Cemu/src/input/api/SDL/SDLControllerProvider.cpp
2026-04-12 23:18:01 +08:00

281 lines
6.6 KiB
C++

#include "input/api/SDL/SDLControllerProvider.h"
#include "input/api/SDL/SDLController.h"
#include "util/helpers/TempState.h"
#include <SDL3/SDL.h>
#include <boost/functional/hash.hpp>
struct SDL_JoystickGUIDHash
{
std::size_t operator()(const SDL_GUID& guid) const
{
return boost::hash_value(guid.data);
}
};
SDLControllerProvider::SDLControllerProvider()
{
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STADIA, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_LUNA, "1");
if (!SDL_Init(SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC))
{
throw std::runtime_error(fmt::format("couldn't initialize SDL: {}", SDL_GetError()));
}
SDL_SetGamepadEventsEnabled(true);
if (!SDL_GamepadEventsEnabled())
{
cemuLog_log(LogType::Force, "Couldn't enable SDL gamecontroller event polling: {}", SDL_GetError());
}
m_motion_states.reserve(8);
m_running = true;
m_thread = std::thread(&SDLControllerProvider::event_thread, this);
}
SDLControllerProvider::~SDLControllerProvider()
{
if (m_running)
{
m_running = false;
// wake the thread with a quit event if it's currently waiting for events
SDL_Event evt;
evt.type = SDL_EVENT_QUIT;
SDL_PushEvent(&evt);
// wait until thread exited
m_thread.join();
}
SDL_QuitSubSystem(SDL_INIT_GAMEPAD | SDL_INIT_HAPTIC);
}
std::vector<std::shared_ptr<ControllerBase>> SDLControllerProvider::get_controllers()
{
std::vector<std::shared_ptr<ControllerBase>> result;
std::unordered_map<SDL_GUID, size_t, SDL_JoystickGUIDHash> guid_counter;
TempState lock(SDL_LockJoysticks, SDL_UnlockJoysticks);
int gamepad_count = 0;
SDL_JoystickID *gamepad_ids = SDL_GetGamepads(&gamepad_count);
if (gamepad_ids)
{
for (size_t i = 0; i < gamepad_count; ++i)
{
const auto guid = SDL_GetGamepadGUIDForID(gamepad_ids[i]);
const auto it = guid_counter.try_emplace(guid, 0);
if (const char* name = SDL_GetGamepadNameForID(gamepad_ids[i]))
{
result.emplace_back(std::make_shared<SDLController>(guid, it.first->second, name));
}
else
{
result.emplace_back(std::make_shared<SDLController>(guid, it.first->second));
}
++it.first->second;
}
SDL_free(gamepad_ids);
}
return result;
}
int SDLControllerProvider::get_index(size_t guid_index, const SDL_GUID& guid) const
{
size_t index = 0;
int gamepad_count = 0;
TempState lock(SDL_LockJoysticks, SDL_UnlockJoysticks);
SDL_JoystickID *gamepad_ids = SDL_GetGamepads(&gamepad_count);
if (gamepad_ids)
{
for (size_t i = 0; i < gamepad_count; ++i)
{
if (guid == SDL_GetGamepadGUIDForID(gamepad_ids[i]))
{
if (index == guid_index)
{
SDL_free(gamepad_ids);
return i;
}
++index;
}
}
SDL_free(gamepad_ids);
}
return -1;
}
MotionSample SDLControllerProvider::motion_sample(SDL_JoystickID diid)
{
auto it = m_motion_states.find(diid);
if (it == m_motion_states.end())
{
return MotionSample{};
}
std::scoped_lock lock(it->second.mtx);
return it->second.data;
}
void SDLControllerProvider::event_thread()
{
SetThreadName("SDL_events");
while (m_running.load(std::memory_order_relaxed))
{
SDL_Event event{};
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_EVENT_QUIT:
{
m_running = false;
return;
}
case SDL_EVENT_GAMEPAD_AXIS_MOTION: /**< Game controller axis motion */
{
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: /**< Game controller button pressed */
{
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_UP: /**< Game controller button released */
{
break;
}
case SDL_EVENT_GAMEPAD_ADDED: /**< A new Game controller has been inserted into the system */
{
InputManager::instance().on_device_changed();
break;
}
case SDL_EVENT_GAMEPAD_REMOVED: /**< An opened Game controller has been removed */
{
InputManager::instance().on_device_changed();
m_motion_states.erase(event.gdevice.which);
break;
}
case SDL_EVENT_GAMEPAD_REMAPPED: /**< The controller mapping was updated */
{
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN: /**< Game controller touchpad was touched */
{
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: /**< Game controller touchpad finger was moved */
{
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP: /**< Game controller touchpad finger was lifted */
{
break;
}
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: /**< Game controller sensor was updated */
{
SDL_JoystickID id = event.gsensor.which;
uint64_t ts = event.gsensor.timestamp;
auto& state = m_motion_states[id];
auto& tracking = state.tracking;
if (event.gsensor.sensor == SDL_SENSOR_ACCEL)
{
const auto dif = ts - tracking.lastTimestampAccel;
if (dif <= 0)
{
break;
}
if (dif >= 10000000000)
{
tracking.hasAcc = false;
tracking.hasGyro = false;
tracking.lastTimestampAccel = ts;
break;
}
tracking.lastTimestampAccel = ts;
tracking.acc[0] = -event.gsensor.data[0] / 9.81f;
tracking.acc[1] = -event.gsensor.data[1] / 9.81f;
tracking.acc[2] = -event.gsensor.data[2] / 9.81f;
tracking.hasAcc = true;
}
if (event.gsensor.sensor == SDL_SENSOR_GYRO)
{
const auto dif = ts - tracking.lastTimestampGyro;
if (dif <= 0)
{
break;
}
if (dif >= 10000000000)
{
tracking.hasAcc = false;
tracking.hasGyro = false;
tracking.lastTimestampGyro = ts;
break;
}
tracking.lastTimestampGyro = ts;
tracking.gyro[0] = event.gsensor.data[0];
tracking.gyro[1] = -event.gsensor.data[1];
tracking.gyro[2] = -event.gsensor.data[2];
tracking.hasGyro = true;
}
if (tracking.hasAcc && tracking.hasGyro)
{
auto ts = std::max(tracking.lastTimestampGyro, tracking.lastTimestampAccel);
if (ts > tracking.lastTimestampIntegrate)
{
const auto tsDif = ts - tracking.lastTimestampIntegrate;
tracking.lastTimestampIntegrate = ts;
float tsDifD = (float)tsDif / 1000000000.0f;
if (tsDifD >= 1.0f)
{
tsDifD = 1.0f;
}
state.handler.processMotionSample(tsDifD, tracking.gyro.x, tracking.gyro.y, tracking.gyro.z, tracking.acc.x, -tracking.acc.y, -tracking.acc.z);
std::scoped_lock lock(state.mtx);
state.data = state.handler.getMotionSample();
}
tracking.hasAcc = false;
tracking.hasGyro = false;
}
break;
}
}
}
}