RedBlackAka
aaf6d5d677
UI: Hide Metal only options on non-Apple builds ( #1753 )
2025-12-23 20:43:28 +01:00
rcaridade145
7ab5c5e267
h264: Clear display buffer before allocation ( #1750 )
2025-12-19 20:53:35 +01:00
Arian K.
7dd0b90f53
olv/hle: Functioning Miiverse applet ( #1747 )
2025-12-19 20:53:09 +01:00
goeiecool9999
42da9712a9
AX: Don't exit when initializing audio backend fails
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just continue running without audio
2025-12-19 16:57:43 +01:00
SSimco
3746f018c3
TCL: make tclRingBufferA_writeIndex atomic & refactor
2025-12-19 04:17:48 +02:00
rcaridade145
0ddcba4ff1
Update MoltenVK to 1.4.1 with private api support. ( #1743 )
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2025-12-11 21:53:50 +01:00
SamoZ256
26e40a4bce
Add Metal backend ( #1287 )
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2025-12-06 17:14:25 +01:00
goeiecool9999
5520613dc3
nn_boss: Check for nullptr
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Fixes a crash in Super Smash Bros.
2025-12-05 23:57:57 +01:00
Exzap
47b8d911b9
Latte: Instance count minimum is 1
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Previously we skipped drawcalls when the instance count was set to zero. But the hardware register enforces a minimum of 1.
Fixes black screen in "Cubit The Hardcore Platformer Robot" which does all it's drawcalls with an hardcoded instance count of 0.
2025-11-28 10:34:52 +01:00
Carlos Estrague / Mrc_munir
5bf58c3d20
Vulkan: Added support for implementations which only expose host-visible buffers as device-local ( #1737 )
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2025-11-27 17:50:03 +01:00
Crementif
51c1e80ba7
Vulkan: Always embed shader source code when RenderDoc, Nsight or other frame debuggers are attached ( #1733 )
2025-11-27 17:46:42 +01:00
Joshua de Reeper
bb3fb81fb6
nsyshid/libusb: Don't attempt kernel driver detach on MacOS ( #1736 )
2025-11-27 17:42:00 +01:00
oltolm
1382ee0381
build/cmake: Clean up target_link_libraries ( #1726 )
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2025-11-21 01:50:52 +01:00
goeiecool9999
5390f9338c
GX2: Implement GX2SetTVGamma and GX2SetDRCGamma ( #1682 )
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2025-11-14 13:51:58 +01:00
Exzap
4fa0df6dcf
nn_boss: Reimplementation
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This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.
In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
SamoZ256
d54fb0ba78
arm: flush denormals to zero ( #1696 )
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2025-09-27 00:41:17 +02:00
goeiecool9999
492116a6ba
VPAD: report gamepad volume slider position even when audio playback is disabled or failed to init
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2025-09-11 13:15:40 +02:00
oltolm
9267e72ef9
refactor: Fix pugixml deprecation warnings ( #1677 )
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2025-08-30 20:39:48 +02:00
oltolm
6013ac1823
refactor: Fix trivial compiler warnings ( #1675 )
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2025-08-30 13:01:52 +02:00
oltolm
de4bf7c2c1
refactor: use concepts instead of SFINAE ( #1652 )
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2025-08-25 01:33:46 +02:00
Crementif
493b11e23a
UI: Refresh debugger when graphic packs are loaded or unloaded ( #1653 )
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2025-07-26 22:45:44 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD ( #1632 )
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2025-07-23 08:59:09 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code ( #1633 )
2025-07-15 04:28:41 +02:00
Exzap
5f3c2816ec
AX: Fix voice dropping
2025-07-08 19:01:20 +02:00
qurious-pixel
35ecfa3f54
build: Fix glslang dependency for Fedora 42 ( #1622 )
2025-07-01 05:00:11 +02:00
Exzap
13ccf9a160
MMU: Fix bit width for 32bit MMIO reads
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This resolves the ghost input issue in N64 virtual console
2025-06-28 21:43:40 +02:00
Exzap
7db2b77983
CPU: Implement more instructions in interpreter + various fixes
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All of the changes are verified against real hardware, except for the byte string instructions
2025-06-28 14:54:31 +02:00
Exzap
e91740cf29
coreinit: Make sure thread deallocation runs before join returns
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Fixes crash in Coaster Crazy Deluxe
2025-06-22 23:34:41 +02:00
Exzap
4f4c9594ac
GX2: Fix command buffer padding writing out of bounds
2025-06-22 22:17:29 +02:00
Exzap
5a4731f919
HLE: Make HLE table access thread-safe
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Previous code could sometimes resize the vector while a read access was happening
2025-06-22 20:56:47 +02:00
Joshua de Reeper
4f4412b334
nsyshid: Play Emulated Portal Audio via Mono Audio ( #1478 )
2025-06-19 23:30:19 +02:00
Exverge
00ff5549d9
General aarch64 improvements & Apple Silicon support ( #1255 )
2025-06-18 10:36:05 +02:00
oltolm
c8ffff8f41
Replace basic_string<> of betype with std::vector ( #1601 )
2025-06-18 10:34:06 +02:00
goeiecool9999
f3fe6f3455
GameList: Allow sorting by more columns ( #1571 )
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2025-06-13 12:47:46 +02:00
Luminyx
3eff2d4a60
GraphicPack: Allow overlay for code folder ( #1574 )
2025-06-10 08:03:18 +02:00
Wiichele
d427b59019
boss: Use HTTP/1.1 instead of default ( #1593 )
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2025-06-08 07:16:09 +02:00
Exzap
7168d20cde
FST: Refactor IV handling
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2025-05-27 16:51:46 +02:00
Exzap
783d88a892
coreinit: Fix race condition in __FSAIoctlResponseCallback
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2025-05-17 21:35:42 +02:00
Exzap
28ea70b6d8
GX2+TCL: Reimplement command buffer submission
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- GX2 utilizes TCL(.rpl) API for command submission instead of directly writing to an internal GPU fifo
- Submission & retire timestamps are correctly implemented as incremental counters
- Command buffering behaviour matches console
- Fixes race conditions on aarch64
2025-05-17 21:35:42 +02:00
Exzap
96765e4ac6
Latte: Refactor clear code
2025-05-17 20:47:01 +02:00
gamerbross
111637a9fd
nsyshid: Skylander 360 Portal small optimization and code formatting ( #1568 )
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2025-05-15 19:58:43 +02:00
Mefiresu
05617a332b
dmae: Implement 16bit endian swap for DMAECopyMem ( #1564 )
2025-05-12 18:16:14 +02:00
Joshua de Reeper
caef34f2ff
nsyshid: Add Kamen Rider USB Device to Whitelist ( #1560 )
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2025-05-12 09:28:01 +02:00
Exzap
61484598fc
Vulkan: Use per-pipeline buffer robustness
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And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
2025-05-10 09:49:21 +02:00
SSimco
081ebead5f
Add AArch64 recompiler backend ( #1556 )
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2025-05-09 12:47:22 +02:00
Exzap
d13dab0fd8
Vulkan: During shutdown submit buffer before deleting resources
2025-05-09 10:00:38 +02:00
Exzap
ba09daf328
PPCRec: Reenable float copy optimization
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2025-05-09 02:06:08 +02:00
Exzap
557aff4024
PPCRec: Implement PSQ scaling
2025-05-08 08:29:47 +02:00
Exzap
de542410c2
PPCRec: Rework floating point instructions ( #1554 )
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2025-05-08 03:48:22 +02:00
gamerbross
33d5c6d490
nsyshid: Add Skylander Xbox 360 Portal support ( #1550 )
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2025-05-04 21:44:46 +02:00
Crementif
352a918494
debug: add CLI option to have multi-core interpreter ( #1553 )
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This option still allows you to have proper stack traces for crashes or for the PPC debugger, but is a lot faster then the really slow interpreter (especially when loading into large games like BotW where there has to be a lot of asset decompressing). It makes memory access breakpoints much more brittle though, so it's not a perfect option.
Normal users should of course stick with using the recompiler.
2025-05-04 18:04:26 +02:00
Crementif
d083fc0470
Reorder PPCInterpreter memory layout to keep plugin compatibility
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Commit b089ae5b32 changed the PPCInterpreter struct that external plugins rely on to hook Cemu through e.g. the exported "osLib_registerHLEFunction". This commit moves some unused values down so that it keeps the same memory layout as before the PPC recompiler rework.
2025-05-04 17:19:56 +02:00
goeiecool9999
e6a64aadda
undo revert of style improvement
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2025-04-27 17:03:00 +02:00
goeiecool9999
a5f3558b79
Revert "fix building with fmt11 and GCC"
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This reverts commit 372c314f06 .
It broke formatting in an attempt to fix GCC builds.
Some other change (perhaps dependency updates) has resolved the issue.
2025-04-27 16:57:22 +02:00
Exzap
b089ae5b32
PowerPC recompiler rework ( #641 )
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2025-04-26 17:59:32 +02:00
Exzap
4972381edc
Vulkan: Fix imgui validation error when sRGB framebuffer is used
2025-04-15 22:46:19 +02:00
Exzap
cd6eb1097b
Vulkan: Fix a validation error + minor code refactor
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We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it.
Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
2025-04-15 21:10:11 +02:00
Crementif
186e92221a
debugger: allow printing registers using logging breakpoint placeholders ( #1510 )
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This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
goeiecool9999
31d2db6f78
OpenGL: Add explicit/matching qualifiers in output shader interface
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fixes issues with old intel drivers
2025-03-05 22:23:06 +01:00
Exzap
ec2d7c086a
coreinit: Clean up time functions
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2025-01-30 03:49:17 +01:00
Exzap
c714e8cb6b
coreinit: Time to tick conversion is unsigned
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The result is treated as signed in most cases, but the calculation uses unsigned arithmetic.
As a concrete example where this matters, DS VC passes -1 (2^64-1) to OSWaitEventWithTimeout which internally causes an overflow. But only with unsigned arithmetic this will result in a large positive number that behaves like the intended infinite timeout. With signed arithmetic the result is negative and the events will timeout immediately.
2025-01-30 03:32:24 +01:00
goeiecool9999
e834515f43
Vulkan: Improve post-shutdown cleanup and minor improvements ( #1401 )
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2025-01-23 21:20:03 +01:00
goeiecool9999
372c314f06
fix building with fmt11 and GCC
2025-01-23 21:03:11 +01:00
Exzap
5bd253a1f8
Revert "Fix building against fmt 11.1.0 ( #1474 )"
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Reverting commit 4ac65159ef because game profile enums use the stringifying formatters from config.h and are not supposed to store raw integers
2025-01-23 17:33:06 +01:00
Alexandre Bouvier
4ac65159ef
Fix building against fmt 11.1.0 ( #1474 )
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2025-01-16 12:54:29 +01:00
Joshua de Reeper
eab1b24320
nsyshid: Initialise interface index as 0 ( #1473 )
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2025-01-12 20:20:48 +01:00
Joshua de Reeper
0a59085021
nsyshid: Make Libusb the Windows backend ( #1471 )
2025-01-12 14:33:24 +01:00
Exzap
8dd809d725
Latte: Implement better index caching ( #1443 )
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2025-01-12 12:39:02 +01:00
rcaridade145
1923b7a7c4
Vulkan: Added R5_G6_B5_UNORM to supported readback formats ( #1430 )
2025-01-12 12:37:56 +01:00
Crementif
92021db230
Use one CPU emulation thread for --force-interpreter ( #1467 )
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2025-01-05 04:08:13 +01:00
Crementif
4b792aa4d2
debug: Fix shader dumping ( #1466 )
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2025-01-04 20:38:42 +01:00
goeiecool9999
3738ccd2e6
Play bootSound.btsnd while shaders/pipelines are compiling ( #1047 )
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2024-12-18 15:55:23 +01:00
Exzap
b53b223ba9
Vulkan: Use cache for sampler objects
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2024-12-16 13:05:22 +01:00
Exzap
6aaad1eb83
Debugger: Added right click context menu to disasm view + small fixes
2024-12-16 13:05:22 +01:00
Exzap
356cf0e5e0
Multiple smaller HLE improvements
2024-12-07 10:26:17 +01:00
Exzap
e2d0871ca3
Camera: Set error code in CAMInit
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Fixes Hunter's Trophy 2 crashing on boot
2024-12-07 10:26:17 +01:00
Jeremy Kescher
80a6057512
build: Fix linker failure with glslang 15.0.0 ( #1436 )
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2024-12-02 01:01:22 +01:00
capitalistspz
90eb2e01f4
nsyshid/dimensions: add missing return ( #1425 )
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2024-11-22 13:43:12 +01:00
Exzap
409f12b13a
coreinit: Fix calculation of thread total awake time
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2024-11-21 20:34:24 +01:00
Exzap
c3e29fb619
Latte: Add support for shader instructions MIN_UINT and MAX_UINT
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Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
2065ac5f63
GfxPack: Better logging messages for diagnosing problems in rules.txt
2024-11-21 20:34:24 +01:00
goeiecool9999
269d5b9aab
Vulkan: Make scaling shaders compatible + fixes ( #1392 )
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2024-11-16 10:02:43 +01:00
Exzap
66658351c1
erreula: Rework implementation and fix bugs
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- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11
FST: Refactoring to fix a read bug + verify all reads
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- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00
Joshua de Reeper
ca2e0a7c31
nsyshid: Add support for emulated Dimensions Toypad ( #1371 )
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2024-11-11 08:58:01 +01:00
capitalistspz
2e829479d9
nsyshid/libusb: correct error message formatting and print error string on open fail ( #1407 )
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2024-11-09 06:22:13 +01:00
capitalistspz
4ac1ab162a
procui: swap tickDelay and priority args in callbacks ( #1408 )
2024-11-09 06:21:06 +01:00
Exzap
1c49a8a1ba
nn_nfp: Implement GetNfpReadOnlyInfo and fix deactivate event
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Fixes Amiibos not being detected in MK8
2024-11-01 22:47:19 +01:00
goeiecool9999
f9a4b2dbb1
input: Add option to make show screen button a toggle ( #1383 )
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2024-10-19 01:56:56 +02:00
goeiecool9999
3acd0c4f2c
Vulkan: Protect against uniform var ringbuffer overflow ( #1378 )
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2024-10-14 14:03:36 +02:00
capitalistspz
8508c62540
Various smaller code improvements ( #1343 )
2024-09-17 02:00:26 +02:00
Andrea Toska
adffd53dbd
boss: Fix BOSS not honoring the proxy_server setting ( #1344 )
2024-09-16 12:40:38 +02:00
goeiecool9999
a05bdb172d
Vulkan: Add explicit synchronization on frame boundaries ( #1290 )
2024-09-15 20:23:11 +02:00
Joshua de Reeper
b06990607d
nsysnet: Avoid crash on NULL timeout in select ( #1324 )
2024-09-02 16:20:16 +02:00
Exzap
1234e2c118
Preparations for 2.1 ( #1306 )
2024-08-26 11:43:38 +02:00
bl
dc9d99b03b
nn_fp: Implement GetMyComment and UpdateCommentAsync ( #1173 )
2024-08-24 21:03:03 +02:00
Exzap
958137a301
vpad: Keep second channel empty if no extra GamePad is configured
2024-08-15 18:27:08 +02:00
Exzap
2843da4479
padscore: Invoke sampling callbacks every 5ms
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This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
2024-08-15 05:00:09 +02:00
Exzap
b0bab273e2
padscore: Simulate queue behaviour for KPADRead
2024-08-15 02:16:24 +02:00
Skyth (Asilkan)
c49296acdc
Add support for iterating directories in graphics pack content folders. ( #1288 )
2024-08-13 15:53:04 +02:00