From 0e42c3e48c3d1307c409968c63be582b050e3a39 Mon Sep 17 00:00:00 2001 From: goeiecool9999 <7033575+goeiecool9999@users.noreply.github.com> Date: Sun, 5 Apr 2026 23:00:11 +0200 Subject: [PATCH] move workaround after backend log print --- src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp index cae5410f..a08bbe7e 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp @@ -445,6 +445,8 @@ VulkanRenderer::VulkanRenderer() { glslang::InitializeProcess(); + cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------"); + // Workaround for BOTW + RADV. Runes like Magnesis and the camera cause GPU crashes. #if BOOST_OS_LINUX uint64 currentTitleId = CafeSystem::GetForegroundTitleId(); @@ -454,8 +456,6 @@ VulkanRenderer::VulkanRenderer() } #endif - cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------"); - const bool useValidationLayer = cemuLog_isLoggingEnabled(LogType::VulkanValidation); if (useValidationLayer) cemuLog_log(LogType::Force, "Validation layer is enabled");