Cemu/src/audio
Exzap a5ae41fdbe build: Remove unnecessary includes to improve compile times
Also revert PCH reuse for everything but MSVC. Other compilers/platforms have limitations that make reused PCH a bit too fragile. I got it to work but only after forcing certain flags globally (like -pthread) and I dont think its a good idea to do that
2026-03-24 04:15:28 +01:00
..
xaudio2_7 Add all the files 2022-08-22 22:21:23 +02:00
CMakeLists.txt build: Remove unnecessary includes to improve compile times 2026-03-24 04:15:28 +01:00
CubebAPI.cpp cubeb: Show default device option even if enumerating devices fails (#1515) 2025-03-19 17:06:55 +01:00
CubebAPI.h Windows: Fix file and folder dialog freeze (#369) 2022-10-14 12:49:41 +02:00
CubebInputAPI.cpp cubeb: Show default device option even if enumerating devices fails (#1515) 2025-03-19 17:06:55 +01:00
CubebInputAPI.h CubebInput: Avoid redundant CoInitializeEx (#449) 2022-11-03 18:29:21 +01:00
DirectSoundAPI.cpp UI+build: Isolate wxWidgets code from non-GUI code (#1633) 2025-07-15 04:28:41 +02:00
DirectSoundAPI.h Refactor to use Microsoft::WRL::ComPtr (#1599) 2025-06-16 23:25:06 +02:00
IAudioAPI.cpp nsyshid: Play Emulated Portal Audio via Mono Audio (#1478) 2025-06-19 23:30:19 +02:00
IAudioAPI.h nsyshid: Play Emulated Portal Audio via Mono Audio (#1478) 2025-06-19 23:30:19 +02:00
IAudioInputAPI.cpp Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
IAudioInputAPI.h Implement proper microphone support (#251) 2022-11-03 00:24:34 +01:00
XAudio2API.cpp Refactor to use Microsoft::WRL::ComPtr (#1599) 2025-06-16 23:25:06 +02:00
XAudio2API.h Refactor to use Microsoft::WRL::ComPtr (#1599) 2025-06-16 23:25:06 +02:00
XAudio27API.cpp Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
XAudio27API.h Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00