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use trivially copyable uint32be
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@ -772,7 +772,7 @@ namespace nsyshid
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// Seed is the first 4 bytes (little endian) of the decrypted payload
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uint32 seed = (uint32&)value[0];
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// Confirmation is the second 4 bytes (big endian) of the decrypted payload
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uint32 conf = uint32be::from_bevalue((uint32&)value[4]);
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uint32 conf = (uint32be&)value[4];
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// Initialize rng using the seed from decrypted payload
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InitializeRNG(seed);
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// Encrypt 8 bytes, first 4 bytes is the decrypted confirmation from payload, 2nd 4 bytes are blank
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@ -792,7 +792,7 @@ namespace nsyshid
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// Decrypt payload into an 8 byte array
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std::array<uint8, 8> value = Decrypt(buf, std::nullopt);
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// Confirmation is the first 4 bytes of the decrypted payload
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uint32 conf = uint32be::from_bevalue((uint32&)value[0]);
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uint32 conf = (uint32be&)value[0];
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// Generate next random number based on RNG
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uint32 nextRandom = GetNext();
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// Encrypt an 8 byte array, first 4 bytes are the next random number (little endian)
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@ -961,7 +961,7 @@ namespace nsyshid
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std::array<uint8, 4> randomized = DimensionsRandomize(toScramble, count);
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return uint32be::from_bevalue((uint32&)randomized[0]);
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return (uint32be&)randomized[0];
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}
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std::array<uint8, 4> DimensionsUSB::PWDGenerate(const std::array<uint8, 0x2D * 0x04>& buf)
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@ -1075,7 +1075,7 @@ namespace nsyshid
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// Decrypt payload to 8 byte array, byte 1 is the index, 4-7 are the confirmation
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std::array<uint8, 8> value = Decrypt(buf, std::nullopt);
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uint8 index = value[0];
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uint32 conf = uint32be::from_bevalue((uint32&)value[4]);
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uint32 conf = (uint32be&)value[4];
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// Response is the figure's id (little endian) followed by the confirmation from payload
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// Index from game begins at 1 rather than 0, so minus 1 here
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std::array<uint8, 8> valueToEncrypt = {};
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