From 0ea358b95f02bbcaefbad5a85b6330f3bbb144a2 Mon Sep 17 00:00:00 2001 From: goeiecool9999 <7033575+goeiecool9999@users.noreply.github.com> Date: Sun, 27 Oct 2024 21:36:48 +0100 Subject: [PATCH] take hermite changes from #879 makes the shader look a lot better and less pixelated --- src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp b/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp index 88ced3a0..1cd23979 100644 --- a/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp +++ b/src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp @@ -120,7 +120,7 @@ vec3 BicubicHermiteTexture(vec2 uv, vec4 texelSize) vec2 frac = fract(pixel); pixel = floor(pixel) / texelSize.zw - vec2(texelSize.xy/2.0); - vec4 doubleSize = texelSize*texelSize; + vec4 doubleSize = texelSize*2.0; vec3 C00 = texture(textureSrc, pixel + vec2(-texelSize.x ,-texelSize.y)).rgb; vec3 C10 = texture(textureSrc, pixel + vec2( 0.0 ,-texelSize.y)).rgb;