diff --git a/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerEmitGLSLHeader.hpp b/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerEmitGLSLHeader.hpp index add25195..0c98418a 100644 --- a/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerEmitGLSLHeader.hpp +++ b/src/Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerEmitGLSLHeader.hpp @@ -243,7 +243,7 @@ namespace LatteDecompiler cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0); cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] == decompilerContext->output->resourceMappingVK.attributeMapping[i]); - shaderSrc->addFmt("ATTR_LAYOUT({}, {}) in uvec4 attrDataSem{};" _CRLF, (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i], i); + shaderSrc->addFmt("ATTR_LAYOUT({}) in uvec4 attrDataSem{};" _CRLF, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i], i); } } } @@ -255,7 +255,7 @@ namespace LatteDecompiler // OpenGL/Vulkan ifdefs src->add("#ifdef VULKAN" _CRLF); // Vulkan defines - src->add("#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)" _CRLF); + src->add("#define ATTR_LAYOUT(__location) layout(location = __location)" _CRLF); src->add("#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)" _CRLF); src->add("#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)" _CRLF); if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry) @@ -293,7 +293,7 @@ namespace LatteDecompiler } src->add("#else" _CRLF); // OpenGL defines - src->add("#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)" _CRLF); + src->add("#define ATTR_LAYOUT(__location) layout(location = __location)" _CRLF); src->add("#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) " _CRLF); src->add("#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)" _CRLF); if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)