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- Fix target_precompile_headers() usage; the CemuCommon target exposes the src/Common/precompiled.h precompiled header as part of its public interface with target_precompile_headers(CemuCommon PUBLIC precompiled.h), so all the other targets wanting to use the precompiled header have to link to the CemuCommon target with target_precompile_headers(TargetName PRIVATE CemuCommon). - Set the project version to 2.0 - Set RUNTIME_OUTPUT_DIRECTORY instead of only their _DEBUG and _RELEASE variants, fixing the compilation when neither build types are defined - Use a consistent indentation style (tabs, like in the .cpp files) - Use "modern" variants of some functions, e.g. add_definitions -> add_compile_definitions |
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| .. | ||
| Account | ||
| Filesystem | ||
| GameProfile | ||
| GraphicPack | ||
| HW | ||
| IOSU | ||
| OS | ||
| TitleList | ||
| CafeSystem.cpp | ||
| CafeSystem.h | ||
| CMakeLists.txt | ||
| GamePatch.cpp | ||
| GamePatch.h | ||