From 422b5b3a1d0984c8fe4076f554411b571292e6f3 Mon Sep 17 00:00:00 2001 From: goeiecool9999 <7033575+goeiecool9999@users.noreply.github.com> Date: Sun, 28 Dec 2025 23:17:56 +0100 Subject: [PATCH] Vulkan: force barriers on Gerudo Town water shader --- src/Cafe/HW/Latte/Renderer/Vulkan/VKRPipelineInfo.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VKRPipelineInfo.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/VKRPipelineInfo.cpp index b316b9c5..c2c3234e 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VKRPipelineInfo.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VKRPipelineInfo.cpp @@ -43,6 +43,8 @@ PipelineInfo::PipelineInfo(uint64 minimalStateHash, uint64 pipelineHash, LatteFe neverSkipAccurateBarrier = true; if (pixelShader->baseHash == 0x4c0bd596e3aef4a6 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW foam layer for water on the bottom of waterfalls neverSkipAccurateBarrier = true; + if (pixelShader->baseHash == 0x3a7e6b48dae31305 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW Gerudo Town water + neverSkipAccurateBarrier = true; } }