goeiecool9999
5520613dc3
nn_boss: Check for nullptr
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Fixes a crash in Super Smash Bros.
2025-12-05 23:57:57 +01:00
Exzap
47b8d911b9
Latte: Instance count minimum is 1
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Previously we skipped drawcalls when the instance count was set to zero. But the hardware register enforces a minimum of 1.
Fixes black screen in "Cubit The Hardcore Platformer Robot" which does all it's drawcalls with an hardcoded instance count of 0.
2025-11-28 10:34:52 +01:00
Carlos Estrague / Mrc_munir
5bf58c3d20
Vulkan: Added support for implementations which only expose host-visible buffers as device-local ( #1737 )
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2025-11-27 17:50:03 +01:00
Crementif
51c1e80ba7
Vulkan: Always embed shader source code when RenderDoc, Nsight or other frame debuggers are attached ( #1733 )
2025-11-27 17:46:42 +01:00
Joshua de Reeper
bb3fb81fb6
nsyshid/libusb: Don't attempt kernel driver detach on MacOS ( #1736 )
2025-11-27 17:42:00 +01:00
mazes-80
85c8f95b69
build: Fixes to how ENABLE_BLUEZ=OFF is handled ( #1731 )
2025-11-27 17:41:06 +01:00
mazes-80
921e91ed75
build: Add missing includes required for gcc 14 ( #1730 )
2025-11-27 17:39:54 +01:00
Crementif
ad89b5ef37
ppc: Add fabs instruction to assembler
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2025-11-23 16:52:47 +01:00
oltolm
eb95e63d94
UI: Fix warnings ( #1729 )
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2025-11-23 11:51:44 +01:00
Crementif
934cc3eb9d
UI: Improvements and fixes for Windows dark mode ( #1728 )
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2025-11-22 23:26:27 +01:00
oltolm
1382ee0381
build/cmake: Clean up target_link_libraries ( #1726 )
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2025-11-21 01:50:52 +01:00
oltolm
f5b19278d1
UI: fix Curl deprecation warnings ( #1724 )
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2025-11-18 05:14:59 +01:00
goeiecool9999
5390f9338c
GX2: Implement GX2SetTVGamma and GX2SetDRCGamma ( #1682 )
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2025-11-14 13:51:58 +01:00
Exzap
4fa0df6dcf
nn_boss: Reimplementation
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This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.
In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
RedBlackAka
ef1c836290
UI: Move recent files into a submenu ( #1707 )
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2025-10-15 23:09:03 +02:00
SamoZ256
d54fb0ba78
arm: flush denormals to zero ( #1696 )
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2025-09-27 00:41:17 +02:00
oltolm
84f12eea65
UI: fix sorting after style switch ( #1693 )
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2025-09-22 01:25:57 +02:00
goeiecool9999
492116a6ba
VPAD: report gamepad volume slider position even when audio playback is disabled or failed to init
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2025-09-11 13:15:40 +02:00
Michael Schroder
158c4e17a2
input: Add support for Wii Remote Plus by handling the inactive MotionPlus extension events ( #1683 )
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2025-09-09 21:05:06 +02:00
RedBlackAka
5a3809be16
windows: Add NSIS Windows installer ( #1645 )
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License, user-install only and cleanups, mention in README
2025-09-05 12:40:51 +02:00
oltolm
9267e72ef9
refactor: Fix pugixml deprecation warnings ( #1677 )
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2025-08-30 20:39:48 +02:00
oltolm
6013ac1823
refactor: Fix trivial compiler warnings ( #1675 )
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2025-08-30 13:01:52 +02:00
oltolm
de4bf7c2c1
refactor: use concepts instead of SFINAE ( #1652 )
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2025-08-25 01:33:46 +02:00
Exzap
aeb3154257
debugger: Fix clipboard related crash
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When copying an address from Cemu's debugger and pasting it into Cemu (anywhere) it would crash because the memory was released prematurely
2025-08-17 17:58:30 +02:00
Crementif
57fe7a53f1
UI: Disable alpha for game list icons
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2025-07-29 19:26:47 +02:00
Crementif
493b11e23a
UI: Refresh debugger when graphic packs are loaded or unloaded ( #1653 )
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2025-07-26 22:45:44 +02:00
Crementif
191357c518
UI: Fix minor dark mode issues ( #1654 )
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* Fix black text after graphic pack is disabled in dark mode
* Fix background colour of audio debugger in dark mode
* Make placeholder game list icons black when using dark mode
* Some tweaks to the HotkeySettings window:
- Make strings translatable
- Makes the column headers bold for clarity
- Makes the border darker on Linux, fixed by @goeiecool9999
- Make the column headers have some padding to make it look nicer.
2025-07-26 22:45:28 +02:00
oltolm
55a735dcfa
Windows: Use modern API to set thread name if available ( #1634 )
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2025-07-25 06:10:14 +02:00
Crementif
08609591ae
UI: Upgrade to wxWidgets 3.3.1 and add dark mode support for Windows ( #1647 )
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2025-07-23 11:07:24 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD ( #1632 )
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2025-07-23 08:59:09 +02:00
oltolm
955ce9b973
UI: Fix static initialization in regards to hotkey map ( #1643 )
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2025-07-23 01:05:56 +02:00
Exzap
73b1dc1663
UI: Add architecture to auto-updater check
2025-07-20 23:10:13 +02:00
Exzap
c1c2962b66
Switch to a different Discord RPC implementation
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discord-rpc has been unmaintained for years
2025-07-20 00:53:10 +02:00
Crementif
42ff3ad468
Fix debug assert that'd occur when closing the debug menu
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Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.
In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
2025-07-16 16:14:55 +02:00
Crementif
2d74bcfbfa
Fix regression with saving/loading child configs
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Seems like a minor thing slipped under the radar in commit 67de63bed6
2025-07-16 16:08:09 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code ( #1633 )
2025-07-15 04:28:41 +02:00
Exzap
5f3c2816ec
AX: Fix voice dropping
2025-07-08 19:01:20 +02:00
AnimeGIF
cdca5eaf78
UI: Add configurable hotkeys + a new fast forward hotkey ( #1519 )
2025-07-07 23:55:57 +02:00
goeiecool9999
e68c31e5fb
Fix path text encoding creating shortcuts on windows
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also fix a memory leak
(hopefully)
fixes : #1627
2025-07-02 13:31:21 +02:00
qurious-pixel
35ecfa3f54
build: Fix glslang dependency for Fedora 42 ( #1622 )
2025-07-01 05:00:11 +02:00
oltolm
6c392d5a22
UI: Fix assertions ( #1623 )
2025-06-30 00:15:23 +02:00
Colin Kinloch
9fb3c76b76
UI: Include wx button header for wxWidgets 3.3 compatibility ( #1621 )
2025-06-29 19:36:22 +02:00
Exzap
13ccf9a160
MMU: Fix bit width for 32bit MMIO reads
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This resolves the ghost input issue in N64 virtual console
2025-06-28 21:43:40 +02:00
Exzap
7db2b77983
CPU: Implement more instructions in interpreter + various fixes
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All of the changes are verified against real hardware, except for the byte string instructions
2025-06-28 14:54:31 +02:00
capitalistspz
0a121c97c7
Input: Detect Classic Controller Pro as Classic Controller ( #1614 )
2025-06-26 17:25:34 +02:00
Exzap
e91740cf29
coreinit: Make sure thread deallocation runs before join returns
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Fixes crash in Coaster Crazy Deluxe
2025-06-22 23:34:41 +02:00
Exzap
4f4c9594ac
GX2: Fix command buffer padding writing out of bounds
2025-06-22 22:17:29 +02:00
Exzap
5a4731f919
HLE: Make HLE table access thread-safe
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Previous code could sometimes resize the vector while a read access was happening
2025-06-22 20:56:47 +02:00
Exzap
522b5ef260
UI: Correctly interpret supporter names as UTF8
2025-06-21 18:58:58 +02:00
capitalistspz
057ef4598e
cmake: Respect ENABLE_HIDAPI option ( #1604 )
2025-06-20 13:32:41 +02:00
Joshua de Reeper
4f4412b334
nsyshid: Play Emulated Portal Audio via Mono Audio ( #1478 )
2025-06-19 23:30:19 +02:00
Exverge
00ff5549d9
General aarch64 improvements & Apple Silicon support ( #1255 )
2025-06-18 10:36:05 +02:00
oltolm
c8ffff8f41
Replace basic_string<> of betype with std::vector ( #1601 )
2025-06-18 10:34:06 +02:00
oltolm
2f02fda9ea
Refactor to use Microsoft::WRL::ComPtr ( #1599 )
2025-06-16 23:25:06 +02:00
oltolm
da98aa4176
UI: Make code compatible with wxWidgets 3.3 ( #1598 )
2025-06-14 20:38:53 +02:00
oltolm
95dc590d2c
UI: Improve wxListView sorting and add sort order indicators ( #1597 )
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2025-06-14 10:25:56 +02:00
goeiecool9999
f3fe6f3455
GameList: Allow sorting by more columns ( #1571 )
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2025-06-13 12:47:46 +02:00
oltolm
2eec6b44c3
UI: Use wxListView instead of wxListCtrl ( #1584 )
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2025-06-10 08:15:25 +02:00
Luminyx
3eff2d4a60
GraphicPack: Allow overlay for code folder ( #1574 )
2025-06-10 08:03:18 +02:00
Wiichele
d427b59019
boss: Use HTTP/1.1 instead of default ( #1593 )
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2025-06-08 07:16:09 +02:00
neebyA
a184a04e56
macOS: Minor UI improvements ( #1575 )
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2025-06-07 22:42:49 +02:00
Colin Kinloch
162fdabb9d
debug: "verbose" command line argument to log to stdout ( #1587 )
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2025-06-02 01:38:21 +02:00
Colin Kinloch
c8045f7f04
UI: wxCAPTION flag on input API dialog to fix kwin ( #1586 )
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2025-06-01 03:57:33 +02:00
oltolm
6df3e1742e
UI: Fix wxWidgets assert in InfinityPage ( #1582 )
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2025-05-31 16:29:07 +02:00
oltolm
152b790242
UI: Use wxID_ANY and wxNOT_FOUND instead of hardcoding -1 ( #1581 )
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2025-05-30 01:39:02 +02:00
capitalistspz
02616bf6be
build: Allow Linux builds to be made without Bluez ( #1579 )
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2025-05-28 15:18:01 +02:00
Exzap
7168d20cde
FST: Refactor IV handling
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2025-05-27 16:51:46 +02:00
Exzap
783d88a892
coreinit: Fix race condition in __FSAIoctlResponseCallback
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2025-05-17 21:35:42 +02:00
Exzap
28ea70b6d8
GX2+TCL: Reimplement command buffer submission
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- GX2 utilizes TCL(.rpl) API for command submission instead of directly writing to an internal GPU fifo
- Submission & retire timestamps are correctly implemented as incremental counters
- Command buffering behaviour matches console
- Fixes race conditions on aarch64
2025-05-17 21:35:42 +02:00
Exzap
96765e4ac6
Latte: Refactor clear code
2025-05-17 20:47:01 +02:00
gamerbross
111637a9fd
nsyshid: Skylander 360 Portal small optimization and code formatting ( #1568 )
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2025-05-15 19:58:43 +02:00
Issa
bed5fdb195
UI: Disable Ctrl+Q shortcut on non-macOS platforms to prevent accidental exits during gameplay ( #1565 )
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2025-05-13 03:38:11 +02:00
Mefiresu
05617a332b
dmae: Implement 16bit endian swap for DMAECopyMem ( #1564 )
2025-05-12 18:16:14 +02:00
Joshua de Reeper
caef34f2ff
nsyshid: Add Kamen Rider USB Device to Whitelist ( #1560 )
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2025-05-12 09:28:01 +02:00
neebyA
f801fc1fe8
Fix Mac build for Xcode 16.3 ( #1558 )
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2025-05-12 00:08:25 +02:00
Exzap
61484598fc
Vulkan: Use per-pipeline buffer robustness
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And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
2025-05-10 09:49:21 +02:00
SSimco
081ebead5f
Add AArch64 recompiler backend ( #1556 )
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2025-05-09 12:47:22 +02:00
Exzap
d13dab0fd8
Vulkan: During shutdown submit buffer before deleting resources
2025-05-09 10:00:38 +02:00
Exzap
ba09daf328
PPCRec: Reenable float copy optimization
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2025-05-09 02:06:08 +02:00
Exzap
557aff4024
PPCRec: Implement PSQ scaling
2025-05-08 08:29:47 +02:00
Exzap
de542410c2
PPCRec: Rework floating point instructions ( #1554 )
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2025-05-08 03:48:22 +02:00
gamerbross
33d5c6d490
nsyshid: Add Skylander Xbox 360 Portal support ( #1550 )
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2025-05-04 21:44:46 +02:00
Crementif
352a918494
debug: add CLI option to have multi-core interpreter ( #1553 )
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This option still allows you to have proper stack traces for crashes or for the PPC debugger, but is a lot faster then the really slow interpreter (especially when loading into large games like BotW where there has to be a lot of asset decompressing). It makes memory access breakpoints much more brittle though, so it's not a perfect option.
Normal users should of course stick with using the recompiler.
2025-05-04 18:04:26 +02:00
Crementif
d083fc0470
Reorder PPCInterpreter memory layout to keep plugin compatibility
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Commit b089ae5b32 changed the PPCInterpreter struct that external plugins rely on to hook Cemu through e.g. the exported "osLib_registerHLEFunction". This commit moves some unused values down so that it keeps the same memory layout as before the PPC recompiler rework.
2025-05-04 17:19:56 +02:00
neebyA
fa7ae84314
macOS: Fix browsing of directory paths with spaces ( #1546 )
2025-05-04 13:46:01 +02:00
goeiecool9999
e6a64aadda
undo revert of style improvement
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2025-04-27 17:03:00 +02:00
goeiecool9999
a5f3558b79
Revert "fix building with fmt11 and GCC"
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This reverts commit 372c314f06 .
It broke formatting in an attempt to fix GCC builds.
Some other change (perhaps dependency updates) has resolved the issue.
2025-04-27 16:57:22 +02:00
Exzap
b089ae5b32
PowerPC recompiler rework ( #641 )
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2025-04-26 17:59:32 +02:00
Exzap
06233e3462
UI: Fix wxWidgets debug assert
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Adding the same component multiple times is not allowed. Use sizers instead
2025-04-16 14:36:11 +02:00
Exzap
4972381edc
Vulkan: Fix imgui validation error when sRGB framebuffer is used
2025-04-15 22:46:19 +02:00
Exzap
cd6eb1097b
Vulkan: Fix a validation error + minor code refactor
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We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it.
Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
2025-04-15 21:10:11 +02:00
mitoposter
57ff99ce53
cubeb: Show default device option even if enumerating devices fails ( #1515 )
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2025-03-19 17:06:55 +01:00
capitalistspz
8b5cafa98e
Wiimote/L2CAP: More accurate descriptions for descriptors ( #1512 )
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2025-03-13 01:09:45 +01:00
Crementif
186e92221a
debugger: allow printing registers using logging breakpoint placeholders ( #1510 )
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This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
goeiecool9999
31d2db6f78
OpenGL: Add explicit/matching qualifiers in output shader interface
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fixes issues with old intel drivers
2025-03-05 22:23:06 +01:00
capitalistspz
ebb5ab53e2
Add menu item for opening shader cache directory ( #1494 )
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2025-02-14 20:56:51 +01:00
Exzap
ec2d7c086a
coreinit: Clean up time functions
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2025-01-30 03:49:17 +01:00
Exzap
c714e8cb6b
coreinit: Time to tick conversion is unsigned
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The result is treated as signed in most cases, but the calculation uses unsigned arithmetic.
As a concrete example where this matters, DS VC passes -1 (2^64-1) to OSWaitEventWithTimeout which internally causes an overflow. But only with unsigned arithmetic this will result in a large positive number that behaves like the intended infinite timeout. With signed arithmetic the result is negative and the events will timeout immediately.
2025-01-30 03:32:24 +01:00
goeiecool9999
e834515f43
Vulkan: Improve post-shutdown cleanup and minor improvements ( #1401 )
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2025-01-23 21:20:03 +01:00
goeiecool9999
372c314f06
fix building with fmt11 and GCC
2025-01-23 21:03:11 +01:00