Cemu/src/Cafe/HW/Latte/Renderer
2024-09-13 15:28:51 +02:00
..
Metal handle occlusion queries with no draws 2024-09-13 15:28:51 +02:00
OpenGL use managed storage mode when dedicated memory 2024-08-18 14:37:39 +02:00
Vulkan Merge branch 'main' into metal 2024-08-30 08:59:37 +02:00
MetalView.h create and present drawable 2024-07-25 16:37:38 +02:00
MetalView.mm create and present drawable 2024-07-25 16:37:38 +02:00
Renderer.cpp Initial support for title switching + better Wii U menu compatibility (#907) 2023-07-21 13:54:07 +02:00
Renderer.h use managed storage mode when dedicated memory 2024-08-18 14:37:39 +02:00
RendererOuputShader.cpp initialize Metal 2024-07-25 12:53:24 +02:00
RendererOuputShader.h Latte: Refactor legacy OpenGL code for shader binding 2023-12-13 12:45:20 +01:00
RendererShader.cpp Preparations for 2.1 (#1306) 2024-08-26 11:43:38 +02:00
RendererShader.h Latte: Refactor legacy OpenGL code for shader binding 2023-12-13 12:45:20 +01:00