diff --git a/.github/workflows/deploy_release.yml b/.github/workflows/deploy_release.yml index 2b9ee491..df8e186d 100644 --- a/.github/workflows/deploy_release.yml +++ b/.github/workflows/deploy_release.yml @@ -95,8 +95,8 @@ jobs: - uses: actions/download-artifact@v4 with: - name: cemu-bin-macos-x64 - path: cemu-bin-macos-x64 + pattern: cemu-bin-macos* + path: cemu-macos - name: Initialize run: | @@ -137,7 +137,12 @@ jobs: rm -r ./${{ env.CEMU_FOLDER_NAME }} - name: Create release from macos-bin - run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg + run: | + cd cemu-macos + for bin_dir in cemu-bin-macos-*; do + arch="${bin_dir##cemu-bin-macos-}" + cp $bin_dir/Cemu.dmg ../upload/cemu-${{ env.CEMU_VERSION }}-macos-12-$arch.dmg + done - name: Create release run: | diff --git a/BUILD.md b/BUILD.md index 31c26531..0bedb8f0 100644 --- a/BUILD.md +++ b/BUILD.md @@ -20,6 +20,9 @@ - [Installing Tool Dependencies](#installing-tool-dependencies) - [Installing Library Dependencies](#installing-library-dependencies) - [Build Cemu using CMake](#build-cemu-using-cmake) +- [FreeBSD](#freebsd) + - [Installing Dependencies](#installing-dependencies) + - [Build Cemu on BSD with CMake](#build-cemu-on-bsd-with-cmake) - [Updating Cemu and source code](#updating-cemu-and-source-code) ## Windows @@ -185,6 +188,33 @@ Then install the dependencies: #### Troubleshooting steps - If step 3 gives you an error about not being able to find ninja, try appending `-DCMAKE_MAKE_PROGRAM=/usr/local/bin/ninja` to the command and running it again. +## FreeBSD + +The following instructions to build Cemu on FreeBSD are experimental. Some features available on other platforms are not available on FreeBSD (discord rich presence, bluetooth/support for actual Wii U controllers, auto-updates, etc.) + +To compile Cemu, a recent enough compiler and STL with C++20 support is required! Clang-15 or higher is what we recommend. Any version of FreeBSD 13.3-RELEASE or higher comes bundled with LLVM > version 15 as part of the base system. However, if for whatever reason your system lacks a recent version of LLVM you can install one by executing: + +`sudo pkg install llvm15` + +Or a higher version as desired. + +### Installing Dependencies + +`sudo pkg install boost-libs cmake-core curl glslang gtk3 libzip ninja png pkgconf pugixml rapidjson sdl2 wayland wayland-protocols wx32-gtk3 xorg zstd` + +### Build Cemu on BSD with CMake + +``` +git clone --recursive https://github.com/cemu-project/Cemu +cd Cemu +cmake -B build -DCMAKE_BUILD_TYPE=release -DENABLE_BLUEZ=OFF -DENABLE_DISCORD_RPC=OFF -DENABLE_FERAL_GAMEMODE=OFF -DENABLE_HIDAPI=OFF -DENABLE_VCPKG=OFF -G Ninja +cmake --build build + +cd build && ninja install +``` + +You should now have a Cemu executable file in the /bin folder, which you can run using `./bin/Cemu_release`. + ## Updating Cemu and source code 1. To update your Cemu local repository, use the command `git pull --recurse-submodules` (run this command on the Cemu root). - This should update your local copy of Cemu and all of its dependencies. diff --git a/CMakeLists.txt b/CMakeLists.txt index d7c1fa90..23f5f611 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -159,7 +159,7 @@ if (UNIX AND NOT APPLE) BASENAME viewporter) add_library(CemuWaylandProtocols STATIC ${WAYLAND_PROTOCOL_SRCS}) target_include_directories(CemuWaylandProtocols PUBLIC "${CMAKE_CURRENT_BINARY_DIR}") - + target_include_directories(CemuWaylandProtocols PRIVATE ${Wayland_INCLUDE_DIRS}) add_compile_definitions(HAS_WAYLAND) endif() find_package(GTK3 REQUIRED) @@ -182,8 +182,6 @@ endif() if (ENABLE_DISCORD_RPC) add_compile_definitions(ENABLE_DISCORD_RPC) - add_subdirectory(dependencies/discord-rpc EXCLUDE_FROM_ALL) - target_include_directories(discord-rpc INTERFACE ./dependencies/discord-rpc/include) endif() if (ENABLE_HIDAPI) @@ -236,4 +234,4 @@ if (NOT ZArchive_FOUND) add_subdirectory("dependencies/ZArchive" EXCLUDE_FROM_ALL) endif() -add_subdirectory(src) \ No newline at end of file +add_subdirectory(src) diff --git a/dependencies/discord-rpc/.clang-format b/dependencies/discord-rpc/.clang-format deleted file mode 100644 index 1be83906..00000000 --- a/dependencies/discord-rpc/.clang-format +++ /dev/null @@ -1,92 +0,0 @@ ---- -AccessModifierOffset: -4 -AlignAfterOpenBracket: true -AlignConsecutiveAssignments: false -AlignConsecutiveDeclarations: false -AlignEscapedNewlines: Left -AlignOperands: false -AlignTrailingComments: true -AllowAllParametersOfDeclarationOnNextLine: false -AllowShortBlocksOnASingleLine: false -AllowShortCaseLabelsOnASingleLine: false -AllowShortFunctionsOnASingleLine: InlineOnly -AllowShortIfStatementsOnASingleLine: false -AllowShortLoopsOnASingleLine: false -AlwaysBreakAfterReturnType: None -AlwaysBreakBeforeMultilineStrings: false -AlwaysBreakTemplateDeclarations: true -BinPackArguments: false -BinPackParameters: false -BreakBeforeBinaryOperators: None -BreakBeforeBraces: Stroustrup -BreakBeforeInheritanceComma: true -BreakBeforeTernaryOperators: true -BreakConstructorInitializers: BeforeComma -BreakStringLiterals: true -ColumnLimit: 100 -CommentPragmas: '' -CompactNamespaces: false -ConstructorInitializerAllOnOneLineOrOnePerLine: false -ConstructorInitializerIndentWidth: 2 -ContinuationIndentWidth: 2 -Cpp11BracedListStyle: true -DerivePointerAlignment: false -DisableFormat: false -FixNamespaceComments: true -ForEachMacros: [] -IndentCaseLabels: false -IncludeCategories: - - Regex: '^("|<)stdafx\.h(pp)?("|>)' - Priority: -1 - - Regex: '^<(W|w)indows.h>' - Priority: 1 - - Regex: '^<' - Priority: 2 - - Regex: '.*' - Priority: 3 -IncludeIsMainRegex: '(_test|_win|_linux|_mac|_ios|_osx|_null)?$' -IndentCaseLabels: false -IndentWidth: 4 -IndentWrappedFunctionNames: false -KeepEmptyLinesAtTheStartOfBlocks: false -MacroBlockBegin: '' -MacroBlockEnd: '' -MaxEmptyLinesToKeep: 1 -NamespaceIndentation: None -PenaltyBreakAssignment: 0 -PenaltyBreakBeforeFirstCallParameter: 1 -PenaltyBreakComment: 300 -PenaltyBreakFirstLessLess: 120 -PenaltyBreakString: 1000 -PenaltyExcessCharacter: 1000000 -PenaltyReturnTypeOnItsOwnLine: 9999999 -PointerAlignment: Left -ReflowComments: true -SortIncludes: false -SortUsingDeclarations: true -SpaceAfterCStyleCast: false -SpaceAfterTemplateKeyword: true -SpaceBeforeAssignmentOperators: true -SpaceBeforeParens: ControlStatements -SpaceInEmptyParentheses: false -SpacesBeforeTrailingComments: 1 -SpacesInAngles: false -SpacesInCStyleCastParentheses: false -SpacesInContainerLiterals: true -SpacesInParentheses: false -SpacesInSquareBrackets: false -Standard: Cpp11 -TabWidth: 4 -UseTab: Never ---- -Language: Cpp ---- -Language: ObjC -ObjCBlockIndentWidth: 4 -ObjCSpaceAfterProperty: true -ObjCSpaceBeforeProtocolList: false ---- -Language: Java -BasedOnStyle: Google -BreakAfterJavaFieldAnnotations: true -... diff --git a/dependencies/discord-rpc/.gitignore b/dependencies/discord-rpc/.gitignore deleted file mode 100644 index 223c07d7..00000000 --- a/dependencies/discord-rpc/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -/build*/ -/.vscode/ -/thirdparty/ -.vs/ -.DS_Store \ No newline at end of file diff --git a/dependencies/discord-rpc/.travis.yml b/dependencies/discord-rpc/.travis.yml deleted file mode 100644 index 42cc09d5..00000000 --- a/dependencies/discord-rpc/.travis.yml +++ /dev/null @@ -1,47 +0,0 @@ -language: cpp - -env: - global: - - CLANG_FORMAT_SUFFIX="-dummy" # don't use formatting on Travis, this is - # needed not to use default 3.5 version - # which is too old. - -matrix: - include: - - os: linux - env: MATRIX_EVAL="CC=gcc-5 && CXX=g++-5" - addons: - apt: - sources: - - ubuntu-toolchain-r-test - packages: - - g++-5 - - os: linux - env: MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0" - addons: - apt: - sources: - - llvm-toolchain-trusty-4.0 - packages: - - clang-4.0 - - os: linux - env: MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0" - addons: - apt: - sources: - - llvm-toolchain-trusty-5.0 - packages: - - clang-5.0 - - os: osx - osx_image: xcode9 - -# prevent Travis from overwriting our CXX variables -before_install: - - eval "${MATRIX_EVAL}" - - echo $CXX - -script: - - mkdir build - - cd build - - cmake -DCLANG_FORMAT_SUFFIX=$CLANG_FORMAT_SUFFIX -DWARNINGS_AS_ERRORS=On --config Release .. - - cmake --build . -- -j2 diff --git a/dependencies/discord-rpc/CMakeLists.txt b/dependencies/discord-rpc/CMakeLists.txt deleted file mode 100644 index 4aa11080..00000000 --- a/dependencies/discord-rpc/CMakeLists.txt +++ /dev/null @@ -1,42 +0,0 @@ -cmake_minimum_required (VERSION 3.2.0) -project (DiscordRPC) - -include(GNUInstallDirs) - -option(BUILD_EXAMPLES "Build example apps" OFF) - -# format -file(GLOB_RECURSE ALL_SOURCE_FILES - examples/*.cpp examples/*.h examples/*.c - include/*.h - src/*.cpp src/*.h src/*.c -) - -# thirdparty stuff -execute_process( - COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty - ERROR_QUIET -) - -#find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH) -#if (NOT RAPIDJSONTEST) -# message("no rapidjson, download") -# set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz) -# file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE}) -# execute_process( -# COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE} -# WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty -# ) -# file(REMOVE ${RJ_TAR_FILE}) -#endif(NOT RAPIDJSONTEST) - -#find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH) - -#add_library(rapidjson STATIC IMPORTED ${RAPIDJSON}) - -# add subdirs - -add_subdirectory(src) -if (BUILD_EXAMPLES) - add_subdirectory(examples/send-presence) -endif(BUILD_EXAMPLES) diff --git a/dependencies/discord-rpc/LICENSE b/dependencies/discord-rpc/LICENSE deleted file mode 100644 index 17fca3d5..00000000 --- a/dependencies/discord-rpc/LICENSE +++ /dev/null @@ -1,19 +0,0 @@ -Copyright 2017 Discord, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/dependencies/discord-rpc/README.md b/dependencies/discord-rpc/README.md deleted file mode 100644 index 1285fb84..00000000 --- a/dependencies/discord-rpc/README.md +++ /dev/null @@ -1,158 +0,0 @@ -# Discord RPC - -## Deprecation Notice - -This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide) - ---- - -This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs. - -Included here are some quick demos that implement the very minimal subset to show current status, and -have callbacks for where a more complete game would do more things (joining, spectating, etc). - -## Documentation - -The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md). - -## Basic Usage - -Zeroith, you should be set up to build things because you are a game developer, right? - -First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function. - -### Unreal Engine 4 Setup - -To use the Rich Presense plugin with Unreal Engine Projects: - -1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code -2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory -3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip -4. Follow the steps below for each OS -5. Build your UE4 project -6. Launch the editor, and enable the Discord plugin. - -#### Windows - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder -- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder - -#### Mac - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder -- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder - -#### Linux - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder -- Inside, create another folder `x86_64-unknown-linux-gnu` -- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu` - -### Unity Setup - -If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success: - -1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases) -2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one -3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK - -We've got our `Plugins` folder ready, so let's get platform-specific! - -#### Windows - -4. Create `x86` and `x86_64` folders inside `Assets/Plugins/` -5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/` -6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/` -7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane -8. Done! - -#### MacOS - -4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/` -5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle` -6. Done! - -#### Linux - -4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/` -5. Done! - -You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs) - -### From package - -Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game. - -### From repo - -First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well. - -To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go! - -There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this: - -```sh - cd - mkdir build - cd build - cmake .. -DCMAKE_INSTALL_PREFIX= - cmake --build . --config Release --target install -``` - -There is a wrapper build script `build.py` that runs `cmake` with a few different options. - -Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`. - -There are some CMake options you might care about: - -| flag | default | does | -| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | -| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. | -| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) | -| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL | -| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). | - -## Continuous Builds - -Why do we have three of these? Three times the fun! - -| CI | badge | -| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | -| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) | -| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) | -| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) | - -## Sample: send-presence - -This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command. - -## Sample: button-clicker - -This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders. - -## Sample: unrealstatus - -This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders. - -## Wrappers and Implementations - -Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include: - -- The code -- A brief ReadMe of how to use it -- A working example - -###### Rich Presence Wrappers and Implementations - -| Name | Language | -| ------------------------------------------------------------------------- | --------------------------------- | -| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# | -| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) | -| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java | -| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java | -| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java | -| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript | -| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) | -| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) | -| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) | -| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) | diff --git a/dependencies/discord-rpc/appveyor.yml b/dependencies/discord-rpc/appveyor.yml deleted file mode 100644 index 1c328b87..00000000 --- a/dependencies/discord-rpc/appveyor.yml +++ /dev/null @@ -1,17 +0,0 @@ -version: '{build}' -install: - - python -m pip install click - -build_script: - - mkdir examples\unrealstatus\Plugins\discordrpc\Binaries\ThirdParty\discordrpcLibrary\Win64 - - python build.py - -artifacts: -- path: builds\install\win32-dynamic - name: win32-dynamic -- path: builds\install\win32-static - name: win32-static -- path: builds\install\win64-dynamic - name: win64-dynamic -- path: builds\install\win64-static - name: win64-static diff --git a/dependencies/discord-rpc/build.py b/dependencies/discord-rpc/build.py deleted file mode 100644 index 215d3586..00000000 --- a/dependencies/discord-rpc/build.py +++ /dev/null @@ -1,304 +0,0 @@ -#!/usr/bin/env python - -import os -import subprocess -import sys -import shutil -import zipfile -from contextlib import contextmanager -import click - - -def get_platform(): - """ a name for the platform """ - if sys.platform.startswith('win'): - return 'win' - elif sys.platform == 'darwin': - return 'osx' - elif sys.platform.startswith('linux'): - return 'linux' - raise Exception('Unsupported platform ' + sys.platform) - - -SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) -# we use Buildkite which sets this env variable by default -IS_BUILD_MACHINE = os.environ.get('CI', '') == 'true' -PLATFORM = get_platform() -INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install') - - -def get_signtool(): - """ get path to code signing tool """ - if PLATFORM == 'win': - sdk_dir = 'c:\\Program Files (x86)\\Windows Kits\\10' # os.environ['WindowsSdkDir'] - return os.path.join(sdk_dir, 'bin', 'x86', 'signtool.exe') - elif PLATFORM == 'osx': - return '/usr/bin/codesign' - - -@contextmanager -def cd(new_dir): - """ Temporarily change current directory """ - if new_dir: - old_dir = os.getcwd() - os.chdir(new_dir) - yield - if new_dir: - os.chdir(old_dir) - - -def mkdir_p(path): - """ mkdir -p """ - if not os.path.isdir(path): - click.secho('Making ' + path, fg='yellow') - os.makedirs(path) - - -@click.group(invoke_without_command=True) -@click.pass_context -@click.option('--clean', is_flag=True) -def cli(ctx, clean): - """ click wrapper for command line stuff """ - if ctx.invoked_subcommand is None: - ctx.invoke(libs, clean=clean) - if IS_BUILD_MACHINE: - ctx.invoke(sign) - ctx.invoke(archive) - - -@cli.command() -@click.pass_context -def unity(ctx): - """ build just dynamic libs for use in unity project """ - ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True) - BUILDS = [] - - click.echo('--- Copying libs and header into unity example') - UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins') - - if sys.platform.startswith('win'): - LIBRARY_NAME = 'discord-rpc.dll' - BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release') - UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64') - BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH}) - - BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release') - UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86') - BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH}) - - elif sys.platform == 'darwin': - LIBRARY_NAME = 'discord-rpc.bundle' - BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src') - UNITY_DLL_PATH = UNITY_PROJECT_PATH - os.rename( - os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle')) - - BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH}) - - elif sys.platform.startswith('linux'): - LIBRARY_NAME = 'discord-rpc.so' - BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src') - UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86') - os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so')) - - BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH}) - - else: - raise Exception('Unsupported platform ' + sys.platform) - - for build in BUILDS: - for i in build: - mkdir_p(build[i]) - shutil.copy(os.path.join(i, LIBRARY_NAME), build[i]) - - -@cli.command() -@click.pass_context -def unreal(ctx): - """ build libs and copy them into the unreal project """ - ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True) - BUILDS = [] - - click.echo('--- Copying libs and header into unreal example') - UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc') - UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include') - mkdir_p(UNREAL_INCLUDE_PATH) - shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH) - - if sys.platform.startswith('win'): - LIBRARY_NAME = 'discord-rpc.lib' - BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release') - UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64') - BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH}) - - BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release') - UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32') - BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH}) - - elif sys.platform == 'darwin': - LIBRARY_NAME = 'libdiscord-rpc.dylib' - BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src') - UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac') - - BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH}) - - elif sys.platform.startswith('linux'): - LIBRARY_NAME = 'libdiscord-rpc.so' - BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src') - UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux') - - BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH}) - - else: - raise Exception('Unsupported platform ' + sys.platform) - - for build in BUILDS: - for i in build: - mkdir_p(build[i]) - shutil.copy(os.path.join(i, LIBRARY_NAME), build[i]) - - -def build_lib(build_name, generator, options, just_release): - """ Create a dir under builds, run build and install in it """ - build_path = os.path.join(SCRIPT_PATH, 'builds', build_name) - install_path = os.path.join(INSTALL_ROOT, build_name) - mkdir_p(build_path) - mkdir_p(install_path) - with cd(build_path): - initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)] - if generator: - initial_cmake.extend(['-G', generator]) - for key in options: - val = options[key] - if type(val) is bool: - val = 'ON' if val else 'OFF' - initial_cmake.append('-D%s=%s' % (key, val)) - click.echo('--- Building ' + build_name) - subprocess.check_call(initial_cmake) - if not just_release: - subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug']) - subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install']) - - -@cli.command() -def archive(): - """ create zip of install dir """ - click.echo('--- Archiving') - archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % get_platform()) - archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED) - archive_src_base_path = INSTALL_ROOT - archive_dst_base_path = 'discord-rpc' - with cd(archive_src_base_path): - for path, _, filenames in os.walk('.'): - for fname in filenames: - fpath = os.path.join(path, fname) - dst_path = os.path.normpath(os.path.join(archive_dst_base_path, fpath)) - click.echo('Adding ' + dst_path) - archive_file.write(fpath, dst_path) - - -@cli.command() -def sign(): - """ Do code signing within install directory using our cert """ - tool = get_signtool() - signable_extensions = set() - if PLATFORM == 'win': - signable_extensions.add('.dll') - sign_command_base = [ - tool, - 'sign', - '/n', - 'Discord Inc.', - '/a', - '/tr', - 'http://timestamp.digicert.com/rfc3161', - '/as', - '/td', - 'sha256', - '/fd', - 'sha256', - ] - elif PLATFORM == 'osx': - signable_extensions.add('.dylib') - sign_command_base = [ - tool, - '--keychain', - os.path.expanduser('~/Library/Keychains/login.keychain'), - '-vvvv', - '--deep', - '--force', - '--sign', - 'Developer ID Application: Hammer & Chisel Inc. (53Q6R32WPB)', - ] - else: - click.secho('Not signing things on this platform yet', fg='red') - return - - click.echo('--- Signing') - for path, _, filenames in os.walk(INSTALL_ROOT): - for fname in filenames: - ext = os.path.splitext(fname)[1] - if ext not in signable_extensions: - continue - fpath = os.path.join(path, fname) - click.echo('Sign ' + fpath) - sign_command = sign_command_base + [fpath] - subprocess.check_call(sign_command) - - -@cli.command() -@click.option('--clean', is_flag=True) -@click.option('--static', is_flag=True) -@click.option('--shared', is_flag=True) -@click.option('--skip_formatter', is_flag=True) -@click.option('--just_release', is_flag=True) -def libs(clean, static, shared, skip_formatter, just_release): - """ Do all the builds for this platform """ - if clean: - shutil.rmtree('builds', ignore_errors=True) - - mkdir_p('builds') - - if not (static or shared): - static = True - shared = True - - static_options = {} - dynamic_options = { - 'BUILD_SHARED_LIBS': True, - 'USE_STATIC_CRT': True, - } - - if skip_formatter or IS_BUILD_MACHINE: - static_options['CLANG_FORMAT_SUFFIX'] = 'none' - dynamic_options['CLANG_FORMAT_SUFFIX'] = 'none' - - if IS_BUILD_MACHINE: - just_release = True - static_options['WARNINGS_AS_ERRORS'] = True - dynamic_options['WARNINGS_AS_ERRORS'] = True - - if PLATFORM == 'win': - generator32 = 'Visual Studio 14 2015' - generator64 = 'Visual Studio 14 2015 Win64' - if static: - build_lib('win32-static', generator32, static_options, just_release) - build_lib('win64-static', generator64, static_options, just_release) - if shared: - build_lib('win32-dynamic', generator32, dynamic_options, just_release) - build_lib('win64-dynamic', generator64, dynamic_options, just_release) - elif PLATFORM == 'osx': - if static: - build_lib('osx-static', None, static_options, just_release) - if shared: - build_lib('osx-dynamic', None, dynamic_options, just_release) - elif PLATFORM == 'linux': - if static: - build_lib('linux-static', None, static_options, just_release) - if shared: - build_lib('linux-dynamic', None, dynamic_options, just_release) - - -if __name__ == '__main__': - os.chdir(SCRIPT_PATH) - sys.exit(cli()) diff --git a/dependencies/discord-rpc/documentation/hard-mode.md b/dependencies/discord-rpc/documentation/hard-mode.md deleted file mode 100644 index 35042cbc..00000000 --- a/dependencies/discord-rpc/documentation/hard-mode.md +++ /dev/null @@ -1,164 +0,0 @@ -# Hard Mode: Roll Your Own Client - -Discord's Rich Presence feature is designed as an obfuscated addition to our existing [RPC infrastructure](https://discordapp.com/developers/docs/topics/rpc). The standalone library and header files make it easy for any dev to drop it into their game. - -Our library communicates with Discord over the local Discord RPC socket. We've already done the work in connecting properly, handling disconnects and reconnects, and other RPC intracacies, but those who have done this implementation for our private alpha Voice and Chat SDK can simply make use of the new RPC commands and events to implement Rich Presence. - -## Hark! A warning! - -By committing to an RPC-only integration, you decide to forego the work our library and header file have done for you in the way of error handling, state storage, disconnecting and reconnecting, and other quality of life abstractions. While simply implementing the new RPC command and events will enable Rich Presence for your game, we highly suggest that you do your best to mimic the functionality of the SDK the most that you can. It ensure not only code quality on your part, but also an excellent experience on the part of your players. - -## Application Protocol Registration - -One thing that cannot be explicitly done over RPC is registering an application protocol for your game. If you choose to do an RPC-only implementation, you will have to register your application protocol yourself in the format of `discord-[your_app_id]://`. You can use `Discord_Register()` as a good(?) example of how to properly register an application protocol for use with Discord. For OSX and Linux it is probably simpler to handle the protocol registration as part of your install/packaging. - -## New RPC Command - -The new RPC command for Rich Presence is `SET_ACTIVITY`. The fields are similar to what is outlined in the SDK; we've combined similar fields into objects for the sake of less data on the wire. - -The one major difference is the `party.size` field. It is an array with a size of two. The first element is the current party size, `partySize` from the main documentation. The second element is the maximum party size, `partyMax` from the main documentation. - -Below is a full example of a `SET_ACTIVITY` command. Field restrictions like size are the same as outlined in the main documentation. - -``` -{ - "cmd": "SET_ACTIVITY", - "args": { - "pid": 9999, // Your application's process id - required field - "activity": { - "state": "In a Group", - "details": "Competitive | In a Match", - "timestamps": { - "start": time(nullptr), - "end": time(nullptr) + ((60 * 5) + 23) - }, - "assets": { - "large_image": "numbani_map", - "large_text": "Numbani", - "small_image": "pharah_profile", - "small_text": "Pharah" - }, - "party": { - "id": GameEngine.GetPartyId(), - "size": [3, 6] - }, - "secrets": { - "join": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f", - "spectate": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0", - "match": "4b2fdce12f639de8bfa7e3591b71a0d679d7c93f" - }, - "instance": true - } - }, - "nonce": "647d814a-4cf8-4fbb-948f-898abd24f55b" -} -``` - -## New RPC Events - -The three new RPC events for Rich Presence power the ability to join and spectate your friends' games. - -First is the `ACTIVITY_JOIN` event: - -```json -{ - "cmd": "DISPATCH", - "data": { - "secret": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f" - }, - "evt": "ACTIVITY_JOIN" -} -``` - -Second is the `ACTIVITY_SPECTATE` event: - -```json -{ - "cmd": "DISPATCH", - "data": { - "secret": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0" - }, - "evt": "ACTIVITY_SPECTATE" -} -``` - -And third is the `ACTIVITY_JOIN_REQUEST` event: - -```json -{ - "cmd": "DISPATCH", - "data": { - "user": { - "id": "53908232506183680", - "username": "Mason", - "discriminator": "1337", - "avatar": "a_bab14f271d565501444b2ca3be944b25" - } - }, - "evt": "ACTIVITY_JOIN_REQUEST" -} -``` - -In order to receive these events, you need to [subscribe](https://discordapp.com/developers/docs/topics/rpc#subscribe) to them like so: - -```json -{ - "nonce": "be9a6de3-31d0-4767-a8e9-4818c5690015", - "evt": "ACTIVITY_JOIN", - "cmd": "SUBSCRIBE" -} -``` - -```json -{ - "nonce": "ae9qdde3-31d0-8989-a8e9-dnakwy174he", - "evt": "ACTIVITY_SPECTATE", - "cmd": "SUBSCRIBE" -} -``` - -```json -{ - "nonce": "5dc0c062-98c6-47a0-8922-bbb52e9d6afa", - "evt": "ACTIVITY_JOIN_REQUEST", - "cmd": "SUBSCRIBE" -} -``` - -To unsubscribe from these events, resend with the command `UNSUBSCRIBE` - -## Responding -A discord user will request access to the game. If the ACTIVITY_JOIN_REQUEST has been subscribed too, the ACTIVITY_JOIN_REQUEST event will be sent to the host's game. Accept it with following model: -```json -{ - "nonce": "5dc0c062-98c6-47a0-8922-15aerg126", - "cmd": "SEND_ACTIVITY_JOIN_INVITE", - "args": - { - "user_id": "53908232506183680" - } -} -``` - -To reject the request, use `CLOSE_ACTIVITY_REQUEST`: -```json -{ - "nonce": "5dc0c062-98c6-47a0-8922-dasg256eafg", - "cmd": "CLOSE_ACTIVITY_REQUEST", - "args": - { - "user_id": "53908232506183680" - } -} -``` - -## Notes -Here are just some quick notes to help with some common troubleshooting problems. -* IPC will echo back every command you send as a response. Use this as a lock-step feature to avoid flooding messages. Can be used to validate messages such as the Presence or Subscribes. -* The pipe expects for frames to be written in a single byte array. You cannot do multiple `stream.Write(opcode);` `stream.Write(length);` as it will break the pipe. Instead create a buffer, write the data to the buffer, then send the entire buffer to the stream. -* Discord can be on any pipe ranging from `discord-ipc-0` to `discord-ipc-9`. It is a good idea to try and connect to each one and keeping the first one you connect too. For multiple clients (eg Discord and Canary), you might want to add a feature to manually select the pipe so you can more easily debug the application. -* All enums are `lower_snake_case`. -* The opcode and length in the header are `Little Endian Unsigned Integers (32bits)`. In some languages, you must convert them as they can be architecture specific. -* [Discord Rich Presence How-To](https://discordapp.com/developers/docs/rich-presence/how-to) contains a lot of the information this document doesn't. For example, it will tell you about the response payload. -* In the documentation, DISCORD_REPLY_IGNORE is just implemented the same as DISCORD_REPLY_NO. -* You can test the Join / Spectate feature by enabling them in your profile and whitelisting a test account. Use Canary to run 2 accounts on the same machine. diff --git a/dependencies/discord-rpc/documentation/images/rp-dev-dashboard.png b/dependencies/discord-rpc/documentation/images/rp-dev-dashboard.png deleted file mode 100644 index f246cfb2..00000000 Binary files a/dependencies/discord-rpc/documentation/images/rp-dev-dashboard.png and /dev/null differ diff --git a/dependencies/discord-rpc/documentation/images/rp-profile-view.png b/dependencies/discord-rpc/documentation/images/rp-profile-view.png deleted file mode 100644 index f9ddc313..00000000 Binary files a/dependencies/discord-rpc/documentation/images/rp-profile-view.png and /dev/null differ diff --git a/dependencies/discord-rpc/documentation/images/rp-secret-example.png b/dependencies/discord-rpc/documentation/images/rp-secret-example.png deleted file mode 100644 index 4ff21b09..00000000 Binary files a/dependencies/discord-rpc/documentation/images/rp-secret-example.png and /dev/null differ diff --git a/dependencies/discord-rpc/examples/button-clicker/.gitignore b/dependencies/discord-rpc/examples/button-clicker/.gitignore deleted file mode 100644 index 2695047f..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/.gitignore +++ /dev/null @@ -1,8 +0,0 @@ -/Library/ -/Temp/ -/obj/ -/Assets/Plugins/ -/Assets/Plugins.meta -*.sln -*.csproj -*.userprefs diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs b/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs deleted file mode 100644 index 7319d5fa..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs +++ /dev/null @@ -1,125 +0,0 @@ -using UnityEngine; - -[System.Serializable] -public class DiscordJoinEvent : UnityEngine.Events.UnityEvent { } - -[System.Serializable] -public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent { } - -[System.Serializable] -public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent { } - -public class DiscordController : MonoBehaviour -{ - public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence(); - public string applicationId; - public string optionalSteamId; - public int clickCounter; - public DiscordRpc.DiscordUser joinRequest; - public UnityEngine.Events.UnityEvent onConnect; - public UnityEngine.Events.UnityEvent onDisconnect; - public UnityEngine.Events.UnityEvent hasResponded; - public DiscordJoinEvent onJoin; - public DiscordJoinEvent onSpectate; - public DiscordJoinRequestEvent onJoinRequest; - - DiscordRpc.EventHandlers handlers; - - public void OnClick() - { - Debug.Log("Discord: on click!"); - clickCounter++; - - presence.details = string.Format("Button clicked {0} times", clickCounter); - presence.joinSecret = "aSecret"; - presence.partyId = "aPartyId"; - presence.partySize = 1; - presence.partyMax = 3; - presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public; - - DiscordRpc.UpdatePresence(presence); - } - - public void RequestRespondYes() - { - Debug.Log("Discord: responding yes to Ask to Join request"); - DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes); - hasResponded.Invoke(); - } - - public void RequestRespondNo() - { - Debug.Log("Discord: responding no to Ask to Join request"); - DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No); - hasResponded.Invoke(); - } - - public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser) - { - Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId)); - onConnect.Invoke(); - } - - public void DisconnectedCallback(int errorCode, string message) - { - Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message)); - onDisconnect.Invoke(); - } - - public void ErrorCallback(int errorCode, string message) - { - Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message)); - } - - public void JoinCallback(string secret) - { - Debug.Log(string.Format("Discord: join ({0})", secret)); - onJoin.Invoke(secret); - } - - public void SpectateCallback(string secret) - { - Debug.Log(string.Format("Discord: spectate ({0})", secret)); - onSpectate.Invoke(secret); - } - - public void RequestCallback(ref DiscordRpc.DiscordUser request) - { - Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId)); - joinRequest = request; - onJoinRequest.Invoke(request); - } - - void Start() - { - } - - void Update() - { - DiscordRpc.RunCallbacks(); - } - - void OnEnable() - { - Debug.Log("Discord: init"); - handlers = new DiscordRpc.EventHandlers(); - handlers.readyCallback += ReadyCallback; - handlers.disconnectedCallback += DisconnectedCallback; - handlers.errorCallback += ErrorCallback; - handlers.joinCallback += JoinCallback; - handlers.spectateCallback += SpectateCallback; - handlers.requestCallback += RequestCallback; - DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId); - } - - void OnDisable() - { - Debug.Log("Discord: shutdown"); - DiscordRpc.Shutdown(); - } - - void OnDestroy() - { - - } -} diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs.meta b/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs.meta deleted file mode 100644 index ee24c7e4..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 27f0a5f59ffffa84c86547736e2e730a -timeCreated: 1501697692 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs b/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs deleted file mode 100644 index f3b1ee59..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs +++ /dev/null @@ -1,231 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using System.Text; -using AOT; - -public class DiscordRpc -{ - [MonoPInvokeCallback(typeof(OnReadyInfo))] - public static void ReadyCallback(ref DiscordUser connectedUser) { Callbacks.readyCallback(ref connectedUser); } - public delegate void OnReadyInfo(ref DiscordUser connectedUser); - - [MonoPInvokeCallback(typeof(OnDisconnectedInfo))] - public static void DisconnectedCallback(int errorCode, string message) { Callbacks.disconnectedCallback(errorCode, message); } - public delegate void OnDisconnectedInfo(int errorCode, string message); - - [MonoPInvokeCallback(typeof(OnErrorInfo))] - public static void ErrorCallback(int errorCode, string message) { Callbacks.errorCallback(errorCode, message); } - public delegate void OnErrorInfo(int errorCode, string message); - - [MonoPInvokeCallback(typeof(OnJoinInfo))] - public static void JoinCallback(string secret) { Callbacks.joinCallback(secret); } - public delegate void OnJoinInfo(string secret); - - [MonoPInvokeCallback(typeof(OnSpectateInfo))] - public static void SpectateCallback(string secret) { Callbacks.spectateCallback(secret); } - public delegate void OnSpectateInfo(string secret); - - [MonoPInvokeCallback(typeof(OnRequestInfo))] - public static void RequestCallback(ref DiscordUser request) { Callbacks.requestCallback(ref request); } - public delegate void OnRequestInfo(ref DiscordUser request); - - static EventHandlers Callbacks { get; set; } - - public struct EventHandlers - { - public OnReadyInfo readyCallback; - public OnDisconnectedInfo disconnectedCallback; - public OnErrorInfo errorCallback; - public OnJoinInfo joinCallback; - public OnSpectateInfo spectateCallback; - public OnRequestInfo requestCallback; - } - - [Serializable, StructLayout(LayoutKind.Sequential)] - public struct RichPresenceStruct - { - public IntPtr state; /* max 128 bytes */ - public IntPtr details; /* max 128 bytes */ - public long startTimestamp; - public long endTimestamp; - public IntPtr largeImageKey; /* max 32 bytes */ - public IntPtr largeImageText; /* max 128 bytes */ - public IntPtr smallImageKey; /* max 32 bytes */ - public IntPtr smallImageText; /* max 128 bytes */ - public IntPtr partyId; /* max 128 bytes */ - public int partySize; - public int partyMax; - public int partyPrivacy; - public IntPtr matchSecret; /* max 128 bytes */ - public IntPtr joinSecret; /* max 128 bytes */ - public IntPtr spectateSecret; /* max 128 bytes */ - public bool instance; - } - - [Serializable] - public struct DiscordUser - { - public string userId; - public string username; - public string discriminator; - public string avatar; - } - - public enum Reply - { - No = 0, - Yes = 1, - Ignore = 2 - } - - public enum PartyPrivacy - { - Private = 0, - Public = 1 - } - - public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId) - { - Callbacks = handlers; - - EventHandlers staticEventHandlers = new EventHandlers(); - staticEventHandlers.readyCallback += DiscordRpc.ReadyCallback; - staticEventHandlers.disconnectedCallback += DiscordRpc.DisconnectedCallback; - staticEventHandlers.errorCallback += DiscordRpc.ErrorCallback; - staticEventHandlers.joinCallback += DiscordRpc.JoinCallback; - staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback; - staticEventHandlers.requestCallback += DiscordRpc.RequestCallback; - - InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId); - } - - [DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)] - static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId); - - [DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)] - public static extern void Shutdown(); - - [DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)] - public static extern void RunCallbacks(); - - [DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)] - private static extern void UpdatePresenceNative(ref RichPresenceStruct presence); - - [DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)] - public static extern void ClearPresence(); - - [DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)] - public static extern void Respond(string userId, Reply reply); - - [DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)] - public static extern void UpdateHandlers(ref EventHandlers handlers); - - public static void UpdatePresence(RichPresence presence) - { - var presencestruct = presence.GetStruct(); - UpdatePresenceNative(ref presencestruct); - presence.FreeMem(); - } - - public class RichPresence - { - private RichPresenceStruct _presence; - private readonly List _buffers = new List(10); - - public string state; /* max 128 bytes */ - public string details; /* max 128 bytes */ - public long startTimestamp; - public long endTimestamp; - public string largeImageKey; /* max 32 bytes */ - public string largeImageText; /* max 128 bytes */ - public string smallImageKey; /* max 32 bytes */ - public string smallImageText; /* max 128 bytes */ - public string partyId; /* max 128 bytes */ - public int partySize; - public int partyMax; - public PartyPrivacy partyPrivacy; - public string matchSecret; /* max 128 bytes */ - public string joinSecret; /* max 128 bytes */ - public string spectateSecret; /* max 128 bytes */ - public bool instance; - - /// - /// Get the reprensentation of this instance - /// - /// reprensentation of this instance - internal RichPresenceStruct GetStruct() - { - if (_buffers.Count > 0) - { - FreeMem(); - } - - _presence.state = StrToPtr(state); - _presence.details = StrToPtr(details); - _presence.startTimestamp = startTimestamp; - _presence.endTimestamp = endTimestamp; - _presence.largeImageKey = StrToPtr(largeImageKey); - _presence.largeImageText = StrToPtr(largeImageText); - _presence.smallImageKey = StrToPtr(smallImageKey); - _presence.smallImageText = StrToPtr(smallImageText); - _presence.partyId = StrToPtr(partyId); - _presence.partySize = partySize; - _presence.partyMax = partyMax; - _presence.partyPrivacy = (int)partyPrivacy; - _presence.matchSecret = StrToPtr(matchSecret); - _presence.joinSecret = StrToPtr(joinSecret); - _presence.spectateSecret = StrToPtr(spectateSecret); - _presence.instance = instance; - - return _presence; - } - - /// - /// Returns a pointer to a representation of the given string with a size of maxbytes - /// - /// String to convert - /// Pointer to the UTF-8 representation of - private IntPtr StrToPtr(string input) - { - if (string.IsNullOrEmpty(input)) return IntPtr.Zero; - var convbytecnt = Encoding.UTF8.GetByteCount(input); - var buffer = Marshal.AllocHGlobal(convbytecnt + 1); - for (int i = 0; i < convbytecnt + 1; i++) - { - Marshal.WriteByte(buffer, i, 0); - } - _buffers.Add(buffer); - Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt); - return buffer; - } - - /// - /// Convert string to UTF-8 and add null termination - /// - /// string to convert - /// UTF-8 representation of with added null termination - private static string StrToUtf8NullTerm(string toconv) - { - var str = toconv.Trim(); - var bytes = Encoding.Default.GetBytes(str); - if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0) - { - str += "\0\0"; - } - return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str)); - } - - /// - /// Free the allocated memory for conversion to - /// - internal void FreeMem() - { - for (var i = _buffers.Count - 1; i >= 0; i--) - { - Marshal.FreeHGlobal(_buffers[i]); - _buffers.RemoveAt(i); - } - } - } -} \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs.meta b/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs.meta deleted file mode 100644 index acd04b10..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b4474a677de9d80409e98c5393ec5b1e -timeCreated: 1501697692 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs b/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs deleted file mode 100644 index 97774531..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs +++ /dev/null @@ -1,101 +0,0 @@ -using UnityEditor; -using System.Diagnostics; -using System.IO; - -[InitializeOnLoad] -public class ScriptBatch -{ - static ScriptBatch() - { - EnsureDLL(); - } - - public static bool FileExists(string filename) - { - return new FileInfo(filename).Exists; - } - - public static bool RunRpcBuildScript() - { - UnityEngine.Debug.Log("Try to run build script"); - - Process proc = new Process(); -#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX - proc.StartInfo.UseShellExecute = false; - // brew installs cmake in /usr/local/bin, which Unity seems to strip from PATH? - string newPath = proc.StartInfo.EnvironmentVariables["PATH"] + ":/usr/local/bin"; - proc.StartInfo.EnvironmentVariables["PATH"] = newPath; -#endif - proc.StartInfo.FileName = "python"; - proc.StartInfo.Arguments = "build.py unity"; - proc.StartInfo.WorkingDirectory = "../.."; - proc.Start(); - proc.WaitForExit(); - return proc.ExitCode == 0; - } - - public static void EnsureDLL() - { - #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN - string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; - string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.dll", "Assets/Plugins/x86_64/discord-rpc.dll" }; - string[] srcDlls = { "../../builds/install/win64-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" }; - #elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX - string[] dstDirs = { "Assets/Plugins" }; - string[] dstDlls = { "Assets/Plugins/discord-rpc.bundle" }; - string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" }; - #else - string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; - string[] dstDlls = { "Assets/Plugins/discord-rpc.so" }; - string[] srcDlls = { "../../builds/install/linux-dynamic/lib/libdiscord-rpc.so" }; - #endif - - Debug.Assert(dstDlls.Length == srcDlls.Length); - - bool exists = true; - foreach (string fname in dstDlls) - { - if (!FileExists(fname)) - { - exists = false; - break; - } - } - - if (exists) - { - return; - } - - exists = true; - foreach (string fname in srcDlls) - { - if (!FileExists(fname)) - { - exists = false; - break; - } - } - - if (!exists) - { - if (!RunRpcBuildScript()) - { - UnityEngine.Debug.LogError("Build failed"); - return; - } - } - - // make sure the dirs exist - foreach (string dirname in dstDirs) - { - Directory.CreateDirectory(dirname); - } - - // Copy dlls - for (int i = 0; i < dstDlls.Length; ++i) - { - FileUtil.CopyFileOrDirectory(srcDlls[i], dstDlls[i]); - } - } -} \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta b/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta deleted file mode 100644 index c14e1e8b..00000000 --- a/dependencies/discord-rpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e5aecc4633e5f594b85eaa39f49bb402 -timeCreated: 1512071254 -licenseType: Free -MonoImporter: - 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send-presence.c -) -set_target_properties(send-presence PROPERTIES - MACOSX_BUNDLE_BUNDLE_NAME "Send Presence" - MACOSX_BUNDLE_GUI_IDENTIFIER "com.discordapp.examples.send-presence" -) -target_link_libraries(send-presence discord-rpc) - -install( - TARGETS send-presence - RUNTIME - DESTINATION "bin" - CONFIGURATIONS Release - BUNDLE - DESTINATION "bin" - CONFIGURATIONS Release -) \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/send-presence/send-presence.c b/dependencies/discord-rpc/examples/send-presence/send-presence.c deleted file mode 100644 index 1b651f2c..00000000 --- a/dependencies/discord-rpc/examples/send-presence/send-presence.c +++ /dev/null @@ -1,206 +0,0 @@ -/* - This is a simple example in C of using the rich presence API asynchronously. -*/ - -#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */ - -#include -#include -#include -#include - -#include "discord_rpc.h" - -static const char* APPLICATION_ID = "345229890980937739"; -static int FrustrationLevel = 0; -static int64_t StartTime; -static int SendPresence = 1; - -static int prompt(char* line, size_t size) -{ - int res; - char* nl; - printf("\n> "); - fflush(stdout); - res = fgets(line, (int)size, stdin) ? 1 : 0; - line[size - 1] = 0; - nl = strchr(line, '\n'); - if (nl) { - *nl = 0; - } - return res; -} - -static void updateDiscordPresence() -{ - if (SendPresence) { - char buffer[256]; - DiscordRichPresence discordPresence; - memset(&discordPresence, 0, sizeof(discordPresence)); - discordPresence.state = "West of House"; - sprintf(buffer, "Frustration level: %d", FrustrationLevel); - discordPresence.details = buffer; - discordPresence.startTimestamp = StartTime; - discordPresence.endTimestamp = time(0) + 5 * 60; - discordPresence.largeImageKey = "canary-large"; - discordPresence.smallImageKey = "ptb-small"; - discordPresence.partyId = "party1234"; - discordPresence.partySize = 1; - discordPresence.partyMax = 6; - discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC; - discordPresence.matchSecret = "xyzzy"; - discordPresence.joinSecret = "join"; - discordPresence.spectateSecret = "look"; - discordPresence.instance = 0; - Discord_UpdatePresence(&discordPresence); - } - else { - Discord_ClearPresence(); - } -} - -static void handleDiscordReady(const DiscordUser* connectedUser) -{ - printf("\nDiscord: connected to user %s#%s - %s\n", - connectedUser->username, - connectedUser->discriminator, - connectedUser->userId); -} - -static void handleDiscordDisconnected(int errcode, const char* message) -{ - printf("\nDiscord: disconnected (%d: %s)\n", errcode, message); -} - -static void handleDiscordError(int errcode, const char* message) -{ - printf("\nDiscord: error (%d: %s)\n", errcode, message); -} - -static void handleDiscordJoin(const char* secret) -{ - printf("\nDiscord: join (%s)\n", secret); -} - -static void handleDiscordSpectate(const char* secret) -{ - printf("\nDiscord: spectate (%s)\n", secret); -} - -static void handleDiscordJoinRequest(const DiscordUser* request) -{ - int response = -1; - char yn[4]; - printf("\nDiscord: join request from %s#%s - %s\n", - request->username, - request->discriminator, - request->userId); - do { - printf("Accept? (y/n)"); - if (!prompt(yn, sizeof(yn))) { - break; - } - - if (!yn[0]) { - continue; - } - - if (yn[0] == 'y') { - response = DISCORD_REPLY_YES; - break; - } - - if (yn[0] == 'n') { - response = DISCORD_REPLY_NO; - break; - } - } while (1); - if (response != -1) { - Discord_Respond(request->userId, response); - } -} - -static void discordInit() -{ - DiscordEventHandlers handlers; - memset(&handlers, 0, sizeof(handlers)); - handlers.ready = handleDiscordReady; - handlers.disconnected = handleDiscordDisconnected; - handlers.errored = handleDiscordError; - handlers.joinGame = handleDiscordJoin; - handlers.spectateGame = handleDiscordSpectate; - handlers.joinRequest = handleDiscordJoinRequest; - Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL); -} - -static void gameLoop() -{ - char line[512]; - char* space; - - StartTime = time(0); - - printf("You are standing in an open field west of a white house.\n"); - while (prompt(line, sizeof(line))) { - if (line[0]) { - if (line[0] == 'q') { - break; - } - - if (line[0] == 't') { - printf("Shutting off Discord.\n"); - Discord_Shutdown(); - continue; - } - - if (line[0] == 'c') { - if (SendPresence) { - printf("Clearing presence information.\n"); - SendPresence = 0; - } - else { - printf("Restoring presence information.\n"); - SendPresence = 1; - } - updateDiscordPresence(); - continue; - } - - if (line[0] == 'y') { - printf("Reinit Discord.\n"); - discordInit(); - continue; - } - - if (time(NULL) & 1) { - printf("I don't understand that.\n"); - } - else { - space = strchr(line, ' '); - if (space) { - *space = 0; - } - printf("I don't know the word \"%s\".\n", line); - } - - ++FrustrationLevel; - - updateDiscordPresence(); - } - -#ifdef DISCORD_DISABLE_IO_THREAD - Discord_UpdateConnection(); -#endif - Discord_RunCallbacks(); - } -} - -int main(int argc, char* argv[]) -{ - discordInit(); - - gameLoop(); - - Discord_Shutdown(); - return 0; -} diff --git a/dependencies/discord-rpc/examples/unrealstatus/.gitignore b/dependencies/discord-rpc/examples/unrealstatus/.gitignore deleted file mode 100644 index bd472d50..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/.gitignore +++ /dev/null @@ -1,78 +0,0 @@ -# Visual Studio 2015 user specific files -.vs/ - -# Visual Studio 2015 database file -*.VC.db - -# Compiled Object files -*.slo -*.lo -*.o -*.obj - -# Precompiled Headers -*.gch -*.pch - -# Compiled Dynamic libraries -*.so -*.dylib -*.dll - -# Fortran module files -*.mod - -# Compiled Static libraries -*.lai -*.la -*.a -*.lib - -# Executables -*.exe -*.out -*.app -*.ipa - -# These project files can be generated by the engine -*.xcodeproj -*.xcworkspace -*.sln -*.suo -*.opensdf -*.sdf -*.VC.db -*.VC.opendb - -# Precompiled Assets -SourceArt/**/*.png -SourceArt/**/*.tga - -# Binary Files -Binaries/ - -# Builds -Build/* - -# Whitelist PakBlacklist-.txt files -!Build/*/ -Build/*/** -!Build/*/PakBlacklist*.txt - -# Don't ignore icon files in Build -!Build/**/*.ico - -# Built data for maps -*_BuiltData.uasset - -# Configuration files generated by the Editor -Saved/* - -# Compiled source files for the engine to use -Intermediate/ - -# Cache files for the editor to use -DerivedDataCache/ - -# Library headers must be copied automatically by the build script (build.py unreal) -Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include diff --git a/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultEditor.ini b/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultEditor.ini deleted file mode 100644 index e69de29b..00000000 diff --git a/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultEngine.ini b/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultEngine.ini deleted file mode 100644 index 84c38f35..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultEngine.ini +++ /dev/null @@ -1,54 +0,0 @@ -[URL] - -[/Script/HardwareTargeting.HardwareTargetingSettings] -TargetedHardwareClass=Desktop -AppliedTargetedHardwareClass=Desktop -DefaultGraphicsPerformance=Maximum -AppliedDefaultGraphicsPerformance=Maximum - -[/Script/Engine.EndUserSettings] -bSendAnonymousUsageDataToEpic=False - -[/Script/Engine.PhysicsSettings] -DefaultGravityZ=-980.000000 -DefaultTerminalVelocity=4000.000000 -DefaultFluidFriction=0.300000 -SimulateScratchMemorySize=262144 -RagdollAggregateThreshold=4 -TriangleMeshTriangleMinAreaThreshold=5.000000 -bEnableAsyncScene=False -bEnableShapeSharing=False -bEnablePCM=False -bEnableStabilization=False -bWarnMissingLocks=True -bEnable2DPhysics=False -LockedAxis=Invalid -DefaultDegreesOfFreedom=Full3D -BounceThresholdVelocity=200.000000 -FrictionCombineMode=Average -RestitutionCombineMode=Average -MaxAngularVelocity=3600.000000 -MaxDepenetrationVelocity=0.000000 -ContactOffsetMultiplier=0.010000 -MinContactOffset=0.000100 -MaxContactOffset=1.000000 -bSimulateSkeletalMeshOnDedicatedServer=True -DefaultShapeComplexity=CTF_UseSimpleAndComplex -bDefaultHasComplexCollision=True -bSuppressFaceRemapTable=False -bSupportUVFromHitResults=False -bDisableActiveActors=False -bDisableCCD=False -MaxPhysicsDeltaTime=0.033333 -bSubstepping=False -bSubsteppingAsync=False -MaxSubstepDeltaTime=0.016667 -MaxSubsteps=6 -SyncSceneSmoothingFactor=0.000000 -AsyncSceneSmoothingFactor=0.990000 -InitialAverageFrameRate=0.016667 - -[/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/ShowTheUILevel.ShowTheUILevel -GameDefaultMap=/Game/ShowTheUILevel.ShowTheUILevel - diff --git a/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultGame.ini b/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultGame.ini deleted file mode 100644 index 7b5e2dc2..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Config/DefaultGame.ini +++ /dev/null @@ -1,7 +0,0 @@ -[/Script/EngineSettings.GeneralProjectSettings] -ProjectID=E5977A24492699DF20B8ADBF736AF6C6 -ProjectName=Discord RPC Example -CompanyName=Discord Inc. -Homepage="https://discordapp.com/" -CopyrightNotice= - diff --git a/dependencies/discord-rpc/examples/unrealstatus/Content/MainScreenBP.uasset b/dependencies/discord-rpc/examples/unrealstatus/Content/MainScreenBP.uasset deleted file mode 100644 index e903b538..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Content/MainScreenBP.uasset and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Content/MouseGameModeBP.uasset b/dependencies/discord-rpc/examples/unrealstatus/Content/MouseGameModeBP.uasset deleted file mode 100644 index 410af19a..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Content/MouseGameModeBP.uasset and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset b/dependencies/discord-rpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset deleted file mode 100644 index 0aaf50ba..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Content/ShowTheUILevel.umap b/dependencies/discord-rpc/examples/unrealstatus/Content/ShowTheUILevel.umap deleted file mode 100644 index bc0e5b7c..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Content/ShowTheUILevel.umap and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin deleted file mode 100644 index 309df129..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin +++ /dev/null @@ -1,29 +0,0 @@ -{ - "FileVersion": 3, - "Version": 1, - "VersionName": "1.0", - "FriendlyName": "Discord RPC", - "Description": "Wrap the Discord RPC library.", - "Category": "Messaging", - "CreatedBy": "Chris Marsh ", - "CreatedByURL": "https://discordapp.com/", - "DocsURL": "", - "MarketplaceURL": "", - "SupportURL": "", - "CanContainContent": true, - "IsBetaVersion": true, - "Installed": false, - "Modules": [ - { - "Name": "DiscordRpc", - "Type": "Runtime", - "LoadingPhase": "PreDefault", - "WhitelistPlatforms" : - [ - "Win64", - "Linux", - "Mac" - ] - } - ] -} \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png deleted file mode 100644 index 8b7f8e1c..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png deleted file mode 100644 index 8b7f8e1c..00000000 Binary files a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png and /dev/null differ diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs deleted file mode 100644 index 3678f985..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; -using System.IO; - -public class DiscordRpc : ModuleRules -{ -#if WITH_FORWARDED_MODULE_RULES_CTOR - public DiscordRpc(ReadOnlyTargetRules Target) : base(Target) -#else - public DiscordRpc(TargetInfo Target) -#endif - { - Definitions.Add("DISCORD_DYNAMIC_LIB=1"); - - PublicIncludePaths.AddRange( - new string[] { - "DiscordRpc/Public" - } - ); - - PrivateIncludePaths.AddRange( - new string[] { - "DiscordRpc/Private" - } - ); - - PublicDependencyModuleNames.AddRange( - new string[] - { - "Core", - "DiscordRpcLibrary" - } - ); - - PrivateDependencyModuleNames.AddRange( - new string[] - { - "CoreUObject", - "Engine", - "Slate", - "SlateCore", - "Projects" - } - ); - - DynamicallyLoadedModuleNames.AddRange( - new string[] - { - // ... add any modules that your module loads dynamically here ... - } - ); - - string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary")); - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - } -} \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp deleted file mode 100644 index d539dab0..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -#include "DiscordRpcPrivatePCH.h" -#include "IPluginManager.h" -#include "ModuleManager.h" - -#define LOCTEXT_NAMESPACE "FDiscordRpcModule" - -void FDiscordRpcModule::StartupModule() -{ -#if !PLATFORM_LINUX -#if defined(DISCORD_DYNAMIC_LIB) - // Get the base directory of this plugin - FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir(); - const FString SDKDir = - FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary")); -#if PLATFORM_WINDOWS - const FString LibName = TEXT("discord-rpc"); - const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64")); - if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) { - FMessageDialog::Open( - EAppMsgType::Ok, - LOCTEXT(LOCTEXT_NAMESPACE, - "Failed to load DiscordRpc plugin. Plug-in will not be functional.")); - FreeDependency(DiscordRpcLibraryHandle); - } -#elif PLATFORM_MAC - const FString LibName = TEXT("libdiscord-rpc"); - const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac")); - if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) { - FMessageDialog::Open( - EAppMsgType::Ok, - LOCTEXT(LOCTEXT_NAMESPACE, - "Failed to load DiscordRpc plugin. Plug-in will not be functional.")); - FreeDependency(DiscordRpcLibraryHandle); - } -#endif -#endif -#endif -} - -void FDiscordRpcModule::ShutdownModule() -{ - // Free the dll handle -#if !PLATFORM_LINUX -#if defined(DISCORD_DYNAMIC_LIB) - FreeDependency(DiscordRpcLibraryHandle); -#endif -#endif -} - -bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle) -{ - FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension(); - FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib); - - Handle = FPlatformProcess::GetDllHandle(*Path); - - if (Handle == nullptr) { - return false; - } - - return true; -} - -void FDiscordRpcModule::FreeDependency(void*& Handle) -{ - if (Handle != nullptr) { - FPlatformProcess::FreeDllHandle(Handle); - Handle = nullptr; - } -} - -#undef LOCTEXT_NAMESPACE - -IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc) \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp deleted file mode 100644 index 8925d8e4..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp +++ /dev/null @@ -1,172 +0,0 @@ -#include "DiscordRpcPrivatePCH.h" -#include "DiscordRpcBlueprint.h" -#include "discord_rpc.h" - -DEFINE_LOG_CATEGORY(Discord) - -static UDiscordRpc* self = nullptr; - -static void ReadyHandler(const DiscordUser* connectedUser) -{ - FDiscordUserData ud; - ud.userId = ANSI_TO_TCHAR(connectedUser->userId); - ud.username = ANSI_TO_TCHAR(connectedUser->username); - ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator); - ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar); - UE_LOG(Discord, - Log, - TEXT("Discord connected to %s - %s#%s"), - *ud.userId, - *ud.username, - *ud.discriminator); - if (self) { - self->IsConnected = true; - self->OnConnected.Broadcast(ud); - } -} - -static void DisconnectHandler(int errorCode, const char* message) -{ - auto msg = FString(message); - UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg); - if (self) { - self->IsConnected = false; - self->OnDisconnected.Broadcast(errorCode, msg); - } -} - -static void ErroredHandler(int errorCode, const char* message) -{ - auto msg = FString(message); - UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg); - if (self) { - self->OnErrored.Broadcast(errorCode, msg); - } -} - -static void JoinGameHandler(const char* joinSecret) -{ - auto secret = FString(joinSecret); - UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret); - if (self) { - self->OnJoin.Broadcast(secret); - } -} - -static void SpectateGameHandler(const char* spectateSecret) -{ - auto secret = FString(spectateSecret); - UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret); - if (self) { - self->OnSpectate.Broadcast(secret); - } -} - -static void JoinRequestHandler(const DiscordUser* request) -{ - FDiscordUserData ud; - ud.userId = ANSI_TO_TCHAR(request->userId); - ud.username = ANSI_TO_TCHAR(request->username); - ud.discriminator = ANSI_TO_TCHAR(request->discriminator); - ud.avatar = ANSI_TO_TCHAR(request->avatar); - UE_LOG(Discord, - Log, - TEXT("Discord join request from %s - %s#%s"), - *ud.userId, - *ud.username, - *ud.discriminator); - if (self) { - self->OnJoinRequest.Broadcast(ud); - } -} - -void UDiscordRpc::Initialize(const FString& applicationId, - bool autoRegister, - const FString& optionalSteamId) -{ - self = this; - IsConnected = false; - DiscordEventHandlers handlers{}; - handlers.ready = ReadyHandler; - handlers.disconnected = DisconnectHandler; - handlers.errored = ErroredHandler; - if (OnJoin.IsBound()) { - handlers.joinGame = JoinGameHandler; - } - if (OnSpectate.IsBound()) { - handlers.spectateGame = SpectateGameHandler; - } - if (OnJoinRequest.IsBound()) { - handlers.joinRequest = JoinRequestHandler; - } - auto appId = StringCast(*applicationId); - auto steamId = StringCast(*optionalSteamId); - Discord_Initialize( - (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get()); -} - -void UDiscordRpc::Shutdown() -{ - Discord_Shutdown(); - self = nullptr; -} - -void UDiscordRpc::RunCallbacks() -{ - Discord_RunCallbacks(); -} - -void UDiscordRpc::UpdatePresence() -{ - DiscordRichPresence rp{}; - - auto state = StringCast(*RichPresence.state); - rp.state = state.Get(); - - auto details = StringCast(*RichPresence.details); - rp.details = details.Get(); - - auto largeImageKey = StringCast(*RichPresence.largeImageKey); - rp.largeImageKey = largeImageKey.Get(); - - auto largeImageText = StringCast(*RichPresence.largeImageText); - rp.largeImageText = largeImageText.Get(); - - auto smallImageKey = StringCast(*RichPresence.smallImageKey); - rp.smallImageKey = smallImageKey.Get(); - - auto smallImageText = StringCast(*RichPresence.smallImageText); - rp.smallImageText = smallImageText.Get(); - - auto partyId = StringCast(*RichPresence.partyId); - rp.partyId = partyId.Get(); - - auto matchSecret = StringCast(*RichPresence.matchSecret); - rp.matchSecret = matchSecret.Get(); - - auto joinSecret = StringCast(*RichPresence.joinSecret); - rp.joinSecret = joinSecret.Get(); - - auto spectateSecret = StringCast(*RichPresence.spectateSecret); - rp.spectateSecret = spectateSecret.Get(); - rp.startTimestamp = RichPresence.startTimestamp; - rp.endTimestamp = RichPresence.endTimestamp; - rp.partySize = RichPresence.partySize; - rp.partyMax = RichPresence.partyMax; - rp.partyPrivacy = (int)RichPresence.partyPrivacy; - rp.instance = RichPresence.instance; - - Discord_UpdatePresence(&rp); -} - -void UDiscordRpc::ClearPresence() -{ - Discord_ClearPresence(); -} - -void UDiscordRpc::Respond(const FString& userId, int reply) -{ - UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId); - FTCHARToUTF8 utf8_userid(*userId); - Discord_Respond(utf8_userid.Get(), reply); -} diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h deleted file mode 100644 index 11668017..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h +++ /dev/null @@ -1,2 +0,0 @@ -#include "Core.h" -#include "DiscordRpc.h" \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h deleted file mode 100644 index 727833b0..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "ModuleManager.h" - -class FDiscordRpcModule : public IModuleInterface { -public: - /** IModuleInterface implementation */ - virtual void StartupModule() override; - virtual void ShutdownModule() override; - -private: - /** Handle to the test dll we will load */ - void* DiscordRpcLibraryHandle; - - /** StartupModule is covered with defines, these functions are the place to put breakpoints */ - static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle); - static void FreeDependency(void*& Handle); -}; \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h deleted file mode 100644 index 409eee0d..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h +++ /dev/null @@ -1,181 +0,0 @@ -#pragma once - -#include "CoreMinimal.h" -#include "Engine.h" -#include "DiscordRpcBlueprint.generated.h" - -// unreal's header tool hates clang-format -// clang-format off - -/** -* Ask to join callback data -*/ -USTRUCT(BlueprintType) -struct FDiscordUserData { - GENERATED_USTRUCT_BODY() - - UPROPERTY(BlueprintReadOnly) - FString userId; - UPROPERTY(BlueprintReadOnly) - FString username; - UPROPERTY(BlueprintReadOnly) - FString discriminator; - UPROPERTY(BlueprintReadOnly) - FString avatar; -}; - -/** -* Valid response codes for Respond function -*/ -UENUM(BlueprintType) -enum class EDiscordJoinResponseCodes : uint8 -{ - DISCORD_REPLY_NO UMETA(DisplayName="No"), - DISCORD_REPLY_YES UMETA(DisplayName="Yes"), - DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore") -}; - -/** -* Valid party privacy values -*/ -UENUM(BlueprintType) -enum class EDiscordPartyPrivacy: uint8 -{ - DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"), - DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public") -}; - -DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All); - -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest); - -// clang-format on - -/** - * Rich presence data - */ -USTRUCT(BlueprintType) -struct FDiscordRichPresence { - GENERATED_USTRUCT_BODY() - - UPROPERTY(BlueprintReadWrite) - FString state; - UPROPERTY(BlueprintReadWrite) - FString details; - // todo, timestamps are 64bit, does that even matter? - UPROPERTY(BlueprintReadWrite) - int startTimestamp; - UPROPERTY(BlueprintReadWrite) - int endTimestamp; - UPROPERTY(BlueprintReadWrite) - FString largeImageKey; - UPROPERTY(BlueprintReadWrite) - FString largeImageText; - UPROPERTY(BlueprintReadWrite) - FString smallImageKey; - UPROPERTY(BlueprintReadWrite) - FString smallImageText; - UPROPERTY(BlueprintReadWrite) - FString partyId; - UPROPERTY(BlueprintReadWrite) - int partySize; - UPROPERTY(BlueprintReadWrite) - int partyMax; - UPROPERTY(BlueprintReadWrite) - EDiscordPartyPrivacy partyPrivacy; - UPROPERTY(BlueprintReadWrite) - FString matchSecret; - UPROPERTY(BlueprintReadWrite) - FString joinSecret; - UPROPERTY(BlueprintReadWrite) - FString spectateSecret; - UPROPERTY(BlueprintReadWrite) - bool instance; -}; - -/** - * - */ -UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord") -class DISCORDRPC_API UDiscordRpc : public UObject { - GENERATED_BODY() - -public: - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"), - Category = "Discord") - void Initialize(const FString& applicationId, - bool autoRegister, - const FString& optionalSteamId); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"), - Category = "Discord") - void Shutdown(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"), - Category = "Discord") - void RunCallbacks(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Send presence", Keywords = "Discord rpc"), - Category = "Discord") - void UpdatePresence(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"), - Category = "Discord") - void ClearPresence(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"), - Category = "Discord") - void Respond(const FString& userId, int reply); - - UPROPERTY(BlueprintReadOnly, - meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"), - Category = "Discord") - bool IsConnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On connection", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordConnected OnConnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On disconnection", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordDisconnected OnDisconnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On error message", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordErrored OnErrored; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord user presses join", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordJoin OnJoin; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordSpectate OnSpectate; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord another user sends a join request", - Keywords = "Discord rpc"), - Category = "Discord") - FDiscordJoinRequest OnJoinRequest; - - UPROPERTY(BlueprintReadWrite, - meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordRichPresence RichPresence; -}; diff --git a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs b/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs deleted file mode 100644 index 8591b159..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using System.IO; -using UnrealBuildTool; - -public class DiscordRpcLibrary : ModuleRules -{ -#if WITH_FORWARDED_MODULE_RULES_CTOR - public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target) -#else - public DiscordRpcLibrary(TargetInfo Target) -#endif - { - Type = ModuleType.External; - Definitions.Add("DISCORD_DYNAMIC_LIB=1"); - - string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary")); - - if (Target.Platform == UnrealTargetPlatform.Win64) - { - string lib = Path.Combine(BaseDirectory, "Win64"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib")); - - // Dynamic - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll"))); - PublicDelayLoadDLLs.Add("discord-rpc.dll"); - } - else if (Target.Platform == UnrealTargetPlatform.Linux) - { - string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so"))); - } - else if (Target.Platform == UnrealTargetPlatform.Mac) - { - string lib = Path.Combine(BaseDirectory, "Mac"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib"))); - } - } -} \ No newline at end of file diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs deleted file mode 100644 index 0c7c3c88..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class unrealstatusTarget : TargetRules -{ - public unrealstatusTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Game; - - ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); - } -} diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs deleted file mode 100644 index 9560370e..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs +++ /dev/null @@ -1,23 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; - -public class unrealstatus : ModuleRules -{ - public unrealstatus(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); - - PrivateDependencyModuleNames.AddRange(new string[] { }); - - // Uncomment if you are using Slate UI - // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); - - // Uncomment if you are using online features - // PrivateDependencyModuleNames.Add("OnlineSubsystem"); - - // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true - } -} diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp deleted file mode 100644 index 9dd53886..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp +++ /dev/null @@ -1,6 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#include "unrealstatus.h" -#include "Modules/ModuleManager.h" - -IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus"); diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h deleted file mode 100644 index 73407dd1..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h +++ /dev/null @@ -1,5 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp deleted file mode 100644 index 1af30948..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#include "unrealstatusGameModeBase.h" diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h deleted file mode 100644 index 8dd9bd47..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h +++ /dev/null @@ -1,15 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/GameModeBase.h" -#include "unrealstatusGameModeBase.generated.h" - -/** - * - */ -UCLASS() -class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase { - GENERATED_BODY() -}; diff --git a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs b/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs deleted file mode 100644 index 2e8ad022..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class unrealstatusEditorTarget : TargetRules -{ - public unrealstatusEditorTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Editor; - - ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); - } -} diff --git a/dependencies/discord-rpc/examples/unrealstatus/unrealstatus.uproject b/dependencies/discord-rpc/examples/unrealstatus/unrealstatus.uproject deleted file mode 100644 index 8a4a40b4..00000000 --- a/dependencies/discord-rpc/examples/unrealstatus/unrealstatus.uproject +++ /dev/null @@ -1,19 +0,0 @@ -{ - "FileVersion": 3, - "EngineAssociation": "4.18", - "Category": "", - "Description": "", - "Modules": [ - { - "Name": "unrealstatus", - "Type": "Runtime", - "LoadingPhase": "Default" - } - ], - "TargetPlatforms": [ - "LinuxNoEditor", - "MacNoEditor", - "WindowsNoEditor", - "AllDesktop" - ] -} \ No newline at end of file diff --git a/dependencies/discord-rpc/include/discord_register.h b/dependencies/discord-rpc/include/discord_register.h deleted file mode 100644 index 16fb42f3..00000000 --- a/dependencies/discord-rpc/include/discord_register.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#if defined(DISCORD_DYNAMIC_LIB) -#if defined(_WIN32) -#if defined(DISCORD_BUILDING_SDK) -#define DISCORD_EXPORT __declspec(dllexport) -#else -#define DISCORD_EXPORT __declspec(dllimport) -#endif -#else -#define DISCORD_EXPORT __attribute__((visibility("default"))) -#endif -#else -#define DISCORD_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command); -DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId); - -#ifdef __cplusplus -} -#endif diff --git a/dependencies/discord-rpc/include/discord_rpc.h b/dependencies/discord-rpc/include/discord_rpc.h deleted file mode 100644 index 9470434a..00000000 --- a/dependencies/discord-rpc/include/discord_rpc.h +++ /dev/null @@ -1,90 +0,0 @@ -#pragma once -#include - -// clang-format off - -#if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif -#else -# define DISCORD_EXPORT -#endif - -// clang-format on - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - int partyPrivacy; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; -} DiscordRichPresence; - -typedef struct DiscordUser { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; -} DiscordUser; - -typedef struct DiscordEventHandlers { - void (*ready)(const DiscordUser* request); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordUser* request); -} DiscordEventHandlers; - -#define DISCORD_REPLY_NO 0 -#define DISCORD_REPLY_YES 1 -#define DISCORD_REPLY_IGNORE 2 -#define DISCORD_PARTY_PRIVATE 0 -#define DISCORD_PARTY_PUBLIC 1 - -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, - int autoRegister, - const char* optionalSteamId); -DISCORD_EXPORT void Discord_Shutdown(void); - -/* checks for incoming messages, dispatches callbacks */ -DISCORD_EXPORT void Discord_RunCallbacks(void); - -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ -#ifdef DISCORD_DISABLE_IO_THREAD -DISCORD_EXPORT void Discord_UpdateConnection(void); -#endif - -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); -DISCORD_EXPORT void Discord_ClearPresence(void); - -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); - -DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); - -#ifdef __cplusplus -} /* extern "C" */ -#endif diff --git a/dependencies/discord-rpc/src/CMakeLists.txt b/dependencies/discord-rpc/src/CMakeLists.txt deleted file mode 100644 index afd8902d..00000000 --- a/dependencies/discord-rpc/src/CMakeLists.txt +++ /dev/null @@ -1,136 +0,0 @@ -include_directories(${PROJECT_SOURCE_DIR}/include) - -option(ENABLE_IO_THREAD "Start up a separate I/O thread, otherwise I'd need to call an update function" ON) -option(WARNINGS_AS_ERRORS "When enabled, compiles with `-Werror` (on *nix platforms)." OFF) - -set(CMAKE_CXX_STANDARD 14) - -set(BASE_RPC_SRC - ${PROJECT_SOURCE_DIR}/include/discord_rpc.h - discord_rpc.cpp - ${PROJECT_SOURCE_DIR}/include/discord_register.h - rpc_connection.h - rpc_connection.cpp - serialization.h - serialization.cpp - connection.h - backoff.h - msg_queue.h -) - -if (${BUILD_SHARED_LIBS}) - if(WIN32) - set(BASE_RPC_SRC ${BASE_RPC_SRC} dllmain.cpp) - endif(WIN32) -endif(${BUILD_SHARED_LIBS}) - -if(WIN32) - add_definitions(-DDISCORD_WINDOWS) - set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_win.cpp discord_register_win.cpp) - add_library(discord-rpc ${BASE_RPC_SRC}) - if (MSVC) - set_property(TARGET discord-rpc PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") - target_compile_options(discord-rpc PRIVATE /EHsc - /Wall - /wd4100 # unreferenced formal parameter - /wd4514 # unreferenced inline - /wd4625 # copy constructor deleted - /wd5026 # move constructor deleted - /wd4626 # move assignment operator deleted - /wd4668 # not defined preprocessor macro - /wd4710 # function not inlined - /wd4711 # function was inlined - /wd4820 # structure padding - /wd4946 # reinterpret_cast used between related classes - /wd5027 # move assignment operator was implicitly defined as deleted - ) - endif(MSVC) - target_link_libraries(discord-rpc PRIVATE psapi advapi32) -endif(WIN32) - -if(UNIX) - set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_unix.cpp) - - if (APPLE) - add_definitions(-DDISCORD_OSX) - set(BASE_RPC_SRC ${BASE_RPC_SRC} discord_register_osx.m) - else (APPLE) - add_definitions(-DDISCORD_LINUX) - set(BASE_RPC_SRC ${BASE_RPC_SRC} discord_register_linux.cpp) - endif(APPLE) - - add_library(discord-rpc ${BASE_RPC_SRC}) - target_link_libraries(discord-rpc PUBLIC pthread) - - if (APPLE) - target_link_libraries(discord-rpc PRIVATE "-framework AppKit, -mmacosx-version-min=10.10") - endif (APPLE) - - target_compile_options(discord-rpc PRIVATE - -g - -Wall - -Wextra - -Wpedantic - ) - - if (${WARNINGS_AS_ERRORS}) - target_compile_options(discord-rpc PRIVATE -Werror) - endif (${WARNINGS_AS_ERRORS}) - - target_compile_options(discord-rpc PRIVATE - -Wno-unknown-pragmas # pragma push thing doesn't work on clang - -Wno-old-style-cast # it's fine - -Wno-c++98-compat # that was almost 2 decades ago - -Wno-c++98-compat-pedantic - -Wno-missing-noreturn - -Wno-padded # structure padding - -Wno-covered-switch-default - -Wno-exit-time-destructors # not sure about these - -Wno-global-constructors - ) - - if (${BUILD_SHARED_LIBS}) - target_compile_options(discord-rpc PRIVATE -fPIC) - endif (${BUILD_SHARED_LIBS}) - - if (APPLE) - target_link_libraries(discord-rpc PRIVATE "-framework AppKit") - endif (APPLE) -endif(UNIX) - -target_include_directories(discord-rpc PRIVATE ${RAPIDJSON_INCLUDE_DIRS}) - -if (NOT ${ENABLE_IO_THREAD}) - target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DISABLE_IO_THREAD) -endif (NOT ${ENABLE_IO_THREAD}) - -if (${BUILD_SHARED_LIBS}) - target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DYNAMIC_LIB) - target_compile_definitions(discord-rpc PRIVATE -DDISCORD_BUILDING_SDK) -endif(${BUILD_SHARED_LIBS}) - -if (CLANG_FORMAT_CMD) - add_dependencies(discord-rpc clangformat) -endif(CLANG_FORMAT_CMD) - -# install - -install( - TARGETS discord-rpc - EXPORT "discord-rpc" - RUNTIME - DESTINATION "${CMAKE_INSTALL_BINDIR}" - LIBRARY - DESTINATION "${CMAKE_INSTALL_LIBDIR}" - ARCHIVE - DESTINATION "${CMAKE_INSTALL_LIBDIR}" - INCLUDES - DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" -) - -install( - FILES - "../include/discord_rpc.h" - "../include/discord_register.h" - DESTINATION "include" -) diff --git a/dependencies/discord-rpc/src/backoff.h b/dependencies/discord-rpc/src/backoff.h deleted file mode 100644 index a3e736fb..00000000 --- a/dependencies/discord-rpc/src/backoff.h +++ /dev/null @@ -1,40 +0,0 @@ -#pragma once - -#include -#include -#include -#include - -struct Backoff { - int64_t minAmount; - int64_t maxAmount; - int64_t current; - int fails; - std::mt19937_64 randGenerator; - std::uniform_real_distribution<> randDistribution; - - double rand01() { return randDistribution(randGenerator); } - - Backoff(int64_t min, int64_t max) - : minAmount(min) - , maxAmount(max) - , current(min) - , fails(0) - , randGenerator((uint64_t)time(0)) - { - } - - void reset() - { - fails = 0; - current = minAmount; - } - - int64_t nextDelay() - { - ++fails; - int64_t delay = (int64_t)((double)current * 2.0 * rand01()); - current = std::min(current + delay, maxAmount); - return current; - } -}; diff --git a/dependencies/discord-rpc/src/connection.h b/dependencies/discord-rpc/src/connection.h deleted file mode 100644 index a8f99b9f..00000000 --- a/dependencies/discord-rpc/src/connection.h +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -// This is to wrap the platform specific kinds of connect/read/write. - -#include -#include - -// not really connectiony, but need per-platform -int GetProcessId(); - -struct BaseConnection { - static BaseConnection* Create(); - static void Destroy(BaseConnection*&); - bool isOpen{false}; - bool Open(); - bool Close(); - bool Write(const void* data, size_t length); - bool Read(void* data, size_t length); -}; diff --git a/dependencies/discord-rpc/src/connection_unix.cpp b/dependencies/discord-rpc/src/connection_unix.cpp deleted file mode 100644 index 85dace3c..00000000 --- a/dependencies/discord-rpc/src/connection_unix.cpp +++ /dev/null @@ -1,125 +0,0 @@ -#include "connection.h" - -#include -#include -#include -#include -#include -#include -#include -#include - -int GetProcessId() -{ - return ::getpid(); -} - -struct BaseConnectionUnix : public BaseConnection { - int sock{-1}; -}; - -static BaseConnectionUnix Connection; -static sockaddr_un PipeAddr{}; -#ifdef MSG_NOSIGNAL -static int MsgFlags = MSG_NOSIGNAL; -#else -static int MsgFlags = 0; -#endif - -static const char* GetTempPath() -{ - const char* temp = getenv("XDG_RUNTIME_DIR"); - temp = temp ? temp : getenv("TMPDIR"); - temp = temp ? temp : getenv("TMP"); - temp = temp ? temp : getenv("TEMP"); - temp = temp ? temp : "/tmp"; - return temp; -} - -/*static*/ BaseConnection* BaseConnection::Create() -{ - PipeAddr.sun_family = AF_UNIX; - return &Connection; -} - -/*static*/ void BaseConnection::Destroy(BaseConnection*& c) -{ - auto self = reinterpret_cast(c); - self->Close(); - c = nullptr; -} - -bool BaseConnection::Open() -{ - const char* tempPath = GetTempPath(); - auto self = reinterpret_cast(this); - self->sock = socket(AF_UNIX, SOCK_STREAM, 0); - if (self->sock == -1) { - return false; - } - fcntl(self->sock, F_SETFL, O_NONBLOCK); -#ifdef SO_NOSIGPIPE - int optval = 1; - setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval)); -#endif - - for (int pipeNum = 0; pipeNum < 10; ++pipeNum) { - snprintf( - PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum); - int err = connect(self->sock, (const sockaddr*)&PipeAddr, sizeof(PipeAddr)); - if (err == 0) { - self->isOpen = true; - return true; - } - } - self->Close(); - return false; -} - -bool BaseConnection::Close() -{ - auto self = reinterpret_cast(this); - if (self->sock == -1) { - return false; - } - close(self->sock); - self->sock = -1; - self->isOpen = false; - return true; -} - -bool BaseConnection::Write(const void* data, size_t length) -{ - auto self = reinterpret_cast(this); - - if (self->sock == -1) { - return false; - } - - ssize_t sentBytes = send(self->sock, data, length, MsgFlags); - if (sentBytes < 0) { - Close(); - } - return sentBytes == (ssize_t)length; -} - -bool BaseConnection::Read(void* data, size_t length) -{ - auto self = reinterpret_cast(this); - - if (self->sock == -1) { - return false; - } - - int res = (int)recv(self->sock, data, length, MsgFlags); - if (res < 0) { - if (errno == EAGAIN) { - return false; - } - Close(); - } - else if (res == 0) { - Close(); - } - return res == (int)length; -} diff --git a/dependencies/discord-rpc/src/connection_win.cpp b/dependencies/discord-rpc/src/connection_win.cpp deleted file mode 100644 index 2dd2750c..00000000 --- a/dependencies/discord-rpc/src/connection_win.cpp +++ /dev/null @@ -1,128 +0,0 @@ -#include "connection.h" - -#define WIN32_LEAN_AND_MEAN -#define NOMCX -#define NOSERVICE -#define NOIME -#include -#include - -int GetProcessId() -{ - return (int)::GetCurrentProcessId(); -} - -struct BaseConnectionWin : public BaseConnection { - HANDLE pipe{INVALID_HANDLE_VALUE}; -}; - -static BaseConnectionWin Connection; - -/*static*/ BaseConnection* BaseConnection::Create() -{ - return &Connection; -} - -/*static*/ void BaseConnection::Destroy(BaseConnection*& c) -{ - auto self = reinterpret_cast(c); - self->Close(); - c = nullptr; -} - -bool BaseConnection::Open() -{ - wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"}; - const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2; - pipeName[pipeDigit] = L'0'; - auto self = reinterpret_cast(this); - for (;;) { - self->pipe = ::CreateFileW( - pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr); - if (self->pipe != INVALID_HANDLE_VALUE) { - self->isOpen = true; - return true; - } - - auto lastError = GetLastError(); - if (lastError == ERROR_FILE_NOT_FOUND) { - if (pipeName[pipeDigit] < L'9') { - pipeName[pipeDigit]++; - continue; - } - } - else if (lastError == ERROR_PIPE_BUSY) { - if (!WaitNamedPipeW(pipeName, 10000)) { - return false; - } - continue; - } - return false; - } -} - -bool BaseConnection::Close() -{ - auto self = reinterpret_cast(this); - ::CloseHandle(self->pipe); - self->pipe = INVALID_HANDLE_VALUE; - self->isOpen = false; - return true; -} - -bool BaseConnection::Write(const void* data, size_t length) -{ - if (length == 0) { - return true; - } - auto self = reinterpret_cast(this); - assert(self); - if (!self) { - return false; - } - if (self->pipe == INVALID_HANDLE_VALUE) { - return false; - } - assert(data); - if (!data) { - return false; - } - const DWORD bytesLength = (DWORD)length; - DWORD bytesWritten = 0; - return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE && - bytesWritten == bytesLength; -} - -bool BaseConnection::Read(void* data, size_t length) -{ - assert(data); - if (!data) { - return false; - } - auto self = reinterpret_cast(this); - assert(self); - if (!self) { - return false; - } - if (self->pipe == INVALID_HANDLE_VALUE) { - return false; - } - DWORD bytesAvailable = 0; - if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) { - if (bytesAvailable >= length) { - DWORD bytesToRead = (DWORD)length; - DWORD bytesRead = 0; - if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) { - assert(bytesToRead == bytesRead); - return true; - } - else { - Close(); - } - } - } - else { - Close(); - } - return false; -} diff --git a/dependencies/discord-rpc/src/discord_register_linux.cpp b/dependencies/discord-rpc/src/discord_register_linux.cpp deleted file mode 100644 index dd92eea0..00000000 --- a/dependencies/discord-rpc/src/discord_register_linux.cpp +++ /dev/null @@ -1,102 +0,0 @@ -#include "discord_rpc.h" -#include "discord_register.h" -#include - -#include -#include -#include -#include -#include -#include - -static bool Mkdir(const char* path) -{ - int result = mkdir(path, 0755); - if (result == 0) { - return true; - } - if (errno == EEXIST) { - return true; - } - return false; -} - -// we want to register games so we can run them from Discord client as discord-:// -extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command) -{ - // Add a desktop file and update some mime handlers so that xdg-open does the right thing. - - const char* home = getenv("HOME"); - if (!home) { - return; - } - - char exePath[1024]; - if (!command || !command[0]) { - ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath)); - if (size <= 0 || size >= (ssize_t)sizeof(exePath)) { - return; - } - exePath[size] = '\0'; - command = exePath; - } - - const char* desktopFileFormat = "[Desktop Entry]\n" - "Name=Game %s\n" - "Exec=%s %%u\n" // note: it really wants that %u in there - "Type=Application\n" - "NoDisplay=true\n" - "Categories=Discord;Games;\n" - "MimeType=x-scheme-handler/discord-%s;\n"; - char desktopFile[2048]; - int fileLen = snprintf( - desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId); - if (fileLen <= 0) { - return; - } - - char desktopFilename[256]; - snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId); - - char desktopFilePath[1024]; - snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home); - if (!Mkdir(desktopFilePath)) { - return; - } - strcat(desktopFilePath, "/share"); - if (!Mkdir(desktopFilePath)) { - return; - } - strcat(desktopFilePath, "/applications"); - if (!Mkdir(desktopFilePath)) { - return; - } - strcat(desktopFilePath, desktopFilename); - - FILE* fp = fopen(desktopFilePath, "w"); - if (fp) { - fwrite(desktopFile, 1, fileLen, fp); - fclose(fp); - } - else { - return; - } - - char xdgMimeCommand[1024]; - snprintf(xdgMimeCommand, - sizeof(xdgMimeCommand), - "xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s", - applicationId, - applicationId); - if (system(xdgMimeCommand) < 0) { - fprintf(stderr, "Failed to register mime handler\n"); - } -} - -extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, - const char* steamId) -{ - char command[256]; - sprintf(command, "xdg-open steam://rungameid/%s", steamId); - Discord_Register(applicationId, command); -} diff --git a/dependencies/discord-rpc/src/discord_register_osx.m b/dependencies/discord-rpc/src/discord_register_osx.m deleted file mode 100644 index d7101028..00000000 --- a/dependencies/discord-rpc/src/discord_register_osx.m +++ /dev/null @@ -1,80 +0,0 @@ -#include -#include - -#import - -#include "discord_register.h" - -static void RegisterCommand(const char* applicationId, const char* command) -{ - // There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command - // to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open - // the command therein (will pass to js's window.open, so requires a url-like thing) - - // Note: will not work for sandboxed apps - NSString *home = NSHomeDirectory(); - if (!home) { - return; - } - - NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"] - stringByAppendingPathComponent:@"Application Support"] - stringByAppendingPathComponent:@"discord"] - stringByAppendingPathComponent:@"games"] - stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]] - stringByAppendingPathExtension:@"json"]; - [[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil]; - - NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command]; - [jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil]; -} - -static void RegisterURL(const char* applicationId) -{ - char url[256]; - snprintf(url, sizeof(url), "discord-%s", applicationId); - CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8); - - NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier]; - if (!myBundleId) { - fprintf(stderr, "No bundle id found\n"); - return; - } - - NSURL* myURL = [[NSBundle mainBundle] bundleURL]; - if (!myURL) { - fprintf(stderr, "No bundle url found\n"); - return; - } - - OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId); - if (status != noErr) { - fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status); - return; - } - - status = LSRegisterURL((__bridge CFURLRef)myURL, true); - if (status != noErr) { - fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status); - } -} - -void Discord_Register(const char* applicationId, const char* command) -{ - if (command) { - RegisterCommand(applicationId, command); - } - else { - // raii lite - @autoreleasepool { - RegisterURL(applicationId); - } - } -} - -void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) -{ - char command[256]; - snprintf(command, 256, "steam://rungameid/%s", steamId); - Discord_Register(applicationId, command); -} diff --git a/dependencies/discord-rpc/src/discord_register_win.cpp b/dependencies/discord-rpc/src/discord_register_win.cpp deleted file mode 100644 index 0b1c4a13..00000000 --- a/dependencies/discord-rpc/src/discord_register_win.cpp +++ /dev/null @@ -1,186 +0,0 @@ -#include "discord_rpc.h" -#include "discord_register.h" - -#define WIN32_LEAN_AND_MEAN -#define NOMCX -#define NOSERVICE -#define NOIME -#include -#include -#include - -/** - * Updated fixes for MinGW and WinXP - * This block is written the way it does not involve changing the rest of the code - * Checked to be compiling - * 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW - * #include guarded, functions redirected to substitutes - * 2) RegSetKeyValueW and LSTATUS are not declared in - * The entire function is rewritten - */ -#ifdef __MINGW32__ -#include -/// strsafe.h fixes -static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...) -{ - HRESULT ret; - va_list va; - va_start(va, pszFormat); - cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault - // othervise - ret = vsnwprintf(pszDest, cbDest, pszFormat, va); - pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned - va_end(va); - return ret; -} -#else -#include -#include -#endif // __MINGW32__ - -/// winreg.h fixes -#ifndef LSTATUS -#define LSTATUS LONG -#endif -#ifdef RegSetKeyValueW -#undefine RegSetKeyValueW -#endif -#define RegSetKeyValueW regset -static LSTATUS regset(HKEY hkey, - LPCWSTR subkey, - LPCWSTR name, - DWORD type, - const void* data, - DWORD len) -{ - HKEY htkey = hkey, hsubkey = nullptr; - LSTATUS ret; - if (subkey && subkey[0]) { - if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) != - ERROR_SUCCESS) - return ret; - htkey = hsubkey; - } - ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len); - if (hsubkey && hsubkey != hkey) - RegCloseKey(hsubkey); - return ret; -} - -static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command) -{ - // https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx - // we want to register games so we can run them as discord-:// - // Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions. - - wchar_t exeFilePath[MAX_PATH]; - DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH); - wchar_t openCommand[1024]; - - if (command && command[0]) { - StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command); - } - else { - // StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath); - StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath); - } - - wchar_t protocolName[64]; - StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId); - wchar_t protocolDescription[128]; - StringCbPrintfW( - protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId); - wchar_t urlProtocol = 0; - - wchar_t keyName[256]; - StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName); - HKEY key; - auto status = - RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr); - if (status != ERROR_SUCCESS) { - fprintf(stderr, "Error creating key\n"); - return; - } - DWORD len; - LSTATUS result; - len = (DWORD)lstrlenW(protocolDescription) + 1; - result = - RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t)); - if (FAILED(result)) { - fprintf(stderr, "Error writing description\n"); - } - - len = (DWORD)lstrlenW(protocolDescription) + 1; - result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t)); - if (FAILED(result)) { - fprintf(stderr, "Error writing description\n"); - } - - result = RegSetKeyValueW( - key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t)); - if (FAILED(result)) { - fprintf(stderr, "Error writing icon\n"); - } - - len = (DWORD)lstrlenW(openCommand) + 1; - result = RegSetKeyValueW( - key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t)); - if (FAILED(result)) { - fprintf(stderr, "Error writing command\n"); - } - RegCloseKey(key); -} - -extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command) -{ - wchar_t appId[32]; - MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32); - - wchar_t openCommand[1024]; - const wchar_t* wcommand = nullptr; - if (command && command[0]) { - const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand); - MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen); - wcommand = openCommand; - } - - Discord_RegisterW(appId, wcommand); -} - -extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, - const char* steamId) -{ - wchar_t appId[32]; - MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32); - - wchar_t wSteamId[32]; - MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32); - - HKEY key; - auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key); - if (status != ERROR_SUCCESS) { - fprintf(stderr, "Error opening Steam key\n"); - return; - } - - wchar_t steamPath[MAX_PATH]; - DWORD pathBytes = sizeof(steamPath); - status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes); - RegCloseKey(key); - if (status != ERROR_SUCCESS || pathBytes < 1) { - fprintf(stderr, "Error reading SteamExe key\n"); - return; - } - - DWORD pathChars = pathBytes / sizeof(wchar_t); - for (DWORD i = 0; i < pathChars; ++i) { - if (steamPath[i] == L'/') { - steamPath[i] = L'\\'; - } - } - - wchar_t command[1024]; - StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId); - - Discord_RegisterW(appId, command); -} diff --git a/dependencies/discord-rpc/src/discord_rpc.cpp b/dependencies/discord-rpc/src/discord_rpc.cpp deleted file mode 100644 index 03924538..00000000 --- a/dependencies/discord-rpc/src/discord_rpc.cpp +++ /dev/null @@ -1,504 +0,0 @@ -#include "discord_rpc.h" - -#include "backoff.h" -#include "discord_register.h" -#include "msg_queue.h" -#include "rpc_connection.h" -#include "serialization.h" - -#include -#include -#include - -#ifndef DISCORD_DISABLE_IO_THREAD -#include -#include -#endif - -constexpr size_t MaxMessageSize{16 * 1024}; -constexpr size_t MessageQueueSize{8}; -constexpr size_t JoinQueueSize{8}; - -struct QueuedMessage { - size_t length; - char buffer[MaxMessageSize]; - - void Copy(const QueuedMessage& other) - { - length = other.length; - if (length) { - memcpy(buffer, other.buffer, length); - } - } -}; - -struct User { - // snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null - // terminator = 21 - char userId[32]; - // 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null - // terminator = 129 - char username[344]; - // 4 decimal digits + 1 null terminator = 5 - char discriminator[8]; - // optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35 - char avatar[128]; - // Rounded way up because I'm paranoid about games breaking from future changes in these sizes -}; - -static RpcConnection* Connection{nullptr}; -static DiscordEventHandlers QueuedHandlers{}; -static DiscordEventHandlers Handlers{}; -static std::atomic_bool WasJustConnected{false}; -static std::atomic_bool WasJustDisconnected{false}; -static std::atomic_bool GotErrorMessage{false}; -static std::atomic_bool WasJoinGame{false}; -static std::atomic_bool WasSpectateGame{false}; -static std::atomic_bool UpdatePresence{false}; -static char JoinGameSecret[256]; -static char SpectateGameSecret[256]; -static int LastErrorCode{0}; -static char LastErrorMessage[256]; -static int LastDisconnectErrorCode{0}; -static char LastDisconnectErrorMessage[256]; -static std::mutex PresenceMutex; -static std::mutex HandlerMutex; -static QueuedMessage QueuedPresence{}; -static MsgQueue SendQueue; -static MsgQueue JoinAskQueue; -static User connectedUser; - -// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential -// backoff from 0.5 seconds to 1 minute -static Backoff ReconnectTimeMs(500, 60 * 1000); -static auto NextConnect = std::chrono::system_clock::now(); -static int Pid{0}; -static int Nonce{1}; - -#ifndef DISCORD_DISABLE_IO_THREAD -static void Discord_UpdateConnection(void); -class IoThreadHolder { -private: - std::atomic_bool keepRunning{true}; - std::mutex waitForIOMutex; - std::condition_variable waitForIOActivity; - std::thread ioThread; - -public: - void Start() - { - keepRunning.store(true); - ioThread = std::thread([&]() { - const std::chrono::duration maxWait{500LL}; - Discord_UpdateConnection(); - while (keepRunning.load()) { - std::unique_lock lock(waitForIOMutex); - waitForIOActivity.wait_for(lock, maxWait); - Discord_UpdateConnection(); - } - }); - } - - void Notify() { waitForIOActivity.notify_all(); } - - void Stop() - { - keepRunning.exchange(false); - Notify(); - if (ioThread.joinable()) { - ioThread.join(); - } - } - - ~IoThreadHolder() { Stop(); } -}; -#else -class IoThreadHolder { -public: - void Start() {} - void Stop() {} - void Notify() {} -}; -#endif // DISCORD_DISABLE_IO_THREAD -static IoThreadHolder* IoThread{nullptr}; - -static void UpdateReconnectTime() -{ - NextConnect = std::chrono::system_clock::now() + - std::chrono::duration{ReconnectTimeMs.nextDelay()}; -} - -#ifdef DISCORD_DISABLE_IO_THREAD -extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void) -#else -static void Discord_UpdateConnection(void) -#endif -{ - if (!Connection) { - return; - } - - if (!Connection->IsOpen()) { - if (std::chrono::system_clock::now() >= NextConnect) { - UpdateReconnectTime(); - Connection->Open(); - } - } - else { - // reads - - for (;;) { - JsonDocument message; - - if (!Connection->Read(message)) { - break; - } - - const char* evtName = GetStrMember(&message, "evt"); - const char* nonce = GetStrMember(&message, "nonce"); - - if (nonce) { - // in responses only -- should use to match up response when needed. - - if (evtName && strcmp(evtName, "ERROR") == 0) { - auto data = GetObjMember(&message, "data"); - LastErrorCode = GetIntMember(data, "code"); - StringCopy(LastErrorMessage, GetStrMember(data, "message", "")); - GotErrorMessage.store(true); - } - } - else { - // should have evt == name of event, optional data - if (evtName == nullptr) { - continue; - } - - auto data = GetObjMember(&message, "data"); - - if (strcmp(evtName, "ACTIVITY_JOIN") == 0) { - auto secret = GetStrMember(data, "secret"); - if (secret) { - StringCopy(JoinGameSecret, secret); - WasJoinGame.store(true); - } - } - else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) { - auto secret = GetStrMember(data, "secret"); - if (secret) { - StringCopy(SpectateGameSecret, secret); - WasSpectateGame.store(true); - } - } - else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) { - auto user = GetObjMember(data, "user"); - auto userId = GetStrMember(user, "id"); - auto username = GetStrMember(user, "username"); - auto avatar = GetStrMember(user, "avatar"); - auto joinReq = JoinAskQueue.GetNextAddMessage(); - if (userId && username && joinReq) { - StringCopy(joinReq->userId, userId); - StringCopy(joinReq->username, username); - auto discriminator = GetStrMember(user, "discriminator"); - if (discriminator) { - StringCopy(joinReq->discriminator, discriminator); - } - if (avatar) { - StringCopy(joinReq->avatar, avatar); - } - else { - joinReq->avatar[0] = 0; - } - JoinAskQueue.CommitAdd(); - } - } - } - } - - // writes - if (UpdatePresence.exchange(false) && QueuedPresence.length) { - QueuedMessage local; - { - std::lock_guard guard(PresenceMutex); - local.Copy(QueuedPresence); - } - if (!Connection->Write(local.buffer, local.length)) { - // if we fail to send, requeue - std::lock_guard guard(PresenceMutex); - QueuedPresence.Copy(local); - UpdatePresence.exchange(true); - } - } - - while (SendQueue.HavePendingSends()) { - auto qmessage = SendQueue.GetNextSendMessage(); - Connection->Write(qmessage->buffer, qmessage->length); - SendQueue.CommitSend(); - } - } -} - -static void SignalIOActivity() -{ - if (IoThread != nullptr) { - IoThread->Notify(); - } -} - -static bool RegisterForEvent(const char* evtName) -{ - auto qmessage = SendQueue.GetNextAddMessage(); - if (qmessage) { - qmessage->length = - JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName); - SendQueue.CommitAdd(); - SignalIOActivity(); - return true; - } - return false; -} - -static bool DeregisterForEvent(const char* evtName) -{ - auto qmessage = SendQueue.GetNextAddMessage(); - if (qmessage) { - qmessage->length = - JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName); - SendQueue.CommitAdd(); - SignalIOActivity(); - return true; - } - return false; -} - -extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, - int autoRegister, - const char* optionalSteamId) -{ - IoThread = new (std::nothrow) IoThreadHolder(); - if (IoThread == nullptr) { - return; - } - - if (autoRegister) { - if (optionalSteamId && optionalSteamId[0]) { - Discord_RegisterSteamGame(applicationId, optionalSteamId); - } - else { - Discord_Register(applicationId, nullptr); - } - } - - Pid = GetProcessId(); - - { - std::lock_guard guard(HandlerMutex); - - if (handlers) { - QueuedHandlers = *handlers; - } - else { - QueuedHandlers = {}; - } - - Handlers = {}; - } - - if (Connection) { - return; - } - - Connection = RpcConnection::Create(applicationId); - Connection->onConnect = [](JsonDocument& readyMessage) { - Discord_UpdateHandlers(&QueuedHandlers); - if (QueuedPresence.length > 0) { - UpdatePresence.exchange(true); - SignalIOActivity(); - } - auto data = GetObjMember(&readyMessage, "data"); - auto user = GetObjMember(data, "user"); - auto userId = GetStrMember(user, "id"); - auto username = GetStrMember(user, "username"); - auto avatar = GetStrMember(user, "avatar"); - if (userId && username) { - StringCopy(connectedUser.userId, userId); - StringCopy(connectedUser.username, username); - auto discriminator = GetStrMember(user, "discriminator"); - if (discriminator) { - StringCopy(connectedUser.discriminator, discriminator); - } - if (avatar) { - StringCopy(connectedUser.avatar, avatar); - } - else { - connectedUser.avatar[0] = 0; - } - } - WasJustConnected.exchange(true); - ReconnectTimeMs.reset(); - }; - Connection->onDisconnect = [](int err, const char* message) { - LastDisconnectErrorCode = err; - StringCopy(LastDisconnectErrorMessage, message); - WasJustDisconnected.exchange(true); - UpdateReconnectTime(); - }; - - IoThread->Start(); -} - -extern "C" DISCORD_EXPORT void Discord_Shutdown(void) -{ - if (!Connection) { - return; - } - Connection->onConnect = nullptr; - Connection->onDisconnect = nullptr; - Handlers = {}; - QueuedPresence.length = 0; - UpdatePresence.exchange(false); - if (IoThread != nullptr) { - IoThread->Stop(); - delete IoThread; - IoThread = nullptr; - } - - RpcConnection::Destroy(Connection); -} - -extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence) -{ - { - std::lock_guard guard(PresenceMutex); - QueuedPresence.length = JsonWriteRichPresenceObj( - QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence); - UpdatePresence.exchange(true); - } - SignalIOActivity(); -} - -extern "C" DISCORD_EXPORT void Discord_ClearPresence(void) -{ - Discord_UpdatePresence(nullptr); -} - -extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply) -{ - // if we are not connected, let's not batch up stale messages for later - if (!Connection || !Connection->IsOpen()) { - return; - } - auto qmessage = SendQueue.GetNextAddMessage(); - if (qmessage) { - qmessage->length = - JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++); - SendQueue.CommitAdd(); - SignalIOActivity(); - } -} - -extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void) -{ - // Note on some weirdness: internally we might connect, get other signals, disconnect any number - // of times inbetween calls here. Externally, we want the sequence to seem sane, so any other - // signals are book-ended by calls to ready and disconnect. - - if (!Connection) { - return; - } - - bool wasDisconnected = WasJustDisconnected.exchange(false); - bool isConnected = Connection->IsOpen(); - - if (isConnected) { - // if we are connected, disconnect cb first - std::lock_guard guard(HandlerMutex); - if (wasDisconnected && Handlers.disconnected) { - Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage); - } - } - - if (WasJustConnected.exchange(false)) { - std::lock_guard guard(HandlerMutex); - if (Handlers.ready) { - DiscordUser du{connectedUser.userId, - connectedUser.username, - connectedUser.discriminator, - connectedUser.avatar}; - Handlers.ready(&du); - } - } - - if (GotErrorMessage.exchange(false)) { - std::lock_guard guard(HandlerMutex); - if (Handlers.errored) { - Handlers.errored(LastErrorCode, LastErrorMessage); - } - } - - if (WasJoinGame.exchange(false)) { - std::lock_guard guard(HandlerMutex); - if (Handlers.joinGame) { - Handlers.joinGame(JoinGameSecret); - } - } - - if (WasSpectateGame.exchange(false)) { - std::lock_guard guard(HandlerMutex); - if (Handlers.spectateGame) { - Handlers.spectateGame(SpectateGameSecret); - } - } - - // Right now this batches up any requests and sends them all in a burst; I could imagine a world - // where the implementer would rather sequentially accept/reject each one before the next invite - // is sent. I left it this way because I could also imagine wanting to process these all and - // maybe show them in one common dialog and/or start fetching the avatars in parallel, and if - // not it should be trivial for the implementer to make a queue themselves. - while (JoinAskQueue.HavePendingSends()) { - auto req = JoinAskQueue.GetNextSendMessage(); - { - std::lock_guard guard(HandlerMutex); - if (Handlers.joinRequest) { - DiscordUser du{req->userId, req->username, req->discriminator, req->avatar}; - Handlers.joinRequest(&du); - } - } - JoinAskQueue.CommitSend(); - } - - if (!isConnected) { - // if we are not connected, disconnect message last - std::lock_guard guard(HandlerMutex); - if (wasDisconnected && Handlers.disconnected) { - Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage); - } - } -} - -extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers) -{ - if (newHandlers) { -#define HANDLE_EVENT_REGISTRATION(handler_name, event) \ - if (!Handlers.handler_name && newHandlers->handler_name) { \ - RegisterForEvent(event); \ - } \ - else if (Handlers.handler_name && !newHandlers->handler_name) { \ - DeregisterForEvent(event); \ - } - - std::lock_guard guard(HandlerMutex); - HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN") - HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE") - HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST") - -#undef HANDLE_EVENT_REGISTRATION - - Handlers = *newHandlers; - } - else { - std::lock_guard guard(HandlerMutex); - Handlers = {}; - } - return; -} diff --git a/dependencies/discord-rpc/src/dllmain.cpp b/dependencies/discord-rpc/src/dllmain.cpp deleted file mode 100644 index fbfc2950..00000000 --- a/dependencies/discord-rpc/src/dllmain.cpp +++ /dev/null @@ -1,8 +0,0 @@ -#include - -// outsmart GCC's missing-declarations warning -BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID); -BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID) -{ - return TRUE; -} diff --git a/dependencies/discord-rpc/src/msg_queue.h b/dependencies/discord-rpc/src/msg_queue.h deleted file mode 100644 index 77f380e7..00000000 --- a/dependencies/discord-rpc/src/msg_queue.h +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once - -#include - -// A simple queue. No locks, but only works with a single thread as producer and a single thread as -// a consumer. Mutex up as needed. - -template -class MsgQueue { - ElementType queue_[QueueSize]; - std::atomic_uint nextAdd_{0}; - std::atomic_uint nextSend_{0}; - std::atomic_uint pendingSends_{0}; - -public: - MsgQueue() {} - - ElementType* GetNextAddMessage() - { - // if we are falling behind, bail - if (pendingSends_.load() >= QueueSize) { - return nullptr; - } - auto index = (nextAdd_++) % QueueSize; - return &queue_[index]; - } - void CommitAdd() { ++pendingSends_; } - - bool HavePendingSends() const { return pendingSends_.load() != 0; } - ElementType* GetNextSendMessage() - { - auto index = (nextSend_++) % QueueSize; - return &queue_[index]; - } - void CommitSend() { --pendingSends_; } -}; diff --git a/dependencies/discord-rpc/src/rpc_connection.cpp b/dependencies/discord-rpc/src/rpc_connection.cpp deleted file mode 100644 index 09331621..00000000 --- a/dependencies/discord-rpc/src/rpc_connection.cpp +++ /dev/null @@ -1,137 +0,0 @@ -#include "rpc_connection.h" -#include "serialization.h" - -#include - -static const int RpcVersion = 1; -static RpcConnection Instance; - -/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId) -{ - Instance.connection = BaseConnection::Create(); - StringCopy(Instance.appId, applicationId); - return &Instance; -} - -/*static*/ void RpcConnection::Destroy(RpcConnection*& c) -{ - c->Close(); - BaseConnection::Destroy(c->connection); - c = nullptr; -} - -void RpcConnection::Open() -{ - if (state == State::Connected) { - return; - } - - if (state == State::Disconnected && !connection->Open()) { - return; - } - - if (state == State::SentHandshake) { - JsonDocument message; - if (Read(message)) { - auto cmd = GetStrMember(&message, "cmd"); - auto evt = GetStrMember(&message, "evt"); - if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) { - state = State::Connected; - if (onConnect) { - onConnect(message); - } - } - } - } - else { - sendFrame.opcode = Opcode::Handshake; - sendFrame.length = (uint32_t)JsonWriteHandshakeObj( - sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId); - - if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) { - state = State::SentHandshake; - } - else { - Close(); - } - } -} - -void RpcConnection::Close() -{ - if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) { - onDisconnect(lastErrorCode, lastErrorMessage); - } - connection->Close(); - state = State::Disconnected; -} - -bool RpcConnection::Write(const void* data, size_t length) -{ - sendFrame.opcode = Opcode::Frame; - memcpy(sendFrame.message, data, length); - sendFrame.length = (uint32_t)length; - if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) { - Close(); - return false; - } - return true; -} - -bool RpcConnection::Read(JsonDocument& message) -{ - if (state != State::Connected && state != State::SentHandshake) { - return false; - } - MessageFrame readFrame; - for (;;) { - bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader)); - if (!didRead) { - if (!connection->isOpen) { - lastErrorCode = (int)ErrorCode::PipeClosed; - StringCopy(lastErrorMessage, "Pipe closed"); - Close(); - } - return false; - } - - if (readFrame.length > 0) { - didRead = connection->Read(readFrame.message, readFrame.length); - if (!didRead) { - lastErrorCode = (int)ErrorCode::ReadCorrupt; - StringCopy(lastErrorMessage, "Partial data in frame"); - Close(); - return false; - } - readFrame.message[readFrame.length] = 0; - } - - switch (readFrame.opcode) { - case Opcode::Close: { - message.ParseInsitu(readFrame.message); - lastErrorCode = GetIntMember(&message, "code"); - StringCopy(lastErrorMessage, GetStrMember(&message, "message", "")); - Close(); - return false; - } - case Opcode::Frame: - message.ParseInsitu(readFrame.message); - return true; - case Opcode::Ping: - readFrame.opcode = Opcode::Pong; - if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) { - Close(); - } - break; - case Opcode::Pong: - break; - case Opcode::Handshake: - default: - // something bad happened - lastErrorCode = (int)ErrorCode::ReadCorrupt; - StringCopy(lastErrorMessage, "Bad ipc frame"); - Close(); - return false; - } - } -} diff --git a/dependencies/discord-rpc/src/rpc_connection.h b/dependencies/discord-rpc/src/rpc_connection.h deleted file mode 100644 index bbdd05c7..00000000 --- a/dependencies/discord-rpc/src/rpc_connection.h +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -#include "connection.h" -#include "serialization.h" - -// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much -// smaller. -constexpr size_t MaxRpcFrameSize = 64 * 1024; - -struct RpcConnection { - enum class ErrorCode : int { - Success = 0, - PipeClosed = 1, - ReadCorrupt = 2, - }; - - enum class Opcode : uint32_t { - Handshake = 0, - Frame = 1, - Close = 2, - Ping = 3, - Pong = 4, - }; - - struct MessageFrameHeader { - Opcode opcode; - uint32_t length; - }; - - struct MessageFrame : public MessageFrameHeader { - char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)]; - }; - - enum class State : uint32_t { - Disconnected, - SentHandshake, - AwaitingResponse, - Connected, - }; - - BaseConnection* connection{nullptr}; - State state{State::Disconnected}; - void (*onConnect)(JsonDocument& message){nullptr}; - void (*onDisconnect)(int errorCode, const char* message){nullptr}; - char appId[64]{}; - int lastErrorCode{0}; - char lastErrorMessage[256]{}; - RpcConnection::MessageFrame sendFrame; - - static RpcConnection* Create(const char* applicationId); - static void Destroy(RpcConnection*&); - - inline bool IsOpen() const { return state == State::Connected; } - - void Open(); - void Close(); - bool Write(const void* data, size_t length); - bool Read(JsonDocument& message); -}; diff --git a/dependencies/discord-rpc/src/serialization.cpp b/dependencies/discord-rpc/src/serialization.cpp deleted file mode 100644 index 70efa637..00000000 --- a/dependencies/discord-rpc/src/serialization.cpp +++ /dev/null @@ -1,250 +0,0 @@ -#include "serialization.h" -#include "connection.h" -#include "discord_rpc.h" - -template -void NumberToString(char* dest, T number) -{ - if (!number) { - *dest++ = '0'; - *dest++ = 0; - return; - } - if (number < 0) { - *dest++ = '-'; - number = -number; - } - char temp[32]; - int place = 0; - while (number) { - auto digit = number % 10; - number = number / 10; - temp[place++] = '0' + (char)digit; - } - for (--place; place >= 0; --place) { - *dest++ = temp[place]; - } - *dest = 0; -} - -// it's ever so slightly faster to not have to strlen the key -template -void WriteKey(JsonWriter& w, T& k) -{ - w.Key(k, sizeof(T) - 1); -} - -struct WriteObject { - JsonWriter& writer; - WriteObject(JsonWriter& w) - : writer(w) - { - writer.StartObject(); - } - template - WriteObject(JsonWriter& w, T& name) - : writer(w) - { - WriteKey(writer, name); - writer.StartObject(); - } - ~WriteObject() { writer.EndObject(); } -}; - -struct WriteArray { - JsonWriter& writer; - template - WriteArray(JsonWriter& w, T& name) - : writer(w) - { - WriteKey(writer, name); - writer.StartArray(); - } - ~WriteArray() { writer.EndArray(); } -}; - -template -void WriteOptionalString(JsonWriter& w, T& k, const char* value) -{ - if (value && value[0]) { - w.Key(k, sizeof(T) - 1); - w.String(value); - } -} - -static void JsonWriteNonce(JsonWriter& writer, int nonce) -{ - WriteKey(writer, "nonce"); - char nonceBuffer[32]; - NumberToString(nonceBuffer, nonce); - writer.String(nonceBuffer); -} - -size_t JsonWriteRichPresenceObj(char* dest, - size_t maxLen, - int nonce, - int pid, - const DiscordRichPresence* presence) -{ - JsonWriter writer(dest, maxLen); - - { - WriteObject top(writer); - - JsonWriteNonce(writer, nonce); - - WriteKey(writer, "cmd"); - writer.String("SET_ACTIVITY"); - - { - WriteObject args(writer, "args"); - - WriteKey(writer, "pid"); - writer.Int(pid); - - if (presence != nullptr) { - WriteObject activity(writer, "activity"); - - WriteOptionalString(writer, "state", presence->state); - WriteOptionalString(writer, "details", presence->details); - - if (presence->startTimestamp || presence->endTimestamp) { - WriteObject timestamps(writer, "timestamps"); - - if (presence->startTimestamp) { - WriteKey(writer, "start"); - writer.Int64(presence->startTimestamp); - } - - if (presence->endTimestamp) { - WriteKey(writer, "end"); - writer.Int64(presence->endTimestamp); - } - } - - if ((presence->largeImageKey && presence->largeImageKey[0]) || - (presence->largeImageText && presence->largeImageText[0]) || - (presence->smallImageKey && presence->smallImageKey[0]) || - (presence->smallImageText && presence->smallImageText[0])) { - WriteObject assets(writer, "assets"); - WriteOptionalString(writer, "large_image", presence->largeImageKey); - WriteOptionalString(writer, "large_text", presence->largeImageText); - WriteOptionalString(writer, "small_image", presence->smallImageKey); - WriteOptionalString(writer, "small_text", presence->smallImageText); - } - - if ((presence->partyId && presence->partyId[0]) || presence->partySize || - presence->partyMax || presence->partyPrivacy) { - WriteObject party(writer, "party"); - WriteOptionalString(writer, "id", presence->partyId); - if (presence->partySize && presence->partyMax) { - WriteArray size(writer, "size"); - writer.Int(presence->partySize); - writer.Int(presence->partyMax); - } - - if (presence->partyPrivacy) { - WriteKey(writer, "privacy"); - writer.Int(presence->partyPrivacy); - } - } - - if ((presence->matchSecret && presence->matchSecret[0]) || - (presence->joinSecret && presence->joinSecret[0]) || - (presence->spectateSecret && presence->spectateSecret[0])) { - WriteObject secrets(writer, "secrets"); - WriteOptionalString(writer, "match", presence->matchSecret); - WriteOptionalString(writer, "join", presence->joinSecret); - WriteOptionalString(writer, "spectate", presence->spectateSecret); - } - - writer.Key("instance"); - writer.Bool(presence->instance != 0); - } - } - } - - return writer.Size(); -} - -size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId) -{ - JsonWriter writer(dest, maxLen); - - { - WriteObject obj(writer); - WriteKey(writer, "v"); - writer.Int(version); - WriteKey(writer, "client_id"); - writer.String(applicationId); - } - - return writer.Size(); -} - -size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName) -{ - JsonWriter writer(dest, maxLen); - - { - WriteObject obj(writer); - - JsonWriteNonce(writer, nonce); - - WriteKey(writer, "cmd"); - writer.String("SUBSCRIBE"); - - WriteKey(writer, "evt"); - writer.String(evtName); - } - - return writer.Size(); -} - -size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName) -{ - JsonWriter writer(dest, maxLen); - - { - WriteObject obj(writer); - - JsonWriteNonce(writer, nonce); - - WriteKey(writer, "cmd"); - writer.String("UNSUBSCRIBE"); - - WriteKey(writer, "evt"); - writer.String(evtName); - } - - return writer.Size(); -} - -size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce) -{ - JsonWriter writer(dest, maxLen); - - { - WriteObject obj(writer); - - WriteKey(writer, "cmd"); - if (reply == DISCORD_REPLY_YES) { - writer.String("SEND_ACTIVITY_JOIN_INVITE"); - } - else { - writer.String("CLOSE_ACTIVITY_JOIN_REQUEST"); - } - - WriteKey(writer, "args"); - { - WriteObject args(writer); - - WriteKey(writer, "user_id"); - writer.String(userId); - } - - JsonWriteNonce(writer, nonce); - } - - return writer.Size(); -} diff --git a/dependencies/discord-rpc/src/serialization.h b/dependencies/discord-rpc/src/serialization.h deleted file mode 100644 index 9c462dc2..00000000 --- a/dependencies/discord-rpc/src/serialization.h +++ /dev/null @@ -1,215 +0,0 @@ -#pragma once - -#include - -#ifndef __MINGW32__ -#pragma warning(push) - -#pragma warning(disable : 4061) // enum is not explicitly handled by a case label -#pragma warning(disable : 4365) // signed/unsigned mismatch -#pragma warning(disable : 4464) // relative include path contains -#pragma warning(disable : 4668) // is not defined as a preprocessor macro -#pragma warning(disable : 6313) // Incorrect operator -#endif // __MINGW32__ - -#include "rapidjson/document.h" -#include "rapidjson/stringbuffer.h" -#include "rapidjson/writer.h" - -#ifndef __MINGW32__ -#pragma warning(pop) -#endif // __MINGW32__ - -// if only there was a standard library function for this -template -inline size_t StringCopy(char (&dest)[Len], const char* src) -{ - if (!src || !Len) { - return 0; - } - size_t copied; - char* out = dest; - for (copied = 1; *src && copied < Len; ++copied) { - *out++ = *src++; - } - *out = 0; - return copied - 1; -} - -size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId); - -// Commands -struct DiscordRichPresence; -size_t JsonWriteRichPresenceObj(char* dest, - size_t maxLen, - int nonce, - int pid, - const DiscordRichPresence* presence); -size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName); - -size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName); - -size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce); - -// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need -// to supply some of your own allocators for stuff rather than use the defaults - -class LinearAllocator { -public: - char* buffer_; - char* end_; - LinearAllocator() - { - assert(0); // needed for some default case in rapidjson, should not use - } - LinearAllocator(char* buffer, size_t size) - : buffer_(buffer) - , end_(buffer + size) - { - } - static const bool kNeedFree = false; - void* Malloc(size_t size) - { - char* res = buffer_; - buffer_ += size; - if (buffer_ > end_) { - buffer_ = res; - return nullptr; - } - return res; - } - void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) - { - if (newSize == 0) { - return nullptr; - } - // allocate how much you need in the first place - assert(!originalPtr && !originalSize); - // unused parameter warning - (void)(originalPtr); - (void)(originalSize); - return Malloc(newSize); - } - static void Free(void* ptr) - { - /* shrug */ - (void)ptr; - } -}; - -template -class FixedLinearAllocator : public LinearAllocator { -public: - char fixedBuffer_[Size]; - FixedLinearAllocator() - : LinearAllocator(fixedBuffer_, Size) - { - } - static const bool kNeedFree = false; -}; - -// wonder why this isn't a thing already, maybe I missed it -class DirectStringBuffer { -public: - using Ch = char; - char* buffer_; - char* end_; - char* current_; - - DirectStringBuffer(char* buffer, size_t maxLen) - : buffer_(buffer) - , end_(buffer + maxLen) - , current_(buffer) - { - } - - void Put(char c) - { - if (current_ < end_) { - *current_++ = c; - } - } - void Flush() {} - size_t GetSize() const { return (size_t)(current_ - buffer_); } -}; - -using MallocAllocator = rapidjson::CrtAllocator; -using PoolAllocator = rapidjson::MemoryPoolAllocator; -using UTF8 = rapidjson::UTF8; -// Writer appears to need about 16 bytes per nested object level (with 64bit size_t) -using StackAllocator = FixedLinearAllocator<2048>; -constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t)); -using JsonWriterBase = - rapidjson::Writer; -class JsonWriter : public JsonWriterBase { -public: - DirectStringBuffer stringBuffer_; - StackAllocator stackAlloc_; - - JsonWriter(char* dest, size_t maxLen) - : JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels) - , stringBuffer_(dest, maxLen) - , stackAlloc_() - { - } - - size_t Size() const { return stringBuffer_.GetSize(); } -}; - -using JsonDocumentBase = rapidjson::GenericDocument; -class JsonDocument : public JsonDocumentBase { -public: - static const int kDefaultChunkCapacity = 32 * 1024; - // json parser will use this buffer first, then allocate more if needed; I seriously doubt we - // send any messages that would use all of this, though. - char parseBuffer_[32 * 1024]; - MallocAllocator mallocAllocator_; - PoolAllocator poolAllocator_; - StackAllocator stackAllocator_; - JsonDocument() - : JsonDocumentBase(rapidjson::kObjectType, - &poolAllocator_, - sizeof(stackAllocator_.fixedBuffer_), - &stackAllocator_) - , poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_) - , stackAllocator_() - { - } -}; - -using JsonValue = rapidjson::GenericValue; - -inline JsonValue* GetObjMember(JsonValue* obj, const char* name) -{ - if (obj) { - auto member = obj->FindMember(name); - if (member != obj->MemberEnd() && member->value.IsObject()) { - return &member->value; - } - } - return nullptr; -} - -inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0) -{ - if (obj) { - auto member = obj->FindMember(name); - if (member != obj->MemberEnd() && member->value.IsInt()) { - return member->value.GetInt(); - } - } - return notFoundDefault; -} - -inline const char* GetStrMember(JsonValue* obj, - const char* name, - const char* notFoundDefault = nullptr) -{ - if (obj) { - auto member = obj->FindMember(name); - if (member != obj->MemberEnd() && member->value.IsString()) { - return member->value.GetString(); - } - } - return notFoundDefault; -} diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a5ab2154..04b6e56c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -150,3 +150,7 @@ if(UNIX AND NOT APPLE) # most likely not helpful in debugging problems with cemu code target_link_options(CemuBin PRIVATE "$<$:-Xlinker;--strip-debug>") endif() + +if (BSD) + target_link_libraries(CemuBin PRIVATE execinfo SPIRV-Tools SPIRV-Tools-opt) +endif() diff --git a/src/Cafe/CafeSystem.cpp b/src/Cafe/CafeSystem.cpp index 0a145a94..abfda232 100644 --- a/src/Cafe/CafeSystem.cpp +++ b/src/Cafe/CafeSystem.cpp @@ -69,7 +69,7 @@ #if BOOST_OS_LINUX #include -#elif BOOST_OS_MACOS +#elif BOOST_OS_MACOS || BOOST_OS_BSD #include #include #endif @@ -473,6 +473,12 @@ namespace CafeSystem int64_t totalRam; size_t size = sizeof(totalRam); int result = sysctlbyname("hw.memsize", &totalRam, &size, NULL, 0); + if (result == 0) + cemuLog_log(LogType::Force, "RAM: {}MB", (totalRam / 1024LL / 1024LL)); + #elif BOOST_OS_BSD + int64_t totalRam; + size_t size = sizeof(totalRam); + int result = sysctlbyname("hw.physmem", &totalRam, &size, NULL, 0); if (result == 0) cemuLog_log(LogType::Force, "RAM: {}MB", (totalRam / 1024LL / 1024LL)); #endif @@ -523,6 +529,16 @@ namespace CafeSystem platform = "Linux"; #elif BOOST_OS_MACOS platform = "MacOS"; + #elif BOOST_OS_BSD + #if defined(__FreeBSD__) + platform = "FreeBSD"; + #elif defined(__OpenBSD__) + platform = "OpenBSD"; + #elif defined(__NetBSD__) + platform = "NetBSD"; + #else + platform = "Unknown BSD"; + #endif #endif cemuLog_log(LogType::Force, "Platform: {}", platform); } diff --git a/src/Cafe/HW/Latte/LatteAddrLib/LatteAddrLib_Coord.cpp b/src/Cafe/HW/Latte/LatteAddrLib/LatteAddrLib_Coord.cpp index bc43202a..26da5ec1 100644 --- a/src/Cafe/HW/Latte/LatteAddrLib/LatteAddrLib_Coord.cpp +++ b/src/Cafe/HW/Latte/LatteAddrLib/LatteAddrLib_Coord.cpp @@ -7,7 +7,7 @@ using namespace Latte; namespace LatteAddrLib { -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD unsigned char _BitScanReverse(uint32* _Index, uint32 _Mask) { if (!_Mask) @@ -402,4 +402,4 @@ namespace LatteAddrLib return finalMacroTileOffset | pipeOffset | bankOffset; } -}; \ No newline at end of file +}; diff --git a/src/Cafe/HW/Latte/Renderer/OpenGL/OpenGLRenderer.cpp b/src/Cafe/HW/Latte/Renderer/OpenGL/OpenGLRenderer.cpp index ed09a12f..63c344ca 100644 --- a/src/Cafe/HW/Latte/Renderer/OpenGL/OpenGLRenderer.cpp +++ b/src/Cafe/HW/Latte/Renderer/OpenGL/OpenGLRenderer.cpp @@ -241,7 +241,7 @@ void LoadOpenGLImports() #include "Common/GLInclude/glFunctions.h" #undef GLFUNC } -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD GL_IMPORT _GetOpenGLFunction(void* hLib, PFNGLXGETPROCADDRESSPROC func, const char* name) { GL_IMPORT r = (GL_IMPORT)func((const GLubyte*)name); @@ -276,7 +276,7 @@ void LoadOpenGLImports() #undef EGLFUNC } -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD // dummy function for all code that is statically linked with cemu and attempts to use eglSwapInterval // used to suppress wxWidgets calls to eglSwapInterval extern "C" diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.cpp index 8a66c81b..665a5da3 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.cpp @@ -8,7 +8,7 @@ #include #include -#include +#include "util/helpers/helpers.h" bool s_isLoadingShadersVk{ false }; class FileCache* s_spirvCache{nullptr}; diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.cpp index ad32b541..e09ebcd1 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.cpp @@ -3,7 +3,7 @@ #include "Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h" #include // for std::iota -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include #endif @@ -138,7 +138,7 @@ bool InitializeDeviceVulkan(VkDevice device) void* dlopen_vulkan_loader() { -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD void* vulkan_so = dlopen("libvulkan.so", RTLD_NOW); if(!vulkan_so) vulkan_so = dlopen("libvulkan.so.1", RTLD_NOW); diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h index ae2a62f2..e670cbd1 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h @@ -130,7 +130,7 @@ VKFUNC_DEVICE(vkDestroyPipeline); VKFUNC_DEVICE(vkCmdBindPipeline); // swapchain -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD VKFUNC_INSTANCE(vkCreateXlibSurfaceKHR); VKFUNC_INSTANCE(vkCreateXcbSurfaceKHR); #ifdef HAS_WAYLAND diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp index 867c7ead..60db6ff7 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp @@ -110,7 +110,7 @@ std::vector VulkanRenderer::GetDevices() requiredExtensions.emplace_back(VK_KHR_SURFACE_EXTENSION_NAME); #if BOOST_OS_WINDOWS requiredExtensions.emplace_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); - #elif BOOST_OS_LINUX + #elif BOOST_OS_LINUX || BOOST_OS_BSD auto backend = WindowSystem::GetWindowInfo().window_main.backend; if(backend == WindowSystem::WindowHandleInfo::Backend::X11) requiredExtensions.emplace_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME); @@ -1307,7 +1307,7 @@ std::vector VulkanRenderer::CheckInstanceExtensionSupport(FeatureCo requiredInstanceExtensions.emplace_back(VK_KHR_SURFACE_EXTENSION_NAME); #if BOOST_OS_WINDOWS requiredInstanceExtensions.emplace_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); - #elif BOOST_OS_LINUX + #elif BOOST_OS_LINUX || BOOST_OS_BSD auto backend = WindowSystem::GetWindowInfo().window_main.backend; if(backend == WindowSystem::WindowHandleInfo::Backend::X11) requiredInstanceExtensions.emplace_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME); @@ -1394,7 +1394,7 @@ VkSurfaceKHR VulkanRenderer::CreateWinSurface(VkInstance instance, HWND hwindow) } #endif -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD VkSurfaceKHR VulkanRenderer::CreateXlibSurface(VkInstance instance, Display* dpy, Window window) { VkXlibSurfaceCreateInfoKHR sci{}; @@ -1458,8 +1458,7 @@ VkSurfaceKHR VulkanRenderer::CreateFramebufferSurface(VkInstance instance, Windo { #if BOOST_OS_WINDOWS return CreateWinSurface(instance, static_cast(windowInfo.surface)); -#elif BOOST_OS_LINUX - +#elif BOOST_OS_LINUX || BOOST_OS_BSD if(windowInfo.backend == WindowSystem::WindowHandleInfo::Backend::X11) return CreateXlibSurface(instance, static_cast(windowInfo.display), reinterpret_cast(windowInfo.surface)); #ifdef HAS_WAYLAND diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h index 7aa31b0c..7290fdd7 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h @@ -201,7 +201,7 @@ public: #if BOOST_OS_WINDOWS static VkSurfaceKHR CreateWinSurface(VkInstance instance, HWND hwindow); #endif -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD static VkSurfaceKHR CreateXlibSurface(VkInstance instance, Display* dpy, Window window); static VkSurfaceKHR CreateXcbSurface(VkInstance instance, xcb_connection_t* connection, xcb_window_t window); #ifdef HAS_WAYLAND diff --git a/src/Cafe/HW/MMU/MMU.h b/src/Cafe/HW/MMU/MMU.h index a8367f88..6e3bee70 100644 --- a/src/Cafe/HW/MMU/MMU.h +++ b/src/Cafe/HW/MMU/MMU.h @@ -184,6 +184,16 @@ bool memory_isAddressRangeAccessible(MPTR virtualAddress, uint32 size); #define CPU_swapEndianU64(_v) OSSwapInt64((uint64)(_v)) #define CPU_swapEndianU32(_v) OSSwapInt32((uint32)(_v)) #define CPU_swapEndianU16(_v) OSSwapInt16((uint16)(_v)) +#elif BOOST_OS_BSD +#ifdef __OpenBSD__ +#define CPU_swapEndianU64(_v) swap64((uint64)(_v)) +#define CPU_swapEndianU32(_v) swap32((uint32)(_v)) +#define CPU_swapEndianU16(_v) swap16((uint16)(_v)) +#else // FreeBSD and NetBSD +#define CPU_swapEndianU64(_v) bswap64((uint64)(_v)) +#define CPU_swapEndianU32(_v) bswap32((uint32)(_v)) +#define CPU_swapEndianU16(_v) bswap16((uint16)(_v)) +#endif #endif // C-style memory access, deprecated. Use memory_read<> and memory_write<> templates instead @@ -266,4 +276,4 @@ namespace MMU } -#define MMU_IsInPPCMemorySpace(__ptr) ((const uint8*)(__ptr) >= memory_base && (const uint8*)(__ptr) < (memory_base + 0x100000000)) \ No newline at end of file +#define MMU_IsInPPCMemorySpace(__ptr) ((const uint8*)(__ptr) >= memory_base && (const uint8*)(__ptr) < (memory_base + 0x100000000)) diff --git a/src/Cafe/OS/libs/coreinit/coreinit_MCP.cpp b/src/Cafe/OS/libs/coreinit/coreinit_MCP.cpp index 330663ac..95f3c6db 100644 --- a/src/Cafe/OS/libs/coreinit/coreinit_MCP.cpp +++ b/src/Cafe/OS/libs/coreinit/coreinit_MCP.cpp @@ -466,7 +466,7 @@ typedef struct static_assert(sizeof(UCParamStruct_t) == 0x54); // unsure -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #define _strcmpi strcasecmp #endif diff --git a/src/Cafe/OS/libs/nsyshid/BackendLibusb.h b/src/Cafe/OS/libs/nsyshid/BackendLibusb.h index 6b2d8e1a..955b3071 100644 --- a/src/Cafe/OS/libs/nsyshid/BackendLibusb.h +++ b/src/Cafe/OS/libs/nsyshid/BackendLibusb.h @@ -1,6 +1,10 @@ #include "nsyshid.h" +#if BOOST_OS_BSD +#include +#else #include +#endif #include "Backend.h" namespace nsyshid::backend::libusb diff --git a/src/Cemu/CMakeLists.txt b/src/Cemu/CMakeLists.txt index 1fce8ec1..cdf71c62 100644 --- a/src/Cemu/CMakeLists.txt +++ b/src/Cemu/CMakeLists.txt @@ -1,6 +1,4 @@ add_library(CemuComponents - DiscordPresence/DiscordPresence.cpp - DiscordPresence/DiscordPresence.h ExpressionParser/ExpressionParser.cpp ExpressionParser/ExpressionParser.h FileCache/FileCache.cpp @@ -32,6 +30,14 @@ add_library(CemuComponents Tools/DownloadManager/DownloadManager.h ) +if(ENABLE_DISCORD_RPC) +target_sources(CemuComponents PRIVATE + DiscordPresence/DiscordPresence.cpp + DiscordPresence/DiscordPresence.h + DiscordPresence/DiscordRPCLite.cpp + DiscordPresence/DiscordRPCLite.h) +endif() + set_property(TARGET CemuComponents PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") target_include_directories(CemuComponents PUBLIC "../") @@ -52,7 +58,3 @@ target_link_libraries(CemuComponents PRIVATE # PUBLIC because fmt/format.h is included in ExpressionParser/ExpressionParser.h target_link_libraries(CemuComponents PUBLIC fmt::fmt) - -if(ENABLE_DISCORD_RPC) - target_link_libraries(CemuComponents PRIVATE discord-rpc) -endif() diff --git a/src/Cemu/DiscordPresence/DiscordPresence.cpp b/src/Cemu/DiscordPresence/DiscordPresence.cpp index a9feeba9..e82199dc 100644 --- a/src/Cemu/DiscordPresence/DiscordPresence.cpp +++ b/src/Cemu/DiscordPresence/DiscordPresence.cpp @@ -1,53 +1,51 @@ #include "DiscordPresence.h" - -#ifdef ENABLE_DISCORD_RPC - -#include #include "Common/version.h" +#include "DiscordRPCLite.h" DiscordPresence::DiscordPresence() { - DiscordEventHandlers handlers{}; - Discord_Initialize("460807638964371468", &handlers, 1, nullptr); + m_rpcClient = new DiscordRPCLite("460807638964371468"); UpdatePresence(Idling); } DiscordPresence::~DiscordPresence() { ClearPresence(); - Discord_Shutdown(); + if (m_rpcClient) + delete m_rpcClient; } void DiscordPresence::UpdatePresence(State state, const std::string& text) const { - DiscordRichPresence discord_presence{}; - - std::string state_string, details_string; + if (!m_rpcClient) + return; + DiscordLiteRichPresence discordPresence{}; + std::string stateString, detailsString; switch (state) { case Idling: - details_string = "Idling"; + detailsString = "Idling"; + stateString = ""; break; case Playing: - details_string = "Ingame"; - state_string = "Playing " + text; + detailsString = "Ingame"; + stateString = "Playing " + text; break; default: assert(false); break; } - - discord_presence.details = details_string.c_str(); - discord_presence.state = state_string.c_str(); - discord_presence.startTimestamp = time(nullptr); - discord_presence.largeImageText = BUILD_VERSION_WITH_NAME_STRING; - discord_presence.largeImageKey = "logo_icon_big_png"; - Discord_UpdatePresence(&discord_presence); + discordPresence.details = detailsString; + discordPresence.state = stateString; + discordPresence.startTimestamp = time(nullptr); + discordPresence.largeImageText = BUILD_VERSION_WITH_NAME_STRING; + discordPresence.largeImageKey = "logo_icon_big_png"; + m_rpcClient->UpdateRichPresence(discordPresence); } void DiscordPresence::ClearPresence() const { - Discord_ClearPresence(); -} - -#endif \ No newline at end of file + if (!m_rpcClient) + return; + m_rpcClient->ClearRichPresence(); +} \ No newline at end of file diff --git a/src/Cemu/DiscordPresence/DiscordPresence.h b/src/Cemu/DiscordPresence/DiscordPresence.h index f2491f4b..33fb9f11 100644 --- a/src/Cemu/DiscordPresence/DiscordPresence.h +++ b/src/Cemu/DiscordPresence/DiscordPresence.h @@ -1,7 +1,5 @@ #pragma once -#ifdef ENABLE_DISCORD_RPC - class DiscordPresence { public: @@ -16,6 +14,7 @@ public: void UpdatePresence(State state, const std::string& text = {}) const; void ClearPresence() const; -}; -#endif +private: + class DiscordRPCLite* m_rpcClient = nullptr; +}; diff --git a/src/Cemu/DiscordPresence/DiscordRPCLite.cpp b/src/Cemu/DiscordPresence/DiscordRPCLite.cpp new file mode 100644 index 00000000..bd04e96f --- /dev/null +++ b/src/Cemu/DiscordPresence/DiscordRPCLite.cpp @@ -0,0 +1,683 @@ +#include "DiscordRPCLite.h" + +#include +#include +#include + +#if defined(__cpp_lib_format) +#include +namespace shim +{ + using std::format; +} +#else +#include +namespace shim +{ + using fmt::format; +} +#endif + +#ifdef _WIN32 +#include +#else +#include +#include +#include +#endif + +enum RPCOpcode : uint32_t +{ + OpcodeHandshake = 0, + OpcodeFrame = 1, + OpcodeClose = 2, + OpcodePing = 3, + OpcodePong = 4, +}; + +#ifdef _WIN32 +class NamedPipeImpl +{ + public: + NamedPipeImpl() + { + m_readEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr); + } + + ~NamedPipeImpl() + { + CloseHandle(m_readEvent); + ClosePipe(); + } + + bool OpenPipe() + { + std::string fullPipeName = R"(\\.\pipe\discord-ipc-0)"; + m_handle = CreateFileA(fullPipeName.c_str(), GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, nullptr); + if (m_handle == INVALID_HANDLE_VALUE) + return false; + return true; + } + + void ClosePipe() + { + if (m_handle != INVALID_HANDLE_VALUE) + { + CloseHandle(m_handle); + m_handle = INVALID_HANDLE_VALUE; + } + } + + bool IsOpen() const + { + return m_handle != INVALID_HANDLE_VALUE; + } + + int Read(uint8_t* buffer, size_t maxSize, int timeoutMs) + { + if (m_handle == INVALID_HANDLE_VALUE || m_readEvent == nullptr) + return -1; + OVERLAPPED overlapped = {0}; + overlapped.hEvent = m_readEvent; + ResetEvent(m_readEvent); + DWORD bytesRead = 0; + BOOL success = ReadFile(m_handle, buffer, static_cast(maxSize), nullptr, &overlapped); + if (!success && GetLastError() == ERROR_IO_PENDING) + { + DWORD waitResult = WaitForSingleObject(m_readEvent, timeoutMs); + if (waitResult == WAIT_TIMEOUT) + { + CancelIo(m_handle); + return 0; + } + else if (waitResult != WAIT_OBJECT_0) // error + { + ClosePipe(); + return -1; + } + if (!GetOverlappedResult(m_handle, &overlapped, &bytesRead, FALSE)) + { + ClosePipe(); + return -1; + } + } + else if (!success) + { + ClosePipe(); + return -1; + } + else + { + GetOverlappedResult(m_handle, &overlapped, &bytesRead, FALSE); // immediate completion + } + return static_cast(bytesRead); + } + + int Write(const uint8_t* buffer, size_t size) + { + if (m_handle == INVALID_HANDLE_VALUE) + { + return -1; + } + DWORD bytesWritten = 0; + if (!WriteFile(m_handle, buffer, static_cast(size), &bytesWritten, nullptr)) + { + ClosePipe(); + return -1; + } + return static_cast(bytesWritten); + } + + private: + HANDLE m_handle = INVALID_HANDLE_VALUE; + HANDLE m_readEvent; +}; + +#else + +class NamedPipeImpl // posix +{ + public: + NamedPipeImpl() {} + ~NamedPipeImpl() + { + ClosePipe(); + } + + bool OpenPipe() + { + const char* tempPath = getenv("XDG_RUNTIME_DIR"); + if (!tempPath) + tempPath = getenv("TMPDIR"); + if (!tempPath) + tempPath = getenv("TMP"); + if (!tempPath) + tempPath = getenv("TEMP"); + if (!tempPath) + tempPath = "/tmp"; + sockaddr_un pipeAddr{}; + pipeAddr.sun_family = AF_UNIX; + m_fd = socket(AF_UNIX, SOCK_STREAM, 0); + if (m_fd == -1) + return false; + fcntl(m_fd, F_SETFL, O_NONBLOCK); +#ifdef SO_NOSIGPIPE + int optval = 1; + setsockopt(m_fd, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval)); +#endif + for (int pipeIndex = 0; pipeIndex < 10; pipeIndex++) + { + snprintf(pipeAddr.sun_path, sizeof(pipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeIndex); + int r = connect(m_fd, (const sockaddr*)&pipeAddr, sizeof(pipeAddr)); + if (r == 0) + return true; + } + ClosePipe(); + return false; + } + + void ClosePipe() + { + if (m_fd != -1) + { + close(m_fd); + m_fd = -1; + } + } + + bool IsOpen() const + { + return m_fd != -1; + } + + int Read(uint8_t* buffer, size_t maxSize, int timeoutMs) + { + if (m_fd == -1) + return -1; + if (!buffer || maxSize == 0) + return -1; + struct pollfd pfd; + pfd.fd = m_fd; + pfd.events = POLLIN; + pfd.revents = 0; + int ret = poll(&pfd, 1, timeoutMs); + if (ret < 0) + { + ClosePipe(); + return -1; + } + else if (ret == 0) + { + return 0; + } + else if (pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) + { + ClosePipe(); + return -1; + } +#ifdef MSG_NOSIGNAL + int MsgFlags = MSG_NOSIGNAL; +#else + int MsgFlags = 0; +#endif + int res = (int)recv(m_fd, buffer, maxSize, MsgFlags); + if (res <= 0) + { + ClosePipe(); + return -1; + } + return res; + } + + int Write(const uint8_t* buffer, size_t size) + { + if (m_fd == -1 || !buffer || size == 0) + return -1; +#ifdef MSG_NOSIGNAL + int MsgFlags = MSG_NOSIGNAL; +#else + int MsgFlags = 0; +#endif + int sentBytes = send(m_fd, buffer, size, MsgFlags); + if (sentBytes == -1) + { + ClosePipe(); + return -1; + } + return sentBytes; + } + + private: + int m_fd = -1; +}; + +#endif + +#ifdef _WIN32 +int GetProcessId() +{ + return (int)GetCurrentProcessId(); +} +#else +int GetProcessId() +{ + return getpid(); +} +#endif + +class NamedPipe : public NamedPipeImpl +{ + public: + NamedPipe() + : NamedPipeImpl() {}; + + void SendJsonMsg(uint32_t opcode, std::string_view jsonText) + { + std::vector buffer; + buffer.resize(8 + jsonText.size()); + buffer[0] = (opcode >> 0) & 0xFF; + buffer[1] = (opcode >> 8) & 0xFF; + buffer[2] = (opcode >> 16) & 0xFF; + buffer[3] = (opcode >> 24) & 0xFF; + uint32_t length = static_cast(jsonText.size()); + buffer[4] = (length >> 0) & 0xFF; + buffer[5] = (length >> 8) & 0xFF; + buffer[6] = (length >> 16) & 0xFF; + buffer[7] = (length >> 24) & 0xFF; + std::copy(jsonText.begin(), jsonText.end(), buffer.begin() + 8); + Write(buffer.data(), buffer.size()); + } + + void SendPresenceUpdate(const DiscordLiteRichPresence& presence) + { + // note: According to older documentation SET_ACTIVITY has a rate limit of 15 seconds + std::string jsonPayload; + jsonPayload.append("{"); + jsonPayload.append(R"("cmd": "SET_ACTIVITY")"); + jsonPayload.append(shim::format(R"(,"nonce": "{}")", GetNonceStr())); + jsonPayload.append(R"(,"args": {)"); + // args + std::string pidStr = shim::format("{}", GetProcessId()); + jsonPayload.append(R"("pid": )").append(pidStr).append(R"(,)"); + // args->activity + if (!presence.state.empty() || !presence.details.empty()) + { + jsonPayload.append(R"("activity": {)"); + if (!presence.state.empty()) + jsonPayload.append(shim::format(R"("state": "{}",)", presence.state)); + if (!presence.details.empty()) + jsonPayload.append(shim::format(R"("details": "{}",)", presence.details)); + if (presence.startTimestamp || presence.endTimestamp) + { + jsonPayload.append(R"("timestamps": {)"); + if (presence.startTimestamp) + jsonPayload.append(shim::format(R"("start": {},)", presence.startTimestamp)); + if (presence.endTimestamp) + jsonPayload.append(shim::format(R"("end": {},)", presence.endTimestamp)); + if (jsonPayload.back() == ',') + jsonPayload.pop_back(); + jsonPayload.append("},"); + } + if (!presence.largeImageKey.empty() && !presence.largeImageText.empty() && !presence.smallImageKey.empty() && !presence.smallImageText.empty()) + { + jsonPayload.append(R"("assets": {)"); + jsonPayload.append(shim::format(R"("large_image": "{}",)", presence.largeImageKey)); + jsonPayload.append(shim::format(R"("large_text": "{}",)", presence.largeImageText)); + jsonPayload.append(shim::format(R"("small_image": "{}",)", presence.smallImageKey)); + jsonPayload.append(shim::format(R"("small_text": "{}",)", presence.smallImageText)); + jsonPayload.append("},"); + } + // party + if (!presence.partyId.empty() || (presence.partySize > 0 && presence.partyMax > 0)) + { + jsonPayload.append(R"("party": {)"); + if (!presence.partyId.empty()) + jsonPayload.append(shim::format(R"("id": "{}",)", presence.partyId)); + if (presence.partySize > 0 && presence.partyMax > 0) + jsonPayload.append(shim::format(R"("size": [{}, {}],)", presence.partySize, presence.partyMax)); + jsonPayload.append(R"("privacy": )").append(std::to_string(presence.partyPrivacy)).append(","); + jsonPayload.append("},"); + } + // match secret + if (!presence.matchSecret.empty() || !presence.joinSecret.empty() || !presence.spectateSecret.empty()) + { + jsonPayload.append(R"("secrets": {)"); + if (!presence.matchSecret.empty()) + jsonPayload.append(shim::format(R"("match": "{}",)", presence.matchSecret)); + if (!presence.joinSecret.empty()) + jsonPayload.append(shim::format(R"("join": "{}",)", presence.joinSecret)); + if (!presence.spectateSecret.empty()) + jsonPayload.append(shim::format(R"("spectate": "{}",)", presence.spectateSecret)); + if (jsonPayload.back() == ',') + jsonPayload.pop_back(); + jsonPayload.append("},"); + } + if (jsonPayload.back() == ',') + jsonPayload.pop_back(); + // end of args->activity + jsonPayload.append("}"); + } + if (jsonPayload.back() == ',') + jsonPayload.pop_back(); + jsonPayload.append("}}"); + SendJsonMsg(OpcodeFrame, jsonPayload); + } + + private: + std::string GetNonceStr() + { + std::string nonceStr = shim::format("{:016x}", nonce); + nonce++; + return nonceStr; + } + int64_t nonce = 1; +}; + +static std::optional ParseJSONField(std::string_view json, std::string_view fieldPath) +{ + size_t pos = 0; + auto skipWhitespace = [&]() { + while (pos < json.size() && isspace(json[pos])) + ++pos; + }; + auto nextToken = [&]() -> std::string_view { + skipWhitespace(); + if (pos >= json.size()) + return ""; + char c = json[pos]; + if (c == '{' || c == '}' || c == '[' || c == ']' || c == ':' || c == ',') + { + return json.substr(pos++, 1); + } + if (c == '"') + { + size_t start = ++pos; + while (pos < json.size() && json[pos] != '"') + ++pos; + auto tok = json.substr(start, pos > start ? pos - start : 0); + if (pos < json.size()) + ++pos; + return tok; + } + size_t start = pos; + while (pos < json.size() && !isspace(json[pos]) && json[pos] != ',' && json[pos] != '}' && json[pos] != ']') + ++pos; + return json.substr(start, pos - start); + }; + auto skipValue = [&]() { + skipWhitespace(); + if (pos >= json.size()) + return; + char c = json[pos]; + if (c == '{') + { + int depth = 1; + ++pos; + while (pos < json.size() && depth > 0) + { + auto tok = nextToken(); + if (tok == "{") + ++depth; + else if (tok == "}") + --depth; + } + } + else if (c == '[') + { + int depth = 1; + ++pos; + while (pos < json.size() && depth > 0) + { + auto tok = nextToken(); + if (tok == "[") + ++depth; + else if (tok == "]") + --depth; + } + } + else + { + nextToken(); + } + }; + auto findField = [&](std::string_view key) { + while (true) + { + auto tok = nextToken(); + if (tok == "}") + return false; + if (tok == "") + return false; + if (tok == key) + { + if (nextToken() == ":") + return true; + return false; + } + if (nextToken() != ":") + return false; + skipValue(); + auto sep = nextToken(); + if (sep == "}") + return false; + if (sep != ",") + return false; + } + }; + // initial "{" + skipWhitespace(); + if (nextToken() != "{") + return std::nullopt; + // traverse the path + size_t off = 0; + while (off <= fieldPath.size()) + { + size_t sep = fieldPath.find('/', off); + if (sep == std::string_view::npos) + sep = fieldPath.size(); + std::string_view seg = fieldPath.substr(off, sep - off); + if (!findField(seg)) + return std::nullopt; + auto val = nextToken(); // after ":" + if (sep == fieldPath.size()) + return std::string(val); + if (val == "{") + { + // traverse object + } + else if (val == "[") + { + // array + return std::nullopt; + } + else + { + return std::nullopt; // not object + } + off = sep + 1; + } + return std::nullopt; +} + +DiscordRPCLite::DiscordRPCLite(const char* applicationId) +{ + m_workerThread = std::thread(&DiscordRPCLite::WorkerThread, this, std::string(applicationId)); +} + +DiscordRPCLite::~DiscordRPCLite() +{ + m_shutdownSignal.store(true); + if (m_workerThread.joinable()) + m_workerThread.join(); +} + +static bool CompareStringI(std::string_view a, std::string_view b) +{ + auto toLower = [](char c) -> char { + if (c >= 'A' && c <= 'Z') + return c + ('a' - 'A'); + return c; + }; + if (a.size() != b.size()) + return false; + for (size_t i = 0; i < a.size(); i++) + { + if (toLower(a[i]) != toLower(b[i])) + return false; + } + return true; +} + +static int64_t GetMs() +{ + auto now = std::chrono::system_clock::now(); + auto duration = now.time_since_epoch(); + return std::chrono::duration_cast(duration).count(); +} + +void DiscordRPCLite::WorkerThread(std::string applicationId) +{ + enum class ConnectionState + { + Disconnected, + ConnectingBeforeHandshake, + ConnectingAfterHandshake, + Connected + }; + ConnectionState connectionState = ConnectionState::Disconnected; + + std::vector recvBuffer; + uint8_t recvMsgHeader[8] = {0}; + size_t recvSize = 0; // if < 8 then we are still receiving the header. If >= 8 then we are receiving the body + NamedPipe pipe; + auto SetDisconnected = [&]() { + pipe.ClosePipe(); + connectionState = ConnectionState::Disconnected; + recvSize = 0; + m_richPresenceDirty = true; // set so we always send current rich presence after (re)connecting + }; + SetDisconnected(); // set initial state + int64_t lastConnectionAttempt = 0; + int32_t numFailedConnectionAttempts = 0; // increases every time we try to connect but fail, resets to 0 when we successfully connect and receive a READY event + int64_t lastRichPresenceUpdate = 0; + while (!m_shutdownSignal) + { + if (connectionState == ConnectionState::Disconnected) + { + // wait at least one second before trying to reconnect + int64_t now = GetMs(); + int64_t delayTime = 1000 + (numFailedConnectionAttempts * 500); // increase delay by 500ms for each failed connection attempt + if (delayTime >= 90000) + delayTime = 90000; // max delay of 90 seconds + if ((now - lastConnectionAttempt) < delayTime) + { + std::this_thread::sleep_for(std::chrono::milliseconds(200)); + continue; + } + lastConnectionAttempt = now; + numFailedConnectionAttempts++; + if (!pipe.OpenPipe()) + { + std::this_thread::sleep_for(std::chrono::milliseconds(100)); + continue; + } + connectionState = ConnectionState::ConnectingBeforeHandshake; + continue; + } + if (connectionState == ConnectionState::ConnectingBeforeHandshake) + { + std::string handshakeJson = shim::format(R"({{"v":1,"client_id":"{}"}})", applicationId); + pipe.SendJsonMsg(OpcodeHandshake, handshakeJson); + connectionState = ConnectionState::ConnectingAfterHandshake; + } + // check if we should send a presence update (rate limited to 1 per 15 seconds) + if (connectionState == ConnectionState::Connected && m_richPresenceDirty) + { + int64_t now = GetMs(); + if ((now - lastRichPresenceUpdate) >= 15000) + { + DiscordLiteRichPresence presence = {}; + { + std::lock_guard lock(m_presenceMutex); + presence = m_presence; + m_richPresenceDirty = false; + } + pipe.SendPresenceUpdate(presence); + lastRichPresenceUpdate = now; + } + } + // continue receiving messages + if (recvSize < 8) + { + // receive header + int readSize = pipe.Read(recvMsgHeader + recvSize, 8 - recvSize, 200); + if (readSize < 0) + { + SetDisconnected(); + continue; + } + recvSize += readSize; + } + else + { + // receive body + uint32_t opcode = (recvMsgHeader[0] << 0) | (recvMsgHeader[1] << 8) | (recvMsgHeader[2] << 16) | (recvMsgHeader[3] << 24); + uint32_t bodyLength = (recvMsgHeader[4] << 0) | (recvMsgHeader[5] << 8) | (recvMsgHeader[6] << 16) | (recvMsgHeader[7] << 24); + if (bodyLength >= 8 * 1024 * 1024) + { + SetDisconnected(); + continue; + } + if (recvBuffer.size() < bodyLength) + recvBuffer.resize(bodyLength); + int readSize = pipe.Read(recvBuffer.data() + (recvSize - 8), bodyLength - (recvSize - 8), 1000); + if (readSize < 0) + { + SetDisconnected(); + continue; + } + recvSize += readSize; + if (recvSize == bodyLength + 8) + { + std::string_view jsonText((const char*)recvBuffer.data(), bodyLength); + recvSize = 0; + // full message received + if (opcode == OpcodeFrame) + { + std::optional cmd = ParseJSONField(jsonText, "cmd"); + std::optional evt = ParseJSONField(jsonText, "evt"); + if (CompareStringI(*cmd, "DISPATCH")) + { + if (evt && CompareStringI(*evt, "READY")) + { + if (connectionState == ConnectionState::ConnectingAfterHandshake) + { + connectionState = ConnectionState::Connected; + numFailedConnectionAttempts = 0; + } + } + } + } + else if (opcode == OpcodePing) + { + pipe.SendJsonMsg(OpcodePong, jsonText); + } + else if (opcode == OpcodeClose) + { + SetDisconnected(); + } + if (recvBuffer.size() > 2048) + { + recvBuffer.resize(2048); + recvBuffer.shrink_to_fit(); + } + } + } + } + // if we are still connected then explicitly clear presence just in case + if (pipe.IsOpen()) + { + pipe.SendPresenceUpdate({}); + std::this_thread::sleep_for(std::chrono::milliseconds(75)); + } +} \ No newline at end of file diff --git a/src/Cemu/DiscordPresence/DiscordRPCLite.h b/src/Cemu/DiscordPresence/DiscordRPCLite.h new file mode 100644 index 00000000..b6f54440 --- /dev/null +++ b/src/Cemu/DiscordPresence/DiscordRPCLite.h @@ -0,0 +1,59 @@ +/* Standalone client for Discord RPC for the sole purpose of updating rich presence */ + +#pragma once +#include +#include +#include +#include +#include + +struct DiscordLiteRichPresence +{ + std::string state; + std::string details; + int64_t startTimestamp; + int64_t endTimestamp; + std::string largeImageKey; + std::string largeImageText; + std::string smallImageKey; + std::string smallImageText; + std::string partyId; + int partySize; + int partyMax; + int partyPrivacy; + std::string matchSecret; + std::string joinSecret; + std::string spectateSecret; + int8_t instance; +}; + +class DiscordRPCLite +{ + public: + DiscordRPCLite(const char* applicationId); + ~DiscordRPCLite(); + + void UpdateRichPresence(const DiscordLiteRichPresence& presence) + { + std::unique_lock _l(m_presenceMutex); + m_presence = presence; + m_richPresenceDirty = true; + } + + void ClearRichPresence() + { + std::unique_lock _l(m_presenceMutex); + m_presence = {}; + m_richPresenceDirty = false; + } + + private: + void WorkerThread(std::string applicationId); + + std::thread m_workerThread; + std::atomic_bool m_shutdownSignal{false}; + // rich presence state + std::mutex m_presenceMutex; + std::atomic_bool m_richPresenceDirty{false}; + DiscordLiteRichPresence m_presence; +}; \ No newline at end of file diff --git a/src/Common/CMakeLists.txt b/src/Common/CMakeLists.txt index 9a764593..dec0bc42 100644 --- a/src/Common/CMakeLists.txt +++ b/src/Common/CMakeLists.txt @@ -46,7 +46,7 @@ PRIVATE ) endif() -if(UNIX AND NOT APPLE) +if(LINUX) target_sources(CemuCommon PRIVATE ExceptionHandler/ELFSymbolTable.cpp ExceptionHandler/ELFSymbolTable.h diff --git a/src/Common/GLInclude/GLInclude.h b/src/Common/GLInclude/GLInclude.h index 86df0232..e6a4e8cf 100644 --- a/src/Common/GLInclude/GLInclude.h +++ b/src/Common/GLInclude/GLInclude.h @@ -6,7 +6,7 @@ #include "wglext.h" #endif -#if BOOST_OS_LINUX > 0 +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) > 0 // from Xlib #define Bool int diff --git a/src/Common/GLInclude/glFunctions.h b/src/Common/GLInclude/glFunctions.h index 76308fdb..412816af 100644 --- a/src/Common/GLInclude/glFunctions.h +++ b/src/Common/GLInclude/glFunctions.h @@ -297,7 +297,7 @@ GLFUNC(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT) // x -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD EGLFUNC(PFNEGLSWAPINTERVALPROC, eglSwapInterval) EGLFUNC(PFNEGLGETCURRENTDISPLAYPROC, eglGetCurrentDisplay) #endif diff --git a/src/Common/platform.h b/src/Common/platform.h index 3f480f43..08462a97 100644 --- a/src/Common/platform.h +++ b/src/Common/platform.h @@ -5,8 +5,12 @@ #if BOOST_OS_WINDOWS #include "Common/windows/platform.h" -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD +#if BOOST_OS_LINUX #include +#elif BOOST_OS_BSD +#include +#endif #include #include #include diff --git a/src/Common/precompiled.h b/src/Common/precompiled.h index 2d3f7e2a..0c080f29 100644 --- a/src/Common/precompiled.h +++ b/src/Common/precompiled.h @@ -184,6 +184,12 @@ inline uint64 _swapEndianU64(uint64 v) { #if BOOST_OS_MACOS return OSSwapInt64(v); +#elif BOOST_OS_BSD +#ifdef __OpenBSD__ + return swap64(v); +#else // FreeBSD and NetBSD + return bswap64(v); +#endif #else return bswap_64(v); #endif @@ -193,6 +199,12 @@ inline uint32 _swapEndianU32(uint32 v) { #if BOOST_OS_MACOS return OSSwapInt32(v); +#elif BOOST_OS_BSD +#ifdef __OpenBSD__ + return swap32(v); +#else // FreeBSD and NetBSD + return bswap32(v); +#endif #else return bswap_32(v); #endif @@ -202,6 +214,12 @@ inline sint32 _swapEndianS32(sint32 v) { #if BOOST_OS_MACOS return (sint32)OSSwapInt32((uint32)v); +#elif BOOST_OS_BSD +#ifdef __OpenBSD__ + return (sint32)swap32((uint32)v); +#else // FreeBSD and NetBSD + return (sint32)bswap32((uint32)v); +#endif #else return (sint32)bswap_32((uint32)v); #endif @@ -493,6 +511,11 @@ bool match_any_of(T1&& value, Types&&... others) #elif BOOST_OS_MACOS return std::chrono::steady_clock::time_point( std::chrono::nanoseconds(clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW))); +#elif BOOST_OS_BSD + struct timespec tp; + clock_gettime(CLOCK_MONOTONIC, &tp); + return std::chrono::steady_clock::time_point( + std::chrono::seconds(tp.tv_sec) + std::chrono::nanoseconds(tp.tv_nsec)); #endif } diff --git a/src/Common/unix/platform.cpp b/src/Common/unix/platform.cpp index 144d4f02..879ae4dc 100644 --- a/src/Common/unix/platform.cpp +++ b/src/Common/unix/platform.cpp @@ -9,6 +9,10 @@ uint32_t GetTickCount() return (1000 * ts.tv_sec + ts.tv_nsec / 1000000); #elif BOOST_OS_MACOS return clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW) / 1000000; +#elif BOOST_OS_BSD + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + return (1000 * ts.tv_sec + ts.tv_nsec / 1000000); #endif -} \ No newline at end of file +} diff --git a/src/gui/wxgui/CemuApp.cpp b/src/gui/wxgui/CemuApp.cpp index ccf6f8b9..c35fb12e 100644 --- a/src/gui/wxgui/CemuApp.cpp +++ b/src/gui/wxgui/CemuApp.cpp @@ -14,7 +14,7 @@ #include "wxgui/input/HotkeySettings.h" #include -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND #include "wxgui/helpers/wxWayland.h" #endif #if __WXGTK__ @@ -117,7 +117,7 @@ void CemuApp::DeterminePaths(std::set& failedWriteAccess) // for Windo } #endif -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD void CemuApp::DeterminePaths(std::set& failedWriteAccess) // for Linux { std::error_code ec; @@ -358,7 +358,7 @@ bool CemuApp::OnInit() SetTopWindow(m_mainFrame); m_mainFrame->Show(); -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND if (wxWlIsWaylandWindow(m_mainFrame)) wxWlSetAppId(m_mainFrame, "info.cemu.Cemu"); #endif diff --git a/src/gui/wxgui/CemuUpdateWindow.cpp b/src/gui/wxgui/CemuUpdateWindow.cpp index c45a0ab8..542ae588 100644 --- a/src/gui/wxgui/CemuUpdateWindow.cpp +++ b/src/gui/wxgui/CemuUpdateWindow.cpp @@ -110,15 +110,26 @@ bool CemuUpdateWindow::QueryUpdateInfo(std::string& downloadUrlOut, std::string& std::string urlStr("https://cemu.info/api2/version.php?v="); auto* curl = curl_easy_init(); urlStr.append(_curlUrlEscape(curl, BUILD_VERSION_STRING)); -#if BOOST_OS_LINUX - urlStr.append("&platform=linux_appimage_x86"); +#if BOOST_OS_LINUX || BOOST_OS_BSD // dummy placeholder on BSD for now + urlStr.append("&platform=linux_appimage"); #elif BOOST_OS_WINDOWS urlStr.append("&platform=windows"); #elif BOOST_OS_MACOS - urlStr.append("&platform=macos_bundle_x86"); -#elif + urlStr.append("&platform=macos_bundle"); +#else #error Name for current platform is missing #endif +#if defined(__aarch64__) + urlStr.append("_aarch64"); +#elif defined(ARCH_X86_64) + urlStr.append("_x86_64"); +#else + urlStr.append("_unknown"); +#endif +#if BOOST_OS_BSD + return false; // BSD users must update from source; no binary available +#endif + const auto& config = GetWxGUIConfig(); if(config.receive_untested_updates) urlStr.append("&allowNewUpdates=1"); @@ -417,7 +428,7 @@ void CemuUpdateWindow::WorkerThread() #if BOOST_OS_WINDOWS const auto update_file = tmppath / L"update.zip"; -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD // dummy placeholder on BSD for now const auto update_file = tmppath / L"Cemu.AppImage"; #elif BOOST_OS_MACOS const auto update_file = tmppath / L"cemu.dmg"; diff --git a/src/gui/wxgui/GameProfileWindow.cpp b/src/gui/wxgui/GameProfileWindow.cpp index 7948b1f9..0092bb84 100644 --- a/src/gui/wxgui/GameProfileWindow.cpp +++ b/src/gui/wxgui/GameProfileWindow.cpp @@ -11,7 +11,7 @@ #include "wxgui/helpers/wxHelpers.h" #include "input/InputManager.h" -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif @@ -365,4 +365,4 @@ void GameProfileWindow::SetSliderValue(wxSlider* slider, sint32 new_value) const slider_event.SetEventObject(slider); slider_event.SetClientData((void*)IsFrozen()); wxPostEvent(slider->GetEventHandler(), slider_event); -} \ No newline at end of file +} diff --git a/src/gui/wxgui/GeneralSettings2.cpp b/src/gui/wxgui/GeneralSettings2.cpp index 2fab2d38..f937549d 100644 --- a/src/gui/wxgui/GeneralSettings2.cpp +++ b/src/gui/wxgui/GeneralSettings2.cpp @@ -247,6 +247,8 @@ wxPanel* GeneralSettings2::AddGeneralPage(wxNotebook* notebook) if (!std::getenv("APPIMAGE")) { m_auto_update->Disable(); } +#elif BOOST_OS_BSD // BSD users must update from source so disable auto updates + m_auto_update->Disable(); #endif box_sizer->Add(third_row, 0, wxEXPAND, 5); diff --git a/src/gui/wxgui/GettingStartedDialog.cpp b/src/gui/wxgui/GettingStartedDialog.cpp index dc9bc811..c2a0eb2e 100644 --- a/src/gui/wxgui/GettingStartedDialog.cpp +++ b/src/gui/wxgui/GettingStartedDialog.cpp @@ -17,7 +17,7 @@ #include "Cafe/TitleList/TitleList.h" -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif diff --git a/src/gui/wxgui/GraphicPacksWindow2.cpp b/src/gui/wxgui/GraphicPacksWindow2.cpp index 1298f72f..96b939bb 100644 --- a/src/gui/wxgui/GraphicPacksWindow2.cpp +++ b/src/gui/wxgui/GraphicPacksWindow2.cpp @@ -12,7 +12,7 @@ #include "wxHelper.h" -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif diff --git a/src/gui/wxgui/MainWindow.cpp b/src/gui/wxgui/MainWindow.cpp index c279515c..c4ace87f 100644 --- a/src/gui/wxgui/MainWindow.cpp +++ b/src/gui/wxgui/MainWindow.cpp @@ -51,11 +51,11 @@ #define exit(__c) _Exit(__c) #endif -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND #include "wxgui/helpers/wxWayland.h" #endif @@ -710,7 +710,7 @@ void MainWindow::OnInstallUpdate(wxCommandEvent& event) break; if (modalChoice == wxID_OK) { - #if BOOST_OS_LINUX || BOOST_OS_MACOS + #if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD fs::path dirPath((const char*)(openDirDialog.GetPath().fn_str())); #else fs::path dirPath(openDirDialog.GetPath().fn_str()); @@ -812,7 +812,7 @@ void MainWindow::TogglePadView() m_padView->Show(true); -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND if (wxWlIsWaylandWindow(m_padView)) wxWlSetAppId(m_padView, "info.cemu.Cemu"); #endif @@ -2320,6 +2320,8 @@ void MainWindow::RecreateMenu() if (!std::getenv("APPIMAGE")) { m_check_update_menu->Enable(false); } +#elif BOOST_OS_BSD // BSD users must update from source so disable update checks + m_check_update_menu->Enable(false); #endif helpMenu->AppendSeparator(); helpMenu->Append(MAINFRAME_MENU_ID_HELP_ABOUT, _("&About Cemu")); diff --git a/src/gui/wxgui/PadViewFrame.cpp b/src/gui/wxgui/PadViewFrame.cpp index 565f42c6..556db579 100644 --- a/src/gui/wxgui/PadViewFrame.cpp +++ b/src/gui/wxgui/PadViewFrame.cpp @@ -13,7 +13,7 @@ #include "wxgui/helpers/wxHelpers.h" #include "input/InputManager.h" -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif #include "wxHelper.h" diff --git a/src/gui/wxgui/canvas/OpenGLCanvas.cpp b/src/gui/wxgui/canvas/OpenGLCanvas.cpp index 4e48e26c..0eb76a3d 100644 --- a/src/gui/wxgui/canvas/OpenGLCanvas.cpp +++ b/src/gui/wxgui/canvas/OpenGLCanvas.cpp @@ -124,7 +124,7 @@ public: #if BOOST_OS_WINDOWS if(wglSwapIntervalEXT) wglSwapIntervalEXT(configValue); // 1 = enabled, 0 = disabled -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD if (eglSwapInterval) { if (eglSwapInterval(eglGetCurrentDisplay(), configValue) == EGL_FALSE) diff --git a/src/gui/wxgui/canvas/VulkanCanvas.cpp b/src/gui/wxgui/canvas/VulkanCanvas.cpp index 99bdc481..df80b000 100644 --- a/src/gui/wxgui/canvas/VulkanCanvas.cpp +++ b/src/gui/wxgui/canvas/VulkanCanvas.cpp @@ -1,7 +1,7 @@ #include "wxgui/canvas/VulkanCanvas.h" #include "Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h" -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND #include "wxgui/helpers/wxWayland.h" #endif @@ -19,7 +19,7 @@ VulkanCanvas::VulkanCanvas(wxWindow* parent, const wxSize& size, bool is_main_wi auto& canvas = is_main_window ? WindowSystem::GetWindowInfo().canvas_main : WindowSystem::GetWindowInfo().canvas_pad; canvas = initHandleContextFromWxWidgetsWindow(this); - #if BOOST_OS_LINUX && HAS_WAYLAND + #if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND if (canvas.backend == WindowSystem::WindowHandleInfo::Backend::Wayland) { m_subsurface = std::make_unique(this); @@ -72,7 +72,7 @@ void VulkanCanvas::OnResize(wxSizeEvent& event) if (size.GetWidth() == 0 || size.GetHeight() == 0) return; -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND if(m_subsurface) { auto sRect = GetScreenRect(); diff --git a/src/gui/wxgui/canvas/VulkanCanvas.h b/src/gui/wxgui/canvas/VulkanCanvas.h index 3db31520..731638f3 100644 --- a/src/gui/wxgui/canvas/VulkanCanvas.h +++ b/src/gui/wxgui/canvas/VulkanCanvas.h @@ -9,7 +9,7 @@ class VulkanCanvas : public IRenderCanvas, public wxWindow { -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND std::unique_ptr m_subsurface; #endif public: diff --git a/src/gui/wxgui/components/wxGameList.cpp b/src/gui/wxgui/components/wxGameList.cpp index 361e62d0..008bc087 100644 --- a/src/gui/wxgui/components/wxGameList.cpp +++ b/src/gui/wxgui/components/wxGameList.cpp @@ -1393,7 +1393,7 @@ void wxGameList::DeleteCachedStrings() m_name_cache.clear(); } -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD void wxGameList::CreateShortcut(GameInfo2& gameInfo) { const auto titleId = gameInfo.GetBaseTitleId(); diff --git a/src/gui/wxgui/helpers/wxHelpers.cpp b/src/gui/wxgui/helpers/wxHelpers.cpp index 7904a3bf..0d734372 100644 --- a/src/gui/wxgui/helpers/wxHelpers.cpp +++ b/src/gui/wxgui/helpers/wxHelpers.cpp @@ -5,7 +5,7 @@ #include #include -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD #include #include #include @@ -81,7 +81,7 @@ WindowSystem::WindowHandleInfo initHandleContextFromWxWidgetsWindow(wxWindow* wx #if BOOST_OS_WINDOWS handleInfo.backend = WindowSystem::WindowHandleInfo::Backend::Windows; handleInfo.surface = reinterpret_cast(wxw->GetHWND()); -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD GtkWidget* gtkWidget = (GtkWidget*)wxw->GetHandle(); // returns GtkWidget gtk_widget_realize(gtkWidget); GdkWindow* gdkWindow = gtk_widget_get_window(gtkWidget); diff --git a/src/gui/wxgui/helpers/wxWayland.cpp b/src/gui/wxgui/helpers/wxWayland.cpp index 6ec932bd..6e7ff789 100644 --- a/src/gui/wxgui/helpers/wxWayland.cpp +++ b/src/gui/wxgui/helpers/wxWayland.cpp @@ -1,6 +1,6 @@ #include "wxgui/helpers/wxWayland.h" -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND #include diff --git a/src/gui/wxgui/helpers/wxWayland.h b/src/gui/wxgui/helpers/wxWayland.h index a3b82119..0f162787 100644 --- a/src/gui/wxgui/helpers/wxWayland.h +++ b/src/gui/wxgui/helpers/wxWayland.h @@ -1,6 +1,6 @@ #pragma once -#if BOOST_OS_LINUX && HAS_WAYLAND +#if ( BOOST_OS_LINUX || BOOST_OS_BSD ) && HAS_WAYLAND #include #include diff --git a/src/gui/wxgui/input/HotkeySettings.cpp b/src/gui/wxgui/input/HotkeySettings.cpp index f900a195..f277fdd7 100644 --- a/src/gui/wxgui/input/HotkeySettings.cpp +++ b/src/gui/wxgui/input/HotkeySettings.cpp @@ -12,7 +12,7 @@ #include #endif -#if BOOST_OS_LINUX || BOOST_OS_MACOS +#if BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_BSD #include "resource/embedded/resources.h" #endif @@ -113,13 +113,8 @@ std::optional SaveScreenshot(std::vector data, int width, in } extern WindowSystem::WindowInfo g_window_info; -const std::unordered_map> HotkeySettings::s_cfgHotkeyToFuncMap{ - {&s_cfgHotkeys.toggleFullscreen, [](void) { s_mainWindow->SetFullScreen(!s_mainWindow->IsFullScreen()); }}, - {&s_cfgHotkeys.toggleFullscreenAlt, [](void) { s_mainWindow->SetFullScreen(!s_mainWindow->IsFullScreen()); }}, - {&s_cfgHotkeys.exitFullscreen, [](void) { s_mainWindow->SetFullScreen(false); }}, - {&s_cfgHotkeys.takeScreenshot, [](void) { if(g_renderer) g_renderer->RequestScreenshot(SaveScreenshot); }}, - {&s_cfgHotkeys.toggleFastForward, [](void) { ActiveSettings::SetTimerShiftFactor((ActiveSettings::GetTimerShiftFactor() < 3) ? 3 : 1); }}, -}; + +std::unordered_map> HotkeySettings::s_cfgHotkeyToFuncMap; struct HotkeyEntry { @@ -180,6 +175,25 @@ HotkeySettings::~HotkeySettings() void HotkeySettings::Init(MainWindow* mainWindowFrame) { + s_cfgHotkeyToFuncMap.insert({ + {&s_cfgHotkeys.toggleFullscreen, [](void) { + s_mainWindow->SetFullScreen(!s_mainWindow->IsFullScreen()); + }}, + {&s_cfgHotkeys.toggleFullscreenAlt, [](void) { + s_mainWindow->SetFullScreen(!s_mainWindow->IsFullScreen()); + }}, + {&s_cfgHotkeys.exitFullscreen, [](void) { + s_mainWindow->SetFullScreen(false); + }}, + {&s_cfgHotkeys.takeScreenshot, [](void) { + if (g_renderer) + g_renderer->RequestScreenshot(SaveScreenshot); + }}, + {&s_cfgHotkeys.toggleFastForward, [](void) { + ActiveSettings::SetTimerShiftFactor((ActiveSettings::GetTimerShiftFactor() < 3) ? 3 : 1); + }}, + }); + s_keyboardHotkeyToFuncMap.reserve(s_cfgHotkeyToFuncMap.size()); for (const auto& [cfgHotkey, func] : s_cfgHotkeyToFuncMap) { @@ -321,7 +335,7 @@ void HotkeySettings::OnKeyboardHotkeyInputRightClick(wxMouseEvent& event) } auto* inputButton = static_cast(event.GetEventObject()); auto& cfgHotkey = *static_cast(inputButton->GetClientData()); - uKeyboardHotkey newHotkey{ sHotkeyCfg::keyboardNone }; + uKeyboardHotkey newHotkey{sHotkeyCfg::keyboardNone}; if (cfgHotkey.keyboard.raw != newHotkey.raw) { m_needToSave |= true; @@ -340,7 +354,7 @@ void HotkeySettings::OnControllerHotkeyInputRightClick(wxMouseEvent& event) } auto* inputButton = static_cast(event.GetEventObject()); auto& cfgHotkey = *static_cast(inputButton->GetClientData()); - ControllerHotkey_t newHotkey{ sHotkeyCfg::controllerNone }; + ControllerHotkey_t newHotkey{sHotkeyCfg::controllerNone}; if (cfgHotkey.controller != newHotkey) { m_needToSave |= true; @@ -390,7 +404,7 @@ void HotkeySettings::OnKeyUp(wxKeyEvent& event) FinalizeInput(inputButton); } -template +template void HotkeySettings::FinalizeInput(wxButton* inputButton) { auto& cfgHotkey = *static_cast(inputButton->GetClientData()); @@ -406,7 +420,7 @@ void HotkeySettings::FinalizeInput(wxButton* inputButton) m_activeInputButton = nullptr; } -template +template void HotkeySettings::RestoreInputButton(void) { FinalizeInput(m_activeInputButton); diff --git a/src/gui/wxgui/input/HotkeySettings.h b/src/gui/wxgui/input/HotkeySettings.h index 8bb1e859..4ed1e396 100644 --- a/src/gui/wxgui/input/HotkeySettings.h +++ b/src/gui/wxgui/input/HotkeySettings.h @@ -19,7 +19,7 @@ public: private: inline static class MainWindow* s_mainWindow = nullptr; - static const std::unordered_map> s_cfgHotkeyToFuncMap; + static std::unordered_map> s_cfgHotkeyToFuncMap; inline static std::unordered_map> s_keyboardHotkeyToFuncMap{}; inline static std::unordered_map> s_controllerHotkeyToFuncMap{}; inline static auto& s_cfgHotkeys = GetWxGUIConfig().hotkeys; diff --git a/src/gui/wxgui/input/InputAPIAddWindow.cpp b/src/gui/wxgui/input/InputAPIAddWindow.cpp index 6a9d74bd..1e5b1d66 100644 --- a/src/gui/wxgui/input/InputAPIAddWindow.cpp +++ b/src/gui/wxgui/input/InputAPIAddWindow.cpp @@ -190,7 +190,7 @@ void InputAPIAddWindow::on_api_selected(wxCommandEvent& event) } else { -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD // We rely on the wxEVT_COMBOBOX_DROPDOWN event to trigger filling the controller list, // but on wxGTK the dropdown button cannot be clicked if the list is empty // so as a quick and dirty workaround we fill the list here diff --git a/src/gui/wxgui/input/InputSettings2.cpp b/src/gui/wxgui/input/InputSettings2.cpp index 5595b291..8fbc5027 100644 --- a/src/gui/wxgui/input/InputSettings2.cpp +++ b/src/gui/wxgui/input/InputSettings2.cpp @@ -150,7 +150,7 @@ wxWindow* InputSettings2::initialize_page(size_t index) auto* profiles = new wxComboBox(page, wxID_ANY, kDefaultProfileName); sizer->Add(profiles, wxGBPosition(0, 1), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL | wxEXPAND, 5); -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD // We rely on the wxEVT_COMBOBOX_DROPDOWN event to trigger filling the profile list, // but on wxGTK the dropdown button cannot be clicked if the list is empty // so as a quick and dirty workaround we fill the list here diff --git a/src/gui/wxgui/wxWindowSystem.cpp b/src/gui/wxgui/wxWindowSystem.cpp index a444eb19..fe33829f 100644 --- a/src/gui/wxgui/wxWindowSystem.cpp +++ b/src/gui/wxgui/wxWindowSystem.cpp @@ -3,7 +3,7 @@ #include "helpers/wxHelpers.h" -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD #include #include #include @@ -231,7 +231,7 @@ bool WindowSystem::IsKeyDown(PlatformKeyCodes platformKey) case PlatformKeyCodes::ESCAPE: key = VK_ESCAPE; break; -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD case PlatformKeyCodes::LCONTROL: key = GDK_KEY_Control_L; break; @@ -300,7 +300,7 @@ std::string WindowSystem::GetKeyCodeName(uint32 button) return key_name; else return fmt::format("key_{}", button); -#elif BOOST_OS_LINUX +#elif BOOST_OS_LINUX || BOOST_OS_BSD return gdk_keyval_name(button); #else return fmt::format("key_{}", button); diff --git a/src/main.cpp b/src/main.cpp index 0336fd64..ed48252c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -36,7 +36,7 @@ #if BOOST_OS_LINUX #define _putenv(__s) putenv((char*)(__s)) #include -#elif BOOST_OS_MACOS +#elif BOOST_OS_MACOS || BOOST_OS_BSD #define _putenv(__s) putenv((char*)(__s)) #include #include @@ -247,7 +247,7 @@ int main(int argc, char* argv[]) int main(int argc, char *argv[]) { -#if BOOST_OS_LINUX +#if BOOST_OS_LINUX || BOOST_OS_BSD XInitThreads(); #endif if (!LaunchSettings::HandleCommandline(argc, argv)) diff --git a/src/util/highresolutiontimer/HighResolutionTimer.cpp b/src/util/highresolutiontimer/HighResolutionTimer.cpp index bb4a40ab..48a7ad1f 100644 --- a/src/util/highresolutiontimer/HighResolutionTimer.cpp +++ b/src/util/highresolutiontimer/HighResolutionTimer.cpp @@ -14,6 +14,11 @@ HighResolutionTimer HighResolutionTimer::now() return HighResolutionTimer(nsec); #elif BOOST_OS_MACOS return HighResolutionTimer(clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)); +#elif BOOST_OS_BSD + timespec pc; + clock_gettime(CLOCK_MONOTONIC, &pc); + uint64 nsec = (uint64)pc.tv_sec * (uint64)1000000000 + (uint64)pc.tv_nsec; + return HighResolutionTimer(nsec); #endif } @@ -29,6 +34,10 @@ uint64 HighResolutionTimer::m_freq = []() -> uint64 { return (uint64)(freq.QuadPart); #elif BOOST_OS_MACOS return 1000000000; +#elif BOOST_OS_BSD + timespec pc; + clock_getres(CLOCK_MONOTONIC, &pc); + return (uint64)1000000000 / (uint64)pc.tv_nsec; #else timespec pc; clock_getres(CLOCK_MONOTONIC_RAW, &pc);