diff --git a/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerAnalyzer.cpp b/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerAnalyzer.cpp index 7739943b..e8d5d490 100644 --- a/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerAnalyzer.cpp +++ b/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerAnalyzer.cpp @@ -403,11 +403,9 @@ void LatteDecompiler_analyzeExport(LatteDecompilerShaderContext* shaderContext, } else if (cfInstruction->exportType == 0 && cfInstruction->exportArrayBase == 61) { -#ifdef ENABLE_METAL // Only check for depth buffer mask on Metal, as its not in the PS hash on other backends if (g_renderer->GetType() != RendererAPI::Metal || LatteMRT::GetActiveDepthBufferMask(*shaderContext->contextRegistersNew)) shader->depthMask = true; -#endif } else debugBreakpoint();