specify wrap mode and min filter for OpenGL to be consistent with Vulkan

This commit is contained in:
goeiecool9999 2024-10-28 16:25:47 +01:00
parent c86e164ca1
commit cd4284ab63

View File

@ -584,6 +584,12 @@ void OpenGLRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
LatteTextureViewGL* texViewGL = (LatteTextureViewGL*)texView;
texture_bindAndActivate(texView, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
texViewGL->samplerState.clampS = texViewGL->samplerState.clampT = 0xFF;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, useLinearTexFilter ? GL_LINEAR : GL_NEAREST);
texViewGL->samplerState.filterMin = 0xFFFFFFFF;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, useLinearTexFilter ? GL_LINEAR : GL_NEAREST);
texViewGL->samplerState.filterMag = 0xFFFFFFFF;