fix bicubic by using linear mag filter

This commit is contained in:
goeiecool9999 2024-10-27 23:31:49 +01:00
parent 0ea358b95f
commit a0a86ccb5a

View File

@ -950,7 +950,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
else
shader = RendererOutputShader::s_bicubic_shader;
filter = LatteTextureView::MagFilter::kNearestNeighbor;
filter = LatteTextureView::MagFilter::kLinear;
}
else if (scaling_filter == kBicubicHermiteFilter)
{