mirror of
https://github.com/cemu-project/Cemu.git
synced 2026-07-10 01:24:41 -06:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/LatteTextureVk.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/RendererShaderVk.h"
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#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
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#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
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#include "imgui/imgui_impl_vulkan.h"
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#include "imgui/imgui_extension.h"
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#include "config/CemuConfig.h"
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PipelineInfo::PipelineInfo(uint64 minimalStateHash, uint64 pipelineHash, LatteFetchShader* fetchShader, LatteDecompilerShader* vertexShader, LatteDecompilerShader* pixelShader, LatteDecompilerShader* geometryShader)
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{
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this->minimalStateHash = minimalStateHash;
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this->stateHash = pipelineHash;
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this->fetchShader = fetchShader;
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this->vertexShader = vertexShader;
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this->geometryShader = geometryShader;
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this->pixelShader = pixelShader;
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this->vertexShaderVk = vertexShader ? (RendererShaderVk*)vertexShader->shader : nullptr;
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this->geometryShaderVk = geometryShader ? (RendererShaderVk*)geometryShader->shader : nullptr;
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this->pixelShaderVk = pixelShader ? (RendererShaderVk*)pixelShader->shader : nullptr;
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// init VKRObjPipeline
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m_vkrObjPipeline = new VKRObjectPipeline();
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// track dependency with shaders
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if (vertexShaderVk)
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vertexShaderVk->TrackDependency(this);
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if (geometryShaderVk)
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geometryShaderVk->TrackDependency(this);
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if (pixelShaderVk)
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pixelShaderVk->TrackDependency(this);
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// "Accurate barriers" is usually enabled globally but since the CPU cost is substantial we allow users to disable it (debug -> 'Accurate barriers' option)
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// We always force accurate barriers for known problematic shaders
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if (pixelShader)
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{
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if (pixelShader->baseHash == 0x6f6f6e7b9aae57af && pixelShader->auxHash == 0x00078787f9249249) // BotW lava
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neverSkipAccurateBarrier = true;
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if (pixelShader->baseHash == 0x4c0bd596e3aef4a6 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW foam layer for water on the bottom of waterfalls
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neverSkipAccurateBarrier = true;
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if (pixelShader->baseHash == 0x3a7e6b48dae31305 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW Gerudo Town water
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neverSkipAccurateBarrier = true;
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}
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}
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PipelineInfo::~PipelineInfo()
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{
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if (rectEmulationGS)
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{
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delete rectEmulationGS;
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rectEmulationGS = nullptr;
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}
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// delete descriptor sets
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for (auto& it : ds_cache)
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{
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while (!it.empty())
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{
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VkDescriptorSetInfo* dsInfo = it.begin()->second;
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delete dsInfo;
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}
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}
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// disassociate from shaders
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if (vertexShaderVk)
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vertexShaderVk->RemoveDependency(this);
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if (geometryShaderVk)
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geometryShaderVk->RemoveDependency(this);
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if (pixelShaderVk)
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pixelShaderVk->RemoveDependency(this);
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// queue pipeline for destruction
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if (m_vkrObjPipeline)
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{
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VulkanRenderer::GetInstance()->ReleaseDestructibleObject(m_vkrObjPipeline);
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m_vkrObjPipeline = nullptr;
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}
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// remove from cache
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VulkanRenderer::GetInstance()->unregisterGraphicsPipeline(this);
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}
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