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fix bicubic by using linear mag filter
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@ -950,7 +950,7 @@ void LatteRenderTarget_copyToBackbuffer(LatteTextureView* textureView, bool isPa
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else
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else
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shader = RendererOutputShader::s_bicubic_shader;
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shader = RendererOutputShader::s_bicubic_shader;
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filter = LatteTextureView::MagFilter::kNearestNeighbor;
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filter = LatteTextureView::MagFilter::kLinear;
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}
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}
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else if (scaling_filter == kBicubicHermiteFilter)
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else if (scaling_filter == kBicubicHermiteFilter)
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{
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{
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