UI: Fix dark mode in texture cache window

This commit is contained in:
Crementif 2025-07-20 12:32:15 +02:00
parent 0188cc463c
commit 55fde35fa1

View File

@ -1,4 +1,5 @@
#include "wxgui/wxgui.h"
#include "wxHelper.h"
#include "TextureRelationWindow.h"
#include "Cafe/HW/Latte/Core/LatteTexture.h"
@ -184,7 +185,7 @@ void TextureRelationViewerWindow::_setTextureRelationListItemTexture(wxListCtrl*
wxListItem item;
item.SetId(rowIndex);
item.SetText(tempStr);
item.SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW).ChangeLightness(238));
item.SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
uiList->InsertItem(item);
sint32 columnIndex = 1;
@ -279,7 +280,7 @@ void TextureRelationViewerWindow::_setTextureRelationListItemView(wxListCtrl* ui
wxListItem item;
item.SetId(rowIndex);
item.SetText(tempStr);
item.SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW).ChangeLightness(221));
item.SetBackgroundColour(wxHelper::CalculateAccentColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)));
uiList->InsertItem(item);
//uiList->SetItemPtrData(item, (wxUIntPtr)viewInfo);
sint32 columnIndex = 1;