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release command buffers
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@ -1840,7 +1840,7 @@ void MetalRenderer::ProcessFinishedCommandBuffers()
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if (CommandBufferCompleted(commandBuffer))
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{
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m_memoryManager->GetTemporaryBufferAllocator().CommandBufferFinished(commandBuffer);
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//commandBuffer->release();
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commandBuffer->release();
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it = m_executingCommandBuffers.erase(it);
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atLeastOneCompleted = true;
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}
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