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fix: incorrect texture read coord type
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4c54f4b11d
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05b603d652
@ -2316,7 +2316,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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// handle integer coordinates for texelFetch
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if (texDim == Latte::E_DIM::DIM_2D || texDim == Latte::E_DIM::DIM_2D_MSAA)
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{
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src->add("int2(");
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src->add("uint2(");
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, texCoordDataType);
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src->addFmt(", ");
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@ -2330,7 +2330,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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else if (texDim == Latte::E_DIM::DIM_1D)
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{
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// VC DS games forget to initialize textures and use texel fetch on an uninitialized texture (a dim of 0 maps to 1D)
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src->add("int(");
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src->add("uint(");
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src->add("float(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT);
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src->addFmt(")*supportBuffer.tex{}Scale.x", texInstruction->textureFetch.textureIndex);
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@ -20,7 +20,6 @@
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#include "Cemu/Logging/CemuLogging.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "config/CemuConfig.h"
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#include "gui/guiWrapper.h"
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