HLE modules now have a unified interface via which they can get notified when mapped into the process or when loaded/unloaded.
We also always call the unload functions when stopping emulation to give the module implementations a chance to reset all state (although many of them are still missing proper cleanup code for now)
Added ACPGetOlvAccesskey() which is used by Super Mario Maker
iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok