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2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used |
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| .. | ||
| GraphicPack2.cpp | ||
| GraphicPack2.h | ||
| GraphicPack2Patches.cpp | ||
| GraphicPack2Patches.h | ||
| GraphicPack2PatchesApply.cpp | ||
| GraphicPack2PatchesParser.cpp | ||
| GraphicPackError.h | ||