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configure_graphics.cpp: Corrected indentation
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@ -198,7 +198,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->toggle_disk_shader_cache->setEnabled(
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Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->toggle_vsync->setEnabled(ui->toggle_vsync->isEnabled() &&
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Settings::values.use_vsync.UsingGlobal());
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Settings::values.use_vsync.UsingGlobal());
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ui->toggle_async_shaders->setEnabled(
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Settings::values.async_shader_compilation.UsingGlobal());
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ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal());
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