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https://github.com/Lime3DS/Lime3DS.git
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Default VSync to false on Android
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
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375c8c1910
commit
04b6c69083
@ -44,7 +44,7 @@ enum class BooleanSetting(
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CPU_JIT("use_cpu_jit", Settings.SECTION_CORE, true),
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CPU_JIT("use_cpu_jit", Settings.SECTION_CORE, true),
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HW_SHADER("use_hw_shader", Settings.SECTION_RENDERER, true),
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HW_SHADER("use_hw_shader", Settings.SECTION_RENDERER, true),
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SHADER_JIT("use_shader_jit", Settings.SECTION_RENDERER, true),
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SHADER_JIT("use_shader_jit", Settings.SECTION_RENDERER, true),
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VSYNC("use_vsync_new", Settings.SECTION_RENDERER, true),
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VSYNC("use_vsync_new", Settings.SECTION_RENDERER, false),
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USE_FRAME_LIMIT("use_frame_limit", Settings.SECTION_RENDERER, true),
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USE_FRAME_LIMIT("use_frame_limit", Settings.SECTION_RENDERER, true),
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DEBUG_RENDERER("renderer_debug", Settings.SECTION_DEBUG, false),
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DEBUG_RENDERER("renderer_debug", Settings.SECTION_DEBUG, false),
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DISABLE_RIGHT_EYE_RENDER("disable_right_eye_render", Settings.SECTION_RENDERER, false),
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DISABLE_RIGHT_EYE_RENDER("disable_right_eye_render", Settings.SECTION_RENDERER, false),
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@ -134,9 +134,9 @@ use_shader_jit =
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# 0 (default): Game Controlled, 1: Nearest Neighbor, 2: Linear
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# 0 (default): Game Controlled, 1: Nearest Neighbor, 2: Linear
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texture_sampling =
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texture_sampling =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# Forces VSync on the display thread. Can cause input delay, so only turn this on
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# so only turn this off if you notice a speed difference.
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# if you have screen tearing, which is unusual on Android
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# 0: Off, 1 (default): On
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# 0 (default): Off, 1: On
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use_vsync_new =
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use_vsync_new =
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# Reduce stuttering by storing and loading generated shaders to disk
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# Reduce stuttering by storing and loading generated shaders to disk
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@ -320,7 +320,7 @@
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<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
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<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
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<string name="cpu_clock_speed">CPU Clock Speed</string>
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<string name="cpu_clock_speed">CPU Clock Speed</string>
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<string name="vsync">Enable V-Sync</string>
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<string name="vsync">Enable V-Sync</string>
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<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string>
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<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device. Can cause additional input latency but may reduce tearing in some cases.</string>
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<string name="renderer_debug">Debug Renderer</string>
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<string name="renderer_debug">Debug Renderer</string>
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<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string>
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<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string>
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<string name="instant_debug_log">Flush Log Output on Every Message</string>
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<string name="instant_debug_log">Flush Log Output on Every Message</string>
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