diff --git a/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp b/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp index 4be4639b..b71f6232 100644 --- a/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp +++ b/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp @@ -31,7 +31,7 @@ layout(push_constant) uniform pc { }; #else in vec2 passUV; -uniform vec2 textureSrcResolution; +uniform vec2 inputResolution; #endif layout(binding = 0) uniform sampler2D textureSrc; layout(location = 0) out vec4 colorOut0; @@ -76,7 +76,7 @@ vec4 bcFilter(vec2 texcoord, vec2 texscale) } void main(){ - colorOut0 = vec4(bcFilter(passUV*textureSrcResolution, vec2(1.0,1.0)/textureSrcResolution).rgb,1.0); + colorOut0 = vec4(bcFilter(passUV*inputResolution, vec2(1.0,1.0)/inputResolution).rgb,1.0); } )"; @@ -94,8 +94,7 @@ layout(push_constant) uniform pc { }; #else in vec2 passUV; -uniform vec2 textureSrcResolution; -uniform vec2 outputResolution; +uniform vec2 inputResolution; #endif layout(location = 0) out vec4 colorOut0; @@ -152,7 +151,7 @@ vec3 BicubicHermiteTexture(vec2 uv, vec4 texelSize) } void main(){ - vec4 texelSize = vec4( 1.0 / outputResolution.xy, outputResolution.xy); + vec4 texelSize = vec4( 1.0 / inputResolution.xy, inputResolution.xy); colorOut0 = vec4(BicubicHermiteTexture(passUV, texelSize), 1.0); } )";