Merge branch 'cemu-project:main' into main

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Eddy 2026-06-29 08:58:03 +02:00 committed by GitHub
commit 340861561f
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46 changed files with 1665 additions and 873 deletions

@ -1 +1 @@
Subproject commit 9b9fd871b08110cd8f0b74e721b03213d9cc3081
Subproject commit 01393c3df0e5285b54ee6527466513f9e614be94

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@ -1,9 +1,6 @@
#include "Cafe/HW/Latte/Core/LatteConst.h"
#include "Cafe/HW/Latte/Core/LatteShaderAssembly.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInstructions.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
@ -17,6 +14,8 @@
#include <openssl/sha.h> /* SHA1_DIGEST_LENGTH */
#include <openssl/evp.h> /* EVP_Digest */
void LatteSHRC_RemoveShaderStateCacheEntryByKey(uint64 key);
uint32 LatteShaderRecompiler_getAttributeSize(LatteParsedFetchShaderAttribute_t* attrib)
{
if (attrib->format == FMT_32_32_32_32 || attrib->format == FMT_32_32_32_32_FLOAT)
@ -243,6 +242,7 @@ void _fetchShaderDecompiler_parseInstruction_VTX_SEMANTIC(LatteFetchShader* pars
else
attribGroup = &parsedFetchShader->bufferGroupsInvalid.emplace_back();
parsedFetchShader->attributeBufferMask |= (1 << bufferIndex);
attribGroup->attributeBufferIndex = bufferIndex;
attribGroup->minOffset = offset;
attribGroup->maxOffset = offset;
@ -470,6 +470,9 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
LatteFetchShader::~LatteFetchShader()
{
UnregisterInCache();
// remove from shader state cache
while (!m_shaderStateCacheKeys.empty())
LatteSHRC_RemoveShaderStateCacheEntryByKey(m_shaderStateCacheKeys.back());
}
struct FetchShaderLookupInfo
@ -503,7 +506,7 @@ LatteFetchShader::CacheHash LatteFetchShader::CalculateCacheHash(void* programCo
LatteFetchShader* LatteFetchShader::FindInCacheByHash(LatteFetchShader::CacheHash fsHash)
{
// does not hold s_fetchShaderCache for better performance. Be careful not to call this while another thread invokes RegisterInCache()
// does not hold s_spinlockFetchShaderCache for better performance. Be careful not to call this while another thread invokes RegisterInCache()
auto itr = s_fetchShaderByHash.find(fsHash);
if (itr == s_fetchShaderByHash.end())
return nullptr;
@ -539,6 +542,11 @@ LatteFetchShader* LatteFetchShader::FindByGPUState()
}
// update lookup info
CacheHash fsHash = CalculateCacheHash(_getFSProgramPtr(), _getFSProgramSize());
if (lookupInfo->fetchShader->m_cacheHash == fsHash && lookupInfo->programSize == fsSize) // check if its still the same hash
{
lookupInfo->lastFrameAccessed = LatteGPUState.frameCounter;
return lookupInfo->fetchShader;
}
LatteFetchShader* fetchShader = FindInCacheByHash(fsHash);
if (!fetchShader)
{

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@ -42,6 +42,7 @@ struct LatteFetchShader
std::vector<LatteParsedFetchShaderBufferGroup_t> bufferGroupsInvalid; // groups with buffer index not being a valid buffer (dst components of these can affect shader code, but no actual vertex imports are done)
uint64 key{};
uint32 attributeBufferMask{}; // mask of buffers sourced by this fetch shader
// Vulkan
uint64 vkPipelineHashFragment{}; // hash of all fetch shader state that influences the Vulkan graphics pipeline
@ -63,11 +64,12 @@ struct LatteFetchShader
static bool isValidBufferIndex(const uint32 index) { return index < 0x10; };
// cache
LatteFetchShader* RegisterInCache(CacheHash fsHash); // Fails if another fetch shader object is already registered with the same fsHash. Returns the previously registered fetch shader or null
void UnregisterInCache();
// keys in shader state cache
std::vector<uint64> m_shaderStateCacheKeys;
// fetch shader cache (move these to separate Cache class?)
LatteFetchShader* RegisterInCache(CacheHash fsHash); // fails if another fetch shader object is already registered with the same fsHash. Returns the previously registered fetch shader or null
void UnregisterInCache();
static CacheHash CalculateCacheHash(void* programCode, uint32 programSize);
static LatteFetchShader* FindInCacheByHash(CacheHash fsHash);
static LatteFetchShader* FindByGPUState();

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@ -70,6 +70,20 @@ struct LatteGPUState_t
extern LatteGPUState_t LatteGPUState;
// drawcall context
struct LatteDrawcallContext
{
bool isFirst{}; // first _execute() in current sequence
// these are only valid if isFirst is false:
mutable uint32 vertexBufferDirtyMask{}; // mask of vertex buffer indices which have been modified since last draw execute
uint32 vsUniformBufferDirtyMask{}; // mask of uniform buffer indices which have been modified (changed address or size) since last draw execute
uint32 psUniformBufferDirtyMask{};
uint32 gsUniformBufferDirtyMask{};
bool aluConstVSDirty{};
bool aluConstPSDirty{};
};
// texture
#include "Cafe/HW/Latte/Core/LatteTexture.h"
@ -154,8 +168,8 @@ void LatteCP_ProcessRingbuffer();
// buffer cache
bool LatteBufferCache_Sync(uint32 minIndex, uint32 maxIndex, uint32 baseInstance, uint32 instanceCount);
void LatteBufferCache_LoadRemappedUniforms(struct LatteDecompilerShader* shader, float* uniformData);
void LatteBufferCache_Sync(uint32 maxIndex, uint32 baseInstance, uint32 instanceCount, uint32 attribBufferDirtyMask, uint32 vsUniformBufferDirtyMask, uint32 psUniformBufferDirtyMask, uint32 gsUniformBufferDirtyMask, uint8& stageUniformModifiedMask, bool isIncremental = false);
bool LatteBufferCache_LoadRemappedUniforms(struct LatteDecompilerShader* shader, float* uniformData, bool aluConstDirty, uint32 uniformBufferDirtyMask);
void LatteRenderTarget_updateViewport();

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@ -70,10 +70,9 @@ void rectGenerate4thVertex(uint32be* output, uint32be* input0, uint32be* input1,
output[f] = _swapEndianU32(output[f]);
}
#define ATTRIBUTE_CACHE_RING_SIZE (128) // up to 128 entries can be cached
void LatteBufferCache_LoadRemappedUniforms(LatteDecompilerShader* shader, float* uniformData)
bool LatteBufferCache_LoadRemappedUniforms(LatteDecompilerShader* shader, float* uniformData, bool aluConstDirty, uint32 uniformBufferDirtyMask)
{
bool hasChange = false;
uint32 shaderAluConst;
uint32 shaderUniformRegisterOffset;
@ -92,139 +91,205 @@ void LatteBufferCache_LoadRemappedUniforms(LatteDecompilerShader* shader, float*
shaderUniformRegisterOffset = mmSQ_GS_UNIFORM_BLOCK_START;
break;
default:
cemu_assert_debug(false);
UNREACHABLE;
}
// sourced from uniform registers
uint32* aluConstBase = LatteGPUState.contextRegister + mmSQ_ALU_CONSTANT0_0 + shaderAluConst;
for (auto it : shader->list_remappedUniformEntries_register)
if (aluConstDirty)
{
uint64* uniformRegData = (uint64*)(aluConstBase + it.indexOffset / 4);
uint64* regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
regDest[0] = uniformRegData[0];
regDest[1] = uniformRegData[1];
uint32* aluConstBase = LatteGPUState.contextRegister + mmSQ_ALU_CONSTANT0_0 + shaderAluConst;
for (auto it : shader->list_remappedUniformEntries_register)
{
uint64* __restrict uniformRegData = (uint64*)(aluConstBase + it.indexOffset / 4);
uint64* __restrict regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
regDest[0] = uniformRegData[0];
regDest[1] = uniformRegData[1];
}
if (!shader->list_remappedUniformEntries_register.empty())
hasChange = true;
}
// sourced from uniform buffers
for (auto& bufferGroup : shader->list_remappedUniformEntries_bufferGroups)
if (uniformBufferDirtyMask)
{
MPTR physicalAddr = LatteGPUState.contextRegister[shaderUniformRegisterOffset + bufferGroup.kcacheBankIdOffset / 4];
if (physicalAddr)
for (auto& bufferGroup : shader->list_remappedUniformEntries_bufferGroups)
{
uint8* uniformBase = memory_base + physicalAddr;
for (auto& it : bufferGroup.entries)
{
uint64* regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
uint64* uniformEntrySrc = (uint64*)(uniformBase + it.indexOffset);
memcpy(regDest, uniformEntrySrc, 16);
}
}
else
{
for (auto& it : bufferGroup.entries)
{
uint64* regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
regDest[0] = 0;
regDest[1] = 0;
}
}
}
}
void LatteBufferCache_syncGPUUniformBuffers(LatteDecompilerShader* shader, const uint32 uniformBufferRegOffset, LatteConst::ShaderType shaderType)
{
if (shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
{
for(const auto& buf : shader->list_quickBufferList)
{
sint32 i = buf.index;
MPTR physicalAddr = LatteGPUState.contextRegister[uniformBufferRegOffset + i * 7 + 0];
uint32 uniformSize = LatteGPUState.contextRegister[uniformBufferRegOffset + i * 7 + 1] + 1;
if (physicalAddr == MPTR_NULL) [[unlikely]]
{
g_renderer->buffer_bindUniformBuffer(shaderType, i, 0, 0);
if ((uniformBufferDirtyMask&(1<<bufferGroup.bufferId)) == 0)
continue;
MPTR physicalAddr = LatteGPUState.contextRegister[shaderUniformRegisterOffset + bufferGroup.kcacheBankIdOffset / 4];
if (physicalAddr)
{
uint8* __restrict uniformBase = memory_base + physicalAddr;
for (auto& it : bufferGroup.entries)
{
uint64* __restrict regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
uint64* __restrict uniformEntrySrc = (uint64*)(uniformBase + it.indexOffset);
memcpy(regDest, uniformEntrySrc, 16);
}
}
uniformSize = std::min<uint32>(uniformSize, buf.size);
uint32 bindOffset = LatteBufferCache_retrieveDataInCache(physicalAddr, uniformSize);
g_renderer->buffer_bindUniformBuffer(shaderType, i, bindOffset, uniformSize);
else
{
for (auto& it : bufferGroup.entries)
{
uint64* regDest = (uint64*)((uint8*)uniformData + it.mappedIndexOffset);
regDest[0] = 0;
regDest[1] = 0;
}
}
hasChange = true;
}
}
return hasChange;
}
// upload vertex and uniform buffers
bool LatteBufferCache_Sync(uint32 minIndex, uint32 maxIndex, uint32 baseInstance, uint32 instanceCount)
bool LatteBufferCache_syncGPUUniformBuffers(LatteDecompilerShader* shader, const uint32 uniformBufferRegOffset, LatteConst::ShaderType shaderType, uint32 bufferDirtyMask)
{
cemu_assert_debug(shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK);
bool hasChange = false;
for(const auto& buf : shader->list_quickBufferList)
{
sint32 i = buf.index;
if ((bufferDirtyMask&(1<<i)) == 0)
continue;
hasChange = true;
MPTR physicalAddr = LatteGPUState.contextRegister[uniformBufferRegOffset + i * 7 + 0];
uint32 uniformSize = LatteGPUState.contextRegister[uniformBufferRegOffset + i * 7 + 1] + 1;
if (physicalAddr == MPTR_NULL) [[unlikely]]
{
g_renderer->buffer_bindUniformBuffer(shaderType, i, 0, 0);
continue;
}
uniformSize = std::min<uint32>(uniformSize, buf.size);
uint32 bindOffset = LatteBufferCache_retrieveDataInCache(physicalAddr, uniformSize);
g_renderer->buffer_bindUniformBuffer(shaderType, i, bindOffset, uniformSize);
}
return hasChange;
}
// for detecting when vertex buffer size needs to be extended during incremental rendering
static sint32 s_vtxStateMaxIndex{};
static sint32 s_vtxStateMaxInstance{};
void LatteBufferCache_ProcessQueues()
{
static uint32 s_syncBufferCounter = 0;
s_syncBufferCounter++;
if (s_syncBufferCounter >= 30)
if (s_syncBufferCounter >= 25)
{
LatteBufferCache_incrementalCleanup();
s_syncBufferCounter = 0;
}
LatteBufferCache_processDCFlushQueue();
// process queued deallocations from previous drawcall
LatteBufferCache_processDeallocations();
}
// sync and bind vertex buffers
// upload vertex and uniform buffers and update bindings
void LatteBufferCache_Sync(uint32 maxIndex, uint32 baseInstance, uint32 instanceCount, uint32 attribBufferDirtyMask, uint32 vsUniformBufferDirtyMask, uint32 psUniformBufferDirtyMask, uint32 gsUniformBufferDirtyMask, uint8& stageUniformModifiedMask, bool isIncremental)
{
LatteFetchShader* parsedFetchShader = LatteSHRC_GetActiveFetchShader();
if (!parsedFetchShader)
return false;
for (auto& bufferGroup : parsedFetchShader->bufferGroups)
cemu_assert_debug(parsedFetchShader);
// todo - vertex attribute offsets may eventually be allowed to change between incremental draws, we should set the attrib dirty bits in that case
if (isIncremental)
{
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
MPTR bufferAddress = LatteGPUState.contextRegister[bufferBaseRegisterIndex + 0];
uint32 bufferSize = LatteGPUState.contextRegister[bufferBaseRegisterIndex + 1] + 1;
uint32 bufferStride = (LatteGPUState.contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
if (bufferAddress == MPTR_NULL)
// dont process flush queue and dont process deallocations yet, we are in the middle of a sequence of drawcalls that (most likely) reuse previous bindings
uint32 maxInstance = baseInstance + instanceCount - 1;
bool hasBufferChange = attribBufferDirtyMask != 0;
if ( maxIndex > s_vtxStateMaxIndex )
{
g_renderer->buffer_bindVertexBuffer(bufferIndex, 0, 0);
continue;
attribBufferDirtyMask = 0xFFFFFFFF;
s_vtxStateMaxIndex = maxIndex;
}
// dont rely on buffer size given by game
uint32 fixedBufferSize = 0;
if (bufferGroup.hasVtxIndexAccess)
fixedBufferSize = bufferStride * (maxIndex + 1) + bufferGroup.maxOffset;
if (bufferGroup.hasInstanceIndexAccess)
if ( maxInstance > s_vtxStateMaxInstance )
{
uint32 fixedBufferSizeInstance = bufferStride * ((baseInstance + instanceCount) + 1) + bufferGroup.maxOffset;
fixedBufferSize = std::max(fixedBufferSize, fixedBufferSizeInstance);
attribBufferDirtyMask = 0xFFFFFFFF;
s_vtxStateMaxInstance = maxInstance;
}
if (fixedBufferSize == 0 || bufferStride == 0)
fixedBufferSize += 128;
if (hasBufferChange)
{
s_vtxStateMaxIndex = maxIndex;
s_vtxStateMaxInstance = maxInstance;
}
}
else
{
LatteBufferCache_ProcessQueues();
s_vtxStateMaxIndex = maxIndex;
uint32 maxInstance = baseInstance + instanceCount - 1;
s_vtxStateMaxInstance = maxInstance;
}
attribBufferDirtyMask &= parsedFetchShader->attributeBufferMask;
// sync and bind dirty vertex buffers
if (attribBufferDirtyMask != 0)
{
uint32* __restrict bufferRegStartPtr = LatteGPUState.contextRegister + mmSQ_VTX_ATTRIBUTE_BLOCK_START;
for (auto& bufferGroup : parsedFetchShader->bufferGroups)
{
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
if ((attribBufferDirtyMask&(1<<bufferIndex)) == 0)
continue;
uint32* __restrict bufferRegs = bufferRegStartPtr + bufferIndex * 7;
MPTR bufferAddress = bufferRegs[0];
uint32 bufferStride = (bufferRegs[2] >> 11) & 0xFFFF;
if (bufferAddress == MPTR_NULL) [[unlikely]]
{
g_renderer->buffer_bindVertexBuffer(bufferIndex, 0, 0);
continue;
}
// dont rely on buffer size given by game
uint32 fixedBufferSize = 0;
if (bufferGroup.hasVtxIndexAccess)
fixedBufferSize = bufferStride * (maxIndex + 1) + bufferGroup.maxOffset;
if (bufferGroup.hasInstanceIndexAccess)
{
uint32 fixedBufferSizeInstance = bufferStride * ((baseInstance + instanceCount) + 1) + bufferGroup.maxOffset;
fixedBufferSize = std::max(fixedBufferSize, fixedBufferSizeInstance);
}
if (fixedBufferSize == 0 || bufferStride == 0)
fixedBufferSize += 128;
#if BOOST_OS_MACOS && defined(ENABLE_VULKAN)
if(bufferStride % 4 != 0)
{
if (g_renderer->GetType() == RendererAPI::Vulkan)
if(bufferStride % 4 != 0)
{
if (VulkanRenderer* vkRenderer = VulkanRenderer::GetInstance())
{
auto fixedBuffer = vkRenderer->buffer_genStrideWorkaroundVertexBuffer(bufferAddress, fixedBufferSize, bufferStride);
vkRenderer->buffer_bindVertexStrideWorkaroundBuffer(fixedBuffer.first, fixedBuffer.second, bufferIndex, fixedBufferSize);
continue;
}
if (g_renderer->GetType() == RendererAPI::Vulkan)
{
if (VulkanRenderer* vkRenderer = VulkanRenderer::GetInstance())
{
auto fixedBuffer = vkRenderer->buffer_genStrideWorkaroundVertexBuffer(bufferAddress, fixedBufferSize, bufferStride);
vkRenderer->buffer_bindVertexStrideWorkaroundBuffer(fixedBuffer.first, fixedBuffer.second, bufferIndex, fixedBufferSize);
continue;
}
}
}
}
#endif
uint32 bindOffset = LatteBufferCache_retrieveDataInCache(bufferAddress, fixedBufferSize);
g_renderer->buffer_bindVertexBuffer(bufferIndex, bindOffset, fixedBufferSize);
uint32 bindOffset = LatteBufferCache_retrieveDataInCache(bufferAddress, fixedBufferSize);
g_renderer->buffer_bindVertexBuffer(bufferIndex, bindOffset, fixedBufferSize);
}
}
// sync uniform buffers
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
if (vertexShader)
LatteBufferCache_syncGPUUniformBuffers(vertexShader, mmSQ_VTX_UNIFORM_BLOCK_START, LatteConst::ShaderType::Vertex);
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
if (geometryShader)
LatteBufferCache_syncGPUUniformBuffers(geometryShader, mmSQ_GS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Geometry);
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
if (pixelShader)
LatteBufferCache_syncGPUUniformBuffers(pixelShader, mmSQ_PS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Pixel);
return true;
// todo - if we AND the shader uniform buffer mask and the dirty mask we can completely skip calling syncGPUUniformBuffers if no relevant buffer was updated
if (vertexShader && vertexShader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
{
if (LatteBufferCache_syncGPUUniformBuffers(vertexShader, mmSQ_VTX_UNIFORM_BLOCK_START, LatteConst::ShaderType::Vertex, vsUniformBufferDirtyMask))
stageUniformModifiedMask |= (1<<VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX);
}
if (pixelShader && pixelShader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
{
if (LatteBufferCache_syncGPUUniformBuffers(pixelShader, mmSQ_PS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Pixel, psUniformBufferDirtyMask))
stageUniformModifiedMask |= (1<<VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT); // todo - move this enum to Latte?
}
if (geometryShader && geometryShader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
{
if ( LatteBufferCache_syncGPUUniformBuffers(geometryShader, mmSQ_GS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Geometry, gsUniformBufferDirtyMask) )
stageUniformModifiedMask |= (1<<VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY);
}
}

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@ -1,10 +1,8 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h" // for write gatherer and special state. Get rid of dependency
#include "Cafe/OS/libs/gx2/GX2_Misc.h" // for GX2::sGX2MainCoreIndex. Legacy dependency
#include "Cafe/OS/libs/gx2/GX2_Event.h" // for notification callbacks
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
@ -53,9 +51,13 @@ public:
void beginDrawPass()
{
m_drawPassActive = true;
m_isFirstDraw = true;
m_vertexBufferChanged = true;
m_uniformBufferChanged = true;
m_drawcallContext.isFirst = true;
m_drawcallContext.vertexBufferDirtyMask = 0;
m_drawcallContext.vsUniformBufferDirtyMask = 0;
m_drawcallContext.psUniformBufferDirtyMask = 0;
m_drawcallContext.gsUniformBufferDirtyMask = 0;
m_drawcallContext.aluConstVSDirty = false;
m_drawcallContext.aluConstPSDirty = false;
g_renderer->draw_beginSequence();
}
@ -71,18 +73,22 @@ public:
if (physIndices == MPTR_NULL)
return;
auto indexType = LatteGPUState.contextNew.VGT_DMA_INDEX_TYPE.get_INDEX_TYPE();
g_renderer->draw_execute(baseVertex, baseInstance, numInstances, count, physIndices, indexType, m_isFirstDraw);
g_renderer->draw_execute(baseVertex, baseInstance, numInstances, count, physIndices, indexType, m_drawcallContext);
}
else
{
g_renderer->draw_execute(baseVertex, baseInstance, numInstances, count, MPTR_NULL, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE::AUTO, m_isFirstDraw);
g_renderer->draw_execute(baseVertex, baseInstance, numInstances, count, MPTR_NULL, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE::AUTO, m_drawcallContext);
}
performanceMonitor.cycle[performanceMonitor.cycleIndex].drawCallCounter++;
if (!m_isFirstDraw)
if (!m_drawcallContext.isFirst)
performanceMonitor.cycle[performanceMonitor.cycleIndex].fastDrawCallCounter++;
m_isFirstDraw = false;
m_vertexBufferChanged = false;
m_uniformBufferChanged = false;
m_drawcallContext.isFirst = false;
m_drawcallContext.vertexBufferDirtyMask = 0;
m_drawcallContext.vsUniformBufferDirtyMask = 0;
m_drawcallContext.psUniformBufferDirtyMask = 0;
m_drawcallContext.gsUniformBufferDirtyMask = 0;
m_drawcallContext.aluConstVSDirty = false;
m_drawcallContext.aluConstPSDirty = false;
}
void endDrawPass()
@ -91,14 +97,34 @@ public:
m_drawPassActive = false;
}
void notifyModifiedVertexBuffer()
void MarkVertexBufferDirty(uint32 index)
{
m_vertexBufferChanged = true;
m_drawcallContext.vertexBufferDirtyMask |= (1<<index);
}
void notifyModifiedUniformBuffer()
void MarkVSAluConstantsDirty()
{
m_uniformBufferChanged = true;
m_drawcallContext.aluConstVSDirty = true;
}
void MarkPSAluConstantsDirty()
{
m_drawcallContext.aluConstPSDirty = true;
}
void MarkVSUniformBufferDirty(uint32 index)
{
m_drawcallContext.vsUniformBufferDirtyMask |= (1 << index);
}
void MarkPSUniformBufferDirty(uint32 index)
{
m_drawcallContext.psUniformBufferDirtyMask |= (1 << index);
}
void MarkGSUniformBufferDirty(uint32 index)
{
m_drawcallContext.gsUniformBufferDirtyMask |= (1 << index);
}
// command buffer processing position
@ -121,10 +147,8 @@ public:
private:
bool m_drawPassActive{ false };
bool m_isFirstDraw{false};
bool m_vertexBufferChanged{ false };
bool m_uniformBufferChanged{ false };
boost::container::small_vector<CmdQueuePos, 4> m_queuePosStack;
LatteDrawcallContext m_drawcallContext{};
boost::container::static_vector<CmdQueuePos, 4> m_queuePosStack;
};
void LatteCP_processCommandBuffer(DrawPassContext& drawPassCtx);
@ -292,6 +316,7 @@ void LatteCP_itSetRegistersGeneric_handleSpecialRanges(uint32 registerStartIndex
template<uint32 TRegisterBase>
LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords)
{
nWords--; // subtract the register offset field
uint32 registerOffset = LatteReadCMD();
uint32 registerIndex = TRegisterBase + registerOffset;
uint32 registerStartIndex = registerIndex;
@ -299,13 +324,13 @@ LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords)
#ifdef CEMU_DEBUG_ASSERT
cemu_assert_debug((registerIndex + nWords) <= LATTE_MAX_REGISTER);
#endif
uint32* outputReg = (uint32*)(LatteGPUState.contextRegister + registerIndex);
uint32* __restrict outputReg = (uint32*)(LatteGPUState.contextRegister + registerIndex);
if (LatteGPUState.contextControl0 == 0x80000077)
{
// state shadowing enabled
uint32* shadowAddrs = LatteGPUState.contextRegisterShadowAddr + registerIndex;
uint32* __restrict shadowAddrs = LatteGPUState.contextRegisterShadowAddr + registerIndex;
sint32 indexCounter = 0;
while (--nWords)
while (nWords--)
{
uint32 dataWord = LatteReadCMD();
MPTR regShadowAddr = shadowAddrs[indexCounter];
@ -318,11 +343,19 @@ LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords)
else
{
// state shadowing disabled
sint32 indexCounter = 0;
while (--nWords)
if (nWords == 1) // common case
{
*outputReg = LatteReadCMD();
outputReg++;
}
else
{
sint32 i = 0;
while (i < nWords)
{
outputReg[i] = cmd[i];
i++;
}
cmd += nWords;
}
}
// some register writes trigger special behavior
@ -330,30 +363,31 @@ LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords)
return cmd;
}
// similar to LatteCP_itSetRegistersGeneric, but calls a callback for every register range checked and returns true ONLY if any register value has actually changed (e.g. not updated to the same value as before)
template<uint32 TRegisterBase, typename TRegRangeCallback>
LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords, TRegRangeCallback cbRegRange)
bool LatteCP_itSetRegistersGeneric2(LatteCMDPtr cmd, uint32 nWords, TRegRangeCallback cbRegRange)
{
uint32 registerOffset = LatteReadCMD();
uint32 registerIndex = TRegisterBase + registerOffset;
uint32 registerStartIndex = registerIndex;
uint32 registerEndIndex = registerStartIndex + nWords;
#ifdef CEMU_DEBUG_ASSERT
nWords--;
const uint32 registerOffset = LatteReadCMD();
const uint32 registerIndex = TRegisterBase + registerOffset;
const uint32 registerStartIndex = registerIndex;
const uint32 registerEndIndex = registerStartIndex + nWords - 1;
cemu_assert_debug((registerIndex + nWords) <= LATTE_MAX_REGISTER);
#endif
cbRegRange(registerStartIndex, registerEndIndex);
uint32* outputReg = (uint32*)(LatteGPUState.contextRegister + registerIndex);
bool hasRegChange = false;
if (LatteGPUState.contextControl0 == 0x80000077)
{
// state shadowing enabled
uint32* shadowAddrs = LatteGPUState.contextRegisterShadowAddr + registerIndex;
sint32 indexCounter = 0;
while (--nWords)
while (nWords--)
{
uint32 dataWord = LatteReadCMD();
MPTR regShadowAddr = shadowAddrs[indexCounter];
if (regShadowAddr)
*(uint32*)(memory_base + regShadowAddr) = _swapEndianU32(dataWord);
hasRegChange |= (outputReg[indexCounter] != dataWord);
outputReg[indexCounter] = dataWord;
indexCounter++;
}
@ -361,16 +395,30 @@ LatteCMDPtr LatteCP_itSetRegistersGeneric(LatteCMDPtr cmd, uint32 nWords, TRegRa
else
{
// state shadowing disabled
sint32 indexCounter = 0;
while (--nWords)
if (nWords == 1) // common case
{
*outputReg = LatteReadCMD();
outputReg++;
uint32 v = LatteReadCMD();
hasRegChange |= (*outputReg != v);
*outputReg = v;
}
else
{
sint32 i = 0;
while (i < nWords)
{
uint32 v = cmd[i];
hasRegChange |= (outputReg[i] != v);
outputReg[i] = v;
i++;
}
cmd += nWords;
}
}
// some register writes trigger special behavior
LatteCP_itSetRegistersGeneric_handleSpecialRanges<TRegisterBase>(registerStartIndex, registerEndIndex);
return cmd;
// callback
cbRegRange(registerStartIndex, registerEndIndex, hasRegChange);
return hasRegChange;
}
LatteCMDPtr LatteCP_itIndexType(LatteCMDPtr cmd, uint32 nWords)
@ -992,16 +1040,36 @@ void LatteCP_processCommandBuffer_continuousDrawPass(DrawPassContext& drawPassCt
{
case IT_SET_RESOURCE: // attribute buffers, uniform buffers or texture units
{
LatteCP_itSetRegistersGeneric<LATTE_REG_BASE_RESOURCE>(cmdData, nWords, [&drawPassCtx](uint32 registerStart, uint32 registerEnd)
LatteCP_itSetRegistersGeneric2<LATTE_REG_BASE_RESOURCE>(cmdData, nWords, [&drawPassCtx](uint32 registerStart, uint32 registerEnd, bool regValuesChanged)
{
if (!regValuesChanged)
return;
if ((registerStart >= Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS && registerStart < (Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS + Latte::GPU_LIMITS::NUM_TEXTURES_PER_STAGE * 7)) ||
(registerStart >= Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS && registerStart < (Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS + Latte::GPU_LIMITS::NUM_TEXTURES_PER_STAGE * 7)) ||
(registerStart >= Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS && registerStart < (Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS + Latte::GPU_LIMITS::NUM_TEXTURES_PER_STAGE * 7)))
{
drawPassCtx.endDrawPass(); // texture updates end the current draw sequence
}
else if (registerStart >= mmSQ_VTX_ATTRIBUTE_BLOCK_START && registerEnd <= mmSQ_VTX_ATTRIBUTE_BLOCK_END)
drawPassCtx.notifyModifiedVertexBuffer();
else
drawPassCtx.notifyModifiedUniformBuffer();
{
uint32 bufferIndex = (registerStart - mmSQ_VTX_ATTRIBUTE_BLOCK_START) / 7;
drawPassCtx.MarkVertexBufferDirty(bufferIndex);
}
else if (registerStart >= mmSQ_VTX_UNIFORM_BLOCK_START && registerEnd <= mmSQ_VTX_UNIFORM_BLOCK_END)
{
uint32 bufferIndex = (registerStart - mmSQ_VTX_UNIFORM_BLOCK_START) / 7;
drawPassCtx.MarkVSUniformBufferDirty(bufferIndex);
}
else if (registerStart >= mmSQ_PS_UNIFORM_BLOCK_START && registerEnd <= mmSQ_PS_UNIFORM_BLOCK_END)
{
uint32 bufferIndex = (registerStart - mmSQ_PS_UNIFORM_BLOCK_START) / 7;
drawPassCtx.MarkPSUniformBufferDirty(bufferIndex);
}
else if (registerStart >= mmSQ_GS_UNIFORM_BLOCK_START && registerEnd <= mmSQ_GS_UNIFORM_BLOCK_END)
{
uint32 bufferIndex = (registerStart - mmSQ_GS_UNIFORM_BLOCK_START) / 7;
drawPassCtx.MarkGSUniformBufferDirty(bufferIndex);
}
});
if (!drawPassCtx.isWithinDrawPass())
{
@ -1012,7 +1080,15 @@ void LatteCP_processCommandBuffer_continuousDrawPass(DrawPassContext& drawPassCt
}
case IT_SET_ALU_CONST: // uniform register
{
LatteCP_itSetRegistersGeneric<LATTE_REG_BASE_ALU_CONST>(cmdData, nWords);
LatteCP_itSetRegistersGeneric2<LATTE_REG_BASE_ALU_CONST>(cmdData, nWords, [&drawPassCtx](uint32 registerStart, uint32 registerEnd, bool regValuesChanged) {
if (!regValuesChanged)
return;
if ( registerStart >= (mmSQ_ALU_CONSTANT0_0 + 0x400) )
drawPassCtx.MarkVSAluConstantsDirty();
else
drawPassCtx.MarkPSAluConstantsDirty();
// todo - we could further optimize by tracking the min/max range of modified ALU constants and only uploading the affected range. Possibly not worth it
});
break;
}
case IT_SET_CTL_CONST:
@ -1042,9 +1118,14 @@ void LatteCP_processCommandBuffer_continuousDrawPass(DrawPassContext& drawPassCt
}
case IT_SET_CONTEXT_REG:
{
drawPassCtx.endDrawPass();
drawPassCtx.PushCurrentCommandQueuePos(cmdBeforeCommand, cmdStart, cmdEnd);
return;
bool hasChanged = LatteCP_itSetRegistersGeneric2<LATTE_REG_BASE_CONTEXT>(cmdData, nWords, [](uint32 registerStart, uint32 registerEnd, bool regValuesChanged){});
if (hasChanged)
{
drawPassCtx.endDrawPass();
drawPassCtx.PushCurrentCommandQueuePos(cmd, cmdStart, cmdEnd);
return;
}
break;
}
case IT_INDIRECT_BUFFER_PRIV:
{
@ -1052,13 +1133,21 @@ void LatteCP_processCommandBuffer_continuousDrawPass(DrawPassContext& drawPassCt
LatteCP_itIndirectBuffer(cmdData, nWords, drawPassCtx);
if (!drawPassCtx.PopCurrentCommandQueuePos(cmd, cmdStart, cmdEnd)) // switch to sub buffer
cemu_assert_debug(false);
//if (!drawPassCtx.isWithinDrawPass())
// return cmdData;
break;
}
case IT_SET_SAMPLER:
{
bool hasChanged = LatteCP_itSetRegistersGeneric2<LATTE_REG_BASE_SAMPLER>(cmdData, nWords, [](uint32 registerStart, uint32 registerEnd, bool regValuesChanged){});
if (hasChanged)
{
drawPassCtx.endDrawPass();
drawPassCtx.PushCurrentCommandQueuePos(cmd, cmdStart, cmdEnd);
return;
}
break;
}
default:
// unsupported command for fast draw
// unallowed command for fast draw
drawPassCtx.endDrawPass();
drawPassCtx.PushCurrentCommandQueuePos(cmdBeforeCommand, cmdStart, cmdEnd);
return;
@ -1070,7 +1159,7 @@ void LatteCP_processCommandBuffer_continuousDrawPass(DrawPassContext& drawPassCt
}
else
{
// unsupported command for fast draw
// unallowed command for fast draw
drawPassCtx.endDrawPass();
drawPassCtx.PushCurrentCommandQueuePos(cmdBeforeCommand, cmdStart, cmdEnd);
return;
@ -1179,6 +1268,7 @@ void LatteCP_processCommandBuffer(DrawPassContext& drawPassCtx)
case IT_DRAW_INDEX_AUTO:
{
drawPassCtx.beginDrawPass();
//cemuLog_log(LogType::Force, "[CmdBuf] DrawIndexAuto");
LatteCP_itDrawIndexAuto(cmdData, nWords, drawPassCtx);
// enter fast draw mode
drawPassCtx.PushCurrentCommandQueuePos(cmd, cmdStart, cmdEnd);
@ -1192,6 +1282,7 @@ void LatteCP_processCommandBuffer(DrawPassContext& drawPassCtx)
{
DrawPassContext drawPassCtx;
drawPassCtx.beginDrawPass();
//cemuLog_log(LogType::Force, "[CmdBuf] DrawIndexImm");
LatteCP_itDrawImmediate(cmdData, nWords, drawPassCtx);
drawPassCtx.endDrawPass();
break;
@ -1448,6 +1539,7 @@ void LatteCP_ProcessRingbuffer()
{
DrawPassContext drawPassCtx;
drawPassCtx.beginDrawPass();
cemuLog_log(LogType::Force, "[TopLevel] DrawIndex2");
LatteCP_itDrawIndex2(cmd, nWords, drawPassCtx);
drawPassCtx.endDrawPass();
timerRecheck += CP_TIMER_RECHECK / 64;
@ -1457,6 +1549,7 @@ void LatteCP_ProcessRingbuffer()
{
DrawPassContext drawPassCtx;
drawPassCtx.beginDrawPass();
cemuLog_log(LogType::Force, "[TopLevel] DrawIndexAuto");
LatteCP_itDrawIndexAuto(cmd, nWords, drawPassCtx);
drawPassCtx.endDrawPass();
timerRecheck += CP_TIMER_RECHECK / 512;
@ -1466,6 +1559,7 @@ void LatteCP_ProcessRingbuffer()
{
DrawPassContext drawPassCtx;
drawPassCtx.beginDrawPass();
cemuLog_log(LogType::Force, "[TopLevel] DrawIndexImm");
LatteCP_itDrawImmediate(cmd, nWords, drawPassCtx);
drawPassCtx.endDrawPass();
timerRecheck += CP_TIMER_RECHECK / 64;

View File

@ -10,7 +10,7 @@
#define LATTE_NUM_COLOR_TARGET 8
#define LATTE_NUM_MAX_TEX_UNITS 18 // number of available texture units per shader stage (this might be higher than 18? BotW is the only game which uses more than 16?)
#define LATTE_NUM_MAX_UNIFORM_BUFFERS 16 // number of supported uniform buffer binding locations
#define LATTE_NUM_MAX_UNIFORM_BUFFERS 16 // number of supported uniform buffer binding locations per shader stage
#define LATTE_VS_ATTRIBUTE_LIMIT 32 // todo: verify
#define LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS 256 // should this be 128 since there are only 128 GPRs?
@ -109,16 +109,13 @@ namespace LatteConst
{
enum class ShaderType : uint32
{
Reserved = 0,
// shaders for drawing
FirstRender = 1,
Vertex = 1,
Pixel = 2,
Geometry = 3,
LastRender = 3,
Vertex = 0,
Pixel = 1,
Geometry = 2,
// compute shader
Compute = 4,
TotalCount = 5
Compute = 3,
TotalCount = 4
};
enum class VertexFetchNFA

View File

@ -21,7 +21,6 @@ struct
LatteIndexType lastIndexType;
uint64 lastUsed;
// output
uint32 indexMin;
uint32 indexMax;
Renderer::INDEX_TYPE renderIndexType;
uint32 outputCount;
@ -140,7 +139,7 @@ uint32 LatteIndices_calculateIndexOutputSize(LattePrimitiveMode primitiveMode, L
}
template<typename T>
void LatteIndices_convertBE(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_convertBE(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const betype<T>* src = (betype<T>*)indexDataInput;
T* dst = (T*)indexDataOutput;
@ -148,7 +147,6 @@ void LatteIndices_convertBE(const void* indexDataInput, void* indexDataOutput, u
{
T v = *src;
*dst = v;
indexMin = std::min(indexMin, (uint32)v);
indexMax = std::max(indexMax, (uint32)v);
dst++;
src++;
@ -156,7 +154,7 @@ void LatteIndices_convertBE(const void* indexDataInput, void* indexDataOutput, u
}
template<typename T>
void LatteIndices_convertLE(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_convertLE(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const T* src = (T*)indexDataInput;
T* dst = (T*)indexDataOutput;
@ -164,7 +162,6 @@ void LatteIndices_convertLE(const void* indexDataInput, void* indexDataOutput, u
{
T v = *src;
*dst = v;
indexMin = std::min(indexMin, (uint32)v);
indexMax = std::max(indexMax, (uint32)v);
dst++;
src++;
@ -172,7 +169,7 @@ void LatteIndices_convertLE(const void* indexDataInput, void* indexDataOutput, u
}
template<typename T>
void LatteIndices_unpackQuadsAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_unpackQuadsAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
sint32 numQuads = count / 4;
const betype<T>* src = (betype<T>*)indexDataInput;
@ -183,13 +180,9 @@ void LatteIndices_unpackQuadsAndConvert(const void* indexDataInput, void* indexD
T idx1 = src[1];
T idx2 = src[2];
T idx3 = src[3];
indexMin = std::min(indexMin, (uint32)idx0);
indexMax = std::max(indexMax, (uint32)idx0);
indexMin = std::min(indexMin, (uint32)idx1);
indexMax = std::max(indexMax, (uint32)idx1);
indexMin = std::min(indexMin, (uint32)idx2);
indexMax = std::max(indexMax, (uint32)idx2);
indexMin = std::min(indexMin, (uint32)idx3);
indexMax = std::max(indexMax, (uint32)idx3);
dst[0] = idx0;
dst[1] = idx1;
@ -203,7 +196,7 @@ void LatteIndices_unpackQuadsAndConvert(const void* indexDataInput, void* indexD
}
template<typename T>
void LatteIndices_generateAutoQuadIndices(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_generateAutoQuadIndices(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
sint32 numQuads = count / 4;
const betype<T>* src = (betype<T>*)indexDataInput;
@ -223,12 +216,11 @@ void LatteIndices_generateAutoQuadIndices(const void* indexDataInput, void* inde
src += 4;
dst += 6;
}
indexMin = 0;
indexMax = std::max(count, 1u) - 1;
}
template<typename T>
void LatteIndices_unpackQuadStripAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_unpackQuadStripAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
if (count <= 3)
return;
@ -241,13 +233,9 @@ void LatteIndices_unpackQuadStripAndConvert(const void* indexDataInput, void* in
T idx1 = src[1];
T idx2 = src[2];
T idx3 = src[3];
indexMin = std::min(indexMin, (uint32)idx0);
indexMax = std::max(indexMax, (uint32)idx0);
indexMin = std::min(indexMin, (uint32)idx1);
indexMax = std::max(indexMax, (uint32)idx1);
indexMin = std::min(indexMin, (uint32)idx2);
indexMax = std::max(indexMax, (uint32)idx2);
indexMin = std::min(indexMin, (uint32)idx3);
indexMax = std::max(indexMax, (uint32)idx3);
dst[0] = idx0;
dst[1] = idx1;
@ -261,7 +249,7 @@ void LatteIndices_unpackQuadStripAndConvert(const void* indexDataInput, void* in
}
template<typename T>
void LatteIndices_unpackLineLoopAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_unpackLineLoopAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
if (count <= 0)
return;
@ -271,7 +259,6 @@ void LatteIndices_unpackLineLoopAndConvert(const void* indexDataInput, void* ind
for (sint32 i = 0; i < (sint32)count; i++)
{
T idx = *src;
indexMin = std::min(indexMin, (uint32)idx);
indexMax = std::max(indexMax, (uint32)idx);
*dst = idx;
src++;
@ -281,7 +268,7 @@ void LatteIndices_unpackLineLoopAndConvert(const void* indexDataInput, void* ind
}
template<typename T>
void LatteIndices_generateAutoQuadStripIndices(void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_generateAutoQuadStripIndices(void* indexDataOutput, uint32 count, uint32& indexMax)
{
if (count <= 3)
return;
@ -301,13 +288,12 @@ void LatteIndices_generateAutoQuadStripIndices(void* indexDataOutput, uint32 cou
dst[5] = idx3;
dst += 6;
}
indexMin = 0;
indexMax = std::max(count, 1u) - 1;
}
template<typename T>
void LatteIndices_generateAutoLineLoopIndices(void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_generateAutoLineLoopIndices(void* indexDataOutput, uint32 count, uint32& indexMax)
{
if (count == 0)
return;
@ -319,12 +305,11 @@ void LatteIndices_generateAutoLineLoopIndices(void* indexDataOutput, uint32 coun
}
*dst = 0;
dst++;
indexMin = 0;
indexMax = std::max(count, 1u) - 1;
}
template<typename T>
void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const betype<T>* src = (betype<T>*)indexDataInput;
T* dst = (T*)indexDataOutput;
@ -337,14 +322,13 @@ void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void*
else
i0 = count - 1 - i / 2;
T idx = src[i0];
indexMin = std::min(indexMin, (uint32)idx);
indexMax = std::max(indexMax, (uint32)idx);
dst[i] = idx;
}
}
template<typename T>
void LatteIndices_generateAutoTriangleFanIndices(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_generateAutoTriangleFanIndices(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const betype<T>* src = (betype<T>*)indexDataInput;
T* dst = (T*)indexDataOutput;
@ -357,13 +341,12 @@ void LatteIndices_generateAutoTriangleFanIndices(const void* indexDataInput, voi
idx = count - 1 - idx / 2;
dst[i] = idx;
}
indexMin = 0;
indexMax = std::max(count, 1u) - 1;
}
#if defined(ARCH_X86_64)
ATTRIBUTE_AVX2
void LatteIndices_fastConvertU16_AVX2(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_fastConvertU16_AVX2(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
// using AVX + AVX2 we can process 16 indices at a time
const uint16* indicesU16BE = (const uint16*)indexDataInput;
@ -385,33 +368,23 @@ void LatteIndices_fastConvertU16_AVX2(const void* indexDataInput, void* indexDat
// endian swap
mIndexData = _mm256_shuffle_epi8(mIndexData, mShuffle16Swap);
_mm256_store_si256((__m256i*)indexOutput, mIndexData);
mMin = _mm256_min_epu16(mIndexData, mMin);
mMax = _mm256_max_epu16(mIndexData, mMax);
indexOutput += 16;
} while (--count16);
// fold 32 to 16 byte
mMin = _mm256_min_epu16(mMin, _mm256_permute2x128_si256(mMin, mMin, 1));
mMax = _mm256_max_epu16(mMax, _mm256_permute2x128_si256(mMax, mMax, 1));
// fold 16 to 8 byte
mMin = _mm256_min_epu16(mMin, _mm256_shuffle_epi32(mMin, (2 << 0) | (3 << 2) | (2 << 4) | (3 << 6)));
mMax = _mm256_max_epu16(mMax, _mm256_shuffle_epi32(mMax, (2 << 0) | (3 << 2) | (2 << 4) | (3 << 6)));
uint16* mMinU16 = (uint16*)&mMin;
uint16* mMaxU16 = (uint16*)&mMax;
indexMin = std::min(indexMin, (uint32)mMinU16[0]);
indexMin = std::min(indexMin, (uint32)mMinU16[1]);
indexMin = std::min(indexMin, (uint32)mMinU16[2]);
indexMin = std::min(indexMin, (uint32)mMinU16[3]);
indexMax = std::max(indexMax, (uint32)mMaxU16[0]);
indexMax = std::max(indexMax, (uint32)mMaxU16[1]);
indexMax = std::max(indexMax, (uint32)mMaxU16[2]);
indexMax = std::max(indexMax, (uint32)mMaxU16[3]);
}
// process remaining indices
uint32 _minIndex = 0xFFFFFFFF;
uint32 _maxIndex = 0;
for (sint32 i = countRemaining; (--i) >= 0;)
{
@ -420,15 +393,13 @@ void LatteIndices_fastConvertU16_AVX2(const void* indexDataInput, void* indexDat
indexOutput++;
indicesU16BE++;
_maxIndex = std::max(_maxIndex, (uint32)idx);
_minIndex = std::min(_minIndex, (uint32)idx);
}
// update min/max
// update max
indexMax = std::max(indexMax, _maxIndex);
indexMin = std::min(indexMin, _minIndex);
}
ATTRIBUTE_SSE41
void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
// SSSE3 & SSE4.1 optimized decoding
const uint16* indicesU16BE = (const uint16*)indexDataInput;
@ -437,7 +408,6 @@ void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDa
sint32 countRemaining = count & 7;
if (count8)
{
__m128i mMin = _mm_set_epi16((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF);
__m128i mMax = _mm_set_epi16(0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000);
__m128i mTemp;
__m128i* mRawIndices = (__m128i*)indicesU16BE;
@ -450,14 +420,12 @@ void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDa
mTemp = _mm_loadu_si128(mRawIndices);
mRawIndices++;
mTemp = _mm_shuffle_epi8(mTemp, shufmask);
mMin = _mm_min_epu16(mMin, mTemp);
mMax = _mm_max_epu16(mMax, mTemp);
_mm_store_si128(mOutputIndices, mTemp);
mOutputIndices++;
}
uint16* mMaxU16 = (uint16*)&mMax;
uint16* mMinU16 = (uint16*)&mMin;
indexMax = std::max(indexMax, (uint32)mMaxU16[0]);
indexMax = std::max(indexMax, (uint32)mMaxU16[1]);
@ -467,16 +435,7 @@ void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDa
indexMax = std::max(indexMax, (uint32)mMaxU16[5]);
indexMax = std::max(indexMax, (uint32)mMaxU16[6]);
indexMax = std::max(indexMax, (uint32)mMaxU16[7]);
indexMin = std::min(indexMin, (uint32)mMinU16[0]);
indexMin = std::min(indexMin, (uint32)mMinU16[1]);
indexMin = std::min(indexMin, (uint32)mMinU16[2]);
indexMin = std::min(indexMin, (uint32)mMinU16[3]);
indexMin = std::min(indexMin, (uint32)mMinU16[4]);
indexMin = std::min(indexMin, (uint32)mMinU16[5]);
indexMin = std::min(indexMin, (uint32)mMinU16[6]);
indexMin = std::min(indexMin, (uint32)mMinU16[7]);
}
uint32 _minIndex = 0xFFFFFFFF;
uint32 _maxIndex = 0;
for (sint32 i = countRemaining; (--i) >= 0;)
{
@ -485,14 +444,12 @@ void LatteIndices_fastConvertU16_SSE41(const void* indexDataInput, void* indexDa
indexOutput++;
indicesU16BE++;
_maxIndex = std::max(_maxIndex, (uint32)idx);
_minIndex = std::min(_minIndex, (uint32)idx);
}
indexMax = std::max(indexMax, _maxIndex);
indexMin = std::min(indexMin, _minIndex);
}
ATTRIBUTE_AVX2
void LatteIndices_fastConvertU32_AVX2(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_fastConvertU32_AVX2(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
// using AVX + AVX2 we can process 8 indices at a time
const uint32* indicesU32BE = (const uint32*)indexDataInput;
@ -501,7 +458,6 @@ void LatteIndices_fastConvertU32_AVX2(const void* indexDataInput, void* indexDat
sint32 countRemaining = count & 7;
if (count8)
{
__m256i mMin = _mm256_set_epi32((sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF, (sint32)0xFFFFFFFF);
__m256i mMax = _mm256_set_epi32(0, 0, 0, 0, 0, 0, 0, 0);
__m256i mShuffle32Swap = _mm256_set_epi8(28,29,30,31,
24,25,26,27,
@ -520,29 +476,20 @@ void LatteIndices_fastConvertU32_AVX2(const void* indexDataInput, void* indexDat
// endian swap
mIndexData = _mm256_shuffle_epi8(mIndexData, mShuffle32Swap);
_mm256_store_si256((__m256i*)indexOutput, mIndexData);
mMin = _mm256_min_epu32(mIndexData, mMin);
mMax = _mm256_max_epu32(mIndexData, mMax);
indexOutput += 8;
} while (--count8);
// fold 32 to 16 byte
mMin = _mm256_min_epu32(mMin, _mm256_permute2x128_si256(mMin, mMin, 1));
mMax = _mm256_max_epu32(mMax, _mm256_permute2x128_si256(mMax, mMax, 1));
// fold 16 to 8 byte
mMin = _mm256_min_epu32(mMin, _mm256_shuffle_epi32(mMin, (2 << 0) | (3 << 2) | (2 << 4) | (3 << 6)));
mMax = _mm256_max_epu32(mMax, _mm256_shuffle_epi32(mMax, (2 << 0) | (3 << 2) | (2 << 4) | (3 << 6)));
uint32* mMinU32 = (uint32*)&mMin;
uint32* mMaxU32 = (uint32*)&mMax;
indexMin = std::min(indexMin, (uint32)mMinU32[0]);
indexMin = std::min(indexMin, (uint32)mMinU32[1]);
indexMax = std::max(indexMax, (uint32)mMaxU32[0]);
indexMax = std::max(indexMax, (uint32)mMaxU32[1]);
}
// process remaining indices
uint32 _minIndex = 0xFFFFFFFF;
uint32 _maxIndex = 0;
for (sint32 i = countRemaining; (--i) >= 0;)
{
@ -551,15 +498,13 @@ void LatteIndices_fastConvertU32_AVX2(const void* indexDataInput, void* indexDat
indexOutput++;
indicesU32BE++;
_maxIndex = std::max(_maxIndex, (uint32)idx);
_minIndex = std::min(_minIndex, (uint32)idx);
}
// update min/max
indexMax = std::max(indexMax, _maxIndex);
indexMin = std::min(indexMin, _minIndex);
}
#elif defined(__aarch64__)
void LatteIndices_fastConvertU16_NEON(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_fastConvertU16_NEON(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const uint16* indicesU16BE = (const uint16*)indexDataInput;
uint16* indexOutput = (uint16*)indexDataOutput;
@ -568,7 +513,6 @@ void LatteIndices_fastConvertU16_NEON(const void* indexDataInput, void* indexDat
if (count8)
{
uint16x8_t mMin = vdupq_n_u16(0xFFFF);
uint16x8_t mMax = vdupq_n_u16(0x0000);
uint16x8_t mTemp;
uint16x8_t* mRawIndices = (uint16x8_t*) indicesU16BE;
@ -581,22 +525,18 @@ void LatteIndices_fastConvertU16_NEON(const void* indexDataInput, void* indexDat
mTemp = vld1q_u16((uint16*)mRawIndices);
mRawIndices++;
mTemp = vrev16q_u8(mTemp);
mMin = vminq_u16(mMin, mTemp);
mMax = vmaxq_u16(mMax, mTemp);
vst1q_u16((uint16*)mOutputIndices, mTemp);
mOutputIndices++;
}
uint16* mMaxU16 = (uint16*)&mMax;
uint16* mMinU16 = (uint16*)&mMin;
for (int i = 0; i < 8; ++i) {
indexMax = std::max(indexMax, (uint32)mMaxU16[i]);
indexMin = std::min(indexMin, (uint32)mMinU16[i]);
}
}
// process remaining indices
uint32 _minIndex = 0xFFFFFFFF;
uint32 _maxIndex = 0;
for (sint32 i = countRemaining; (--i) >= 0;)
{
@ -605,14 +545,12 @@ void LatteIndices_fastConvertU16_NEON(const void* indexDataInput, void* indexDat
indexOutput++;
indicesU16BE++;
_maxIndex = std::max(_maxIndex, (uint32)idx);
_minIndex = std::min(_minIndex, (uint32)idx);
}
// update min/max
indexMax = std::max(indexMax, _maxIndex);
indexMin = std::min(indexMin, _minIndex);
}
void LatteIndices_fastConvertU32_NEON(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_fastConvertU32_NEON(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMax)
{
const uint32* indicesU32BE = (const uint32*)indexDataInput;
uint32* indexOutput = (uint32*)indexDataOutput;
@ -621,7 +559,6 @@ void LatteIndices_fastConvertU32_NEON(const void* indexDataInput, void* indexDat
if (count8)
{
uint32x4_t mMin = vdupq_n_u32(0xFFFFFFFF);
uint32x4_t mMax = vdupq_n_u32(0x00000000);
uint32x4_t mTemp;
uint32x4_t* mRawIndices = (uint32x4_t*) indicesU32BE;
@ -634,22 +571,18 @@ void LatteIndices_fastConvertU32_NEON(const void* indexDataInput, void* indexDat
mTemp = vld1q_u32((uint32*)mRawIndices);
mRawIndices++;
mTemp = vrev32q_u8(mTemp);
mMin = vminq_u32(mMin, mTemp);
mMax = vmaxq_u32(mMax, mTemp);
vst1q_u32((uint32*)mOutputIndices, mTemp);
mOutputIndices++;
}
uint32* mMaxU32 = (uint32*)&mMax;
uint32* mMinU32 = (uint32*)&mMin;
for (int i = 0; i < 4; ++i) {
indexMax = std::max(indexMax, mMaxU32[i]);
indexMin = std::min(indexMin, mMinU32[i]);
}
}
// process remaining indices
uint32 _minIndex = 0xFFFFFFFF;
uint32 _maxIndex = 0;
for (sint32 i = countRemaining; (--i) >= 0;)
{
@ -658,21 +591,18 @@ void LatteIndices_fastConvertU32_NEON(const void* indexDataInput, void* indexDat
indexOutput++;
indicesU32BE++;
_maxIndex = std::max(_maxIndex, idx);
_minIndex = std::min(_minIndex, idx);
}
// update min/max
indexMax = std::max(indexMax, _maxIndex);
indexMin = std::min(indexMin, _minIndex);
}
#endif
template<typename T>
void _LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, uint32 count, uint32 primitiveRestartIndex, uint32& indexMin, uint32& indexMax)
void _LatteIndices_alternativeCalculateIndexMax(const void* indexData, uint32 count, uint32 primitiveRestartIndex, uint32& indexMax)
{
cemu_assert_debug(count != 0);
const betype<T>* idxPtrT = (betype<T>*)indexData;
T _indexMin = *idxPtrT;
T _indexMax = *idxPtrT;
cemu_assert_debug(primitiveRestartIndex <= std::numeric_limits<T>::max());
T restartIndexT = (T)primitiveRestartIndex;
@ -681,23 +611,20 @@ void _LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, uint32
T idx = *idxPtrT;
if (idx != restartIndexT)
{
_indexMin = std::min(_indexMin, idx);
_indexMax = std::max(_indexMax, idx);
}
idxPtrT++;
count--;
}
indexMin = _indexMin;
indexMax = _indexMax;
}
// calculate min and max index while taking primitive restart into account
// fallback implementation in case the fast path gives us invalid results
void LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, LatteIndexType indexType, uint32 count, uint32& indexMin, uint32& indexMax)
void LatteIndices_alternativeCalculateIndexMax(const void* indexData, LatteIndexType indexType, uint32 count, uint32& indexMax)
{
if (count == 0)
{
indexMin = 0;
indexMax = 0;
return;
}
@ -705,11 +632,11 @@ void LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, LatteIn
if (indexType == LatteIndexType::U16_BE)
{
_LatteIndices_alternativeCalculateIndexMinMax<uint16>(indexData, count, primitiveRestartIndex, indexMin, indexMax);
_LatteIndices_alternativeCalculateIndexMax<uint16>(indexData, count, primitiveRestartIndex, indexMax);
}
else if (indexType == LatteIndexType::U32_BE)
{
_LatteIndices_alternativeCalculateIndexMinMax<uint32>(indexData, count, primitiveRestartIndex, indexMin, indexMax);
_LatteIndices_alternativeCalculateIndexMax<uint32>(indexData, count, primitiveRestartIndex, indexMax);
}
else
{
@ -717,7 +644,7 @@ void LatteIndices_alternativeCalculateIndexMinMax(const void* indexData, LatteIn
}
}
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation)
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation)
{
// what this should do:
// [x] use fast SIMD-based index decoding
@ -733,7 +660,6 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
});
if (cacheEntry != LatteIndexCache.entry.end())
{
indexMin = cacheEntry->indexMin;
indexMax = cacheEntry->indexMax;
renderIndexType = cacheEntry->renderIndexType;
outputCount = cacheEntry->outputCount;
@ -759,7 +685,6 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
if (indexOutputSize == 0)
{
outputCount = count;
indexMin = 0;
indexMax = std::max(count, 1u)-1;
renderIndexType = Renderer::INDEX_TYPE::NONE;
indexAllocation = {};
@ -770,7 +695,6 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
void* indexOutputPtr = indexAllocation.mem;
// decode indices
indexMin = std::numeric_limits<uint32>::max();
indexMax = std::numeric_limits<uint32>::min();
if (primitiveMode == LattePrimitiveMode::QUADS)
{
@ -779,19 +703,19 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
{
if (count <= 0xFFFF)
{
LatteIndices_generateAutoQuadIndices<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoQuadIndices<uint16>(indexData, indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U16;
}
else
{
LatteIndices_generateAutoQuadIndices<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoQuadIndices<uint32>(indexData, indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U32;
}
}
else if (indexType == LatteIndexType::U16_BE)
LatteIndices_unpackQuadsAndConvert<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackQuadsAndConvert<uint16>(indexData, indexOutputPtr, count, indexMax);
else if (indexType == LatteIndexType::U32_BE)
LatteIndices_unpackQuadsAndConvert<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackQuadsAndConvert<uint32>(indexData, indexOutputPtr, count, indexMax);
else
cemu_assert_debug(false);
outputCount = count / 4 * 6;
@ -803,19 +727,19 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
{
if (count <= 0xFFFF)
{
LatteIndices_generateAutoQuadStripIndices<uint16>(indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoQuadStripIndices<uint16>(indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U16;
}
else
{
LatteIndices_generateAutoQuadStripIndices<uint32>(indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoQuadStripIndices<uint32>(indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U32;
}
}
else if (indexType == LatteIndexType::U16_BE)
LatteIndices_unpackQuadStripAndConvert<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackQuadStripAndConvert<uint16>(indexData, indexOutputPtr, count, indexMax);
else if (indexType == LatteIndexType::U32_BE)
LatteIndices_unpackQuadStripAndConvert<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackQuadStripAndConvert<uint32>(indexData, indexOutputPtr, count, indexMax);
else
cemu_assert_debug(false);
if (count >= 2)
@ -830,19 +754,19 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
{
if (count <= 0xFFFF)
{
LatteIndices_generateAutoLineLoopIndices<uint16>(indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoLineLoopIndices<uint16>(indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U16;
}
else
{
LatteIndices_generateAutoLineLoopIndices<uint32>(indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoLineLoopIndices<uint32>(indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U32;
}
}
else if (indexType == LatteIndexType::U16_BE)
LatteIndices_unpackLineLoopAndConvert<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackLineLoopAndConvert<uint16>(indexData, indexOutputPtr, count, indexMax);
else if (indexType == LatteIndexType::U32_BE)
LatteIndices_unpackLineLoopAndConvert<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackLineLoopAndConvert<uint32>(indexData, indexOutputPtr, count, indexMax);
else
cemu_assert_debug(false);
outputCount = count + 1;
@ -853,19 +777,19 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
{
if (count <= 0xFFFF)
{
LatteIndices_generateAutoTriangleFanIndices<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoTriangleFanIndices<uint16>(indexData, indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U16;
}
else
{
LatteIndices_generateAutoTriangleFanIndices<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_generateAutoTriangleFanIndices<uint32>(indexData, indexOutputPtr, count, indexMax);
renderIndexType = Renderer::INDEX_TYPE::U32;
}
}
else if (indexType == LatteIndexType::U16_BE)
LatteIndices_unpackTriangleFanAndConvert<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackTriangleFanAndConvert<uint16>(indexData, indexOutputPtr, count, indexMax);
else if (indexType == LatteIndexType::U32_BE)
LatteIndices_unpackTriangleFanAndConvert<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_unpackTriangleFanAndConvert<uint32>(indexData, indexOutputPtr, count, indexMax);
else
cemu_assert_debug(false);
outputCount = count;
@ -876,48 +800,48 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
{
#if defined(ARCH_X86_64)
if (g_CPUFeatures.x86.avx2)
LatteIndices_fastConvertU16_AVX2(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_fastConvertU16_AVX2(indexData, indexOutputPtr, count, indexMax);
else if (g_CPUFeatures.x86.sse4_1 && g_CPUFeatures.x86.ssse3)
LatteIndices_fastConvertU16_SSE41(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_fastConvertU16_SSE41(indexData, indexOutputPtr, count, indexMax);
else
LatteIndices_convertBE<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertBE<uint16>(indexData, indexOutputPtr, count, indexMax);
#elif defined(__aarch64__)
LatteIndices_fastConvertU16_NEON(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_fastConvertU16_NEON(indexData, indexOutputPtr, count, indexMax);
#else
LatteIndices_convertBE<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertBE<uint16>(indexData, indexOutputPtr, count, indexMax);
#endif
}
else if (indexType == LatteIndexType::U32_BE)
{
#if defined(ARCH_X86_64)
if (g_CPUFeatures.x86.avx2)
LatteIndices_fastConvertU32_AVX2(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_fastConvertU32_AVX2(indexData, indexOutputPtr, count, indexMax);
else
LatteIndices_convertBE<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertBE<uint32>(indexData, indexOutputPtr, count, indexMax);
#elif defined(__aarch64__)
LatteIndices_fastConvertU32_NEON(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_fastConvertU32_NEON(indexData, indexOutputPtr, count, indexMax);
#else
LatteIndices_convertBE<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertBE<uint32>(indexData, indexOutputPtr, count, indexMax);
#endif
}
else if (indexType == LatteIndexType::U16_LE)
{
LatteIndices_convertLE<uint16>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertLE<uint16>(indexData, indexOutputPtr, count, indexMax);
}
else if (indexType == LatteIndexType::U32_LE)
{
LatteIndices_convertLE<uint32>(indexData, indexOutputPtr, count, indexMin, indexMax);
LatteIndices_convertLE<uint32>(indexData, indexOutputPtr, count, indexMax);
}
else
cemu_assert_debug(false);
outputCount = count;
}
// the above algorithms use a simplistic approach to get indexMin/indexMax
// here we make sure primitive restart indices dont influence the index range
if (primitiveRestartIndex == indexMin || primitiveRestartIndex == indexMax)
// the above algorithms use a fast approach to get indexMax which does not filter out indices matching primitiveRestartIndex
// here we use a fallback in case the determined index equals the primitive restart index
if (primitiveRestartIndex == indexMax)
{
// recalculate index range but filter out primitive restart index
LatteIndices_alternativeCalculateIndexMinMax(indexData, indexType, count, indexMin, indexMax);
LatteIndices_alternativeCalculateIndexMax(indexData, indexType, count, indexMax);
}
g_renderer->indexData_uploadIndexMemory(indexAllocation);
performanceMonitor.cycle[performanceMonitor.cycleIndex].indexDataUploaded += indexOutputSize;
@ -934,7 +858,6 @@ void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32
lruEntry->lastCount = count;
lruEntry->lastPrimitiveMode = primitiveMode;
lruEntry->lastIndexType = indexType;
lruEntry->indexMin = indexMin;
lruEntry->indexMax = indexMax;
lruEntry->renderIndexType = renderIndexType;
lruEntry->outputCount = outputCount;

View File

@ -4,4 +4,4 @@
void LatteIndices_invalidate(const void* memPtr, uint32 size);
void LatteIndices_invalidateAll();
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMin, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation);
void LatteIndices_decode(const void* indexData, LatteIndexType indexType, uint32 count, LattePrimitiveMode primitiveMode, uint32& indexMax, Renderer::INDEX_TYPE& renderIndexType, uint32& outputCount, Renderer::IndexAllocation& indexAllocation);

View File

@ -35,6 +35,8 @@ struct OverlayStats
extern std::atomic_int g_compiled_shaders_total;
extern std::atomic_int g_compiled_shaders_async;
extern std::atomic_int g_shaderStateCacheSetCount;
extern std::atomic_int g_shaderStateCacheSetAuxCount;
std::atomic_int g_compiling_pipelines;
std::atomic_int g_compiling_pipelines_async;
@ -110,6 +112,7 @@ void LatteOverlay_renderOverlay(ImVec2& position, ImVec2& pivot, sint32 directio
// general debug info
ImGui::Text("--- Debug info ---");
ImGui::Text("IndexUploadPerFrame: %dKB", (performanceMonitor.stats.indexDataUploadPerFrame+1023)/1024);
ImGui::Text("SHCSets: %d / %d", g_shaderStateCacheSetCount.load(), g_shaderStateCacheSetAuxCount.load());
// backend specific info
g_renderer->AppendOverlayDebugInfo();
}

View File

@ -325,22 +325,17 @@ LatteTextureView* LatteMRT::GetColorAttachmentTexture(uint32 index, bool createN
// get mask of all used color buffers
uint8 LatteMRT::GetActiveColorBufferMask(const LatteDecompilerShader* pixelShader, const LatteContextRegister& lcr)
{
if (!pixelShader) [[unlikely]]
return 0;
const uint32* regView = lcr.GetRawView();
uint8 colorBufferMask = 0;
for (uint32 i = 0; i < 8; i++)
{
if (regView[mmCB_COLOR0_BASE + i] != MPTR_NULL)
colorBufferMask |= (1 << i);
}
// check if color buffer output is active
const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = lcr.CB_COLOR_CONTROL;
uint32 colorBufferDisable = colorControlReg.get_SPECIAL_OP() == Latte::LATTE_CB_COLOR_CONTROL::E_SPECIALOP::DISABLE;
if (colorBufferDisable)
return 0;
cemu_assert_debug(colorControlReg.get_DEGAMMA_ENABLE() == false); // not supported
// combine color buffer mask with pixel output mask from pixel shader
colorBufferMask &= (pixelShader ? pixelShader->pixelColorOutputMask : 0);
// start with color buffer mask from pixel shader output
uint8 colorBufferMask = pixelShader->pixelColorOutputMask;
// combine color buffer mask with color channel mask from mmCB_TARGET_MASK (disable render buffer if all colors are blocked)
uint32 channelTargetMask = lcr.CB_TARGET_MASK.get_MASK();
for (uint32 i = 0; i < 8; i++)
@ -348,9 +343,9 @@ uint8 LatteMRT::GetActiveColorBufferMask(const LatteDecompilerShader* pixelShade
if (((channelTargetMask >> (i * 4)) & 0xF) == 0)
colorBufferMask &= ~(1 << i);
}
// render targets smaller than the scissor size are not allowed
// this fixes a few render issues in Cemu but we dont know if this matches HW behavior
// also check for color buffers without a valid pointer
cemu_assert_debug(lcr.PA_SC_GENERIC_SCISSOR_TL.get_WINDOW_OFFSET_DISABLE() == true); // todo (not exposed by GX2 API)
uint32 scissorAccessWidth = lcr.PA_SC_GENERIC_SCISSOR_BR.get_BR_X();
uint32 scissorAccessHeight = lcr.PA_SC_GENERIC_SCISSOR_BR.get_BR_Y();
@ -358,6 +353,8 @@ uint8 LatteMRT::GetActiveColorBufferMask(const LatteDecompilerShader* pixelShade
{
if( (colorBufferMask&(1<<i)) == 0 )
continue;
if (regView[mmCB_COLOR0_BASE + i] == MPTR_NULL) [[unlikely]]
colorBufferMask &= ~(1 << i);
// get width/height
uint32 regColorSize = regView[mmCB_COLOR0_SIZE + i];
uint32 regColorInfo = regView[mmCB_COLOR0_INFO + i];
@ -369,15 +366,12 @@ uint8 LatteMRT::GetActiveColorBufferMask(const LatteDecompilerShader* pixelShade
uint32 colorBufferHeight = pitchHeight / colorBufferPitch;
uint32 colorBufferWidth = colorBufferPitch;
if ((colorBufferWidth < (sint32)scissorAccessWidth) ||
(colorBufferHeight < (sint32)scissorAccessHeight))
if ((colorBufferWidth < (sint32)scissorAccessWidth) || (colorBufferHeight < (sint32)scissorAccessHeight))
{
// log this?
colorBufferMask &= ~(1<<i);
}
}
return colorBufferMask;
}
@ -695,6 +689,7 @@ void LatteRenderTarget_itHLESwapScanBuffer()
performanceMonitor.gpuTime_frameTime.beginMeasuring();
LatteTC_CleanupUnusedTextures();
LatteSHRC_CleanupShaderStateCache();
#ifdef ENABLE_OPENGL
LatteDraw_cleanupAfterFrame();
#endif

View File

@ -15,10 +15,10 @@
#include "config/ActiveSettings.h"
#include "Cafe/GameProfile/GameProfile.h"
#include "util/containers/flat_hash_map.hpp"
#include "util/helpers/StateHasher.h"
#ifdef ENABLE_METAL
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#endif
#include <cinttypes>
// experimental new decompiler (WIP)
#include "util/Zir/EmitterGLSL/ZpIREmitGLSL.h"
@ -56,6 +56,8 @@ uint64 _shaderBaseHash_ps;
std::atomic_int g_compiled_shaders_total = 0;
std::atomic_int g_compiled_shaders_async = 0;
std::atomic_int g_shaderStateCacheSetCount = 0;
std::atomic_int g_shaderStateCacheSetAuxCount = 0;
LatteFetchShader* LatteSHRC_GetActiveFetchShader()
{
@ -87,6 +89,8 @@ inline ska::flat_hash_map<uint64, LatteDecompilerShader*>& LatteSHRC_GetCacheByT
return sPixelShaders;
}
void LatteSHRC_RemoveShaderStateCacheEntryByKey(uint64 key);
// calculate hash from shader binary
// this algorithm could be more efficient since we could leverage the fact that the size is always aligned to 8 byte
// but since this is baked into the shader names used for gfx packs and shader caches we can't really change this
@ -149,7 +153,7 @@ LatteShaderPSInputTable* LatteSHRC_GetPSInputTable()
return &_activePSImportTable;
}
void LatteSHRC_RemoveFromCache(LatteDecompilerShader* shader)
void LatteSHRC_RemoveFromCaches(LatteDecompilerShader* shader)
{
bool removed = false;
auto& cache = LatteSHRC_GetCacheByType(shader->shaderType);
@ -186,6 +190,10 @@ void LatteSHRC_RemoveFromCache(LatteDecompilerShader* shader)
}
}
cemu_assert(removed);
// remove from shader state cache
// deleting by key means we delete all the other aux variants associated with it too, but it keeps the code simple and cache entries are cheap to recreate anyway
while (!shader->m_shaderStateCacheKeys.empty())
LatteSHRC_RemoveShaderStateCacheEntryByKey(shader->m_shaderStateCacheKeys.back());
}
void LatteSHRC_RemoveFromCacheByHash(uint64 shader_base_hash, uint64 shader_aux_hash, LatteConst::ShaderType type)
@ -198,12 +206,12 @@ void LatteSHRC_RemoveFromCacheByHash(uint64 shader_base_hash, uint64 shader_aux_
else if (type == LatteConst::ShaderType::Pixel)
shader = LatteSHRC_FindPixelShader(shader_base_hash, shader_aux_hash);
if (shader)
LatteSHRC_RemoveFromCache(shader);
LatteSHRC_RemoveFromCaches(shader);
}
void LatteShader_free(LatteDecompilerShader* shader)
void LatteShader_free(LatteDecompilerShader* shader) // todo - make this ~LatteDecompilerShader()
{
LatteSHRC_RemoveFromCache(shader);
LatteSHRC_RemoveFromCaches(shader);
if (shader->shader)
delete shader->shader;
shader->shader = nullptr;
@ -217,7 +225,7 @@ void LatteShader_CreatePSInputTable(LatteShaderPSInputTable* psInputTable, uint3
uint32 spi0_positionEnable = (psControl0 >> 8) & 1;
uint32 spi0_positionCentroid = (psControl0 >> 9) & 1;
cemu_assert_debug(spi0_positionCentroid == 0); // controls gl_FragCoord
uint32 spi0_positionAddr = (psControl0 >> 10) & 0x1F; // controls gl_FragCoord
uint32 spi0_positionAddr = spi0_positionEnable ? ((psControl0 >> 10) & 0x1F) : 0xFFFFFFFF; // controls gl_FragCoord
uint32 spi0_paramGen = (psControl0 >> 15) & 0xF; // used for gl_PointCoords
uint32 spi0_paramGenAddr = (psControl0 >> 19) & 0x7F;
sint32 importIndex = 0;
@ -278,7 +286,7 @@ void LatteShader_CreatePSInputTable(LatteShaderPSInputTable* psInputTable, uint3
key += (uint64)psInputControl;
key = std::rotl<uint64>(key, 7);
if (spi0_positionEnable && f == spi0_positionAddr)
if (f == spi0_positionAddr)
{
psInputTable->import[f].semanticId = LATTE_ANALYZER_IMPORT_INDEX_SPIPOSITION;
psInputTable->import[f].isFlat = false;
@ -436,10 +444,9 @@ LatteDecompilerShader* LatteSHRC_FindPixelShader(uint64 baseHash, uint64 auxHash
return LatteSHRC_Get(sPixelShaders, baseHash, auxHash);
}
// update the currently active fetch shader
void LatteShaderSHRC_UpdateFetchShader()
LatteFetchShader* LatteSHRC_GetOrCreateFetchShader()
{
_activeFetchShader = LatteFetchShader::FindByGPUState();
return LatteFetchShader::FindByGPUState();
}
void LatteShader_CleanupAfterCompile(LatteDecompilerShader* shader)
@ -499,14 +506,14 @@ void LatteShader_DumpRawShader(uint64 baseHash, uint64 auxHash, uint32 type, uin
}
}
void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader)
void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader, LatteFetchShader* fetchShader)
{
uint32* vsProgramCode = (uint32*)vertexShaderPtr;
// update hash from vertex shader data
uint64 vsHash1 = 0;
uint64 vsHash2 = 0;
_calculateShaderProgramHash(vsProgramCode, vertexShaderSize, &hashCacheVS, &vsHash1, &vsHash2);
uint64 vsHash = vsHash1 + vsHash2 + _activeFetchShader->key + _activePSImportTable.key + (usesGeometryShader ? 0x1111ULL : 0ULL);
uint64 vsHash = vsHash1 + vsHash2 + fetchShader->key + _activePSImportTable.key + (usesGeometryShader ? 0x1111ULL : 0ULL);
uint32 tmp = LatteGPUState.contextNew.PA_CL_VTE_CNTL.getRawValue() ^ 0x43F;
vsHash += tmp;
@ -532,11 +539,11 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
{
bool isRectVertexShader = (primitiveType == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS);
if ((usesGeometryShader || isRectVertexShader) || _activeFetchShader->mtlFetchVertexManually)
if ((usesGeometryShader || isRectVertexShader) || fetchShader->mtlFetchVertexManually)
{
for (sint32 g = 0; g < _activeFetchShader->bufferGroups.size(); g++)
for (sint32 g = 0; g < fetchShader->bufferGroups.size(); g++)
{
LatteParsedFetchShaderBufferGroup_t& group = _activeFetchShader->bufferGroups[g];
LatteParsedFetchShaderBufferGroup_t& group = fetchShader->bufferGroups[g];
uint32 bufferIndex = group.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
uint32 bufferStride = (LatteGPUState.contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
@ -552,7 +559,7 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
vsHash += 51ULL;
// Vertex fetch
if (_activeFetchShader->mtlFetchVertexManually)
if (fetchShader->mtlFetchVertexManually)
vsHash += 349ULL;
}
}
@ -881,17 +888,17 @@ LatteDecompilerShader* LatteShader_CompileSeparableVertexShader(uint64 baseHash,
return vertexShader;
}
LatteDecompilerShader* LatteShader_CompileSeparableGeometryShader(uint64 baseHash, uint8* geometryShaderPtr, uint32 geometryShaderSize, uint8* geometryCopyShader, uint32 geometryCopyShaderSize)
LatteDecompilerShader* LatteShader_CompileSeparableGeometryShader(uint64 baseHash, uint8* geometryShaderPtr, uint32 geometryShaderSize, uint8* geometryCopyShader, uint32 geometryCopyShaderSize, LatteDecompilerShader* vertexShader)
{
LatteDecompilerOptions options;
LatteShader_GetDecompilerOptions(options, LatteConst::ShaderType::Geometry, true);
LatteDecompilerOutput_t decompilerOutput{};
LatteDecompiler_DecompileGeometryShader(_shaderBaseHash_gs, LatteGPUState.contextRegister, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize, _activeVertexShader->ringParameterCount, options, &decompilerOutput);
LatteDecompiler_DecompileGeometryShader(_shaderBaseHash_gs, LatteGPUState.contextRegister, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize, vertexShader->ringParameterCount, options, &decompilerOutput);
LatteDecompilerShader* geometryShader = LatteShader_CreateShaderFromDecompilerOutput(decompilerOutput, baseHash, true, 0, LatteGPUState.contextRegister);
if (geometryShader->hasError == false)
{
LatteShaderCache_writeSeparableGeometryShader(geometryShader->baseHash, geometryShader->auxHash, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize, LatteGPUState.contextRegister, LatteGPUState.contextNew.GetSpecialStateValues(), _activeVertexShader->ringParameterCount);
LatteShaderCache_writeSeparableGeometryShader(geometryShader->baseHash, geometryShader->auxHash, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize, LatteGPUState.contextRegister, LatteGPUState.contextNew.GetSpecialStateValues(), vertexShader->ringParameterCount);
}
LatteShader_DumpShader(geometryShader->baseHash, geometryShader->auxHash, geometryShader);
LatteShader_DumpRawShader(geometryShader->baseHash, geometryShader->auxHash, SHADER_DUMP_TYPE_GEOMETRY, geometryShaderPtr, geometryShaderSize);
@ -943,10 +950,10 @@ LatteDecompilerShader* LatteShader_CompileSeparablePixelShader(uint64 baseHash,
return pixelShader;
}
void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader)
LatteDecompilerShader* LatteSHRC_GetOrCreateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader, LatteFetchShader* fetchShader)
{
// todo - should include VTX_SEMANTIC table in state
LatteSHRC_UpdateVSBaseHash(vertexShaderPtr, vertexShaderSize, usesGeometryShader);
LatteSHRC_UpdateVSBaseHash(vertexShaderPtr, vertexShaderSize, usesGeometryShader, fetchShader);
uint64 vsAuxHash = 0;
auto itBaseShader = sVertexShaders.find(_shaderBaseHash_vs);
LatteDecompilerShader* vertexShader = nullptr;
@ -956,22 +963,18 @@ void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSiz
vertexShader = LatteSHRC_GetFromChain(itBaseShader->second, _shaderBaseHash_vs, vsAuxHash);
}
if (!vertexShader)
vertexShader = LatteShader_CompileSeparableVertexShader(_shaderBaseHash_vs, vsAuxHash, vertexShaderPtr, vertexShaderSize, usesGeometryShader, _activeFetchShader);
vertexShader = LatteShader_CompileSeparableVertexShader(_shaderBaseHash_vs, vsAuxHash, vertexShaderPtr, vertexShaderSize, usesGeometryShader, fetchShader);
if (vertexShader->hasError)
{
LatteGPUState.activeShaderHasError = true;
return;
}
_activeVertexShader = vertexShader;
return vertexShader;
}
void LatteSHRC_UpdateGeometryShader(bool usesGeometryShader, uint8* geometryShaderPtr, uint32 geometryShaderSize, uint8* geometryCopyShader, uint32 geometryCopyShaderSize)
LatteDecompilerShader* LatteSHRC_GetOrCreateGeometryShader(bool usesGeometryShader, uint8* geometryShaderPtr, uint32 geometryShaderSize, uint8* geometryCopyShader, uint32 geometryCopyShaderSize, LatteDecompilerShader* vertexShader)
{
if (!usesGeometryShader || !_activeVertexShader)
{
_shaderBaseHash_gs = 0;
_activeGeometryShader = nullptr;
return;
return nullptr;
}
LatteSHRC_UpdateGSBaseHash(geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize);
auto itBaseShader = sGeometryShaders.find(_shaderBaseHash_gs);
@ -985,17 +988,14 @@ void LatteSHRC_UpdateGeometryShader(bool usesGeometryShader, uint8* geometryShad
else
{
// decompile geometry shader
geometryShader = LatteShader_CompileSeparableGeometryShader(_shaderBaseHash_gs, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize);
geometryShader = LatteShader_CompileSeparableGeometryShader(_shaderBaseHash_gs, geometryShaderPtr, geometryShaderSize, geometryCopyShader, geometryCopyShaderSize, vertexShader);
}
if (geometryShader->hasError)
{
LatteGPUState.activeShaderHasError = true;
return;
}
_activeGeometryShader = geometryShader;
return geometryShader;
}
void LatteSHRC_UpdatePixelShader(uint8* pixelShaderPtr, uint32 pixelShaderSize, bool usesGeometryShader)
LatteDecompilerShader* LatteSHRC_GetOrCreatePixelShader(uint8* pixelShaderPtr, uint32 pixelShaderSize, bool usesGeometryShader)
{
LatteSHRC_UpdatePSBaseHash(pixelShaderPtr, pixelShaderSize, usesGeometryShader);
uint64 psAuxHash = 0;
@ -1009,11 +1009,143 @@ void LatteSHRC_UpdatePixelShader(uint8* pixelShaderPtr, uint32 pixelShaderSize,
if (!pixelShader)
pixelShader = LatteShader_CompileSeparablePixelShader(_shaderBaseHash_ps, psAuxHash, pixelShaderPtr, pixelShaderSize, usesGeometryShader);
if (pixelShader->hasError)
{
LatteGPUState.activeShaderHasError = true;
return pixelShader;
}
static inline uint64_t mix64(uint64_t v)
{
v ^= v >> 30;
v *= 0xbf58476d1ce4e5b9ULL;
v ^= v >> 27;
v *= 0x94d049bb133111ebULL;
v ^= v >> 31;
return v;
}
struct ShaderStateInfoAuxVariant
{
uint64 combinedAuxHash{};
LatteDecompilerShader* vertexShader{nullptr};
LatteDecompilerShader* pixelShader{nullptr};
LatteDecompilerShader* geometryShader{nullptr};
bool hasError{false}; // in case of error just set all the shaders to nullptr?
};
struct ShaderStateInfo
{
// we need any set of shaders from an aux chain to calculate the actual aux variant hash
// so these just match the first one encountered
LatteFetchShader* fetchShader{nullptr};
LatteDecompilerShader* vertexShader{nullptr};
LatteDecompilerShader* pixelShader{nullptr};
LatteDecompilerShader* geometryShader{nullptr};
uint64 combinedAuxHash{};
uint32 lastAccessFrameCount{};
bool shaderError{false};
std::vector<ShaderStateInfoAuxVariant> auxVariants;
};
struct ShaderStateDirectHash
{
size_t operator()(uint64 x) const noexcept
{
return x;
}
};
std::vector<uint64> s_shaderStateCacheKeys;
size_t s_shaderStateCacheCleanupIndex = 0;
robin_hood::unordered_flat_map<uint64, ShaderStateInfo, ShaderStateDirectHash> s_shaderStateCache;
// also benchmarked here but didn't perform better or only marginally better and not worth pulling in an extra library:
// jg::dense_hash_map<uint64, ShaderStateInfo, FPHDirectHash>
// folly::F14FastMap<uint64, ShaderStateInfo, FPHDirectHash>
// robin_hood::unordered_flat_map ended up performing close to best and was choosen because we already have it included in the project anyway
FORCE_INLINE uint64 CalcCombinedAuxHash(LatteFetchShader* fetchShader, LatteDecompilerShader* vertexShader, LatteDecompilerShader* pixelShader)
{
uint64 vsAuxHash = vertexShader ? LatteSHRC_CalcVSAuxHash(vertexShader, LatteGPUState.contextRegister) : 0;
uint64 psAuxHash = pixelShader ? LatteSHRC_CalcPSAuxHash(pixelShader, LatteGPUState.contextRegister) : 0;
uint64 combinedAuxHash = vsAuxHash + mix64(psAuxHash);
#ifdef ENABLE_METAL
if (g_renderer->GetType() == RendererAPI::Metal && fetchShader)
{
for (auto& bufferGroup : fetchShader->bufferGroups)
{
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferGroup.attributeBufferIndex * 7;
uint32 bufferStride = (LatteGPUState.contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
combinedAuxHash = std::rotl<uint64>(combinedAuxHash, 7);
combinedAuxHash += bufferStride;
}
}
#endif
return combinedAuxHash;
}
void LatteSHRC_RemoveShaderStateCacheEntryByKey(uint64 key)
{
auto it = s_shaderStateCache.find(key);
if (it == s_shaderStateCache.end())
{
cemu_assert_suspicious(); // shader shouldn't have a key which was already removed
return;
}
_activePixelShader = pixelShader;
ShaderStateInfo& shaderStateInfo = it->second;
if (shaderStateInfo.fetchShader)
std::erase(shaderStateInfo.fetchShader->m_shaderStateCacheKeys, key);
g_shaderStateCacheSetAuxCount -= shaderStateInfo.auxVariants.size();
for (auto& auxVariant : shaderStateInfo.auxVariants)
{
if (auxVariant.vertexShader)
std::erase(auxVariant.vertexShader->m_shaderStateCacheKeys, key);
if (auxVariant.pixelShader)
std::erase(auxVariant.pixelShader->m_shaderStateCacheKeys, key);
if (auxVariant.geometryShader)
std::erase(auxVariant.geometryShader->m_shaderStateCacheKeys, key);
}
s_shaderStateCache.erase(it);
--g_shaderStateCacheSetCount;
}
void LatteSHRC_CleanupShaderStateCache()
{
constexpr uint32 NUM_FRAMES_UNTIL_EXPIRE = 5 * 60; // entries expire after not being used for 5 seconds at 60 FPS
constexpr sint32 MAX_CHECKS_PER_FRAME = 30;
constexpr sint32 MAX_DELETES_PER_FRAME = 8;
if (s_shaderStateCache.empty())
{
s_shaderStateCacheKeys.clear();
s_shaderStateCacheCleanupIndex = 0;
return;
}
sint32 deleteCount = 0;
for (sint32 i = 0; i < MAX_CHECKS_PER_FRAME && !s_shaderStateCacheKeys.empty(); i++)
{
if (s_shaderStateCacheCleanupIndex >= s_shaderStateCacheKeys.size())
s_shaderStateCacheCleanupIndex = 0;
uint64 key = s_shaderStateCacheKeys[s_shaderStateCacheCleanupIndex];
auto it = s_shaderStateCache.find(key);
if (it == s_shaderStateCache.end())
{
s_shaderStateCacheKeys[s_shaderStateCacheCleanupIndex] = s_shaderStateCacheKeys.back();
s_shaderStateCacheKeys.pop_back();
continue;
}
uint32 framesSinceLastAccess = LatteGPUState.frameCounter - it->second.lastAccessFrameCount;
if (framesSinceLastAccess >= NUM_FRAMES_UNTIL_EXPIRE)
{
if (deleteCount >= MAX_DELETES_PER_FRAME)
break;
LatteSHRC_RemoveShaderStateCacheEntryByKey(key);
s_shaderStateCacheKeys[s_shaderStateCacheCleanupIndex] = s_shaderStateCacheKeys.back();
s_shaderStateCacheKeys.pop_back();
deleteCount++;
continue;
}
s_shaderStateCacheCleanupIndex++;
}
}
void LatteSHRC_UpdateActiveShaders()
@ -1024,72 +1156,163 @@ void LatteSHRC_UpdateActiveShaders()
cemu_assert_debug(LatteGPUState.contextNew.VGT_GS_MODE.get_ES_PASSTHRU() == false);
// todo: Support for ES passthrough and cut mode in mmVGT_GS_MODE
bool geometryShaderUsed = false;
if (gsMode == Latte::LATTE_VGT_GS_MODE::E_MODE::OFF)
{
geometryShaderUsed = false;
}
else if (gsMode == Latte::LATTE_VGT_GS_MODE::E_MODE::SCENARIO_G)
{
// could also be compute shader?
geometryShaderUsed = true;
}
else
{
cemu_assert_debug(false);
}
// get shader programs
uint8* psProgramCode = (uint8*)memory_getPointerFromPhysicalOffset((LatteGPUState.contextRegister[mmSQ_PGM_START_PS] & 0xFFFFFF) << 8);
uint32 psProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_PS + 1] << 3;
uint8* gsProgramCode = (uint8*)memory_getPointerFromPhysicalOffset((LatteGPUState.contextRegister[mmSQ_PGM_START_GS] & 0xFFFFFF) << 8);
uint32 gsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_GS + 1] << 3;
cemu_assert_debug(gsMode == Latte::LATTE_VGT_GS_MODE::E_MODE::OFF || gsMode == Latte::LATTE_VGT_GS_MODE::E_MODE::SCENARIO_G); // other modes are not supported
bool geometryShaderUsed = gsMode != Latte::LATTE_VGT_GS_MODE::E_MODE::OFF;
uint8* vsProgramCode;
uint32 vsProgramSize;
uint8* copyProgramCode = NULL;
// get program pointers and sizes
uint32 fsProgramAddr = LatteGPUState.contextRegister[mmSQ_PGM_START_FS] << 8;
uint32 fsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_FS + 1] << 3;
uint32 vsProgramAddr = LatteGPUState.contextRegister[mmSQ_PGM_START_VS] << 8;
uint32 vsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_VS + 1] << 3;
uint32 psProgramAddr = LatteGPUState.contextRegister[mmSQ_PGM_START_PS] << 8;
uint32 psProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_PS + 1] << 3;
uint32 gsProgramAddr = LatteGPUState.contextRegister[mmSQ_PGM_START_GS] << 8;
uint32 gsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_GS + 1] << 3;
uint32 copyProgramAddr = 0;
uint32 copyProgramSize = 0;
if (geometryShaderUsed)
{
vsProgramCode = (uint8*)memory_getPointerFromPhysicalOffset((LatteGPUState.contextRegister[mmSQ_PGM_START_ES] & 0xFFFFFF) << 8);
// VS parameters come from ES instead
copyProgramAddr = vsProgramAddr;
copyProgramSize = vsProgramSize;
vsProgramAddr = LatteGPUState.contextRegister[mmSQ_PGM_START_ES] << 8;
vsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_ES + 1] << 3;
copyProgramCode = (uint8*)memory_getPointerFromPhysicalOffset((LatteGPUState.contextRegister[mmSQ_PGM_START_VS] & 0xFFFFFF) << 8);
if (LatteGPUState.contextRegister[mmSQ_PGM_START_VS] == 0)
{
copyProgramCode = NULL;
debug_printf("copyProgram is NULL but used. Might be because of unsupported vertex/geometry mode?");
}
copyProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_VS + 1] << 3;
}
else
{
if (LatteGPUState.contextRegister[mmSQ_PGM_START_VS] == 0)
gsProgramAddr = 0;
gsProgramSize = 0;
if (vsProgramAddr == 0 || vsProgramSize == 0)
{
// todo - we dont really need to handle this since invalid shader states get baked into the lookup cache anyway
debug_printf("No vertex shader program set\n");
LatteGPUState.activeShaderHasError = true;
return;
}
vsProgramCode = (uint8*)memory_getPointerFromPhysicalOffset((LatteGPUState.contextRegister[mmSQ_PGM_START_VS] & 0xFFFFFF) << 8);
vsProgramSize = LatteGPUState.contextRegister[mmSQ_PGM_START_VS + 1] << 3;
}
// set new shaders
// build a hash from the combined shader state
// we use this as a lookup into a "shader state" cache rather than looking up all the shader stages individually
DualStateHasher hasher;
uint64_t f = ((uint64_t)fsProgramAddr << 32) | (uint64_t)fsProgramSize;
uint64_t a = ((uint64_t)vsProgramAddr << 32) | (uint64_t)vsProgramSize;
uint64_t b = ((uint64_t)psProgramAddr << 32) | (uint64_t)psProgramSize;
uint64_t c = ((uint64_t)gsProgramAddr << 32) | (uint64_t)gsProgramSize;
uint64_t d = ((uint64_t)copyProgramAddr << 32) | (uint64_t)copyProgramSize;
hasher.MixIn(f, a);
hasher.MixIn(b, c);
constexpr uint32 PA_CL_VTE_CNTL_MASK = 0x3F; // viewport scale and offset enable bits
constexpr uint32 PA_CL_CLIP_CNTL_MASK = 1 << 19; // DX_CLIP_SPACE_DEF (halfZ)
constexpr uint32 VGT_PRIMITIVE_TYPE_MASK = 0x3F;
constexpr uint32 SPI_PS_IN_CONTROL_0_MASK = 0x3F | (1 << 8) | (0x1F << 10) | (0xF << 15) | (0x7F << 19);
constexpr uint32 SPI_PS_IN_CONTROL_1_MASK = 0x1FF << 8; // front-face settings (gl_FrontFacing)
constexpr uint32 SPI_INTERP_CONTROL_0_MASK = 1 << 1; // point sprite coord enable
uint64 baseState0 = ((uint64)(LatteGPUState.contextNew.PA_CL_VTE_CNTL.getRawValue() & PA_CL_VTE_CNTL_MASK) << 32) | (LatteGPUState.contextNew.PA_CL_CLIP_CNTL.getRawValue() & PA_CL_CLIP_CNTL_MASK);
uint64 baseState1 = ((uint64)(LatteGPUState.contextNew.VGT_PRIMITIVE_TYPE.getRawValue() & VGT_PRIMITIVE_TYPE_MASK) << 32) | LatteGPUState.contextRegister[mmVGT_STRMOUT_EN];
hasher.MixIn(baseState0, baseState1);
LatteShader_UpdatePSInputs(LatteGPUState.contextRegister); // updates _activePSImportTable
hasher.MixIn(d, _activePSImportTable.key);
hasher.MixIn(LatteGPUState.contextRegister[mmSPI_PS_IN_CONTROL_0] & SPI_PS_IN_CONTROL_0_MASK, LatteGPUState.contextRegister[mmSPI_PS_IN_CONTROL_1] & SPI_PS_IN_CONTROL_1_MASK);
hasher.MixIn(LatteGPUState.contextRegister[mmSPI_INTERP_CONTROL_0] & SPI_INTERP_CONTROL_0_MASK, 0);
#ifdef ENABLE_METAL
if (g_renderer->GetType() == RendererAPI::Metal)
{
uint64 mtlState = LatteGPUState.contextNew.IsRasterizationEnabled() ? 1 : 0;
hasher.MixInSingle(mtlState);
}
#endif
uint64 h = hasher.Finish();
LatteGPUState.activeShaderHasError = false;
LatteShader_UpdatePSInputs(LatteGPUState.contextRegister);
LatteShaderSHRC_UpdateFetchShader();
LatteSHRC_UpdateVertexShader(vsProgramCode, vsProgramSize, geometryShaderUsed);
if (LatteGPUState.activeShaderHasError)
return;
LatteSHRC_UpdateGeometryShader(geometryShaderUsed, gsProgramCode, gsProgramSize, copyProgramCode, copyProgramSize);
if (LatteGPUState.activeShaderHasError)
return;
LatteSHRC_UpdatePixelShader(psProgramCode, psProgramSize, geometryShaderUsed);
if (LatteGPUState.activeShaderHasError)
return;
ShaderStateInfo* shaderStateInfo = nullptr;
auto it = s_shaderStateCache.find(h);
if (it != s_shaderStateCache.end())
{
shaderStateInfo = &it->second;
shaderStateInfo->lastAccessFrameCount = LatteGPUState.frameCounter;
uint64 combinedAuxHash = CalcCombinedAuxHash(shaderStateInfo->fetchShader, shaderStateInfo->vertexShader, shaderStateInfo->pixelShader);
if (shaderStateInfo->combinedAuxHash == combinedAuxHash) [[likely]]
{
_activeFetchShader = shaderStateInfo->fetchShader;
_activeVertexShader = shaderStateInfo->vertexShader;
_activePixelShader = shaderStateInfo->pixelShader;
_activeGeometryShader = shaderStateInfo->geometryShader;
return;
}
for (auto& auxVariant : shaderStateInfo->auxVariants)
{
if (auxVariant.combinedAuxHash == combinedAuxHash)
{
_activeFetchShader = shaderStateInfo->fetchShader;
_activeVertexShader = auxVariant.vertexShader;
_activePixelShader = auxVariant.pixelShader;
_activeGeometryShader = auxVariant.geometryShader;
return;
}
}
}
// no cache entry found, get/create shaders individually and add to cache
LatteFetchShader* fetchShader = LatteSHRC_GetOrCreateFetchShader();
_activeFetchShader = fetchShader;
bool shaderError = LatteGPUState.activeShaderHasError;
LatteDecompilerShader* vertexShader = LatteSHRC_GetOrCreateVertexShader((uint8*)memory_getPointerFromPhysicalOffset(vsProgramAddr), vsProgramSize, geometryShaderUsed, fetchShader);
shaderError |= LatteGPUState.activeShaderHasError;
LatteDecompilerShader* pixelShader = LatteSHRC_GetOrCreatePixelShader((uint8*)memory_getPointerFromPhysicalOffset(psProgramAddr), psProgramSize, geometryShaderUsed);
shaderError |= LatteGPUState.activeShaderHasError;
LatteDecompilerShader* geometryShader = LatteSHRC_GetOrCreateGeometryShader(geometryShaderUsed, (uint8*)memory_getPointerFromPhysicalOffset(gsProgramAddr), gsProgramSize, (uint8*)memory_getPointerFromPhysicalOffset(copyProgramAddr), copyProgramSize, vertexShader);
shaderError |= LatteGPUState.activeShaderHasError;
uint64 combinedAuxHash = CalcCombinedAuxHash(fetchShader, vertexShader, pixelShader);
if (!shaderStateInfo)
{
// create base entry
shaderStateInfo = &s_shaderStateCache[h];
s_shaderStateCacheKeys.emplace_back(h);
shaderStateInfo->shaderError = shaderError;
shaderStateInfo->fetchShader = fetchShader;
shaderStateInfo->vertexShader = vertexShader;
shaderStateInfo->pixelShader = pixelShader;
shaderStateInfo->geometryShader = geometryShader;
shaderStateInfo->lastAccessFrameCount = LatteGPUState.frameCounter;
shaderStateInfo->combinedAuxHash = combinedAuxHash;
if (shaderStateInfo->fetchShader)
shaderStateInfo->fetchShader->m_shaderStateCacheKeys.emplace_back(h);
++g_shaderStateCacheSetCount;
}
ShaderStateInfoAuxVariant auxVariant;
auxVariant.combinedAuxHash = combinedAuxHash;
auxVariant.vertexShader = vertexShader;
auxVariant.pixelShader = pixelShader;
auxVariant.geometryShader = geometryShader;
auxVariant.hasError = shaderError;
if (auxVariant.vertexShader)
vectorAppendUnique(auxVariant.vertexShader->m_shaderStateCacheKeys, h);
if (auxVariant.pixelShader)
vectorAppendUnique(auxVariant.pixelShader->m_shaderStateCacheKeys, h);
if (auxVariant.geometryShader)
vectorAppendUnique(auxVariant.geometryShader->m_shaderStateCacheKeys, h);
shaderStateInfo->auxVariants.emplace_back(auxVariant);
++g_shaderStateCacheSetAuxCount;
// set shaders as active
_activeFetchShader = shaderStateInfo->fetchShader;
_activeVertexShader = auxVariant.vertexShader;
_activePixelShader = auxVariant.pixelShader;
_activeGeometryShader = auxVariant.geometryShader;
}
// returns the sampler base index for the given shader type
sint32 LatteDecompiler_getTextureSamplerBaseIndex(LatteConst::ShaderType shaderType)
{
uint32 samplerId = LATTE_DECOMPILER_SAMPLER_NONE;
if (shaderType == LatteConst::ShaderType::Vertex)
return Latte::SAMPLER_BASE_INDEX_VERTEX;
else if (shaderType == LatteConst::ShaderType::Pixel)
@ -1106,6 +1329,8 @@ void LatteSHRC_Init()
cemu_assert_debug(sVertexShaders.empty());
cemu_assert_debug(sGeometryShaders.empty());
cemu_assert_debug(sPixelShaders.empty());
cemu_assert_debug(s_shaderStateCache.empty());
cemu_assert_debug(s_shaderStateCacheKeys.empty());
}
void LatteSHRC_UnloadAll()
@ -1119,4 +1344,7 @@ void LatteSHRC_UnloadAll()
while(!sPixelShaders.empty())
LatteShader_free(sPixelShaders.begin()->second);
cemu_assert_debug(sPixelShaders.empty());
cemu_assert_debug(s_shaderStateCache.empty());
s_shaderStateCacheKeys.clear();
s_shaderStateCacheCleanupIndex = 0;
}

View File

@ -6,9 +6,10 @@ void LatteSHRC_Init();
void LatteSHRC_UnloadAll();
void LatteSHRC_ResetCachedShaderHash();
void LatteShaderSHRC_UpdateFetchShader();
LatteFetchShader* LatteSHRC_GetOrCreateFetchShader();
void LatteSHRC_UpdateActiveShaders();
void LatteSHRC_CleanupShaderStateCache();
struct LatteFetchShader* LatteSHRC_GetActiveFetchShader();
LatteDecompilerShader* LatteSHRC_GetActiveVertexShader();

View File

@ -1365,10 +1365,8 @@ void LatteTexture_MarkConnectedTexturesForReloadFromDynamicTextures(LatteTexture
{
for (auto& it : texture->list_compatibleRelations)
{
if (texture == it->baseTexture)
it->subTexture->reloadFromDynamicTextures = true;
else
it->baseTexture->reloadFromDynamicTextures = true;
LatteTexture* connectedTexture = (texture == it->baseTexture) ? it->subTexture : it->baseTexture;
connectedTexture->reloadFromDynamicTextures = true;
}
}

View File

@ -1038,7 +1038,7 @@ void _LatteDecompiler_GenerateDataForFastAccess(LatteDecompilerShader* shader)
else
{
LatteFastAccessRemappedUniformEntry_buffer_t entryBuf;
uint32 kcacheBankIdOffset = entry->kcacheBankId* (7 * 4);
uint32 kcacheBankIdOffset = entry->kcacheBankId * (7 * 4);
entryBuf.indexOffset = entry->index * 16;
entryBuf.mappedIndexOffset = entry->mappedIndex * 16;
// find or create buffer group
@ -1049,7 +1049,7 @@ void _LatteDecompiler_GenerateDataForFastAccess(LatteDecompilerShader* shader)
}
else
{
shader->list_remappedUniformEntries_bufferGroups.emplace_back(kcacheBankIdOffset).entries.emplace_back(entryBuf);
shader->list_remappedUniformEntries_bufferGroups.emplace_back(entry->kcacheBankId, kcacheBankIdOffset).entries.emplace_back(entryBuf);
}
}
}

View File

@ -45,64 +45,49 @@ typedef struct
struct LatteDecompilerShaderResourceMapping
{
static constexpr sint8 UNUSED_BINDING = -1;
LatteDecompilerShaderResourceMapping()
{
std::fill(textureUnitToBindingPoint, textureUnitToBindingPoint + LATTE_NUM_MAX_TEX_UNITS, -1);
std::fill(uniformBuffersBindingPoint, uniformBuffersBindingPoint + LATTE_NUM_MAX_UNIFORM_BUFFERS, -1);
std::fill(attributeMapping, attributeMapping + LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS, -1);
std::fill(textureUnitToBindingPoint, textureUnitToBindingPoint + LATTE_NUM_MAX_TEX_UNITS, UNUSED_BINDING);
std::fill(relBindingPointToRelTextureUnit, relBindingPointToRelTextureUnit + LATTE_NUM_MAX_TEX_UNITS, UNUSED_BINDING);
std::fill(uniformBuffersBindingPoint, uniformBuffersBindingPoint + LATTE_NUM_MAX_UNIFORM_BUFFERS, UNUSED_BINDING);
std::fill(attributeMapping, attributeMapping + LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS, UNUSED_BINDING);
}
static const sint8 UNUSED_BINDING = -1;
// most of this is for Vulkan
sint8 setIndex{};
// texture
sint8 textureUnitToBindingPoint[LATTE_NUM_MAX_TEX_UNITS];
sint8 textureUnitToBindingPoint[LATTE_NUM_MAX_TEX_UNITS]; // mostly for OpenGL backwards compatibility where texture units are not remapped and binding points are sparse
sint8 relBindingPointToRelTextureUnit[LATTE_NUM_MAX_TEX_UNITS]; // (only used on VK and Metal) index is relative binding point (absoluteBindingPoint - textureUnitBaseBindingPoint)
sint8 textureUnitBaseBindingPoint{UNUSED_BINDING};
sint8 textureUnitCount{0}; // number of entries set in textureUnitToBindingPoint
// uniform buffer
sint8 uniformVarsBufferBindingPoint{-1}; // special block for uniform registers/remapped array/custom variables
sint8 uniformVarsBufferBindingPoint{UNUSED_BINDING}; // special block for uniform registers/remapped array/custom variables
sint8 uniformBuffersBindingPoint[LATTE_NUM_MAX_UNIFORM_BUFFERS];
// shader storage buffer for transform feedback (if alternative mode is used)
sint8 tfStorageBindingPoint{-1};
sint8 tfStorageBindingPoint{UNUSED_BINDING};
// attributes (vertex shader only)
sint8 attributeMapping[LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS];
// Vulkan exclusive
sint8 setIndex{};
// Metal exclusive
sint8 verticesPerInstanceBinding{-1};
sint8 indexBufferBinding{-1};
sint8 indexTypeBinding{-1};
sint8 verticesPerInstanceBinding{UNUSED_BINDING};
sint8 indexBufferBinding{UNUSED_BINDING};
sint8 indexTypeBinding{UNUSED_BINDING};
sint32 getTextureCount()
{
sint32 count = 0;
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (textureUnitToBindingPoint[i] >= 0)
count++;
}
return count;
return textureUnitCount;
}
sint32 getTextureUnitFromBindingPoint(sint8 bindingPoint)
sint32 getRelativeTextureUnitFromRelativeBindingPoint(sint8 relativeBindingPoint)
{
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (textureUnitToBindingPoint[i] == bindingPoint)
return i;
}
cemu_assert_debug(false);
return -1;
cemu_assert_debug(relativeBindingPoint >= 0 && relativeBindingPoint < LATTE_NUM_MAX_TEX_UNITS);
return relBindingPointToRelTextureUnit[relativeBindingPoint];
}
// returns -1 if no there is no texture binding point
sint32 getTextureBaseBindingPoint()
{
sint32 bindingPoint = 9999;
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (textureUnitToBindingPoint[i] >= 0)
bindingPoint = std::min(bindingPoint, (sint32)textureUnitToBindingPoint[i]);
}
if (bindingPoint == 9999)
return -1;
return bindingPoint;
return textureUnitBaseBindingPoint;
}
bool getUniformBufferBindingRange(sint32& minBinding, sint32& maxBinding)
@ -224,13 +209,15 @@ struct LatteDecompilerShader
// fast access
struct _RemappedUniformBufferGroup
{
_RemappedUniformBufferGroup(uint32 _kcacheBankIdOffset) : kcacheBankIdOffset(_kcacheBankIdOffset) {};
uint32 kcacheBankIdOffset;
_RemappedUniformBufferGroup(uint16 bufferId, uint16 _kcacheBankIdOffset) : bufferId(bufferId), kcacheBankIdOffset(_kcacheBankIdOffset) {};
uint16 bufferId;
uint16 kcacheBankIdOffset;
std::vector<LatteFastAccessRemappedUniformEntry_buffer_t> entries;
};
std::vector<LatteFastAccessRemappedUniformEntry_register_t> list_remappedUniformEntries_register;
std::vector<_RemappedUniformBufferGroup> list_remappedUniformEntries_bufferGroups;
// keys in shader state cache
std::vector<uint64> m_shaderStateCacheKeys;
};
struct LatteDecompilerOutputUniformOffsets

View File

@ -482,45 +482,58 @@ namespace LatteDecompiler
void _initTextureBindingPointsGL(LatteDecompilerShaderContext* decompilerContext)
{
// for OpenGL we use the relative texture unit index
sint8 bindingBase = 0;
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex)
bindingBase = LATTE_CEMU_VS_TEX_UNIT_BASE;
else if (decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
bindingBase = LATTE_CEMU_GS_TEX_UNIT_BASE;
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
bindingBase = LATTE_CEMU_PS_TEX_UNIT_BASE;
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (!decompilerContext->output->textureUnitMask[i])
continue;
sint32 textureBindingPoint;
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex)
textureBindingPoint = i + LATTE_CEMU_VS_TEX_UNIT_BASE;
else if (decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
textureBindingPoint = i + LATTE_CEMU_GS_TEX_UNIT_BASE;
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
textureBindingPoint = i + LATTE_CEMU_PS_TEX_UNIT_BASE;
decompilerContext->output->resourceMappingGL.textureUnitToBindingPoint[i] = textureBindingPoint;
decompilerContext->output->resourceMappingGL.textureUnitToBindingPoint[i] = bindingBase + i;
}
}
void _initTextureBindingPointsVK(LatteDecompilerShaderContext* decompilerContext)
{
// for Vulkan we use consecutive indices
decompilerContext->output->resourceMappingVK.textureUnitBaseBindingPoint = decompilerContext->currentBindingPointVK;
sint32 relBindingPointIndex = 0;
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (!decompilerContext->output->textureUnitMask[i])
continue;
decompilerContext->output->resourceMappingVK.textureUnitToBindingPoint[i] = decompilerContext->currentBindingPointVK;
decompilerContext->output->resourceMappingVK.relBindingPointToRelTextureUnit[relBindingPointIndex] = i;
relBindingPointIndex++;
decompilerContext->output->resourceMappingVK.textureUnitCount++;
decompilerContext->currentBindingPointVK++;
}
if (relBindingPointIndex==0)
decompilerContext->output->resourceMappingVK.textureUnitBaseBindingPoint = -1;
}
#ifdef ENABLE_METAL
void _initTextureBindingPointsMTL(LatteDecompilerShaderContext* decompilerContext)
{
// for Vulkan we use consecutive indices
decompilerContext->output->resourceMappingMTL.textureUnitBaseBindingPoint = decompilerContext->currentTextureBindingPointMTL;
sint32 relBindingPointIndex = 0;
for (sint32 i = 0; i < LATTE_NUM_MAX_TEX_UNITS; i++)
{
if (!decompilerContext->output->textureUnitMask[i] || decompilerContext->shader->textureRenderTargetIndex[i] != 255)
continue;
decompilerContext->output->resourceMappingMTL.textureUnitToBindingPoint[i] = decompilerContext->currentTextureBindingPointMTL;
decompilerContext->output->resourceMappingMTL.relBindingPointToRelTextureUnit[relBindingPointIndex] = i;
relBindingPointIndex++;
decompilerContext->output->resourceMappingMTL.textureUnitCount++;
decompilerContext->currentTextureBindingPointMTL++;
}
if (relBindingPointIndex==0)
decompilerContext->output->resourceMappingMTL.textureUnitBaseBindingPoint = -1;
}
#endif
@ -549,7 +562,7 @@ namespace LatteDecompiler
bool alphaTestEnable = decompilerContext->contextRegistersNew->SX_ALPHA_TEST_CONTROL.get_ALPHA_TEST_ENABLE();
if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel && alphaTestEnable != 0)
decompilerContext->hasUniformVarBlock = true; // uf_alphaTestRef
if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel && decompilerContext->analyzer.hasFragCoordAccess)
decompilerContext->hasUniformVarBlock = true; // uf_fragCoordScale
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex && decompilerContext->analyzer.outputPointSize && decompilerContext->analyzer.writesPointSize == false)
decompilerContext->hasUniformVarBlock = true; // uf_pointSize
@ -594,6 +607,11 @@ namespace LatteDecompiler
decompilerContext->output->resourceMappingMTL.uniformVarsBufferBindingPoint = decompilerContext->currentBufferBindingPointMTL;
decompilerContext->currentBufferBindingPointMTL++;
}
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel) // compatibility workaround to keep binding indices the same with existing gfx pack shader replacements, we now only emit uf_fragCoord when needed and it can lead to hasUniformVarBlock being false
{
decompilerContext->currentBindingPointVK++;
decompilerContext->currentBufferBindingPointMTL++;
}
// assign binding points to uniform buffers
if (decompilerContext->shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CBANK)
{
@ -993,6 +1011,38 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
shaderContext->analyzer.gprUseMask[i / 8] |= (1 << (i % 8));
}
}
// check if shader accesses frag coord
if (shader->shaderType == LatteConst::ShaderType::Pixel)
{
LatteShaderPSInputTable* psInputTable = LatteSHRC_GetPSInputTable();
for (sint32 i = 0; i < psInputTable->count; i++)
{
sint32 gprIndex = i;
if ((shaderContext->analyzer.gprUseMask[gprIndex / 8] & (1 << (gprIndex % 8))) == 0 && shaderContext->analyzer.usesRelativeGPRRead == false)
continue;
uint32 psInputSemanticId = psInputTable->import[i].semanticId;
if (psInputSemanticId == LATTE_ANALYZER_IMPORT_INDEX_SPIPOSITION)
{
shaderContext->analyzer.hasFragCoordAccess = true;
break;
}
}
// some existing graphic pack replacement shaders rely on uf_fragCoordScale despite the original shader not needing it. We handle these exceptions here
switch (shaderContext->shaderBaseHash)
{
case 0x21e6bc9b0cdbe8d7: case 0x37040a485a29d54e: case 0x37a4ec1a7dbc7391:
case 0x50e29e8929cea348: case 0x572a6cfa3943923d: case 0x59df1c7e1806366c:
case 0x6ea8b1aa69c0b6f7: case 0x88133ee405eaae28: case 0x95a5a89d62998e0d:
case 0x998a9f67e353657b: case 0x9f6adb9a651f84b9: case 0xa5e9d150276a805c:
case 0xa7f4801a8d29e333: case 0xbe99d80628d31127: case 0xc14019840473ff86:
case 0xc612390d4c70f430: case 0xcb0e6e8cbec4502a: case 0xe334517825fdd599:
case 0xe39a2a718bc419fe: case 0xfdf33c607cd1d737: case 0xff71dcd2ad4defdc:
shaderContext->analyzer.hasFragCoordAccess = true;
break;
default:
break;
}
}
// analyze CF stack
sint32 cfCurrentStackDepth = 0;
sint32 cfCurrentMaxStackDepth = 0;

View File

@ -83,9 +83,15 @@ namespace LatteDecompiler
}
}
// define uf_fragCoordScale which holds the xy scale for render target resolution vs effective resolution
bool compatNeedFragCoordScalePadding = false; // 2026-06-15 - uf_fragCoordScale is only emitted when accessed now. To keep compatible with old shader replacements we insert padding if its not the last element
if (shader->shaderType == LatteConst::ShaderType::Pixel)
{
if (rendererType == RendererAPI::OpenGL)
if (!decompilerContext->analyzer.hasFragCoordAccess)
{
// omit uf_fragCoordScale
compatNeedFragCoordScalePadding = true;
}
else if (rendererType == RendererAPI::OpenGL)
{
uniformCurrentOffset = (uniformCurrentOffset + 7)&~7;
shaderSrc->add("uniform vec2 uf_fragCoordScale;" _CRLF);
@ -106,6 +112,20 @@ namespace LatteDecompiler
{
if (decompilerContext->analyzer.texUnitUsesTexelCoordinates.test(t) == false)
continue;
if (compatNeedFragCoordScalePadding)
{
if (rendererType == RendererAPI::OpenGL)
{
uniformCurrentOffset = (uniformCurrentOffset + 7)&~7;
shaderSrc->add("uniform vec2 uf_fragCoordScaleCompatPadding;" _CRLF); uniformCurrentOffset += 8;
}
else
{
uniformCurrentOffset = (uniformCurrentOffset + 15)&~15;
shaderSrc->add("uniform vec4 uf_fragCoordScaleCompatPadding;" _CRLF); uniformCurrentOffset += 16;
}
compatNeedFragCoordScalePadding = false;
}
uniformCurrentOffset = (uniformCurrentOffset + 7) & ~7;
shaderSrc->addFmt("uniform vec2 uf_tex{}Scale;" _CRLF, t);
uniformOffsets.offset_texScale[t] = uniformCurrentOffset;
@ -116,6 +136,7 @@ namespace LatteDecompiler
(shader->shaderType == LatteConst::ShaderType::Vertex && decompilerContext->options->usesGeometryShader == false) ||
(shader->shaderType == LatteConst::ShaderType::Geometry) )
{
// note - we dont need to handle compatNeedFragCoordScalePadding here because it's pixel shader only
shaderSrc->add("uniform int uf_verticesPerInstance;" _CRLF);
uniformOffsets.offset_verticesPerInstance = uniformCurrentOffset;
uniformCurrentOffset += 4;
@ -280,7 +301,7 @@ namespace LatteDecompiler
src->add("#define V2G_LAYOUT layout(location = 0)" _CRLF);
}
}
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel && decompilerContext->analyzer.hasFragCoordAccess)
{
src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.z, 1.0/gl_FragCoord.w)" _CRLF);
}
@ -305,7 +326,7 @@ namespace LatteDecompiler
if (decompilerContext->options->usesGeometryShader)
src->add("#define V2G_LAYOUT" _CRLF);
}
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel && decompilerContext->analyzer.hasFragCoordAccess)
{
src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)" _CRLF);
}

View File

@ -68,18 +68,34 @@ namespace LatteDecompiler
}
}
// define fragCoordScale which holds the xy scale for render target resolution vs effective resolution
bool compatNeedFragCoordScalePadding = false; // 2026-06-15 - fragCoordScale is only emitted when accessed now. To keep compatible with old shader replacements we insert padding if its not the last element
if (shader->shaderType == LatteConst::ShaderType::Pixel)
{
uniformCurrentOffset = (uniformCurrentOffset + 7)&~7;
src->add("float2 fragCoordScale;" _CRLF);
uniformOffsets.offset_fragCoordScale = uniformCurrentOffset;
uniformCurrentOffset += 8;
if (!decompilerContext->analyzer.hasFragCoordAccess)
{
// omit fragCoordScale
compatNeedFragCoordScalePadding = true;
}
else
{
uniformCurrentOffset = (uniformCurrentOffset + 7)&~7;
src->add("float2 fragCoordScale;" _CRLF);
uniformOffsets.offset_fragCoordScale = uniformCurrentOffset;
uniformCurrentOffset += 8;
}
}
// provide scale factor for every texture that is accessed via texel coordinates (texelFetch)
for (sint32 t = 0; t < LATTE_NUM_MAX_TEX_UNITS; t++)
{
if (decompilerContext->analyzer.texUnitUsesTexelCoordinates.test(t) == false)
continue;
if (compatNeedFragCoordScalePadding)
{
uniformCurrentOffset = (uniformCurrentOffset + 7)&~7;
src->add("float2 fragCoordScaleCompatPadding;" _CRLF);
uniformCurrentOffset += 8;
compatNeedFragCoordScalePadding = false;
}
uniformCurrentOffset = (uniformCurrentOffset + 7) & ~7;
src->addFmt("float2 tex{}Scale;" _CRLF, t);
uniformOffsets.offset_texScale[t] = uniformCurrentOffset;
@ -248,7 +264,8 @@ namespace LatteDecompiler
{
auto* src = shaderContext->shaderSource;
src->add("#define GET_FRAGCOORD() float4(in.position.xy * supportBuffer.fragCoordScale.xy, in.position.z, 1.0 / in.position.w)" _CRLF);
if (shaderContext->analyzer.hasFragCoordAccess)
src->add("#define GET_FRAGCOORD() float4(in.position.xy * supportBuffer.fragCoordScale.xy, in.position.z, 1.0 / in.position.w)" _CRLF);
src->add("struct FragmentIn {" _CRLF);
src->add("float4 position [[position]];" _CRLF);

View File

@ -237,6 +237,7 @@ struct LatteDecompilerShaderContext
uint8 gprUseMask[(LATTE_NUM_GPR + 7) / 8]; // 1 bit per GPR, set if GPR is read/written anywhere in the program (ignores GPR accesses with relative index)
bool hasStreamoutWrite; // stream-out CF instructions are used
bool hasRedcCUBE; // has cube reduction instruction
bool hasFragCoordAccess{false}; // accesses gl_FragCoord
bool modifiesPixelActiveState; // set if the active mask is changed anywhere in the shader (If false, we can skip active mask checks)
bool usesIntegerValues; // set if the shader uses any kind of integer instruction or integer-based GPR/AR access
sint32 activeStackMaxDepth; // maximum depth of pixel state stack

View File

@ -50,7 +50,7 @@ std::vector<MetalRenderer::DeviceInfo> MetalRenderer::GetDevices()
return result;
}
MetalRenderer::MetalRenderer()
MetalRenderer::MetalRenderer() : Renderer(RendererAPI::Metal)
{
// Options
@ -1067,7 +1067,7 @@ void MetalRenderer::draw_beginSequence()
m_state.m_skipDrawSequence = true;
}
void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext)
{
if (m_state.m_skipDrawSequence)
{
@ -1142,10 +1142,9 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
// Index buffer
Renderer::INDEX_TYPE hostIndexType;
uint32 hostIndexCount;
uint32 indexMin = 0;
uint32 indexMax = 0;
Renderer::IndexAllocation indexAllocation;
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMin, indexMax, hostIndexType, hostIndexCount, indexAllocation);
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMax, hostIndexType, hostIndexCount, indexAllocation);
auto indexAllocationMtl = static_cast<MetalSynchronizedHeapAllocator::AllocatorReservation*>(indexAllocation.rendererInternal);
// Buffer cache
@ -1164,7 +1163,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
{
// synchronize vertex and uniform cache and update buffer bindings
// We need to call this before getting the render command encoder, since it can cause buffer copies
LatteBufferCache_Sync(indexMin + baseVertex, indexMax + baseVertex, baseInstance, instanceCount);
uint8 stageUniformModifiedMask = 0;
LatteBufferCache_Sync(indexMax + baseVertex, baseInstance, instanceCount, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, stageUniformModifiedMask);
}
// Render pass
@ -1996,7 +1996,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
sint32 textureCount = shader->resourceMapping.getTextureCount();
for (int i = 0; i < textureCount; ++i)
{
const auto relative_textureUnit = shader->resourceMapping.getTextureUnitFromBindingPoint(i);
const auto relative_textureUnit = shader->resourceMapping.getRelativeTextureUnitFromRelativeBindingPoint(i);
auto hostTextureUnit = relative_textureUnit;
// Don't bind textures that are accessed with a framebuffer fetch
@ -2138,7 +2138,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
}
if (shader->uniform.loc_remapped >= 0)
{
LatteBufferCache_LoadRemappedUniforms(shader, GET_UNIFORM_DATA_PTR(shader->uniform.loc_remapped));
LatteBufferCache_LoadRemappedUniforms(shader, GET_UNIFORM_DATA_PTR(shader->uniform.loc_remapped), true, (1<<LATTE_NUM_MAX_UNIFORM_BUFFERS)-1);
}
if (shader->uniform.loc_uniformRegister >= 0)
{

View File

@ -153,11 +153,6 @@ public:
MetalRenderer();
~MetalRenderer() override;
RendererAPI GetType() override
{
return RendererAPI::Metal;
}
static MetalRenderer* GetInstance() {
return static_cast<MetalRenderer*>(g_renderer.get());
}
@ -250,7 +245,7 @@ public:
// core drawing logic
void draw_beginSequence() override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext) override;
void draw_endSequence() override;
void draw_updateVertexBuffersDirectAccess();

View File

@ -111,7 +111,7 @@ static const GLenum glAlphaTestFunc[] =
GL_ALWAYS
};
OpenGLRenderer::OpenGLRenderer()
OpenGLRenderer::OpenGLRenderer() : Renderer(RendererAPI::OpenGL)
{
glRendererState.useTextureUploadBuffer = false;
if (glRendererState.useTextureUploadBuffer)

View File

@ -35,8 +35,6 @@ public:
OpenGLRenderer();
~OpenGLRenderer();
RendererAPI GetType() override { return RendererAPI::OpenGL; }
static OpenGLRenderer* GetInstance();
// imgui
@ -159,7 +157,7 @@ public:
void draw_init();
void draw_beginSequence() override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext) override;
void draw_endSequence() override;
template<bool TIsMinimal, bool THasProfiling>

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@ -975,7 +975,8 @@ void OpenGLRenderer::draw_genericDrawHandler(uint32 baseVertex, uint32 baseInsta
endPerfMonProfiling(performanceMonitor.gpuTime_dcStageIndexMgr);
// synchronize vertex and uniform buffers
LatteBufferCache_Sync(indexState.minIndex + baseVertex, indexState.maxIndex + baseVertex, baseInstance, instanceCount);
uint8 stageUniformModifiedMask = 0;
LatteBufferCache_Sync(indexState.maxIndex + baseVertex, baseInstance, instanceCount, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, stageUniformModifiedMask);
_setupVertexAttributes();
@ -1148,9 +1149,9 @@ void OpenGLRenderer::draw_beginSequence()
// no-op
}
void OpenGLRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
void OpenGLRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext)
{
bool isMinimal = !isFirst;
bool isMinimal = !drawcallContext.isFirst;
if (isMinimal)
draw_genericDrawHandler<true, false>(baseVertex, baseInstance, instanceCount, count, indexDataMPTR, indexType);
else

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@ -36,7 +36,7 @@ void OpenGLRenderer::uniformData_update()
auto& list_uniformMapping = shader->list_remappedUniformEntries;
cemu_assert_debug(list_uniformMapping.size() <= 256);
sint32 remappedArraySize = (sint32)list_uniformMapping.size();
LatteBufferCache_LoadRemappedUniforms(shader, (float*)(_gl_remappedUniformData));
LatteBufferCache_LoadRemappedUniforms(shader, (float*)(_gl_remappedUniformData), true, (1<<LATTE_NUM_MAX_UNIFORM_BUFFERS)-1);
// update values only when the hash changed
if (remappedArraySize > 0)
{

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@ -50,9 +50,10 @@ public:
U32
};
Renderer(RendererAPI api) : m_rendererAPI(api) {};
virtual ~Renderer() = default;
virtual RendererAPI GetType() = 0;
RendererAPI GetType() const { return m_rendererAPI; }
virtual void Initialize();
virtual void Shutdown();
@ -140,7 +141,7 @@ public:
// core drawing logic
virtual void draw_beginSequence() = 0;
virtual void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) = 0;
virtual void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext) = 0;
virtual void draw_endSequence() = 0;
// index
@ -162,6 +163,7 @@ public:
protected:
virtual void GetVendorInformation() { }
RendererAPI m_rendererAPI;
GfxVendor m_vendor = GfxVendor::Generic;
static uint8 SRGBComponentToRGB(uint8 ci);

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@ -19,6 +19,8 @@ uint32 RendererShader::GeneratePrecompiledCacheId()
// settings that can influence shaders
v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133;
v += 0x820a5277; // change this value for manual invalidation
return v;
}

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@ -126,7 +126,10 @@ void CachedFBOVk::InitDynamicRenderingData()
continue;
}
else
{
m_vkColorAttachments[i].imageLayout = static_cast<LatteTextureVk*>(buffer.texture->baseTexture)->GetDefaultLayout();
m_vkColorAttachments[i].imageView = cbView->m_textureImageView;
}
}
m_vkRenderingInfo.pColorAttachments = m_vkColorAttachments;
@ -167,6 +170,9 @@ void CachedFBOVk::InitDynamicRenderingData()
// setup depth and stencil attachment
if (depthStencilView)
{
auto depthTexVk = static_cast<LatteTextureVk*>(depthBuffer.texture->baseTexture);
m_vkDepthAttachment.imageLayout = depthTexVk->GetDefaultLayout();
m_vkStencilAttachment.imageLayout = depthTexVk->GetDefaultLayout();
m_vkDepthAttachment.imageView = depthStencilView->m_textureImageView;
m_vkDepthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
m_vkDepthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
@ -189,41 +195,46 @@ void CachedFBOVk::InitDynamicRenderingData()
m_vkRenderingInfo.layerCount = 1;
}
static uint32 s_selfDependencyCheckIndex = 1;
uint32 s_currentCollisionCheckIndex = 1;
bool CachedFBOVk::CheckForCollision(VkDescriptorSetInfo* vsDS, VkDescriptorSetInfo* gsDS, VkDescriptorSetInfo* psDS) const
CachedFBOVk::RendertargetSelfDependencyMask CachedFBOVk::CheckForSelfDependency(VkDescriptorSetInfo* vsDS, VkDescriptorSetInfo* gsDS, VkDescriptorSetInfo* psDS) const
{
s_currentCollisionCheckIndex++;
const uint32 curColIndex = s_currentCollisionCheckIndex;
for (auto& itr : m_referencedTextures)
s_selfDependencyCheckIndex++;
const uint32 curColIndex = s_selfDependencyCheckIndex;
for (auto& colorAttachment : colorBuffer)
{
LatteTextureVk* vkTex = (LatteTextureVk*)itr;
vkTex->m_collisionCheckIndex = curColIndex;
}
if (vsDS)
{
for (auto& itr : vsDS->list_fboCandidates)
if (colorAttachment.texture)
{
if (itr->m_collisionCheckIndex == curColIndex)
return true;
LatteTextureVk* vkTex = static_cast<LatteTextureVk*>(colorAttachment.texture->baseTexture);
vkTex->m_selfDependencyCheckIndex = curColIndex;
vkTex->m_selfDependencyCheckAspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
}
if (gsDS)
if (depthBuffer.texture)
{
for (auto& itr : gsDS->list_fboCandidates)
{
if (itr->m_collisionCheckIndex == curColIndex)
return true;
}
LatteTextureVk* vkTex = static_cast<LatteTextureVk*>(depthBuffer.texture->baseTexture);
vkTex->m_selfDependencyCheckIndex = curColIndex;
vkTex->m_selfDependencyCheckAspectMask = depthBuffer.hasStencil ? (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT): VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (psDS)
auto getSelfDependencyMask = [curColIndex](VkDescriptorSetInfo* ds) -> VkImageAspectFlags
{
for (auto& itr : psDS->list_fboCandidates)
VkImageAspectFlags aspectMask = 0;
if (!ds)
return aspectMask;
for (auto& itr : ds->list_fboCandidates)
{
if (itr->m_collisionCheckIndex == curColIndex)
return true;
if (itr->m_selfDependencyCheckIndex == curColIndex)
aspectMask |= itr->m_selfDependencyCheckAspectMask;
}
}
return false;
}
return aspectMask;
};
RendertargetSelfDependencyMask selfDepInfo{};
VkImageAspectFlags vertexAspectFlags = getSelfDependencyMask(vsDS);
VkImageAspectFlags geometryAspectFlags = getSelfDependencyMask(gsDS);
VkImageAspectFlags pixelAspectFlags = getSelfDependencyMask(psDS);
selfDepInfo.aspectMaskFlags = vertexAspectFlags | geometryAspectFlags | pixelAspectFlags;
selfDepInfo.hasNonPixelSelfDependency = (vertexAspectFlags | geometryAspectFlags) != 0;
return selfDepInfo;
}

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@ -51,8 +51,29 @@ public:
[[nodiscard]] const VkExtent2D& GetExtend() const { return m_extend;}
struct RendertargetSelfDependencyMask
{
VkImageAspectFlags aspectMaskFlags{}; // aspect flags which are simultaneously sampled and written
bool hasNonPixelSelfDependency{false};
VkImageAspectFlags GetAspectMask() const
{
return aspectMaskFlags;
}
bool HasSelfDependency() const
{
return GetAspectMask() != 0;
}
bool HasVertexOrGeometrySelfDependency() const
{
return hasNonPixelSelfDependency; // vertex or geometry shader samples texture which is written to
}
};
// checks if any of the sampled textures are output by the FBO
bool CheckForCollision(VkDescriptorSetInfo* vsDS, VkDescriptorSetInfo* gsDS, VkDescriptorSetInfo* psDS) const;
RendertargetSelfDependencyMask CheckForSelfDependency(VkDescriptorSetInfo* vsDS, VkDescriptorSetInfo* gsDS, VkDescriptorSetInfo* psDS) const;
private:

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@ -67,6 +67,12 @@ LatteTextureVk::LatteTextureVk(class VulkanRenderer* vkRenderer, Latte::E_DIM di
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if (m_vkr->UseAttachmentFeedbackLoop() && (imageInfo.usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) != 0)
{
imageInfo.usage |= VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT;
m_defaultLayout = VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT;
}
if (dim == Latte::E_DIM::DIM_2D)
imageInfo.imageType = VK_IMAGE_TYPE_2D;
else if (dim == Latte::E_DIM::DIM_1D)

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@ -20,6 +20,7 @@ public:
VkFormat GetFormat() const { return vkObjTex->m_format; }
VkImageAspectFlags GetImageAspect() const { return vkObjTex->m_imageAspect; }
VkImageLayout GetDefaultLayout() const { return m_defaultLayout; }
VkImageLayout GetImageLayout(VkImageSubresource& subresource)
{
@ -83,12 +84,14 @@ public:
uint64 m_vkFlushIndex_read{};
uint64 m_vkFlushIndex_write{};
uint32 m_collisionCheckIndex{}; // used to track if texture is being both sampled and output to during drawcall
uint32 m_selfDependencyCheckIndex{}; // used to track if texture is being both sampled and output to during drawcall
VkImageAspectFlags m_selfDependencyCheckAspectMask{};
private:
class VulkanRenderer* m_vkr;
VKRObjectTexture* vkObjTex{};
VkImageLayout m_defaultLayout{ VK_IMAGE_LAYOUT_GENERAL }; // the targetted long term layout of the texture. Can be either VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT for potential rendertargets if supported
std::vector<VkImageLayout> m_layouts;
uint32 m_layoutsMips;
uint32 m_layoutsDepth;

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@ -122,15 +122,15 @@ void LatteTextureReadbackInfoVk::StartTransfer()
const auto renderer = VulkanRenderer::GetInstance();
renderer->draw_endRenderPass();
renderer->barrier_image<VulkanRenderer::ANY_TRANSFER | VulkanRenderer::IMAGE_WRITE, VulkanRenderer::TRANSFER_READ>(baseTexture, region.imageSubresource, VK_IMAGE_LAYOUT_GENERAL);
renderer->barrier_image<VulkanRenderer::ANY_TRANSFER | VulkanRenderer::IMAGE_WRITE, VulkanRenderer::TRANSFER_READ>(baseTexture, region.imageSubresource, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
renderer->barrier_sequentializeTransfer();
vkCmdCopyImageToBuffer(renderer->getCurrentCommandBuffer(), baseTexture->GetImageObj()->m_image, VK_IMAGE_LAYOUT_GENERAL, m_buffer, 1, &region);
vkCmdCopyImageToBuffer(renderer->getCurrentCommandBuffer(), baseTexture->GetImageObj()->m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_buffer, 1, &region);
renderer->barrier_sequentializeTransfer();
renderer->barrier_image<VulkanRenderer::TRANSFER_READ, VulkanRenderer::ANY_TRANSFER | VulkanRenderer::IMAGE_WRITE>(baseTexture, region.imageSubresource, VK_IMAGE_LAYOUT_GENERAL); // make sure transfer is finished before image is modified
renderer->barrier_image<VulkanRenderer::TRANSFER_READ, VulkanRenderer::ANY_TRANSFER | VulkanRenderer::IMAGE_WRITE>(baseTexture, region.imageSubresource, baseTexture->GetDefaultLayout()); // make sure transfer is finished before image is modified
renderer->barrier_bufferRange<VulkanRenderer::TRANSFER_WRITE, VulkanRenderer::HOST_READ>(m_buffer, m_buffer_offset, m_image_size); // make sure transfer is finished before result is read
m_associatedCommandBufferId = renderer->GetCurrentCommandBufferId();

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@ -58,20 +58,13 @@ PipelineInfo::~PipelineInfo()
}
// delete descriptor sets
while (!pixel_ds_cache.empty())
for (auto& it : ds_cache)
{
VkDescriptorSetInfo* dsInfo = pixel_ds_cache.begin()->second;
delete dsInfo;
}
while (!geometry_ds_cache.empty())
{
VkDescriptorSetInfo* dsInfo = geometry_ds_cache.begin()->second;
delete dsInfo;
}
while (!vertex_ds_cache.empty())
{
VkDescriptorSetInfo* dsInfo = vertex_ds_cache.begin()->second;
delete dsInfo;
while (!it.empty())
{
VkDescriptorSetInfo* dsInfo = it.begin()->second;
delete dsInfo;
}
}
// disassociate from shaders

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@ -58,6 +58,14 @@ void VulkanBenchmarkPrintResults()
cemuLog_log(LogType::Force, "--- Vulkan API CPU benchmark ---");
cemuLog_log(LogType::Force, "Elapsed cycles this frame: {:} | Current cycle {:} | NumFunc {:}", elapsedCycles, currentCycle, s_vulkanBenchmarkFuncs.size());
// sum up total time of Vulkan calls
uint64 totalVkCycles = 0;
for (auto& it : s_vulkanBenchmarkFuncs)
{
totalVkCycles += it->cycles;
}
cemuLog_log(LogType::Force, "Total Vulkan time: {:.4}%", ((double)totalVkCycles / elapsedCyclesDbl) * 100.0);
std::vector<sint32> sortedIndices(s_vulkanBenchmarkFuncs.size());
std::iota(sortedIndices.begin(), sortedIndices.end(), 0);
std::sort(sortedIndices.begin(), sortedIndices.end(),

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@ -189,6 +189,9 @@ VKFUNC_DEVICE(vkCmdPipelineBarrier2KHR);
VKFUNC_DEVICE(vkCmdBeginRenderingKHR);
VKFUNC_DEVICE(vkCmdEndRenderingKHR);
// ext_attachment_feedback_loop_dynamic_state
VKFUNC_DEVICE(vkCmdSetAttachmentFeedbackLoopEnableEXT);
// khr_present_wait
VKFUNC_DEVICE(vkWaitForPresentKHR);

View File

@ -815,6 +815,10 @@ void PipelineCompiler::InitDynamicState(PipelineInfo* pipelineInfo, bool usesBle
dynamicStates.emplace_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
pipelineInfo->usesDepthBias = true;
}
if (VulkanRenderer::GetInstance()->UseAttachmentFeedbackLoop())
{
dynamicStates.emplace_back(VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT);
}
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = dynamicStates.size();
@ -1135,4 +1139,4 @@ void PipelineCompiler::CompileThreadPool_Stop()
void PipelineCompiler::CompileThreadPool_QueueCompilation(PipelineCompiler* v)
{
s_pipelineCompileRequests.push(v);
}
}

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@ -50,7 +50,9 @@ const std::vector<const char*> kOptionalDeviceExtensions =
VK_KHR_PRESENT_WAIT_EXTENSION_NAME,
VK_KHR_PRESENT_ID_EXTENSION_NAME,
VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME,
VK_EXT_PIPELINE_ROBUSTNESS_EXTENSION_NAME
VK_EXT_PIPELINE_ROBUSTNESS_EXTENSION_NAME,
VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME,
VK_EXT_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_EXTENSION_NAME
};
const std::vector<const char*> kRequiredDeviceExtensions =
@ -271,6 +273,22 @@ void VulkanRenderer::GetDeviceFeatures()
prevStruct = &pprf;
}
VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT attachmentFeedbackLoopDynamicStateFeature{};
if (m_featureControl.deviceExtensions.attachment_feedback_loop_dynamic_state)
{
attachmentFeedbackLoopDynamicStateFeature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_FEATURES_EXT;
attachmentFeedbackLoopDynamicStateFeature.pNext = prevStruct;
prevStruct = &attachmentFeedbackLoopDynamicStateFeature;
}
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT attachmentFeedbackLoopLayoutFeature{};
if (m_featureControl.deviceExtensions.attachment_feedback_loop_layout)
{
attachmentFeedbackLoopLayoutFeature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
attachmentFeedbackLoopLayoutFeature.pNext = prevStruct;
prevStruct = &attachmentFeedbackLoopLayoutFeature;
}
VkPhysicalDeviceFeatures2 physicalDeviceFeatures2{};
physicalDeviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
physicalDeviceFeatures2.pNext = prevStruct;
@ -330,10 +348,18 @@ void VulkanRenderer::GetDeviceFeatures()
if ( pprf.pipelineRobustness != VK_TRUE )
m_featureControl.deviceExtensions.pipeline_robustness = false;
}
if (m_featureControl.deviceExtensions.attachment_feedback_loop_layout)
m_featureControl.deviceExtensions.attachment_feedback_loop_layout = attachmentFeedbackLoopLayoutFeature.attachmentFeedbackLoopLayout == VK_TRUE;
if (m_featureControl.deviceExtensions.attachment_feedback_loop_dynamic_state && m_featureControl.deviceExtensions.attachment_feedback_loop_layout)
m_featureControl.deviceExtensions.attachment_feedback_loop_dynamic_state = attachmentFeedbackLoopDynamicStateFeature.attachmentFeedbackLoopDynamicState == VK_TRUE;
if (!UseAttachmentFeedbackLoop())
cemuLog_log(LogType::Force, "VK_EXT_attachment_feedback_loop_layout(_dynamic_state) not supported");
// get limits
m_featureControl.limits.minUniformBufferOffsetAlignment = std::max(prop2.properties.limits.minUniformBufferOffsetAlignment, (VkDeviceSize)4);
m_featureControl.limits.nonCoherentAtomSize = std::max(prop2.properties.limits.nonCoherentAtomSize, (VkDeviceSize)4);
cemuLog_log(LogType::Force, fmt::format("VulkanLimits: UBAlignment {0} nonCoherentAtomSize {1}", prop2.properties.limits.minUniformBufferOffsetAlignment, prop2.properties.limits.nonCoherentAtomSize));
// calculate used limits
m_featureControl.limits.calcUniformBufferAlignmentM1 = std::max(m_featureControl.limits.minUniformBufferOffsetAlignment, m_featureControl.limits.nonCoherentAtomSize) - 1;
}
#if BOOST_OS_LINUX
@ -466,7 +492,7 @@ static void LinuxBreathOfTheWildWorkaround(VkInstance& instance, const VkInstanc
#endif
VulkanRenderer::VulkanRenderer()
VulkanRenderer::VulkanRenderer() : Renderer(RendererAPI::Vulkan)
{
glslang::InitializeProcess();
@ -696,6 +722,21 @@ VulkanRenderer::VulkanRenderer()
deviceExtensionFeatures = &pipelineRobustnessFeature;
pipelineRobustnessFeature.pipelineRobustness = VK_TRUE;
}
// enable attachment feedback loop layout + dynamic state if both are supported
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT attachmentFeedbackLoopLayoutFeature{};
VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT attachmentFeedbackLoopDynamicStateFeature{};
if (UseAttachmentFeedbackLoop())
{
attachmentFeedbackLoopLayoutFeature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
attachmentFeedbackLoopLayoutFeature.pNext = deviceExtensionFeatures;
deviceExtensionFeatures = &attachmentFeedbackLoopLayoutFeature;
attachmentFeedbackLoopLayoutFeature.attachmentFeedbackLoopLayout = VK_TRUE;
attachmentFeedbackLoopDynamicStateFeature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_FEATURES_EXT;
attachmentFeedbackLoopDynamicStateFeature.pNext = deviceExtensionFeatures;
deviceExtensionFeatures = &attachmentFeedbackLoopDynamicStateFeature;
attachmentFeedbackLoopDynamicStateFeature.attachmentFeedbackLoopDynamicState = VK_TRUE;
}
std::vector<const char*> used_extensions;
VkDeviceCreateInfo createInfo = CreateDeviceCreateInfo(queueCreateInfos, deviceFeatures, deviceExtensionFeatures, used_extensions);
@ -867,7 +908,7 @@ VulkanRenderer::~VulkanRenderer()
defaultShaders.copySurface_psDepth2Color = nullptr;
// destroy misc
for (auto& it : m_cmd_buffer_fences)
for (auto& it : m_cmdBufferFences)
{
vkDestroyFence(m_logicalDevice, it, nullptr);
it = VK_NULL_HANDLE;
@ -917,11 +958,8 @@ VulkanRenderer::~VulkanRenderer()
VulkanRenderer* VulkanRenderer::GetInstance()
{
#ifdef CEMU_DEBUG_ASSERT
cemu_assert_debug(g_renderer && dynamic_cast<VulkanRenderer*>(g_renderer.get()));
// Use #if here because dynamic_casts dont get optimized away even if the result is not stored as with cemu_assert_debug
#endif
return (VulkanRenderer*)g_renderer.get();
cemu_assert_debug(g_renderer->GetType() == RendererAPI::Vulkan);
return static_cast<VulkanRenderer*>(g_renderer.get());
}
void VulkanRenderer::InitializeSurface(const Vector2i& size, bool mainWindow)
@ -1120,7 +1158,7 @@ void VulkanRenderer::HandleScreenshotRequest(LatteTextureView* texView, bool pad
range.mipLevel = 0;
range.baseArrayLayer = texViewVk->firstSlice;
range.layerCount = 1;
barrier_image<TRANSFER_READ, TRANSFER_WRITE | IMAGE_WRITE>(baseImageTex, range, VK_IMAGE_LAYOUT_GENERAL);
barrier_image<TRANSFER_READ, TRANSFER_WRITE | IMAGE_WRITE>(baseImageTex, range, baseImageTex->GetDefaultLayout());
}
format = VK_FORMAT_R8G8B8A8_UNORM;
@ -1176,6 +1214,10 @@ void VulkanRenderer::HandleScreenshotRequest(LatteTextureView* texView, bool pad
}
vkCmdCopyImageToBuffer(m_state.currentCommandBuffer, dumpImage, VK_IMAGE_LAYOUT_GENERAL, buffer, 1, &region);
if (dumpImage == baseImage)
{
barrier_image<TRANSFER_READ, TRANSFER_WRITE | IMAGE_WRITE>(baseImageTex, region.imageSubresource, baseImageTex->GetDefaultLayout());
}
SubmitCommandBuffer();
WaitCommandBufferFinished(GetCurrentCommandBufferId());
@ -1280,6 +1322,11 @@ VkDeviceCreateInfo VulkanRenderer::CreateDeviceCreateInfo(const std::vector<VkDe
}
if (m_featureControl.deviceExtensions.pipeline_robustness)
used_extensions.emplace_back(VK_EXT_PIPELINE_ROBUSTNESS_EXTENSION_NAME);
if (UseAttachmentFeedbackLoop())
{
used_extensions.emplace_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME);
used_extensions.emplace_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_EXTENSION_NAME);
}
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
@ -1377,6 +1424,8 @@ bool VulkanRenderer::CheckDeviceExtensionSupport(const VkPhysicalDevice device,
info.deviceExtensions.dynamic_rendering = false; // isExtensionAvailable(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
info.deviceExtensions.depth_clip_enable = isExtensionAvailable(VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME);
info.deviceExtensions.pipeline_robustness = isExtensionAvailable(VK_EXT_PIPELINE_ROBUSTNESS_EXTENSION_NAME);
info.deviceExtensions.attachment_feedback_loop_layout = isExtensionAvailable(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME);
info.deviceExtensions.attachment_feedback_loop_dynamic_state = isExtensionAvailable(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_EXTENSION_NAME);
// dynamic rendering doesn't provide any benefits for us right now. Driver implementations are very unoptimized as of Feb 2022
info.deviceExtensions.present_wait = isExtensionAvailable(VK_KHR_PRESENT_WAIT_EXTENSION_NAME) && isExtensionAvailable(VK_KHR_PRESENT_ID_EXTENSION_NAME);
@ -1612,14 +1661,14 @@ void VulkanRenderer::CreateCommandPool()
void VulkanRenderer::CreateCommandBuffers()
{
auto it = m_cmd_buffer_fences.begin();
auto it = m_cmdBufferFences.begin();
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_logicalDevice, &fenceInfo, nullptr, &*it);
++it;
fenceInfo.flags = 0;
for (; it != m_cmd_buffer_fences.end(); ++it)
for (; it != m_cmdBufferFences.end(); ++it)
{
vkCreateFence(m_logicalDevice, &fenceInfo, nullptr, &*it);
}
@ -2079,7 +2128,7 @@ void VulkanRenderer::InitFirstCommandBuffer()
m_commandBufferSyncIndex = 0;
m_state.currentCommandBuffer = m_commandBuffers[m_commandBufferIndex];
vkResetFences(m_logicalDevice, 1, &m_cmd_buffer_fences[m_commandBufferIndex]);
vkResetFences(m_logicalDevice, 1, &m_cmdBufferFences[m_commandBufferIndex]);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
@ -2096,7 +2145,7 @@ void VulkanRenderer::ProcessFinishedCommandBuffers()
bool finishedCmdBuffers = false;
while (m_commandBufferSyncIndex != m_commandBufferIndex)
{
VkResult fenceStatus = vkGetFenceStatus(m_logicalDevice, m_cmd_buffer_fences[m_commandBufferSyncIndex]);
VkResult fenceStatus = vkGetFenceStatus(m_logicalDevice, m_cmdBufferFences[m_commandBufferSyncIndex]);
if (fenceStatus == VK_SUCCESS)
{
ProcessDestructionQueue();
@ -2125,7 +2174,7 @@ void VulkanRenderer::WaitForNextFinishedCommandBuffer()
{
cemu_assert_debug(m_commandBufferSyncIndex != m_commandBufferIndex);
// wait on least recently submitted command buffer
VkResult result = vkWaitForFences(m_logicalDevice, 1, &m_cmd_buffer_fences[m_commandBufferSyncIndex], true, UINT64_MAX);
VkResult result = vkWaitForFences(m_logicalDevice, 1, &m_cmdBufferFences[m_commandBufferSyncIndex], true, UINT64_MAX);
if (result == VK_TIMEOUT)
{
cemuLog_log(LogType::Force, "vkWaitForFences: Returned VK_TIMEOUT on infinite fence");
@ -2178,7 +2227,7 @@ void VulkanRenderer::SubmitCommandBuffer(VkSemaphore signalSemaphore, VkSemaphor
submitInfo.pWaitDstStageMask = semWaitStageMask;
submitInfo.pWaitSemaphores = waitSemArray;
const VkResult result = vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, m_cmd_buffer_fences[m_commandBufferIndex]);
const VkResult result = vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, m_cmdBufferFences[m_commandBufferIndex]);
if (result != VK_SUCCESS)
UnrecoverableError(fmt::format("failed to submit command buffer. Error {}", result).c_str());
m_numSubmittedCmdBuffers++;
@ -2199,7 +2248,7 @@ void VulkanRenderer::SubmitCommandBuffer(VkSemaphore signalSemaphore, VkSemaphor
m_state.currentCommandBuffer = m_commandBuffers[m_commandBufferIndex];
vkResetFences(m_logicalDevice, 1, &m_cmd_buffer_fences[m_commandBufferIndex]);
vkResetFences(m_logicalDevice, 1, &m_cmdBufferFences[m_commandBufferIndex]);
vkResetCommandBuffer(m_state.currentCommandBuffer, 0);
VkCommandBufferBeginInfo beginInfo{};
@ -3235,7 +3284,7 @@ VkDescriptorSet VulkanRenderer::backbufferBlit_createDescriptorSet(VkDescriptorS
performanceMonitor.vk.numDescriptorSets.increment();
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.imageLayout = static_cast<LatteTextureVk*>(texViewVk->baseTexture)->GetDefaultLayout();
imageInfo.imageView = texViewVk->GetViewRGBA()->m_textureImageView;
imageInfo.sampler = texViewVk->GetDefaultTextureSampler(useLinearTexFilter);
@ -3372,29 +3421,8 @@ VkDescriptorSetInfo::~VkDescriptorSetInfo()
for (auto& it : list_referencedViews)
it->RemoveDescriptorSetReference(this);
// unregister
switch (shaderType)
{
case LatteConst::ShaderType::Vertex:
{
auto r = pipeline_info->vertex_ds_cache.erase(stateHash);
cemu_assert_debug(r == 1);
break;
}
case LatteConst::ShaderType::Pixel:
{
auto r = pipeline_info->pixel_ds_cache.erase(stateHash);
cemu_assert_debug(r == 1);
break;
}
case LatteConst::ShaderType::Geometry:
{
auto r = pipeline_info->geometry_ds_cache.erase(stateHash);
cemu_assert_debug(r == 1);
break;
}
default:
UNREACHABLE;
}
auto r = pipeline_info->GetDescriptorSetCache(shaderType).erase(stateHash);
cemu_assert_debug(r == 1);
// update global stats
performanceMonitor.vk.numDescriptorSamplerTextures.decrement(statsNumSamplerTextures);
performanceMonitor.vk.numDescriptorDynUniformBuffers.decrement(statsNumDynUniformBuffers);
@ -3414,7 +3442,7 @@ void VulkanRenderer::texture_clearSlice(LatteTexture* hostTexture, sint32 sliceI
else
{
cemu_assert_debug(vkTexture->dim != Latte::E_DIM::DIM_3D);
ClearColorImage(vkTexture, sliceIndex, mipIndex, { 0,0,0,0 }, VK_IMAGE_LAYOUT_GENERAL);
ClearColorImage(vkTexture, sliceIndex, mipIndex, { 0,0,0,0 }, vkTexture->GetDefaultLayout());
}
}
@ -3425,7 +3453,7 @@ void VulkanRenderer::texture_clearColorSlice(LatteTexture* hostTexture, sint32 s
{
cemu_assert_unimplemented();
}
ClearColorImage(vkTexture, sliceIndex, mipIndex, {r, g, b, a}, VK_IMAGE_LAYOUT_GENERAL);
ClearColorImage(vkTexture, sliceIndex, mipIndex, {r, g, b, a}, vkTexture->GetDefaultLayout());
}
void VulkanRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sliceIndex, sint32 mipIndex, bool clearDepth, bool clearStencil, float depthValue, uint32 stencilValue)
@ -3466,7 +3494,7 @@ void VulkanRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 s
vkCmdClearDepthStencilImage(m_state.currentCommandBuffer, imageObj->m_image, VK_IMAGE_LAYOUT_GENERAL, &depthStencilValue, 1, &range);
barrier_image<ANY_TRANSFER, ANY_TRANSFER | IMAGE_READ | IMAGE_WRITE>(vkTexture, subresourceRange, VK_IMAGE_LAYOUT_GENERAL);
barrier_image<ANY_TRANSFER, ANY_TRANSFER | IMAGE_READ | IMAGE_WRITE>(vkTexture, subresourceRange, vkTexture->GetDefaultLayout());
}
void VulkanRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width, sint32 height, sint32 depth, void* pixelData, sint32 sliceIndex, sint32 mipIndex, uint32 compressedImageSize)
@ -3569,7 +3597,7 @@ void VulkanRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width,
vkCmdCopyBufferToImage(m_state.currentCommandBuffer, uploadResv.vkBuffer, vkImageObj->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, imageRegionCount, imageRegion);
barrier_image<ANY_TRANSFER, ANY_TRANSFER | IMAGE_READ | IMAGE_WRITE>(vkTexture, barrierSubresourceRange, VK_IMAGE_LAYOUT_GENERAL);
barrier_image<ANY_TRANSFER, ANY_TRANSFER | IMAGE_READ | IMAGE_WRITE>(vkTexture, barrierSubresourceRange, vkTexture->GetDefaultLayout());
}
LatteTexture* VulkanRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels,
@ -3647,13 +3675,11 @@ void VulkanRenderer::texture_copyImageSubData(LatteTexture* src, sint32 srcMip,
sint32 mipWidth = std::max(dst->width >> dstMip, 1);
sint32 mipHeight = std::max(dst->height >> dstMip, 1);
if (mipWidth < 4 || mipHeight < 4)
{
cemuLog_logDebug(LogType::Force, "vkCmdCopyImage - blocked copy for unsupported uncompressed->compressed copy with dst smaller than 4x4");
return;
}
}
// make sure all write operations to the src image have finished
@ -3664,7 +3690,8 @@ void VulkanRenderer::texture_copyImageSubData(LatteTexture* src, sint32 srcMip,
vkCmdCopyImage(m_state.currentCommandBuffer, srcVkObj->m_image, VK_IMAGE_LAYOUT_GENERAL, dstVkObj->m_image, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
// make sure the transfer is finished before the image is read or written
barrier_image<SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(dstVk, region.dstSubresource, VK_IMAGE_LAYOUT_GENERAL);
barrier_image<SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(srcVk, region.srcSubresource, srcVk->GetDefaultLayout());
barrier_image<SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(dstVk, region.dstSubresource, dstVk->GetDefaultLayout());
}
LatteTextureReadbackInfo* VulkanRenderer::texture_createReadback(LatteTextureView* textureView)
@ -3789,6 +3816,7 @@ void VulkanRenderer::bufferCache_init(const sint32 bufferSize)
m_importedMemBaseAddress = 0x10000000;
size_t hostAllocationSize = 0x40000000ull;
// todo - get size of allocation
/*
bool configUseHostMemory = false; // todo - replace this with a config option
m_useHostMemoryForCache = false;
if (m_featureControl.deviceExtensions.external_memory_host && configUseHostMemory)
@ -3799,6 +3827,7 @@ void VulkanRenderer::bufferCache_init(const sint32 bufferSize)
cemuLog_log(LogType::Force, "Unable to import host memory to Vulkan buffer. Use default cache system instead");
}
}
*/
if(!m_useHostMemoryForCache)
memoryManager->CreateBuffer(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, 0, m_bufferCache, m_bufferCacheMemory);
}
@ -4081,6 +4110,10 @@ void VKRObjectSampler::DestroyCache()
VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint32 colorAttachmentCount)
{
VulkanRenderer* vkRenderer = VulkanRenderer::GetInstance();
bool useAttachmentFeedbackLoop = vkRenderer->UseAttachmentFeedbackLoop();
VkImageLayout attachmentLayout = useAttachmentFeedbackLoop ? VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT : VK_IMAGE_LAYOUT_GENERAL;
// generate helper hash for pipeline state
uint64 stateHash = 0;
for (int i = 0; i < Latte::GPU_LIMITS::NUM_COLOR_ATTACHMENTS; ++i)
@ -4114,7 +4147,7 @@ VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint3
m_colorAttachmentFormat[i] = attachmentInfo.colorAttachment[i].format;
color_attachments_references[i].attachment = (uint32)attachments_descriptions.size();
color_attachments_references[i].layout = VK_IMAGE_LAYOUT_GENERAL;
color_attachments_references[i].layout = attachmentLayout;
VkAttachmentDescription entry{};
entry.format = attachmentInfo.colorAttachment[i].format;
@ -4123,8 +4156,8 @@ VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint3
entry.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
entry.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
entry.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
entry.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
entry.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
entry.initialLayout = attachmentLayout;
entry.finalLayout = attachmentLayout;
attachments_descriptions.emplace_back(entry);
numColorAttachments = i + 1;
@ -4141,7 +4174,7 @@ VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint3
{
hasDepthStencilAttachment = true;
depth_stencil_attachments_references.attachment = (uint32)attachments_descriptions.size();
depth_stencil_attachments_references.layout = VK_IMAGE_LAYOUT_GENERAL;
depth_stencil_attachments_references.layout = attachmentLayout;
m_depthAttachmentFormat = attachmentInfo.depthAttachment.format;
VkAttachmentDescription entry{};
@ -4159,8 +4192,8 @@ VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint3
entry.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
entry.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
entry.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
entry.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
entry.initialLayout = attachmentLayout;
entry.finalLayout = attachmentLayout;
attachments_descriptions.emplace_back(entry);
}
@ -4181,12 +4214,29 @@ VKRObjectRenderPass::VKRObjectRenderPass(AttachmentInfo_t& attachmentInfo, sint3
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.pDependencies = nullptr;
renderPassInfo.dependencyCount = 0;
VkSubpassDependency feedbackLoopDependency{};
if (useAttachmentFeedbackLoop)
{
feedbackLoopDependency.srcSubpass = 0;
feedbackLoopDependency.dstSubpass = 0;
feedbackLoopDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
feedbackLoopDependency.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
feedbackLoopDependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
feedbackLoopDependency.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
feedbackLoopDependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT | VK_DEPENDENCY_FEEDBACK_LOOP_BIT_EXT;
renderPassInfo.pDependencies = &feedbackLoopDependency;
renderPassInfo.dependencyCount = 1;
}
else
{
renderPassInfo.pDependencies = nullptr;
renderPassInfo.dependencyCount = 0;
}
// before Cemu 1.25.5 we used zero here, which means implicit synchronization. For 1.25.5 it was changed to 2 (using the subpass dependencies above)
// Reverted this again to zero for Cemu 1.25.5b as the performance cost is just too high. Manual synchronization is preferred
// as of Cemu 2.7 we are now using VK_EXT_attachment_feedback_loop_layout with a matching renderpass dependency if supported. Otherwise we are falling back to the above
if (vkCreateRenderPass(VulkanRenderer::GetInstance()->GetLogicalDevice(), &renderPassInfo, nullptr, &m_renderPass) != VK_SUCCESS)
if (vkCreateRenderPass(vkRenderer->GetLogicalDevice(), &renderPassInfo, nullptr, &m_renderPass) != VK_SUCCESS)
{
cemuLog_log(LogType::Force, "Vulkan-Error: Failed to create render pass");
throw std::runtime_error("failed to create render pass!");

View File

@ -55,12 +55,17 @@ private:
namespace VulkanRendererConst
{
static const inline int SHADER_STAGE_INDEX_VERTEX = 0;
static const inline int SHADER_STAGE_INDEX_FRAGMENT = 1;
static const inline int SHADER_STAGE_INDEX_GEOMETRY = 2;
static const inline int SHADER_STAGE_INDEX_COUNT = 3;
static const inline int SHADER_STAGE_INDEX_VERTEX = static_cast<int>(LatteConst::ShaderType::Vertex);
static const inline int SHADER_STAGE_INDEX_FRAGMENT = static_cast<int>(LatteConst::ShaderType::Pixel);
static const inline int SHADER_STAGE_INDEX_GEOMETRY = static_cast<int>(LatteConst::ShaderType::Geometry);
static const inline int SHADER_STAGE_INDEX_COUNT = 4;
};
// the order doesnt really matter but the types should cover range 0-2 since we use them as an array index
static_assert(static_cast<int>(LatteConst::ShaderType::Vertex) == 0);
static_assert(static_cast<int>(LatteConst::ShaderType::Pixel) == 1);
static_assert(static_cast<int>(LatteConst::ShaderType::Geometry) == 2);
class PipelineInfo
{
public:
@ -82,11 +87,18 @@ public:
return k;
}
};
using DescriptorSetCache = ska::flat_hash_map<uint64, VkDescriptorSetInfo*, direct_hash<uint64>>;
FORCE_INLINE DescriptorSetCache& GetDescriptorSetCache(LatteConst::ShaderType shaderType)
{
cemu_assert_debug(shaderType == LatteConst::ShaderType::Vertex || shaderType == LatteConst::ShaderType::Pixel || shaderType == LatteConst::ShaderType::Geometry);
return ds_cache[static_cast<size_t>(shaderType)];
}
// std::unordered_map<uint64, VkDescriptorSetInfo*> 3.16% (total CPU time)
// robin_hood::unordered_flat_map<uint64, VkDescriptorSetInfo*> vertex_ds_cache, pixel_ds_cache, geometry_ds_cache; ~1.80%
// ska::bytell_hash_map<uint64, VkDescriptorSetInfo*, direct_hash<uint64>> vertex_ds_cache, pixel_ds_cache, geometry_ds_cache; -> 1.91%
ska::flat_hash_map<uint64, VkDescriptorSetInfo*, direct_hash<uint64>> vertex_ds_cache, pixel_ds_cache, geometry_ds_cache; // 1.71%
// robin_hood::unordered_flat_map<uint64, VkDescriptorSetInfo*> descriptor set cache; ~1.80%
// ska::bytell_hash_map<uint64, VkDescriptorSetInfo*, direct_hash<uint64>> descriptor set cache; -> 1.91%
DescriptorSetCache ds_cache[VulkanRendererConst::SHADER_STAGE_INDEX_COUNT]; // 1.71%
VKRObjectPipeline* m_vkrObjPipeline;
@ -177,8 +189,6 @@ public:
VulkanRenderer();
virtual ~VulkanRenderer();
RendererAPI GetType() override { return RendererAPI::Vulkan; }
static VulkanRenderer* GetInstance();
void UnrecoverableError(const char* errMsg) const;
@ -368,8 +378,7 @@ private:
VkDescriptorSetInfo* activePixelDS{ nullptr };
VkDescriptorSetInfo* activeGeometryDS{ nullptr };
bool descriptorSetsChanged{ false };
bool hasRenderSelfDependency{ false }; // set if current drawcall samples textures which are also output as a rendertarget
VkImageAspectFlags feedbackLoopImageAspect{0xFFFFFFFF};
// viewport and scissor box
VkViewport currentViewport{};
VkRect2D currentScissorRect{};
@ -403,6 +412,7 @@ private:
activeIndexType = Renderer::INDEX_TYPE::NONE;
activeIndexBufferIndex = std::numeric_limits<uint32>::max();
activeIndexBufferOffset = std::numeric_limits<uint32>::max();
feedbackLoopImageAspect = 0xFFFFFFFF;
}
// invalidation / flushing
@ -454,6 +464,8 @@ private:
bool present_wait = false; // VK_KHR_present_wait
bool depth_clip_enable = false; // VK_EXT_depth_clip_enable
bool pipeline_robustness = false; // VK_EXT_pipeline_robustness
bool attachment_feedback_loop_layout = false; // VK_EXT_attachment_feedback_loop_layout
bool attachment_feedback_loop_dynamic_state = false; // VK_EXT_attachment_feedback_loop_dynamic_state (this is forced to false if VK_EXT_attachment_feedback_loop_layout is not supported)
}deviceExtensions;
struct
@ -470,6 +482,8 @@ private:
{
uint32 minUniformBufferOffsetAlignment = 256;
uint32 nonCoherentAtomSize = 256;
// calculated
uint32 calcUniformBufferAlignmentM1{};
}limits;
bool usingDebugMarkerTool{ false }; // validation layer or other tool capable of handling debug markers is used
@ -528,7 +542,7 @@ private:
void draw_endRenderPass();
void draw_beginSequence() override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) override;
void draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext) override;
void draw_endSequence() override;
void draw_updateVertexBuffersDirectAccess();
@ -540,7 +554,7 @@ private:
void draw_handleSpecialState5();
// draw synchronization helper
void sync_inputTexturesChanged();
void sync_inputTexturesChanged(bool withinFeedbackLoopRenderPass = false);
void sync_RenderPassLoadTextures(CachedFBOVk* fboVk);
void sync_RenderPassStoreTextures(CachedFBOVk* fboVk);
@ -549,7 +563,8 @@ private:
// uniform
uint32 uniformData_uploadUniformDataBufferGetOffset(std::span<uint8, std::dynamic_extent> data);
void uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader);
void uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader, float* __restrict uniformBuf);
void uniformData_updateUniformVarsIncremental(uint32 shaderStageIndex, LatteDecompilerShader* shader, uint8& stageUniformModifiedMask, float* __restrict uniformBuf, bool aluConstDirty, uint32 uniformBufferDirtyMask);
// misc
void CreatePipelineCache();
@ -633,7 +648,7 @@ private:
// if VK_EXT_external_memory_host is supported we can (optionally) import all of the Wii U memory into a Vulkan memory object
// this allows us to skip any vertex/uniform caching logic and let the GPU directly read the memory from main RAM
// Wii U memory imported into a buffer
bool m_useHostMemoryForCache{ false };
static constexpr bool m_useHostMemoryForCache{ false }; // currently disabled and made constexpr so the compiler eliminates the branches that will never be taken
VkBuffer m_importedMem = VK_NULL_HANDLE;
VkDeviceMemory m_importedMemMemory = VK_NULL_HANDLE;
MPTR m_importedMemBaseAddress = 0;
@ -644,8 +659,8 @@ private:
size_t m_commandBufferIndex = 0; // current buffer being filled
size_t m_commandBufferSyncIndex = 0; // latest buffer that finished execution (updated on submit)
size_t m_commandBufferIDOfPrevFrame = 0;
std::array<size_t, kCommandBufferPoolSize> m_cmdBufferUniformRingbufIndices {}; // index in the uniform ringbuffer
std::array<VkFence, kCommandBufferPoolSize> m_cmd_buffer_fences;
std::array<size_t, kCommandBufferPoolSize> m_cmdBufferUniformRingbufIndices {}; // read index in the uniform ringbuffer after the command buffer finishes
std::array<VkFence, kCommandBufferPoolSize> m_cmdBufferFences;
std::array<VkCommandBuffer, kCommandBufferPoolSize> m_commandBuffers;
std::array<VkSemaphore, kCommandBufferPoolSize> m_commandBufferSemaphores;
@ -661,6 +676,10 @@ private:
uint32 m_submitThreshold{}; // submit current buffer if recordedDrawcalls exceeds this number
bool m_submitOnIdle{}; // submit current buffer if Latte command processor goes into idle state (no more commands or waiting for externally signaled condition)
// drawcall handling
void draw_execute_first(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext);
void draw_execute_continued(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext);
// tracking for dynamic offsets
struct
{
@ -934,6 +953,7 @@ public:
bool HasSPRIVRoundingModeRTE32() const { return m_featureControl.shaderFloatControls.shaderRoundingModeRTEFloat32; }
bool IsDebugMarkersEnabled() const { return m_featureControl.usingDebugMarkerTool; }
bool IsTracingToolEnabled() const { return m_featureControl.usingTracingTool; }
bool UseAttachmentFeedbackLoop() const { return m_featureControl.deviceExtensions.attachment_feedback_loop_dynamic_state; }
private:

View File

@ -311,30 +311,27 @@ void VulkanRenderer::indexData_uploadIndexMemory(IndexAllocation& allocation)
memoryManager->GetIndexAllocator().FlushReservation((VKRSynchronizedHeapAllocator::AllocatorReservation*)allocation.rendererInternal);
}
float s_vkUniformData[512 * 4];
float s_vkUniformDataVS[512 * 4];
float s_vkUniformDataPS[512 * 4];
float s_vkUniformDataGS[512 * 4];
uint32 VulkanRenderer::uniformData_uploadUniformDataBufferGetOffset(std::span<uint8> data)
{
const uint32 bufferAlignmentM1 = std::max(m_featureControl.limits.minUniformBufferOffsetAlignment, m_featureControl.limits.nonCoherentAtomSize) - 1;
const uint32 bufferAlignmentM1 = m_featureControl.limits.calcUniformBufferAlignmentM1;
const uint32 uniformSize = ((uint32)data.size() + bufferAlignmentM1) & ~bufferAlignmentM1;
auto waitWhileCondition = [&](std::function<bool()> condition) {
auto waitWhileCondition = [&]<class TCondition>(TCondition&& condition) {
while (condition())
{
if (m_commandBufferSyncIndex == m_commandBufferIndex)
{
if (m_cmdBufferUniformRingbufIndices[m_commandBufferIndex] != m_uniformVarBufferReadIndex)
{
draw_endRenderPass();
SubmitCommandBuffer();
}
else
{
// submitting work would not change readIndex, so there's no way for conditions based on it to change
cemuLog_log(LogType::Force, "draw call overflowed and corrupted uniform ringbuffer. expect visual corruption");
cemu_assert_suspicious();
break;
}
// we caught up to the current command buffer and there is still not enough space in the uniform ringbuffer
// in this case we just accept the corruption. In practice this is very unlikely to happen with recent reductions to uniform size
// If this does continue to be an issue then the likely easiest solution is to start a new command buffer at the end of a draw sequence if the ringbuffer is filled beyond a certain threshold
// submitting the command buffere here is complicated because we'd have to restore all of the dynamic state
cemuLog_log(LogType::Force, "Vulkan: Uniform ring buffer overflowed. Expect visual corruption");
cemu_assert_suspicious();
break;
}
WaitForNextFinishedCommandBuffer();
}
@ -375,90 +372,133 @@ uint32 VulkanRenderer::uniformData_uploadUniformDataBufferGetOffset(std::span<ui
return uniformOffset;
}
void VulkanRenderer::uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader)
void VulkanRenderer::uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader, float* __restrict uniformBuf)
{
auto GET_UNIFORM_DATA_PTR = [](size_t index) { return s_vkUniformData + (index / 4); };
sint32 shaderAluConst;
switch (shader->shaderType)
auto GET_UNIFORM_DATA_PTR = [&uniformBuf](size_t index) { return uniformBuf + (index / 4); };
if (shader->resourceMapping.uniformVarsBufferBindingPoint < 0)
return;
if (shader->uniform.list_ufTexRescale.empty() == false)
{
case LatteConst::ShaderType::Vertex:
shaderAluConst = 0x400;
break;
case LatteConst::ShaderType::Pixel:
shaderAluConst = 0;
break;
case LatteConst::ShaderType::Geometry:
shaderAluConst = 0; // geometry shader has no ALU const
break;
default:
UNREACHABLE;
for (auto& entry : shader->uniform.list_ufTexRescale)
{
float* xyScale = LatteTexture_getEffectiveTextureScale(shader->shaderType, entry.texUnit);
memcpy(entry.currentValue, xyScale, sizeof(float) * 2);
memcpy(GET_UNIFORM_DATA_PTR(entry.uniformLocation), xyScale, sizeof(float) * 2);
}
}
if (shader->resourceMapping.uniformVarsBufferBindingPoint >= 0)
if (shader->uniform.loc_alphaTestRef >= 0)
{
if (shader->uniform.list_ufTexRescale.empty() == false)
*GET_UNIFORM_DATA_PTR(shader->uniform.loc_alphaTestRef) = LatteGPUState.contextNew.SX_ALPHA_REF.get_ALPHA_TEST_REF();
}
if (shader->uniform.loc_pointSize >= 0)
{
const auto& pointSizeReg = LatteGPUState.contextNew.PA_SU_POINT_SIZE;
float pointWidth = (float)pointSizeReg.get_WIDTH() / 8.0f;
if (pointWidth == 0.0f)
pointWidth = 1.0f / 8.0f; // minimum size
*GET_UNIFORM_DATA_PTR(shader->uniform.loc_pointSize) = pointWidth;
}
if (shader->uniform.loc_remapped >= 0)
{
LatteBufferCache_LoadRemappedUniforms(shader, GET_UNIFORM_DATA_PTR(shader->uniform.loc_remapped), true, (1<<LATTE_NUM_MAX_UNIFORM_BUFFERS)-1);
}
if (shader->uniform.loc_uniformRegister >= 0)
{
sint32 shaderAluConst;
switch (shader->shaderType)
{
for (auto& entry : shader->uniform.list_ufTexRescale)
case LatteConst::ShaderType::Vertex:
shaderAluConst = 0x400;
break;
case LatteConst::ShaderType::Pixel:
shaderAluConst = 0;
break;
case LatteConst::ShaderType::Geometry:
shaderAluConst = 0; // geometry shader has no ALU const
break;
default:
UNREACHABLE;
}
uint32* uniformRegData = (uint32*)(LatteGPUState.contextRegister + mmSQ_ALU_CONSTANT0_0 + shaderAluConst);
memcpy(GET_UNIFORM_DATA_PTR(shader->uniform.loc_uniformRegister), uniformRegData, shader->uniform.count_uniformRegister * 16);
}
if (shader->uniform.loc_windowSpaceToClipSpaceTransform >= 0)
{
sint32 viewportWidth;
sint32 viewportHeight;
LatteRenderTarget_GetCurrentVirtualViewportSize(&viewportWidth, &viewportHeight); // always call after _updateViewport()
float* v = GET_UNIFORM_DATA_PTR(shader->uniform.loc_windowSpaceToClipSpaceTransform);
v[0] = 2.0f / (float)viewportWidth;
v[1] = 2.0f / (float)viewportHeight;
}
if (shader->uniform.loc_fragCoordScale >= 0)
{
LatteMRT::GetCurrentFragCoordScale(GET_UNIFORM_DATA_PTR(shader->uniform.loc_fragCoordScale));
}
if (shader->uniform.loc_verticesPerInstance >= 0)
{
*(int*)GET_UNIFORM_DATA_PTR(shader->uniform.loc_verticesPerInstance) = m_streamoutState.verticesPerInstance;
for (sint32 b = 0; b < LATTE_NUM_STREAMOUT_BUFFER; b++)
{
if (shader->uniform.loc_streamoutBufferBase[b] >= 0)
{
float* xyScale = LatteTexture_getEffectiveTextureScale(shader->shaderType, entry.texUnit);
memcpy(entry.currentValue, xyScale, sizeof(float) * 2);
memcpy(GET_UNIFORM_DATA_PTR(entry.uniformLocation), xyScale, sizeof(float) * 2);
*(uint32*)GET_UNIFORM_DATA_PTR(shader->uniform.loc_streamoutBufferBase[b]) = m_streamoutState.buffer[b].ringBufferOffset;
}
}
if (shader->uniform.loc_alphaTestRef >= 0)
}
dynamicOffsetInfo.uniformVarBufferOffset[shaderStageIndex] = uniformData_uploadUniformDataBufferGetOffset({(uint8*)uniformBuf, shader->uniform.uniformRangeSize});
}
void VulkanRenderer::uniformData_updateUniformVarsIncremental(uint32 shaderStageIndex, LatteDecompilerShader* shader, uint8& stageUniformModifiedMask, float* __restrict uniformBuf, bool aluConstDirty, uint32 uniformBufferDirtyMask)
{
// similar to uniformData_updateUniformVars, but checks only the fields that can change during a fast draw sequence
auto GET_UNIFORM_DATA_PTR = [&uniformBuf](size_t index) { return uniformBuf + (index / 4); };
if (shader->resourceMapping.uniformVarsBufferBindingPoint < 0)
return;
// list_ufTexRescale -> Skipped because textures do not change
// loc_alphaTestRef -> Skipped because modifying SX_ALPHA_REF ends sequence
// loc_pointSize -> Skipped because modifying PA_SU_POINT_SIZE ends sequence
// loc_windowSpaceToClipSpaceTransform/loc_fragCoordScale/ -> Skipped because viewport doesn't change
// loc_verticesPerInstance -> Skipped because sequences with streamout enabled are not allowed
bool hasChange = false; // todo - For loc_remapped and loc_uniformRegister we want to pass a mask of dirty uniform var / buffers. If nothing is dirty we can also skip it
if (shader->uniform.loc_remapped >= 0)
{
cemu_assert_debug(shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_REMAPPED);
hasChange = LatteBufferCache_LoadRemappedUniforms(shader, GET_UNIFORM_DATA_PTR(shader->uniform.loc_remapped), aluConstDirty, uniformBufferDirtyMask);
}
if (shader->uniform.loc_uniformRegister >= 0 && aluConstDirty)
{
cemu_assert_debug(shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CFILE);
sint32 shaderAluConst;
switch (shader->shaderType)
{
*GET_UNIFORM_DATA_PTR(shader->uniform.loc_alphaTestRef) = LatteGPUState.contextNew.SX_ALPHA_REF.get_ALPHA_TEST_REF();
case LatteConst::ShaderType::Vertex:
shaderAluConst = 0x400;
break;
case LatteConst::ShaderType::Pixel:
shaderAluConst = 0;
break;
case LatteConst::ShaderType::Geometry:
cemu_assert_suspicious();
shaderAluConst = 0;
UNREACHABLE; // geometry shader has no ALU const
break;
default:
UNREACHABLE;
}
if (shader->uniform.loc_pointSize >= 0)
{
const auto& pointSizeReg = LatteGPUState.contextNew.PA_SU_POINT_SIZE;
float pointWidth = (float)pointSizeReg.get_WIDTH() / 8.0f;
if (pointWidth == 0.0f)
pointWidth = 1.0f / 8.0f; // minimum size
*GET_UNIFORM_DATA_PTR(shader->uniform.loc_pointSize) = pointWidth;
}
if (shader->uniform.loc_remapped >= 0)
{
LatteBufferCache_LoadRemappedUniforms(shader, GET_UNIFORM_DATA_PTR(shader->uniform.loc_remapped));
}
if (shader->uniform.loc_uniformRegister >= 0)
{
uint32* uniformRegData = (uint32*)(LatteGPUState.contextRegister + mmSQ_ALU_CONSTANT0_0 + shaderAluConst);
memcpy(GET_UNIFORM_DATA_PTR(shader->uniform.loc_uniformRegister), uniformRegData, shader->uniform.count_uniformRegister * 16);
}
if (shader->uniform.loc_windowSpaceToClipSpaceTransform >= 0)
{
sint32 viewportWidth;
sint32 viewportHeight;
LatteRenderTarget_GetCurrentVirtualViewportSize(&viewportWidth, &viewportHeight); // always call after _updateViewport()
float* v = GET_UNIFORM_DATA_PTR(shader->uniform.loc_windowSpaceToClipSpaceTransform);
v[0] = 2.0f / (float)viewportWidth;
v[1] = 2.0f / (float)viewportHeight;
}
if (shader->uniform.loc_fragCoordScale >= 0)
{
LatteMRT::GetCurrentFragCoordScale(GET_UNIFORM_DATA_PTR(shader->uniform.loc_fragCoordScale));
}
if (shader->uniform.loc_verticesPerInstance >= 0)
{
*(int*)GET_UNIFORM_DATA_PTR(shader->uniform.loc_verticesPerInstance) = m_streamoutState.verticesPerInstance;
for (sint32 b = 0; b < LATTE_NUM_STREAMOUT_BUFFER; b++)
{
if (shader->uniform.loc_streamoutBufferBase[b] >= 0)
{
*(uint32*)GET_UNIFORM_DATA_PTR(shader->uniform.loc_streamoutBufferBase[b]) = m_streamoutState.buffer[b].ringBufferOffset;
}
}
}
dynamicOffsetInfo.uniformVarBufferOffset[shaderStageIndex] = uniformData_uploadUniformDataBufferGetOffset({(uint8*)s_vkUniformData, shader->uniform.uniformRangeSize});
hasChange = true;
uint32* uniformRegData = (uint32*)(LatteGPUState.contextRegister + mmSQ_ALU_CONSTANT0_0 + shaderAluConst);
memcpy(GET_UNIFORM_DATA_PTR(shader->uniform.loc_uniformRegister), uniformRegData, shader->uniform.count_uniformRegister * 16);
}
if (hasChange)
{
dynamicOffsetInfo.uniformVarBufferOffset[shaderStageIndex] = uniformData_uploadUniformDataBufferGetOffset({(uint8*)uniformBuf, shader->uniform.uniformRangeSize});
stageUniformModifiedMask |= (1 << shaderStageIndex);
}
}
void VulkanRenderer::draw_prepareDynamicOffsetsForDescriptorSet(uint32 shaderStageIndex, uint32* dynamicOffsets,
sint32& numDynOffsets,
const PipelineInfo* pipeline_info)
void VulkanRenderer::draw_prepareDynamicOffsetsForDescriptorSet(uint32 shaderStageIndex, uint32* dynamicOffsets, sint32& numDynOffsets, const PipelineInfo* pipeline_info)
{
numDynOffsets = 0;
if (pipeline_info->dynamicOffsetInfo.hasUniformVar[shaderStageIndex])
@ -481,40 +521,44 @@ uint64 VulkanRenderer::GetDescriptorSetStateHash(LatteDecompilerShader* shader)
uint64 hash = 0;
const sint32 textureCount = shader->resourceMapping.getTextureCount();
LatteTextureViewVk** texViewBase = m_state.boundTexture;
uint32* __restrict texRegBase = LatteGPUState.contextRegister;
uint32 samplerBaseIndex = 0;
switch (shader->shaderType)
{
case LatteConst::ShaderType::Vertex:
texViewBase += LATTE_CEMU_VS_TEX_UNIT_BASE;
texRegBase += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS;
samplerBaseIndex = Latte::SAMPLER_BASE_INDEX_VERTEX;
break;
case LatteConst::ShaderType::Pixel:
texViewBase += LATTE_CEMU_PS_TEX_UNIT_BASE;
texRegBase += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS;
samplerBaseIndex = Latte::SAMPLER_BASE_INDEX_PIXEL;
break;
case LatteConst::ShaderType::Geometry:
texViewBase += LATTE_CEMU_GS_TEX_UNIT_BASE;
texRegBase += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS;
samplerBaseIndex = Latte::SAMPLER_BASE_INDEX_GEOMETRY;
break;
default:
UNREACHABLE;
}
for (int i = 0; i < textureCount; ++i)
{
const auto relative_textureUnit = shader->resourceMapping.getTextureUnitFromBindingPoint(i);
auto hostTextureUnit = relative_textureUnit;
auto textureDim = shader->textureUnitDim[relative_textureUnit];
auto texUnitRegIndex = hostTextureUnit * 7;
switch (shader->shaderType)
{
case LatteConst::ShaderType::Vertex:
hostTextureUnit += LATTE_CEMU_VS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS;
break;
case LatteConst::ShaderType::Pixel:
hostTextureUnit += LATTE_CEMU_PS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS;
break;
case LatteConst::ShaderType::Geometry:
hostTextureUnit += LATTE_CEMU_GS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS;
break;
default:
UNREACHABLE;
}
auto texture = m_state.boundTexture[hostTextureUnit];
const auto relative_textureUnit = shader->resourceMapping.getRelativeTextureUnitFromRelativeBindingPoint(i);
uint32* __restrict texRegs = texRegBase + relative_textureUnit * 7;
auto texture = texViewBase[relative_textureUnit];
if (!texture)
continue;
const uint32 word4 = LatteGPUState.contextRegister[texUnitRegIndex + 4];
const uint32 word4 = texRegs[4];
uint32 samplerIndex = shader->textureUnitSamplerAssignment[relative_textureUnit];
if (samplerIndex != LATTE_DECOMPILER_SAMPLER_NONE)
if (samplerIndex != LATTE_DECOMPILER_SAMPLER_NONE) [[likely]]
{
samplerIndex += LatteDecompiler_getTextureSamplerBaseIndex(shader->shaderType);
samplerIndex += samplerBaseIndex;
hash += LatteGPUState.contextRegister[Latte::REGADDR::SQ_TEX_SAMPLER_WORD0_0 + samplerIndex * 3 + 0];
hash = std::rotl<uint64>(hash, 7);
hash += LatteGPUState.contextRegister[Latte::REGADDR::SQ_TEX_SAMPLER_WORD0_0 + samplerIndex * 3 + 1];
@ -535,31 +579,27 @@ uint64 VulkanRenderer::GetDescriptorSetStateHash(LatteDecompilerShader* shader)
VkDescriptorSetInfo* VulkanRenderer::draw_getOrCreateDescriptorSet(PipelineInfo* pipeline_info, LatteDecompilerShader* shader)
{
const uint64 stateHash = GetDescriptorSetStateHash(shader);
cemu_assert_debug(shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Pixel || shader->shaderType == LatteConst::ShaderType::Geometry);
auto& ds_cache = pipeline_info->GetDescriptorSetCache(shader->shaderType);
const auto it = ds_cache.find(stateHash);
if (it != ds_cache.cend())
return it->second;
VkDescriptorSetLayout descriptor_set_layout;
switch (shader->shaderType)
{
case LatteConst::ShaderType::Vertex:
{
const auto it = pipeline_info->vertex_ds_cache.find(stateHash);
if (it != pipeline_info->vertex_ds_cache.cend())
return it->second;
descriptor_set_layout = pipeline_info->m_vkrObjPipeline->m_vertexDSL;
break;
}
case LatteConst::ShaderType::Pixel:
{
const auto it = pipeline_info->pixel_ds_cache.find(stateHash);
if (it != pipeline_info->pixel_ds_cache.cend())
return it->second;
descriptor_set_layout = pipeline_info->m_vkrObjPipeline->m_pixelDSL;
break;
}
case LatteConst::ShaderType::Geometry:
{
const auto it = pipeline_info->geometry_ds_cache.find(stateHash);
if (it != pipeline_info->geometry_ds_cache.cend())
return it->second;
descriptor_set_layout = pipeline_info->m_vkrObjPipeline->m_geometryDSL;
break;
}
@ -601,7 +641,7 @@ VkDescriptorSetInfo* VulkanRenderer::draw_getOrCreateDescriptorSet(PipelineInfo*
for (int i = 0; i < textureCount; ++i)
{
VkDescriptorImageInfo info{};
const auto relative_textureUnit = shader->resourceMapping.getTextureUnitFromBindingPoint(i);
const auto relative_textureUnit = shader->resourceMapping.getRelativeTextureUnitFromRelativeBindingPoint(i);
auto hostTextureUnit = relative_textureUnit;
auto textureDim = shader->textureUnitDim[relative_textureUnit];
auto texUnitRegIndex = hostTextureUnit * 7;
@ -666,14 +706,13 @@ VkDescriptorSetInfo* VulkanRenderer::draw_getOrCreateDescriptorSet(PipelineInfo*
continue;
}
info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VkSamplerCustomBorderColorCreateInfoEXT samplerCustomBorderColor{};
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
LatteTexture* baseTexture = textureView->baseTexture;
LatteTextureVk* baseTexture = static_cast<LatteTextureVk*>(textureView->baseTexture);
info.imageLayout = baseTexture->GetDefaultLayout();
// get texture register word 0
uint32 word4 = LatteGPUState.contextRegister[texUnitRegIndex + 4];
@ -686,7 +725,7 @@ VkDescriptorSetInfo* VulkanRenderer::draw_getOrCreateDescriptorSet(PipelineInfo*
textureView->AddDescriptorSetReference(dsInfo);
if (!baseTexture->IsCompressedFormat())
vectorAppendUnique(dsInfo->list_fboCandidates, (LatteTextureVk*)baseTexture);
vectorAppendUnique(dsInfo->list_fboCandidates, baseTexture);
uint32 stageSamplerIndex = shader->textureUnitSamplerAssignment[relative_textureUnit];
if (stageSamplerIndex != LATTE_DECOMPILER_SAMPLER_NONE)
@ -951,31 +990,12 @@ VkDescriptorSetInfo* VulkanRenderer::draw_getOrCreateDescriptorSet(PipelineInfo*
if (!descriptorWrites.empty())
vkUpdateDescriptorSets(m_logicalDevice, (uint32)descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
switch (shader->shaderType)
{
case LatteConst::ShaderType::Vertex:
{
pipeline_info->vertex_ds_cache[stateHash] = dsInfo;
break;
}
case LatteConst::ShaderType::Pixel:
{
pipeline_info->pixel_ds_cache[stateHash] = dsInfo;
break;
}
case LatteConst::ShaderType::Geometry:
{
pipeline_info->geometry_ds_cache[stateHash] = dsInfo;
break;
}
default:
UNREACHABLE;
}
ds_cache[stateHash] = dsInfo;
return dsInfo;
}
void VulkanRenderer::sync_inputTexturesChanged()
void VulkanRenderer::sync_inputTexturesChanged(bool withinFeedbackLoopRenderPass)
{
bool writeFlushRequired = false;
@ -1024,14 +1044,27 @@ void VulkanRenderer::sync_inputTexturesChanged()
srcStage |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
memoryBarrier.srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
// dst
dstStage |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
if (withinFeedbackLoopRenderPass)
{
// this renderpass has a pixel self dependency. Feedback loop extension allows barriers during renderpass, but they must be BY_REGION
dstStage |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
dstStage |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
dstStage |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
}
else
{
// dst
dstStage |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(m_state.currentCommandBuffer, srcStage, dstStage, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
dstStage |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
memoryBarrier.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
}
VkDependencyFlags dependencyFlags = withinFeedbackLoopRenderPass ? VK_DEPENDENCY_BY_REGION_BIT : 0;
vkCmdPipelineBarrier(m_state.currentCommandBuffer, srcStage, dstStage, dependencyFlags, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
performanceMonitor.vk.numDrawBarriersPerFrame.increment();
@ -1154,22 +1187,32 @@ bool s_syncOnNextDraw = false;
void VulkanRenderer::draw_setRenderPass()
{
CachedFBOVk* fboVk = m_state.activeFBO;
// note - pixel self dependency can be handled via feedback_loop extension
// vertex/geometry self dependency needs renderpass split
CachedFBOVk::RendertargetSelfDependencyMask renderSelfDependencyInfo{};
// update self-dependency flag
// update self-dependency state
if (m_state.descriptorSetsChanged || m_state.activeRenderpassFBO != fboVk)
{
m_state.hasRenderSelfDependency = fboVk->CheckForCollision(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
renderSelfDependencyInfo = fboVk->CheckForSelfDependency(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
}
auto vkObjRenderPass = fboVk->GetRenderPassObj();
auto vkObjFramebuffer = fboVk->GetFramebufferObj();
bool overridePassReuse = m_state.hasRenderSelfDependency && (GetConfig().vk_accurate_barriers || m_state.activePipelineInfo->neverSkipAccurateBarrier);
bool feedbackLoopHandlesSelfDependency = UseAttachmentFeedbackLoop() && renderSelfDependencyInfo.HasSelfDependency() && !renderSelfDependencyInfo.HasVertexOrGeometrySelfDependency();
bool selfDependencyNeedsPassSplit = renderSelfDependencyInfo.HasSelfDependency() && !feedbackLoopHandlesSelfDependency;
bool overridePassReuse = selfDependencyNeedsPassSplit && (GetConfig().vk_accurate_barriers || m_state.activePipelineInfo->neverSkipAccurateBarrier);
if (!overridePassReuse && m_state.activeRenderpassFBO == fboVk)
{
if (m_state.descriptorSetsChanged)
sync_inputTexturesChanged();
sync_inputTexturesChanged(feedbackLoopHandlesSelfDependency);
if (UseAttachmentFeedbackLoop() && renderSelfDependencyInfo.GetAspectMask() != m_state.feedbackLoopImageAspect)
{
m_state.feedbackLoopImageAspect = renderSelfDependencyInfo.GetAspectMask();
vkCmdSetAttachmentFeedbackLoopEnableEXT(m_state.currentCommandBuffer, renderSelfDependencyInfo.GetAspectMask());
}
return;
}
draw_endRenderPass();
@ -1177,7 +1220,7 @@ void VulkanRenderer::draw_setRenderPass()
sync_inputTexturesChanged();
// assume that FBO changed, update self-dependency state
m_state.hasRenderSelfDependency = fboVk->CheckForCollision(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
renderSelfDependencyInfo = fboVk->CheckForSelfDependency(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
sync_RenderPassLoadTextures(fboVk);
@ -1202,6 +1245,11 @@ void VulkanRenderer::draw_setRenderPass()
}
m_state.activeRenderpassFBO = fboVk;
if (UseAttachmentFeedbackLoop() && renderSelfDependencyInfo.GetAspectMask() != m_state.feedbackLoopImageAspect)
{
m_state.feedbackLoopImageAspect = renderSelfDependencyInfo.GetAspectMask();
vkCmdSetAttachmentFeedbackLoopEnableEXT(m_state.currentCommandBuffer, renderSelfDependencyInfo.GetAspectMask());
}
vkObjRenderPass->flagForCurrentCommandBuffer();
vkObjFramebuffer->flagForCurrentCommandBuffer();
@ -1300,11 +1348,10 @@ void VulkanRenderer::draw_beginSequence()
m_state.drawSequenceSkip = true;
}
void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
void VulkanRenderer::draw_execute_first(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext)
{
if (m_state.drawSequenceSkip)
{
LatteGPUState.drawCallCounter++;
return;
}
@ -1312,13 +1359,11 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
if (LatteGPUState.contextNew.GetSpecialStateValues()[8] != 0)
{
LatteDraw_handleSpecialState8_clearAsDepth();
LatteGPUState.drawCallCounter++;
return;
}
else if (LatteGPUState.contextNew.GetSpecialStateValues()[5] != 0)
{
draw_handleSpecialState5();
LatteGPUState.drawCallCounter++;
return;
}
@ -1332,11 +1377,11 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
if (vertexShader)
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, vertexShader);
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, vertexShader, s_vkUniformDataVS);
if (pixelShader)
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, pixelShader);
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, pixelShader, s_vkUniformDataPS);
if (geometryShader)
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, geometryShader);
uniformData_updateUniformVars(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, geometryShader, s_vkUniformDataGS);
// store where the read pointer should go after command buffer execution
m_cmdBufferUniformRingbufIndices[m_commandBufferIndex] = m_uniformVarBufferWriteIndex;
@ -1345,13 +1390,11 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
Renderer::INDEX_TYPE hostIndexType;
uint32 hostIndexCount;
uint32 indexMin = 0;
uint32 indexMax = 0;
Renderer::IndexAllocation indexAllocation;
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMin, indexMax, hostIndexType, hostIndexCount, indexAllocation);
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMax, hostIndexType, hostIndexCount, indexAllocation);
VKRSynchronizedHeapAllocator::AllocatorReservation* indexReservation = (VKRSynchronizedHeapAllocator::AllocatorReservation*)indexAllocation.rendererInternal;
// update index binding
bool isPrevIndexData = false;
if (hostIndexType != INDEX_TYPE::NONE)
{
uint32 indexBufferIndex = indexReservation->bufferIndex;
@ -1370,8 +1413,6 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
cemu_assert(false);
vkCmdBindIndexBuffer(m_state.currentCommandBuffer, indexReservation->vkBuffer, indexBufferOffset, vkType);
}
else
isPrevIndexData = true;
}
if (m_useHostMemoryForCache)
@ -1391,36 +1432,12 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
else
{
// synchronize vertex and uniform cache and update buffer bindings
LatteBufferCache_Sync(indexMin + baseVertex, indexMax + baseVertex, baseInstance, instanceCount);
uint8 stageUniformModifiedMask = 0;
LatteBufferCache_Sync(indexMax + baseVertex, baseInstance, instanceCount, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, stageUniformModifiedMask);
}
PipelineInfo* pipeline_info;
if (!isFirst)
{
if (m_state.activePipelineInfo->minimalStateHash != draw_calculateMinimalGraphicsPipelineHash(vertexShader->compatibleFetchShader, LatteGPUState.contextNew))
{
// pipeline changed
pipeline_info = draw_getOrCreateGraphicsPipeline(count);
m_state.activePipelineInfo = pipeline_info;
}
else
{
pipeline_info = m_state.activePipelineInfo;
#ifdef CEMU_DEBUG_ASSERT
auto pipeline_info2 = draw_getOrCreateGraphicsPipeline(count);
if (pipeline_info != pipeline_info2)
{
cemu_assert_debug(false);
}
#endif
}
}
else
{
pipeline_info = draw_getOrCreateGraphicsPipeline(count);
m_state.activePipelineInfo = pipeline_info;
}
PipelineInfo* pipeline_info = draw_getOrCreateGraphicsPipeline(count);
m_state.activePipelineInfo = pipeline_info;
auto vkObjPipeline = pipeline_info->m_vkrObjPipeline;
if (vkObjPipeline->GetPipeline() == VK_NULL_HANDLE)
@ -1430,22 +1447,205 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
return;
}
VkDescriptorSetInfo *vertexDS = nullptr, *pixelDS = nullptr, *geometryDS = nullptr;
draw_prepareDescriptorSets(pipeline_info, vertexDS, pixelDS, geometryDS);
m_state.activeVertexDS = vertexDS;
m_state.activePixelDS = pixelDS;
m_state.activeGeometryDS = geometryDS;
m_state.descriptorSetsChanged = true;
draw_setRenderPass();
if (m_state.currentPipeline != vkObjPipeline->GetPipeline())
{
vkCmdBindPipeline(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->GetPipeline());
vkObjPipeline->flagForCurrentCommandBuffer();
m_state.currentPipeline = vkObjPipeline->GetPipeline();
// depth bias
if (pipeline_info->usesDepthBias)
draw_updateDepthBias(true);
}
else
{
if (pipeline_info->usesDepthBias)
draw_updateDepthBias(false);
}
// update blend constants
if (pipeline_info->usesBlendConstants)
draw_updateVkBlendConstants();
// update descriptor sets
uint32_t dynamicOffsets[17 * 2];
if (vertexDS && pixelDS)
{
// update vertex and pixel descriptor set in a single call to vkCmdBindDescriptorSets
sint32 numDynOffsetsVS;
sint32 numDynOffsetsPS;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsetsVS, pipeline_info);
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets + numDynOffsetsVS, numDynOffsetsPS, pipeline_info);
VkDescriptorSet dsArray[2];
dsArray[0] = vertexDS->m_vkObjDescriptorSet->descriptorSet;
dsArray[1] = pixelDS->m_vkObjDescriptorSet->descriptorSet;
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 0, 2, dsArray, numDynOffsetsVS + numDynOffsetsPS, dynamicOffsets);
}
else if (vertexDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsets, pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 0, 1, &vertexDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
}
else if (pixelDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets, numDynOffsets, pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 1, 1, &pixelDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
}
if (geometryDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, dynamicOffsets, numDynOffsets, pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 2, 1, &geometryDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
}
// draw
if (hostIndexType != INDEX_TYPE::NONE)
vkCmdDrawIndexed(m_state.currentCommandBuffer, hostIndexCount, instanceCount, 0, baseVertex, baseInstance);
else
vkCmdDraw(m_state.currentCommandBuffer, count, instanceCount, baseVertex, baseInstance);
LatteStreamout_FinishDrawcall(m_useHostMemoryForCache);
}
void VulkanRenderer::draw_execute_continued(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext)
{
if (m_state.drawSequenceSkip)
{
return;
}
// fast clear color as depth
if (LatteGPUState.contextNew.GetSpecialStateValues()[8] != 0)
{
LatteDraw_handleSpecialState8_clearAsDepth();
return;
}
else if (LatteGPUState.contextNew.GetSpecialStateValues()[5] != 0)
{
draw_handleSpecialState5();
return;
}
// prepare streamout
m_streamoutState.verticesPerInstance = count;
LatteStreamout_PrepareDrawcall(count, instanceCount);
// update uniform vars
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
uint8 stageUniformModifiedMask = 0; // one bit for each stage (using SHADER_STAGE_INDEX_* as bit index). Set if any uniform data has been modified and needs to be reuploaded
if (vertexShader)
uniformData_updateUniformVarsIncremental(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, vertexShader, stageUniformModifiedMask, s_vkUniformDataVS, drawcallContext.aluConstVSDirty, drawcallContext.vsUniformBufferDirtyMask);
if (pixelShader)
uniformData_updateUniformVarsIncremental(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, pixelShader, stageUniformModifiedMask, s_vkUniformDataPS, drawcallContext.aluConstPSDirty, drawcallContext.psUniformBufferDirtyMask);
if (geometryShader)
uniformData_updateUniformVarsIncremental(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, geometryShader, stageUniformModifiedMask, s_vkUniformDataGS, false, drawcallContext.gsUniformBufferDirtyMask);
// store where the read pointer should go after command buffer execution
m_cmdBufferUniformRingbufIndices[m_commandBufferIndex] = m_uniformVarBufferWriteIndex;
// process index data
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
Renderer::INDEX_TYPE hostIndexType;
uint32 hostIndexCount;
uint32 indexMax = 0;
Renderer::IndexAllocation indexAllocation;
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMax, hostIndexType, hostIndexCount, indexAllocation);
VKRSynchronizedHeapAllocator::AllocatorReservation* indexReservation = (VKRSynchronizedHeapAllocator::AllocatorReservation*)indexAllocation.rendererInternal;
// update index binding
if (hostIndexType != INDEX_TYPE::NONE)
{
uint32 indexBufferIndex = indexReservation->bufferIndex;
uint32 indexBufferOffset = indexReservation->bufferOffset;
if (m_state.activeIndexBufferOffset != indexBufferOffset || m_state.activeIndexBufferIndex != indexBufferIndex || m_state.activeIndexType != hostIndexType)
{
m_state.activeIndexType = hostIndexType;
m_state.activeIndexBufferOffset = indexBufferOffset;
m_state.activeIndexBufferIndex = indexBufferIndex;
VkIndexType vkType;
if (hostIndexType == INDEX_TYPE::U16)
vkType = VK_INDEX_TYPE_UINT16;
else if (hostIndexType == INDEX_TYPE::U32)
vkType = VK_INDEX_TYPE_UINT32;
else
cemu_assert(false);
vkCmdBindIndexBuffer(m_state.currentCommandBuffer, indexReservation->vkBuffer, indexBufferOffset, vkType);
}
}
if (m_useHostMemoryForCache)
{
// direct memory access (Wii U memory space imported as a Vulkan buffer), update buffer bindings
draw_updateVertexBuffersDirectAccess();
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
if (vertexShader)
draw_updateUniformBuffersDirectAccess(vertexShader, mmSQ_VTX_UNIFORM_BLOCK_START, LatteConst::ShaderType::Vertex);
LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
if (geometryShader)
draw_updateUniformBuffersDirectAccess(geometryShader, mmSQ_GS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Geometry);
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
if (pixelShader)
draw_updateUniformBuffersDirectAccess(pixelShader, mmSQ_PS_UNIFORM_BLOCK_START, LatteConst::ShaderType::Pixel);
}
else
{
// synchronize vertex and uniform cache and update buffer bindings
LatteBufferCache_Sync(indexMax + baseVertex, baseInstance, instanceCount, drawcallContext.vertexBufferDirtyMask, drawcallContext.vsUniformBufferDirtyMask, drawcallContext.psUniformBufferDirtyMask, drawcallContext.gsUniformBufferDirtyMask, stageUniformModifiedMask, true);
}
m_state.descriptorSetsChanged = false;
PipelineInfo* pipeline_info = m_state.activePipelineInfo;
// recalculate the part of the pipeline hash that can change during fast draws
if (m_state.activePipelineInfo->minimalStateHash != draw_calculateMinimalGraphicsPipelineHash(vertexShader->compatibleFetchShader, LatteGPUState.contextNew)) [[unlikely]]
{
// pipeline changed
pipeline_info = draw_getOrCreateGraphicsPipeline(count);
m_state.activePipelineInfo = pipeline_info;
// if the pipeline is changed then we also need to get the descriptor sets
draw_prepareDescriptorSets(pipeline_info, m_state.activeVertexDS, m_state.activePixelDS, m_state.activeGeometryDS);
m_state.descriptorSetsChanged = true;
stageUniformModifiedMask = 0x7;
}
else
{
// sanity check that we are using the right pipeline
#ifdef CEMU_DEBUG_ASSERT
auto pipeline_info2 = draw_getOrCreateGraphicsPipeline(count);
if (pipeline_info != pipeline_info2)
{
cemu_assert_debug(false);
}
#endif
}
auto vkObjPipeline = pipeline_info->m_vkrObjPipeline;
if (vkObjPipeline->GetPipeline() == VK_NULL_HANDLE)
{
// invalid/uninitialized pipeline
//m_state.activeVertexDS = nullptr;
return;
}
VkDescriptorSetInfo *vertexDS = nullptr, *pixelDS = nullptr, *geometryDS = nullptr;
if (!isFirst && m_state.activeVertexDS)
if (m_state.activeVertexDS)
{
vertexDS = m_state.activeVertexDS;
pixelDS = m_state.activePixelDS;
geometryDS = m_state.activeGeometryDS;
m_state.descriptorSetsChanged = false;
}
else
{
draw_prepareDescriptorSets(pipeline_info, vertexDS, pixelDS, geometryDS);
m_state.activeVertexDS = vertexDS;
m_state.activePixelDS = pixelDS;
m_state.activeGeometryDS = geometryDS;
m_state.descriptorSetsChanged = true;
cemu_assert(false); // should never happen unless draw_prepareDescriptorSets can fail?
}
draw_setRenderPass();
@ -1471,50 +1671,63 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
// update descriptor sets
uint32_t dynamicOffsets[17 * 2];
if (vertexDS && pixelDS)
VkDescriptorSet dsArray[2];
sint32 dsArraySize = 0;
sint32 dsArrayBase = 0;
sint32 numDynOffsets = 0;
if (vertexDS && (stageUniformModifiedMask&(1<<VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX)))
{
// update vertex and pixel descriptor set in a single call to vkCmdBindDescriptorSets
sint32 numDynOffsetsVS;
sint32 numDynOffsetsPS;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsetsVS,
pipeline_info);
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets + numDynOffsetsVS, numDynOffsetsPS,
pipeline_info);
VkDescriptorSet dsArray[2];
sint32 tmpNumDynOffsets = 0;
dsArray[0] = vertexDS->m_vkObjDescriptorSet->descriptorSet;
dsArray[1] = pixelDS->m_vkObjDescriptorSet->descriptorSet;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, tmpNumDynOffsets, pipeline_info);
dsArraySize = 1;
numDynOffsets += tmpNumDynOffsets;
}
if (pixelDS && (stageUniformModifiedMask&(1<<VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT)))
{
sint32 tmpNumDynOffsets = 0;
dsArrayBase = 1 - dsArraySize;
dsArray[dsArraySize] = pixelDS->m_vkObjDescriptorSet->descriptorSet;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets + numDynOffsets, tmpNumDynOffsets, pipeline_info);
dsArraySize++;
numDynOffsets += tmpNumDynOffsets;
}
if (dsArraySize > 0)
{
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, dsArrayBase, dsArraySize, dsArray, numDynOffsets, dynamicOffsets);
}
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
vkObjPipeline->m_pipelineLayout, 0, 2, dsArray, numDynOffsetsVS + numDynOffsetsPS,
dynamicOffsets);
}
else if (vertexDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsets,
pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
vkObjPipeline->m_pipelineLayout, 0, 1, &vertexDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets,
dynamicOffsets);
}
else if (pixelDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets, numDynOffsets,
pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
vkObjPipeline->m_pipelineLayout, 1, 1, &pixelDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets,
dynamicOffsets);
}
// if (vertexDS && pixelDS)
// {
// // update vertex and pixel descriptor set in a single call to vkCmdBindDescriptorSets
// sint32 numDynOffsetsVS;
// sint32 numDynOffsetsPS;
// draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsetsVS, pipeline_info);
// draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets + numDynOffsetsVS, numDynOffsetsPS, pipeline_info);
//
// VkDescriptorSet dsArray[2];
// dsArray[0] = vertexDS->m_vkObjDescriptorSet->descriptorSet;
// dsArray[1] = pixelDS->m_vkObjDescriptorSet->descriptorSet;
//
// vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 0, 2, dsArray, numDynOffsetsVS + numDynOffsetsPS, dynamicOffsets);
// }
// else if (vertexDS)
// {
// sint32 numDynOffsets;
// draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_VERTEX, dynamicOffsets, numDynOffsets, pipeline_info);
// vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 0, 1, &vertexDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
// }
// else if (pixelDS)
// {
// sint32 numDynOffsets;
// draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_FRAGMENT, dynamicOffsets, numDynOffsets, pipeline_info);
// vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 1, 1, &pixelDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
// }
if (geometryDS)
{
sint32 numDynOffsets;
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, dynamicOffsets, numDynOffsets,
pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
vkObjPipeline->m_pipelineLayout, 2, 1, &geometryDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets,
dynamicOffsets);
draw_prepareDynamicOffsetsForDescriptorSet(VulkanRendererConst::SHADER_STAGE_INDEX_GEOMETRY, dynamicOffsets, numDynOffsets, pipeline_info);
vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkObjPipeline->m_pipelineLayout, 2, 1, &geometryDS->m_vkObjDescriptorSet->descriptorSet, numDynOffsets, dynamicOffsets);
}
// draw
@ -1524,7 +1737,14 @@ void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
vkCmdDraw(m_state.currentCommandBuffer, count, instanceCount, baseVertex, baseInstance);
LatteStreamout_FinishDrawcall(m_useHostMemoryForCache);
}
void VulkanRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, const LatteDrawcallContext& drawcallContext)
{
if (drawcallContext.isFirst)
draw_execute_first(baseVertex, baseInstance, instanceCount, count, indexDataMPTR, indexType, drawcallContext);
else
draw_execute_continued(baseVertex, baseInstance, instanceCount, count, indexDataMPTR, indexType, drawcallContext);
LatteGPUState.drawCallCounter++;
}

View File

@ -557,7 +557,7 @@ VKRObjectDescriptorSet* VulkanRenderer::surfaceCopy_getOrCreateDescriptorSet(VkC
descriptorImageInfo.sampler = vkObjImageView->m_textureDefaultSampler[0];
descriptorImageInfo.imageView = vkObjImageView->m_textureImageView;
descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
descriptorImageInfo.imageLayout = state.sourceTexture->GetDefaultLayout();
VkWriteDescriptorSet write_descriptor{};
write_descriptor.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@ -673,8 +673,8 @@ void VulkanRenderer::surfaceCopy_viaDrawcall(LatteTextureVk* srcTextureVk, sint3
cemu_assert_debug(srcTextureVk->GetImageObj()->m_image != dstTextureVk->GetImageObj()->m_image);
barrier_image<SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_READ>(srcTextureVk, srcImageSubresource, VK_IMAGE_LAYOUT_GENERAL); // wait for any modifying operations on source image to complete
barrier_image<SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_WRITE>(dstTextureVk, dstImageSubresource, VK_IMAGE_LAYOUT_GENERAL); // wait for any operations on destination image to complete
barrier_image<SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_READ>(srcTextureVk, srcImageSubresource, srcTextureVk->GetDefaultLayout()); // wait for any modifying operations on source image to complete
barrier_image<SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER, SYNC_OP::IMAGE_WRITE>(dstTextureVk, dstImageSubresource, dstTextureVk->GetDefaultLayout()); // wait for any operations on destination image to complete
vkCmdBeginRenderPass(m_state.currentCommandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
@ -692,8 +692,8 @@ void VulkanRenderer::surfaceCopy_viaDrawcall(LatteTextureVk* srcTextureVk, sint3
vkCmdEndRenderPass(m_state.currentCommandBuffer);
barrier_image<SYNC_OP::IMAGE_READ, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(srcTextureVk, srcImageSubresource, VK_IMAGE_LAYOUT_GENERAL); // wait for drawcall to complete before any other operations on the source image
barrier_image<SYNC_OP::IMAGE_WRITE, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(dstTextureVk, dstImageSubresource, VK_IMAGE_LAYOUT_GENERAL); // wait for drawcall to complete before any other operations on the destination image
barrier_image<SYNC_OP::IMAGE_READ, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(srcTextureVk, srcImageSubresource, srcTextureVk->GetDefaultLayout()); // wait for drawcall to complete before any other operations on the source image
barrier_image<SYNC_OP::IMAGE_WRITE, SYNC_OP::IMAGE_READ | SYNC_OP::IMAGE_WRITE | SYNC_OP::ANY_TRANSFER>(dstTextureVk, dstImageSubresource, dstTextureVk->GetDefaultLayout()); // wait for drawcall to complete before any other operations on the destination image
// restore viewport and scissor box
vkCmdSetViewport(m_state.currentCommandBuffer, 0, 1, &m_state.currentViewport);

View File

@ -199,10 +199,9 @@ void GX2CopySurfaceInternal(GX2Surface* srcSurface, uint32 srcMip, uint32 srcSli
return;
}
// make sure formats are compatible
if( srcHwFormat != dstHwFormat )
if( surfOutSrc.bpp != surfOutDst.bpp )
{
// mismatching format
cemuLog_logDebug(LogType::Force, "GX2CopySurface(): Format mismatch (src=0x{:04x} dst=0x{:04x})", (sint32)srcFormat, (sint32)dstFormat);
cemuLog_logDebug(LogType::Force, "GX2CopySurface(): Format bpp mismatch (src=0x{:04x} dst=0x{:04x})", (sint32)srcFormat, (sint32)dstFormat);
return;
}
// get input pointer

View File

@ -39,7 +39,7 @@ namespace H264
struct
{
MEMPTR<void> outputFunc{ nullptr };
uint8be outputPerFrame{ 0 }; // whats the default?
uint8be outputPerFrame{ 0 }; // default is 0
MEMPTR<void> userMemoryParam{ nullptr };
}Param;
// misc
@ -52,18 +52,18 @@ namespace H264
}decoderState;
};
uint32 H264DECMemoryRequirement(uint32 codecProfile, uint32 codecLevel, uint32 width, uint32 height, uint32be* sizeRequirementOut)
H264DEC_STATUS H264DECMemoryRequirement(uint32 codecProfile, uint32 codecLevel, uint32 width, uint32 height, uint32be* sizeRequirementOut)
{
if (H264_IsBotW())
{
static_assert(sizeof(H264Context) < 256);
*sizeRequirementOut = 256;
return 0;
return H264DEC_STATUS::SUCCESS;
}
// note: On console this seems to check if maxWidth or maxHeight < 64 but Pikmin 3 passes 32x32 and crashes if this function fails ?
if (width < 0x20 || height < 0x20 || width > 2800 || height > 1408 || sizeRequirementOut == MPTR_NULL || codecLevel >= 52 || (codecProfile != 0x42 && codecProfile != 0x4D && codecProfile != 0x64))
return 0x1010000;
if (width < 32 || height < 32 || width > 2800 || height > 1408 || !sizeRequirementOut || codecLevel >= 52 || (codecProfile != 66 && codecProfile != 77 && codecProfile != 100))
return H264DEC_STATUS::INVALID_PARAM;
uint32 workbufferSize = 0;
if (codecLevel < 0xB)
@ -112,7 +112,7 @@ namespace H264
}
workbufferSize += 0x447;
*sizeRequirementOut = workbufferSize;
return 0;
return H264DEC_STATUS::SUCCESS;
}
uint32 H264DECCheckMemSegmentation(MPTR memory, uint32 size)
@ -189,16 +189,15 @@ namespace H264
return H264DEC_STATUS::BAD_STREAM;
}
H264DEC_STATUS H264DECGetImageSize(uint8* stream, uint32 length, uint32 offset, uint32be* outputWidth, uint32be* outputHeight)
H264DEC_STATUS H264DECGetImageSize(uint8* stream, sint32 streamSize, sint32 offset, uint32be* outputWidth, uint32be* outputHeight)
{
if(!stream || length < 4 || !outputWidth || !outputHeight)
if (!stream || streamSize < 4 || offset < 0 || !outputWidth || !outputHeight || offset < streamSize)
return H264DEC_STATUS::INVALID_PARAM;
if( (offset+4) > length )
if ( (offset+4) >= streamSize )
return H264DEC_STATUS::INVALID_PARAM;
uint8* cur = stream + offset;
uint8* end = stream + length;
cur += 2; // we access cur[-2] and cur[-1] so we need to start at offset 2
while(cur < end-2)
uint8* end = stream + streamSize;
while (cur < end-2)
{
// check for start code
if(*cur != 1)
@ -207,7 +206,7 @@ namespace H264
continue;
}
// check if this is a valid NAL header
if(cur[-2] != 0 || cur[-1] != 0 || cur[0] != 1)
if(cur[-2] != 0 || cur[-1] != 0 || cur[0] != 1) // if offset is < 2, this will read out of bounds. The console implementation has this behavior too so we have to replicate this bug
{
cur++;
continue;
@ -226,7 +225,14 @@ namespace H264
return H264DEC_STATUS::BAD_STREAM;
}
*outputWidth = (psp.pic_width_in_mbs_minus1 + 1) * 16;
*outputHeight = (psp.pic_height_in_map_units_minus1 + 1) * 16; // affected by frame_mbs_only_flag?
*outputHeight = (psp.pic_height_in_map_units_minus1 + 1) * 16;
if (!psp.frame_mbs_only_flag)
*outputHeight *= 2;
if (!*outputHeight || !*outputWidth)
return H264DEC_STATUS::BAD_STREAM;
// BotW 1080p video support
if (H264_IsBotW() && *outputWidth == 1920 && *outputHeight == 1088)
*outputHeight = 1080;
return H264DEC_STATUS::SUCCESS;
}
return H264DEC_STATUS::BAD_STREAM;

View File

@ -28,6 +28,7 @@ add_library(CemuUtil
helpers/MapAdaptor.h
helpers/MemoryPool.h
helpers/ringbuffer.h
helpers/StateHasher.h
helpers/Semaphore.h
helpers/Serializer.cpp
helpers/Serializer.h

View File

@ -45,13 +45,12 @@ public:
// if no match is found a default-constructed object is returned
T lookup(uint32 offset)
{
uint32 indexX = (offset >> (TBitsZ + TBitsY)) & ((1u << TBitsX) - 1);
auto& a = m_tableXArr[indexX];
uint32 indexY = (offset >> TBitsZ) & ((1u << TBitsY) - 1);
auto& b = a->arr[indexY];
uint32 indexZ = offset & ((1u << TBitsZ) - 1);
offset >>= TBitsZ;
uint32 indexY = offset & ((1u << TBitsY) - 1);
offset >>= TBitsY;
uint32 indexX = offset & ((1u << TBitsX) - 1);
//offset >>= TBitsX;
return m_tableXArr[indexX]->arr[indexY]->arr[indexZ];
return b->arr[indexZ];
}
void store(uint32 offset, T& t)
@ -77,6 +76,7 @@ private:
TableY* tableY = new TableY();
for (auto& itr : tableY->arr)
itr = m_placeholderTableZ;
tYCount++;
return tableY;
}
@ -84,8 +84,11 @@ private:
TableZ* GenerateNewTableZ()
{
TableZ* tableZ = new TableZ();
tZCount++;
return tableZ;
}
TableY* m_tableXArr[1 << TBitsX]; // x lookup
int tYCount = 0;
int tZCount = 0;
};

View File

@ -0,0 +1,42 @@
#pragma once
// hashes two separate streams at once for better parallelism, combined into one final uint64 hash at the end
// inspired by xxHash and MurmurHash3
class DualStateHasher
{
public:
FORCE_INLINE DualStateHasher()
{
m_h0 = 0x9E3779B97F4A7C15;
m_h1 = 0xC2B2AE3D27D4EB4F;
};
FORCE_INLINE void MixIn(uint64 a, uint64 b)
{
uint64 tmp = m_h1;
m_h1 = (m_h0 ^ a) * 0x85EBCA77C2B2AE63ULL;
m_h0 = (tmp ^ b) * 0x165667B19E3779F9ULL;
}
FORCE_INLINE void MixInSingle(uint64 a)
{
uint64 tmp = m_h1;
m_h1 = (m_h0 ^ a) * 0x85EBCA77C2B2AE63ULL;
m_h0 = tmp;
}
FORCE_INLINE uint64 Finish()
{
uint64 combined = m_h0 ^ std::rotl(m_h1, 31);
combined ^= combined >> 33;
combined *= 0xff51afd7ed558ccdULL;
combined ^= combined >> 33;
combined *= 0xc4ceb9fe1a85ec53ULL;
combined ^= combined >> 33;
return combined;
}
private:
uint64 m_h0;
uint64 m_h1;
};