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Fixes the issue where the friend service connection would always timeout on Pretendo servers The individual changes are: - Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior) - If the server sends us a ping packet with NEEDS_ACK, we now respond - Misc smaller refactoring and code clean up - Added PRUDP as a separate logging option |
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| .. | ||
| asm | ||
| audio | ||
| Cafe | ||
| Cemu | ||
| Common | ||
| config | ||
| gui | ||
| imgui | ||
| input | ||
| resource | ||
| tools | ||
| util | ||
| CMakeLists.txt | ||
| main.cpp | ||
| mainLLE.cpp | ||