mirror of
https://github.com/cemu-project/Cemu.git
synced 2026-07-10 01:24:41 -06:00
UI: Auto resize last column
This commit is contained in:
parent
76313fc238
commit
182b40d389
@ -89,12 +89,26 @@ void CemuConfig::Load(XMLConfigParser& parser)
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auto gamelist = parser.get("GameList");
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game_list_style = gamelist.get("style", 0);
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game_list_column_order = gamelist.get("order", "");
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column_width.name = gamelist.get("name_width", -3);
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column_width.version = gamelist.get("version_width", -3);
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column_width.dlc = gamelist.get("dlc_width", -3);
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column_width.game_time = gamelist.get("game_time_width", -3);
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column_width.game_started = gamelist.get("game_started_width", -3);
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column_width.region = gamelist.get("region_width", -3);
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/*
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* gamelist.get() relies on TinyXML that itself relies on sscanf to read
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* data. sscanf does succeed when reading a negative number into a
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* uint32, it's simply cast to an unsigned. This is not what we want
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* so we read the signed integer and return the default column width if
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* the value in the config is negative.
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*/
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auto loadColumnSize = [&gamelist] (const char *name, uint32 defaultWidth) {
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sint64 val = gamelist.get(name, DefaultColumnSize::name);
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if (val < 0 || val > (sint64) std::numeric_limits<uint32>::max)
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return defaultWidth;
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return static_cast<uint32>(val);
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};
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column_width.name = loadColumnSize("name_width", DefaultColumnSize::name);
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column_width.version = loadColumnSize("version_width", DefaultColumnSize::version);
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column_width.dlc = loadColumnSize("dlc_width", DefaultColumnSize::dlc);
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column_width.game_time = loadColumnSize("game_time_width", DefaultColumnSize::game_time);
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column_width.game_started = loadColumnSize("game_started_width", DefaultColumnSize::game_started);
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column_width.region = loadColumnSize("region_width", DefaultColumnSize::region);
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recent_launch_files.clear();
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auto launch_parser = parser.get("RecentLaunchFiles");
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@ -307,6 +307,16 @@ struct fmt::formatter<CrashDump> : formatter<string_view> {
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}
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};
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namespace DefaultColumnSize {
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enum : uint32 {
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name = 500u,
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version = 60u,
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dlc = 50u,
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game_time = 140u,
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game_started = 160u,
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region = 80u,
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};
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};
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struct CemuConfig
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{
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@ -375,7 +385,12 @@ struct CemuConfig
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std::string game_list_column_order;
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struct
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{
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int name = -3, version = -3, dlc = -3, game_time = -3, game_started = -3, region = -3;
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uint32 name = DefaultColumnSize::name;
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uint32 version = DefaultColumnSize::version;
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uint32 dlc = DefaultColumnSize::dlc;
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uint32 game_time = DefaultColumnSize::game_time;
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uint32 game_started = DefaultColumnSize::game_started;
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uint32 region = DefaultColumnSize::region;
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} column_width{};
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// graphics
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@ -6,13 +6,14 @@
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#include <numeric>
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#include <wx/wupdlock.h>
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#include <wx/imaglist.h>
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#include <wx/menu.h>
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#include <wx/mstream.h>
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#include <wx/imaglist.h>
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#include <wx/textdlg.h>
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#include <wx/stattext.h>
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#include <wx/settings.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textdlg.h>
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#include <wx/wupdlock.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/tokenizer.hpp>
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@ -50,7 +51,16 @@ void _stripPathFilename(fs::path& path)
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wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize, GetStyleFlags(Style::kList)), m_style(Style::kList)
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{
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CreateListColumns();
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const auto& config = GetConfig();
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InsertColumn(ColumnHiddenName, "", wxLIST_FORMAT_LEFT, 0);
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InsertColumn(ColumnIcon, "", wxLIST_FORMAT_LEFT, kListIconWidth + 8);
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InsertColumn(ColumnName, _("Game"), wxLIST_FORMAT_LEFT, config.column_width.name);
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InsertColumn(ColumnVersion, _("Version"), wxLIST_FORMAT_RIGHT, config.column_width.version);
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InsertColumn(ColumnDLC, _("DLC"), wxLIST_FORMAT_RIGHT, config.column_width.dlc);
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InsertColumn(ColumnGameTime, _("You've played"), wxLIST_FORMAT_LEFT, config.column_width.game_time);
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InsertColumn(ColumnGameStarted, _("Last played"), wxLIST_FORMAT_LEFT, config.column_width.game_started);
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InsertColumn(ColumnRegion, _("Region"), wxLIST_FORMAT_LEFT, config.column_width.region);
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const char transparent_bitmap[kIconWidth * kIconWidth * 4] = {0};
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wxBitmap blank(transparent_bitmap, kIconWidth, kIconWidth);
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@ -82,6 +92,7 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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Bind(wxEVT_GAME_ENTRY_ADDED_OR_REMOVED, &wxGameList::OnGameEntryUpdatedByTitleId, this);
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Bind(wxEVT_TIMER, &wxGameList::OnTimer, this);
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Bind(wxEVT_LEAVE_WINDOW, &wxGameList::OnLeaveWindow, this);
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Bind(wxEVT_SIZE, &wxGameList::OnWindowSize, this);
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Bind(wxEVT_LIST_COL_CLICK, &wxGameList::OnColumnClick, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &wxGameList::OnColumnBeginResize, this);
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@ -124,7 +135,7 @@ void wxGameList::LoadConfig()
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if (!config.game_list_column_order.empty())
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{
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wxArrayInt order;
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order.reserve(ColumnFavorite);
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order.reserve(ColumnMax);
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const auto order_string = std::string_view(config.game_list_column_order).substr(1);
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@ -135,10 +146,10 @@ void wxGameList::LoadConfig()
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order.push_back(ConvertString<int>(token, 10));
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}
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(order.GetCount() == ColumnFavorite)
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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if(order.GetCount() == ColumnMax)
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SetColumnsOrder(order);
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#endif
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#endif
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}
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}
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@ -147,9 +158,9 @@ void wxGameList::SaveConfig(bool flush)
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auto& config = GetConfig();
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config.game_list_style = (int)m_style;
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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config.game_list_column_order = fmt::format("{}", GetColumnsOrder());
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#endif
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#endif
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if (flush)
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g_config.Save();
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@ -346,61 +357,7 @@ void wxGameList::SortEntries(int column)
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}
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}
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void wxGameList::CreateListColumns()
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{
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DeleteAllColumns();
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const auto& config = GetConfig();
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wxListItem col0;
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col0.SetId(ColumnHiddenName);
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col0.SetWidth(0);
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InsertColumn(ColumnHiddenName, col0);
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wxListItem col1;
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col1.SetId(ColumnIcon);
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col1.SetWidth(kListIconWidth);
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InsertColumn(ColumnIcon, col1);
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wxListItem col2;
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col2.SetId(ColumnName);
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col2.SetText(_("Game"));
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col2.SetWidth(config.column_width.name);
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InsertColumn(ColumnName, col2);
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wxListItem col3;
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col3.SetId(ColumnVersion);
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col3.SetText(_("Version"));
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col3.SetWidth(config.column_width.version);
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col3.SetAlign(wxLIST_FORMAT_RIGHT);
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InsertColumn(ColumnVersion, col3);
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wxListItem col4;
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col4.SetId(ColumnDLC);
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col4.SetText(_("DLC"));
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col4.SetWidth(config.column_width.dlc);
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col4.SetAlign(wxLIST_FORMAT_RIGHT);
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InsertColumn(ColumnDLC, col4);
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wxListItem col5;
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col5.SetId(ColumnGameTime);
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col5.SetText(_("You've played"));
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col5.SetWidth(config.column_width.game_time);
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InsertColumn(ColumnGameTime, col5);
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wxListItem col6;
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col6.SetId(ColumnGameStarted);
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col6.SetText(_("Last played"));
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col6.SetWidth(config.column_width.game_started);
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InsertColumn(ColumnGameStarted, col6);
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wxListItem col7;
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col7.SetId(ColumnRegion);
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col7.SetText(_("Region"));
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col7.SetWidth(config.column_width.region);
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InsertColumn(ColumnRegion, col7);
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}
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void wxGameList::OnKeyDown(wxListEvent& event)
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void wxGameList::OnKeyDown(wxListEvent& event)
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{
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event.Skip();
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if (m_style != Style::kList)
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@ -633,6 +590,12 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
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}
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}
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void wxGameList::OnWindowSize(wxSizeEvent& event)
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{
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AdjustLastColumnWidth();
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event.Skip();
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}
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void wxGameList::OnColumnClick(wxListEvent& event)
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{
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const int column = event.GetColumn();
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@ -660,17 +623,16 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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menu.SetClientObject(new wxCustomData(column));
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menu.Append(ResetWidth, _("Reset &width"));
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menu.Append(ResetOrder, _("Reset &order")) ;
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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menu.Append(ResetOrder, _("Reset &order"));
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#endif
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menu.AppendSeparator();
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menu.AppendCheckItem(ShowName, _("Show &name"))->Check(GetColumnWidth(ColumnName) > 0);
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menu.AppendCheckItem(ShowVersion, _("Show &version"))->Check(GetColumnWidth(ColumnVersion) > 0);
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menu.AppendCheckItem(ShowDlc, _("Show &dlc"))->Check(GetColumnWidth(ColumnDLC) > 0);
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menu.AppendCheckItem(ShowGameTime, _("Show &game time"))->Check(GetColumnWidth(ColumnGameTime) > 0);
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menu.AppendCheckItem(ShowLastPlayed, _("Show &last played"))->Check(GetColumnWidth(ColumnGameStarted) > 0);
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menu.AppendCheckItem(ColumnRegion, _("Show ®ion"))->Check(GetColumnWidth(ColumnRegion) > 0);
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//menu.AppendSeparator();
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//menu.Append(ResetOrder, _("&Reset order"));
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menu.AppendCheckItem(ShowRegion, _("Show ®ion"))->Check(GetColumnWidth(ColumnRegion) > 0);
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menu.Bind(wxEVT_COMMAND_MENU_SELECTED,
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[this](wxCommandEvent& event) {
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@ -683,44 +645,44 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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switch (event.GetId())
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{
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case ShowName:
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config.column_width.name = menu->IsChecked(ShowName) ? 500 : 0;
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config.column_width.name = menu->IsChecked(ShowName) ? DefaultColumnSize::name : 0;
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break;
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case ShowVersion:
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config.column_width.version = menu->IsChecked(ShowVersion) ? 60 : 0;
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config.column_width.version = menu->IsChecked(ShowVersion) ? DefaultColumnSize::version : 0;
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break;
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case ShowDlc:
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config.column_width.dlc = menu->IsChecked(ShowDlc) ? 50 : 0;
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config.column_width.dlc = menu->IsChecked(ShowDlc) ? DefaultColumnSize::dlc : 0;
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break;
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case ShowGameTime:
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config.column_width.game_time = menu->IsChecked(ShowGameTime) ? 140 : 0;
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config.column_width.game_time = menu->IsChecked(ShowGameTime) ? DefaultColumnSize::game_time : 0;
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break;
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case ShowLastPlayed:
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config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? 160 : 0;
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config.column_width.game_started = menu->IsChecked(ShowLastPlayed) ? DefaultColumnSize::game_started : 0;
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break;
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case ColumnRegion:
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config.column_width.region = menu->IsChecked(ColumnRegion) ? 80 : 0;
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case ShowRegion:
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config.column_width.region = menu->IsChecked(ShowRegion) ? DefaultColumnSize::region : 0;
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break;
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case ResetWidth:
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{
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switch (column)
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{
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case ColumnName:
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config.column_width.name = 500;
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config.column_width.name = DefaultColumnSize::name;
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break;
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case ColumnVersion:
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config.column_width.version = 60;
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config.column_width.version = DefaultColumnSize::version;
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break;
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case ColumnDLC:
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config.column_width.dlc = 50;
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config.column_width.dlc = DefaultColumnSize::dlc;
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break;
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case ColumnGameTime:
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config.column_width.game_time = 140;
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config.column_width.game_time = DefaultColumnSize::game_time;
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break;
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case ColumnGameStarted:
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config.column_width.game_started = 160;
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config.column_width.game_started = DefaultColumnSize::game_started;
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break;
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case ColumnRegion:
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config.column_width.region = 80;
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config.column_width.region = DefaultColumnSize::region;
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break;
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default:
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return;
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@ -731,11 +693,11 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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case ResetOrder:
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{
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config.game_list_column_order.clear();
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wxArrayInt order(ColumnFavorite);
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wxArrayInt order(ColumnMax);
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std::iota(order.begin(), order.end(), 0);
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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SetColumnsOrder(order);
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#endif
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#endif
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Refresh();
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return;
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}
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@ -749,31 +711,60 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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event.Skip();
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}
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void wxGameList::AdjustLastColumnWidth()
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{
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int totalWidth = 0;
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int lastColumn = 0;
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size_t size;
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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wxArrayInt order = GetColumnsOrder();
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size = order.GetCount();
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#else
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std::vector<int> order(ColumnMax);
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std::iota(order.begin(), order.end(), 0);
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size = ColumnMax;
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#endif
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for (size_t i = 0; i < size; ++i) {
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#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
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int colNum = order.Item(i);
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#else
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int colNum = order[i];
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#endif
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int colWidth = GetColumnWidth(colNum);
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if (colWidth > 0) {
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totalWidth += colWidth;
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lastColumn = colNum;
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}
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}
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totalWidth -= GetColumnWidth(lastColumn);
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int colWidth = GetClientSize().GetWidth() - totalWidth;
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if (colWidth > 50)
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SetColumnWidth(lastColumn, colWidth);
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}
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void wxGameList::ApplyGameListColumnWidths()
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{
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auto set_width = [this](int id, int width)
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{
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if (width == -3)
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wxAutosizeColumn(this, id);
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else
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this->SetColumnWidth(id, width);
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};
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const auto& config = GetConfig();
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wxWindowUpdateLocker lock(this);
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set_width(ColumnName, config.column_width.name);
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set_width(ColumnVersion, config.column_width.version);
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set_width(ColumnDLC, config.column_width.dlc);
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set_width(ColumnGameTime, config.column_width.game_time);
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set_width(ColumnGameStarted, config.column_width.game_started);
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set_width(ColumnRegion, config.column_width.region);
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SetColumnWidth(ColumnIcon, kListIconWidth + 8);
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SetColumnWidth(ColumnName, config.column_width.name);
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SetColumnWidth(ColumnVersion, config.column_width.version);
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SetColumnWidth(ColumnDLC, config.column_width.dlc);
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SetColumnWidth(ColumnGameTime, config.column_width.game_time);
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SetColumnWidth(ColumnGameStarted, config.column_width.game_started);
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SetColumnWidth(ColumnRegion, config.column_width.region);
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AdjustLastColumnWidth();
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}
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void wxGameList::OnColumnBeginResize(wxListEvent& event)
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{
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const int column = event.GetColumn();
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const int width = GetColumnWidth(column);
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if (width == 0)
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if (width == 0 || column == ColumnIcon)
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event.Veto();
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else
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event.Skip();
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@ -803,21 +794,18 @@ void wxGameList::OnColumnResize(wxListEvent& event)
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case ColumnGameStarted:
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config.column_width.game_started = width;
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break;
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case ColumnRegion:
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config.column_width.region = width;
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break;
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default:
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return;
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}
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AdjustLastColumnWidth();
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g_config.Save();
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}
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void wxGameList::OnColumnDrag(wxListEvent& event)
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{
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const auto column = event.GetColumn();
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const auto width = GetColumnWidth(column);
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if (column == ColumnHiddenName || width == 0)
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event.Veto();
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}
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void wxGameList::OnClose(wxCloseEvent& event)
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{
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event.Skip();
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@ -828,8 +816,6 @@ int wxGameList::FindInsertPosition(TitleId titleId)
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{
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SortData data{ this, s_last_column, s_direction };
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const auto itemCount = GetItemCount();
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if (itemCount == 0)
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return 0;
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// todo - optimize this with binary search
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for (int i = 0; i < itemCount; i++)
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@ -74,7 +74,8 @@ private:
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ColumnGameTime,
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ColumnGameStarted,
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ColumnRegion,
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ColumnFavorite
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ColumnMax
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};
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int s_last_column = ColumnName;
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@ -124,14 +125,13 @@ private:
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std::map<TitleId, std::string> m_name_cache;
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// list mode
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void CreateListColumns();
|
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|
||||
void OnWindowSize(wxSizeEvent& event);
|
||||
void OnColumnClick(wxListEvent& event);
|
||||
void OnColumnRightClick(wxListEvent& event);
|
||||
void AdjustLastColumnWidth();
|
||||
void ApplyGameListColumnWidths();
|
||||
void OnColumnBeginResize(wxListEvent& event);
|
||||
void OnColumnResize(wxListEvent& event);
|
||||
void OnColumnDrag(wxListEvent& event);
|
||||
|
||||
// generic events
|
||||
void OnKeyDown(wxListEvent& event);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user