Commit Graph

189 Commits

Author SHA1 Message Date
Samuliak
d7411e27f7 implement render pipeline cache 2024-08-03 09:33:32 +02:00
Samuliak
c6f66167a5 fix: viewport 2024-08-03 08:36:34 +02:00
Samuliak
db709c3495 fix: present issue 2024-08-03 08:24:39 +02:00
Samuliak
4022755a33 implement proper bit cast in shaders 2024-08-02 20:25:37 +02:00
Samuliak
4173675f03 implement depth state & texture clears 2024-08-02 19:42:34 +02:00
Samuliak
a2d15858ad fix: shader errors 2024-08-02 17:48:25 +02:00
Samuliak
e4abb305ac implement blending 2024-08-01 20:45:24 +02:00
Samuliak
d4564c18f2 fix: viewport and scissor 2024-08-01 17:55:16 +02:00
Samuliak
1fbd6ad376 set viewport and scissor 2024-07-31 20:50:24 +02:00
Samuliak
be8a560496 optimize index buffers 2024-07-30 19:27:52 +02:00
Samuliak
0cb83d4668 fix: support buffer data & fix: depth 2024-07-29 20:04:41 +02:00
Samuliak
f01130022a rework command encoder system 2024-07-29 19:00:13 +02:00
SamoZ256
89a2c23dd7
Merge branch 'cemu-project:main' into metal 2024-07-29 15:13:39 +02:00
Samuliak
7ae29a74cd present 2024-07-28 18:43:47 +02:00
Samuliak
35eea12950 bind default sampler 2024-07-28 16:32:37 +02:00
Samuliak
7ea18d8a5f bind resources to shaders 2024-07-28 07:36:32 +02:00
Samuliak
cb525b22ff implement vertex descriptors & draw 2024-07-27 21:26:26 +02:00
Samuliak
e5395277a7 implement render passes 2024-07-27 19:14:00 +02:00
Samuliak
4c78c6afbb implement texture decoding 2024-07-27 15:20:51 +02:00
Samuliak
4976ff3084 fix: sampling & capture boundaries 2024-07-27 11:36:51 +02:00
Samuliak
af3ce80b7c fix: shader errors and shader crashes 2024-07-26 18:56:30 +02:00
Samuliak
aac9b123a5 improve shadergen & create shaders 2024-07-26 15:43:15 +02:00
Samuliak
69597166f3 start the shader decompiler 2024-07-26 11:42:18 +02:00
Samuliak
46981d7b03 implement pixel formats and texture copy 2024-07-26 08:51:27 +02:00
Exzap
5328e9eb10 CPU: Fix overflow bit calculation in SUBFO instruction
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996 debugger: Add symbol support to PPC stack traces
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Samuliak
9b127be38d create and present drawable 2024-07-25 16:37:38 +02:00
Samuliak
6db893c446 implement texture view & fix: crashes 2024-07-25 14:05:56 +02:00
Samuliak
98370260d3 initialize Metal 2024-07-25 12:53:24 +02:00
Samuliak
2477bad06b start metal backend 2024-07-25 11:18:35 +02:00
Exzap
1672f969bb Latte: Add support for vertex format used by Rabbids Land 2024-06-09 17:53:34 +02:00
Exzap
5f825a1fa8 Latte: Always allow views with the same format as base texture
Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Exzap
da8fd5b7c7 nn_save: Refactor and modernize code 2024-05-29 00:07:37 +02:00
Exzap
a059338890
Add initial NTAG and NFC implementation 2024-05-22 04:45:10 +02:00
goeiecool9999
523a1652df
OpenGL: Restore ProgramBinary cache for GL shaders (#1209) 2024-05-22 04:23:33 +02:00
GaryOderNichts
84e78088fb PPCCoreCallback: Add support for stack args if GPR limit is reached 2024-05-18 20:37:37 +02:00
Exzap
a16c37f0c5 coreinit: Rework thread creation
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null (#1187) 2024-04-27 15:49:49 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence (#1166) 2024-04-11 06:41:57 +02:00
Exzap
fa8bab2f39 Latte: Add support for LOOP_START_NO_AL shader instruction
This instruction is used by Injustice: Gods Among Us and Project Zero

Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205 Latte: Add support for more fence conditions
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage (#1134) 2024-03-27 11:14:01 +01:00
Exzap
4b7d2f88ae Latte: Enable colorbuffer optimization if gfx packs are aware
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.

To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors (#1132) 2024-03-24 10:57:08 +01:00
goeiecool9999
42d14eec96
Minor code improvements (#1124) 2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names (#1120) 2024-03-15 23:06:48 +01:00
Exzap
731713de3a OpenGL: Remove "-legacy" flag
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.

If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc Latte+Vulkan: Code cleanup
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00
Exzap
bc04662525 Latte+GL+VK: Improve handling of gfx pack texture overwrite format
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.

- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL

Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.

Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
2024-03-13 02:41:42 +01:00
Exzap
8bc444bb97 Latte: Derive framebuffer size from correct mip of depth buffer 2024-03-12 16:16:52 +01:00