Commit Graph

24 Commits

Author SHA1 Message Date
EddyFrc
7107510443 Bind KeyboardController position data to actual mouse position relative to the render canvas.
This makes (or at least should make) the mouse pointer act as the wiimote pointer
2026-06-15 19:24:05 +02:00
goeiecool9999
dbec2c717c
Clean up includes in MainWindow and remove duplicate helper (#1955) 2026-06-13 15:54:26 +02:00
Emma
0fc7403543
build+Latte: Add working ENABLE_OPENGL and ENABLE_VULKAN build options (#1887) 2026-05-09 15:03:25 +02:00
Exzap
e2a69becf1 debugger: Rework PPC debugger
This is a first pass for now, more work is needed mostly for UI polish.
Changes in this commit:
- Debugger now exposes a thread-safe API. Previously everything would just access internal debugger state directly without regard for race conditions
- Reworked stepping logic to be more reliable. For example previously Cemu could get forever stuck in the middle of stepping to the next instruction
- Support for debugging while using multi-threaded CPU emulation. Originally the debugger was added when only single core support existed in Cemu. It was possible to debug multi-threaded before but it was very very prone to state corruptions.
- Debugger should now remember breakpoints correctly across sessions
2026-04-29 18:24:29 +02:00
goeiecool9999
391478b307
vulkan: Improve the Breath of the Wild RADV/LLVM workaround (#1862) 2026-04-10 22:46:51 +02:00
goeiecool9999
b9b46ecb65
Vulkan: Use LLVM shader compiler for BOTW on Linux + Mesa (#1857)
Workaround for GPU crashes when using certain runes in BOTW
Can be overridden by setting RADV_DEBUG=aco
2026-04-04 19:14:49 +02:00
RedBlackAka
a20032ffb5
Latte/Metal: Exclude more Metal only logic on non-Apple platforms and cleanups (#1781)
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2026-01-21 04:46:06 +01:00
oltolm
7db733b337
UI: more cleanup (#1769) 2026-01-21 04:38:38 +01:00
goeiecool9999
e3260daea2 Fix dump directory creation
Thanks to Switch-9867 on GH for pointing out the issue
2026-01-09 11:04:43 +01:00
Exzap
c5913fe8cb refactor/rpl: Treat HLE libs more like RPL modules
HLE modules now have a unified interface via which they can get notified when mapped into the process or when loaded/unloaded.

We also always call the unload functions when stopping emulation to give the module implementations a chance to reset all state (although many of them are still missing proper cleanup code for now)
2026-01-07 02:46:49 +01:00
Exzap
232ff2257a Fix compile error in debug builds 2025-12-27 14:01:43 +01:00
RedBlackAka
13683d417c
UI: Small adjustments and cleanup, end emulation hotkey for debug builds (#1754) 2025-12-26 23:00:40 +01:00
RedBlackAka
aaf6d5d677
UI: Hide Metal only options on non-Apple builds (#1753) 2025-12-23 20:43:28 +01:00
oltolm
1c7fe5673f
UI: Replace to_wxString and wxHelper::FromUtf8 with wxString::FromUTF8 (#1752) 2025-12-23 15:37:01 +01:00
goeiecool9999
a87bded17d UI: Make File menu exit option use OnClose for cleaner shutdown 2025-12-18 15:26:39 +01:00
goeiecool9999
6cee127852 Move clipboard flush to OnExit
Fixes occasional hang on exit
2025-12-18 15:19:23 +01:00
SamoZ256
26e40a4bce
Add Metal backend (#1287)
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2025-12-06 17:14:25 +01:00
oltolm
eb95e63d94
UI: Fix warnings (#1729)
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2025-11-23 11:51:44 +01:00
Exzap
4fa0df6dcf nn_boss: Reimplementation
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This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.

In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
RedBlackAka
ef1c836290
UI: Move recent files into a submenu (#1707)
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2025-10-15 23:09:03 +02:00
Crementif
08609591ae
UI: Upgrade to wxWidgets 3.3.1 and add dark mode support for Windows (#1647)
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2025-07-23 11:07:24 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD (#1632)
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2025-07-23 08:59:09 +02:00
Crementif
42ff3ad468 Fix debug assert that'd occur when closing the debug menu
Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.

In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
2025-07-16 16:14:55 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code (#1633) 2025-07-15 04:28:41 +02:00