remove pointless whitespace changes

This commit is contained in:
Squall-Leonhart 2026-02-16 20:13:48 +11:00
parent fce4bdd510
commit 0406e66d01

View File

@ -16,14 +16,14 @@ class wxChoice;
class GraphicPacksWindow2 : public wxDialog
{
public:
public:
GraphicPacksWindow2(wxWindow* parent, uint64_t title_id_filter);
~GraphicPacksWindow2();
static void RefreshGraphicPacks();
void UpdateTitleRunning(bool running);
private:
private:
std::string m_filter;
bool m_filter_installed_games;
std::vector<uint64_t> m_installed_games;
@ -32,17 +32,17 @@ class GraphicPacksWindow2 : public wxDialog
void FillGraphicPackList() const;
void GetChildren(const wxTreeItemId& id, std::vector<wxTreeItemId>& children) const;
void ExpandChildren(const std::vector<wxTreeItemId>& ids, size_t& counter) const;
wxSplitterWindow* m_splitter_window;
wxSplitterWindow * m_splitter_window;
wxPanel* m_right_panel;
wxScrolled<wxPanel>* m_gp_options;
wxCheckTree* m_graphic_pack_tree;
wxCheckTree * m_graphic_pack_tree;
wxTextCtrl* m_filter_text;
wxCheckBox* m_installed_games_only;
wxStaticText *m_graphic_pack_name, *m_graphic_pack_description;
wxStaticText* m_graphic_pack_name, *m_graphic_pack_description;
wxBoxSizer* m_preset_sizer;
std::vector<wxChoice*> m_active_preset;
wxButton* m_reload_shaders;
@ -77,4 +77,4 @@ class GraphicPacksWindow2 : public wxDialog
void ReloadPack(const GraphicPackPtr& graphic_pack) const;
void DeleteShadersFromRuntimeCache(const GraphicPackPtr& graphic_pack) const;
};
};