Remove LatteDraw header and deprecated shader compilation code

This commit is contained in:
goeiecool9999 2026-01-22 19:48:44 +01:00
parent ce6ac0451d
commit 6c9d031d98
33 changed files with 16 additions and 182 deletions

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@ -108,8 +108,7 @@ add_library(CemuCafe
HW/Latte/Core/LatteConst.h
HW/Latte/Core/LatteDefaultShaders.cpp
HW/Latte/Core/LatteDefaultShaders.h
HW/Latte/Core/LatteDraw.h
HW/Latte/Core/LatteGSCopyShaderParser.cpp
HW/Latte/Core/LatteGSCopyShaderParser.cpp
HW/Latte/Core/Latte.h
HW/Latte/Core/LatteIndices.cpp
HW/Latte/Core/LatteIndices.h

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@ -3,7 +3,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInstructions.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"

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@ -4,7 +4,6 @@
#include "Cafe/OS/libs/gx2/GX2_Event.h" // for notification callbacks
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"

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@ -1,28 +1,13 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteDefaultShaders.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/Renderer/OpenGL/RendererShaderGL.h"
#include "util/helpers/StringBuf.h"
LatteDefaultShader_t* _copyShader_depthToColor;
LatteDefaultShader_t* _copyShader_colorToDepth;
void LatteDefaultShader_pixelCopyShader_generateVSBody(StringBuf* vs)
{
vs->add("#version 420\r\n");
vs->add("out vec2 passUV;\r\n");
vs->add("uniform vec4 uf_vertexOffsets[4];\r\n");
vs->add("\r\n");
vs->add("void main(){\r\n");
vs->add("int vID = gl_VertexID;\r\n");
vs->add("passUV = uf_vertexOffsets[vID].zw;\r\n");
vs->add("gl_Position = vec4(uf_vertexOffsets[vID].xy, 0.0, 1.0);\r\n");
vs->add("}\r\n");
}
GLuint gxShaderDepr_compileRaw(StringBuf* strSourceVS, StringBuf* strSourceFS);
GLuint gxShaderDepr_compileRaw(const std::string& vertex_source, const std::string& fragment_source);
LatteDefaultShader_t* LatteDefaultShader_getPixelCopyShader_depthToColor()
{
if (_copyShader_depthToColor != 0)
@ -31,9 +16,6 @@ LatteDefaultShader_t* LatteDefaultShader_getPixelCopyShader_depthToColor()
LatteDefaultShader_t* defaultShader = (LatteDefaultShader_t*)malloc(sizeof(LatteDefaultShader_t));
memset(defaultShader, 0, sizeof(LatteDefaultShader_t));
StringBuf fCStr_vertexShader(1024 * 16);
LatteDefaultShader_pixelCopyShader_generateVSBody(&fCStr_vertexShader);
StringBuf fCStr_defaultFragShader(1024 * 16);
fCStr_defaultFragShader.add("#version 420\r\n");
fCStr_defaultFragShader.add("in vec2 passUV;\r\n");
@ -44,11 +26,14 @@ LatteDefaultShader_t* LatteDefaultShader_getPixelCopyShader_depthToColor()
fCStr_defaultFragShader.add("colorOut0 = vec4(texture(textureSrc, passUV).r,0.0,0.0,1.0);\r\n");
fCStr_defaultFragShader.add("}\r\n");
defaultShader->glProgamId = gxShaderDepr_compileRaw(&fCStr_vertexShader, &fCStr_defaultFragShader);
RendererShaderGL* fragShader = static_cast<RendererShaderGL*>(g_renderer->shader_create(RendererShader::ShaderType::kFragment, 0, 0, std::string{fCStr_defaultFragShader.c_str()}, false, false));
fragShader->PreponeCompilation();
defaultShader->glProgamId = fragShader->GetProgram();
catchOpenGLError();
defaultShader->copyShaderUniforms.uniformLoc_textureSrc = glGetUniformLocation(defaultShader->glProgamId, "textureSrc");
defaultShader->copyShaderUniforms.uniformLoc_vertexOffsets = glGetUniformLocation(defaultShader->glProgamId, "uf_vertexOffsets");
defaultShader->copyShaderUniforms.uniformLoc_textureSrc = fragShader->GetUniformLocation("textureSrc");
defaultShader->copyShaderUniforms.uniformLoc_vertexOffsets = fragShader->GetUniformLocation("uf_vertexOffsets");
_copyShader_depthToColor = defaultShader;
catchOpenGLError();
@ -63,9 +48,6 @@ LatteDefaultShader_t* LatteDefaultShader_getPixelCopyShader_colorToDepth()
LatteDefaultShader_t* defaultShader = (LatteDefaultShader_t*)malloc(sizeof(LatteDefaultShader_t));
memset(defaultShader, 0, sizeof(LatteDefaultShader_t));
StringBuf fCStr_vertexShader(1024 * 16);
LatteDefaultShader_pixelCopyShader_generateVSBody(&fCStr_vertexShader);
StringBuf fCStr_defaultFragShader(1024 * 16);
fCStr_defaultFragShader.add("#version 420\r\n");
fCStr_defaultFragShader.add("in vec2 passUV;\r\n");
@ -77,9 +59,11 @@ LatteDefaultShader_t* LatteDefaultShader_getPixelCopyShader_colorToDepth()
fCStr_defaultFragShader.add("}\r\n");
defaultShader->glProgamId = gxShaderDepr_compileRaw(&fCStr_vertexShader, &fCStr_defaultFragShader);
defaultShader->copyShaderUniforms.uniformLoc_textureSrc = glGetUniformLocation(defaultShader->glProgamId, "textureSrc");
defaultShader->copyShaderUniforms.uniformLoc_vertexOffsets = glGetUniformLocation(defaultShader->glProgamId, "uf_vertexOffsets");
RendererShaderGL* fragShader = static_cast<RendererShaderGL*>(g_renderer->shader_create(RendererShader::ShaderType::kFragment, 0, 0, std::string{fCStr_defaultFragShader.c_str()}, false, false));
fragShader->PreponeCompilation();
defaultShader->glProgamId = fragShader->GetProgram();
defaultShader->copyShaderUniforms.uniformLoc_textureSrc = fragShader->GetUniformLocation("textureSrc");
defaultShader->copyShaderUniforms.uniformLoc_vertexOffsets = fragShader->GetUniformLocation("uf_vertexOffsets");
_copyShader_colorToDepth = defaultShader;
catchOpenGLError();

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@ -1,4 +1,5 @@
#include "Common/GLInclude/GLInclude.h"
typedef struct
{
GLuint glProgamId;

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@ -1,4 +0,0 @@
#pragma once
#include "Common/GLInclude/GLInclude.h"
void LatteDraw_cleanupAfterFrame();

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@ -1,6 +1,5 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteQueryObject.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteOverlay.h"
#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
@ -681,6 +680,7 @@ void LatteRenderTarget_trackUpdates()
}
}
void LatteDraw_cleanupAfterFrame();
void LatteRenderTarget_itHLESwapScanBuffer()
{
performanceMonitor.cycle[performanceMonitor.cycleIndex].frameCounter++;

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@ -1,28 +1,9 @@
#include "Common/GLInclude/GLInclude.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Renderer/OpenGL/OpenGLRenderer.h"
#include "Cafe/HW/Latte/Renderer/OpenGL/RendererShaderGL.h"
#include "util/helpers/StringBuf.h"
bool gxShader_checkIfSuccessfullyLinked(GLuint glProgram)
{
int status = -1;
glGetProgramiv(glProgram, GL_LINK_STATUS, &status);
if( status == GL_TRUE )
return true;
// in debug mode, get and print shader error log
char infoLog[48*1024];
uint32 infoLogLength, tempLength;
glGetProgramiv(glProgram, GL_INFO_LOG_LENGTH, (GLint *)&infoLogLength);
tempLength = sizeof(infoLog)-1;
glGetProgramInfoLog(glProgram, std::min(tempLength, infoLogLength), (GLsizei*)&tempLength, (GLcharARB*)infoLog);
infoLog[tempLength] = '\0';
cemuLog_log(LogType::Force, "Link error in raw shader");
cemuLog_log(LogType::Force, infoLog);
return false;
}
void LatteShader_prepareSeparableUniforms(LatteDecompilerShader* shader)
{
@ -66,103 +47,3 @@ void LatteShader_prepareSeparableUniforms(LatteDecompilerShader* shader)
}
}
}
GLuint gpu7ShaderGLDepr_compileShader(const std::string& source, uint32_t type)
{
cemu_assert(type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER);
const GLuint shader_object = glCreateShader(type);
const char *c_str = source.c_str();
const GLint size = (GLint)source.size();
glShaderSource(shader_object, 1, &c_str, &size);
glCompileShader(shader_object);
GLint log_length;
glGetShaderiv(shader_object, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0)
{
char log[2048]{};
GLsizei log_size;
glGetShaderInfoLog(shader_object, std::min(log_length, (GLint)sizeof(log) - 1), &log_size, log);
cemuLog_log(LogType::Force, "Error/Warning in vertex shader:");
cemuLog_log(LogType::Force, log);
}
return shader_object;
}
GLuint gpu7ShaderGLDepr_compileVertexShader(const std::string& source)
{
return gpu7ShaderGLDepr_compileShader(source, GL_VERTEX_SHADER);
}
GLuint gpu7ShaderGLDepr_compileFragmentShader(const std::string& source)
{
return gpu7ShaderGLDepr_compileShader(source, GL_FRAGMENT_SHADER);
}
GLuint gpu7ShaderGLDepr_compileVertexShader(const char* shaderSource, sint32 shaderSourceLength)
{
uint32 shaderObject = glCreateShader(GL_VERTEX_SHADER);
GLchar* srcPtr = (GLchar*)shaderSource;
GLint srcLen = shaderSourceLength;
glShaderSource(shaderObject, 1, &srcPtr, &srcLen);
glCompileShader(shaderObject);
uint32 shaderLogLengthInfo, shaderLogLen;
glGetShaderiv(shaderObject, GL_INFO_LOG_LENGTH, (GLint *)&shaderLogLengthInfo);
if (shaderLogLengthInfo > 0)
{
char messageLog[2048]{};
glGetShaderInfoLog(shaderObject, std::min<uint32>(shaderLogLengthInfo, sizeof(messageLog) - 1), (GLsizei*)&shaderLogLen, (GLcharARB*)messageLog);
cemuLog_log(LogType::Force, "Error/Warning in vertex shader:");
cemuLog_log(LogType::Force, messageLog);
}
return shaderObject;
}
GLuint gpu7ShaderGLDepr_compileFragmentShader(const char* shaderSource, sint32 shaderSourceLength)
{
uint32 shaderObject = glCreateShader(GL_FRAGMENT_SHADER);
GLchar* srcPtr = (GLchar*)shaderSource;
GLint srcLen = shaderSourceLength;
glShaderSource(shaderObject, 1, &srcPtr, &srcLen);
glCompileShader(shaderObject);
uint32 shaderLogLengthInfo, shaderLogLen;
char messageLog[2048];
glGetShaderiv(shaderObject, GL_INFO_LOG_LENGTH, (GLint *)&shaderLogLengthInfo);
if (shaderLogLengthInfo > 0)
{
memset(messageLog, 0, sizeof(messageLog));
glGetShaderInfoLog(shaderObject, std::min<uint32>(shaderLogLengthInfo, sizeof(messageLog) - 1), (GLsizei*)&shaderLogLen, (GLcharARB*)messageLog);
cemuLog_log(LogType::Force, "Error/Warning in fragment shader:");
cemuLog_log(LogType::Force, messageLog);
}
return shaderObject;
}
GLuint gxShaderDepr_compileRaw(StringBuf* strSourceVS, StringBuf* strSourceFS)
{
GLuint glShaderProgram = glCreateProgram();
GLuint vertexShader = gpu7ShaderGLDepr_compileVertexShader(strSourceVS->c_str(), strSourceVS->getLen());
glAttachShader(glShaderProgram, vertexShader);
GLuint fragmentShader = gpu7ShaderGLDepr_compileFragmentShader(strSourceFS->c_str(), strSourceFS->getLen());
glAttachShader(glShaderProgram, fragmentShader);
glLinkProgram(glShaderProgram);
if( gxShader_checkIfSuccessfullyLinked(glShaderProgram) == false )
{
return 0;
}
return glShaderProgram;
}
GLuint gxShaderDepr_compileRaw(const std::string& vertex_source, const std::string& fragment_source)
{
const GLuint programm = glCreateProgram();
auto vertex_shader = std::async(std::launch::deferred, gpu7ShaderGLDepr_compileShader, vertex_source, GL_VERTEX_SHADER);
auto fragment_shader = std::async(std::launch::deferred, gpu7ShaderGLDepr_compileShader, fragment_source, GL_FRAGMENT_SHADER);
glAttachShader(programm, vertex_shader.get());
glAttachShader(programm, fragment_shader.get());
glLinkProgram(programm);
return gxShader_checkIfSuccessfullyLinked(programm) ? programm : 0;
}

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/Core/LatteConst.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/GameProfile/GameProfile.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"

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@ -1,5 +1,4 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteDefaultShaders.h"
#include "Cafe/HW/Latte/Core/LatteTexture.h"

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@ -1,5 +1,4 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteTexture.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Common/cpu_features.h"

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@ -1,5 +1,4 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Common/GLInclude/GLInclude.h"

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h" // todo - remove dependency
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
#include "Cafe/GameProfile/GameProfile.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/Core/LatteShaderAssembly.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInternal.h"

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@ -3,7 +3,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h" // todo - remove dependency
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInternal.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/Core/LatteShaderAssembly.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"

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@ -3,7 +3,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h" // todo - remove dependency
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInternal.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/Core/LatteShaderAssembly.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"

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@ -2,7 +2,6 @@
#include "WindowSystem.h"
#include "Cafe/HW/Latte/Core/LatteRingBuffer.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteOverlay.h"
#include "Cafe/HW/Latte/Renderer/OpenGL/LatteTextureGL.h"

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@ -1,7 +1,6 @@
#include "Common/GLInclude/GLInclude.h"
#include "Cafe/HW/Latte/Core/LatteRingBuffer.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteSoftware.h"

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@ -6,7 +6,6 @@
#include "Cafe/HW/Latte/Renderer/OpenGL/LatteTextureViewGL.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteDefaultShaders.h"

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@ -1,5 +1,4 @@
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/OS/common/OSCommon.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"
#include "Cafe/OS/libs/coreinit/coreinit.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"

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@ -3,7 +3,6 @@
#include "GX2.h"
#include "GX2_Resource.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
// default GX2 allocator (not the same as the GX2R allocator, but GX2R uses this allocator by default)
MPTR gx2Mem_defaultAlloc = MPTR_NULL;

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@ -1,7 +1,6 @@
#include "Cafe/OS/common/OSCommon.h"
#include "GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/LatteAddrLib/LatteAddrLib.h"

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@ -3,7 +3,6 @@
#include "GX2_Surface.h"
#include "GX2_Resource.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"
#include "Cafe/HW/Latte/LatteAddrLib/LatteAddrLib.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LatteAsyncCommands.h"
#include "Cafe/HW/Latte/LatteAddrLib/LatteAddrLib.h"
#include "util/highresolutiontimer/HighResolutionTimer.h"

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@ -4,7 +4,6 @@
#include "GX2_Texture.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"
#include "Cafe/HW/Latte/ISA/LatteReg.h"

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@ -1,7 +1,6 @@
#include "Cafe/OS/common/OSCommon.h"
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "Cafe/HW/Latte/Core/LattePM4.h"

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@ -2,7 +2,6 @@
#include "Cafe/HW/Latte/ISA/RegDefines.h"
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "Cafe/HW/Latte/Core/LatteDraw.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"