android: Block activity recreation due to orientation changes on boot (#2030)

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PabloMK7 2026-04-11 16:40:07 +02:00 committed by GitHub
parent 6eca4afac5
commit 599069eb33
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@ -8,6 +8,7 @@ import android.Manifest.permission
import android.annotation.SuppressLint
import android.content.Intent
import android.content.SharedPreferences
import android.content.pm.ActivityInfo
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Bundle
@ -80,7 +81,9 @@ class EmulationActivity : AppCompatActivity() {
return navHostFragment.getChildFragmentManager().fragments.last() as EmulationFragment
}
private var isRotationBlocked: Boolean = true
private var isEmulationRunning: Boolean = false
private var isEmulationReady: Boolean = false
override fun onCreate(savedInstanceState: Bundle?) {
requestWindowFeature(Window.FEATURE_NO_TITLE)
@ -89,12 +92,20 @@ class EmulationActivity : AppCompatActivity() {
ThemeUtil.setTheme(this)
settingsViewModel.settings.loadSettings()
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
// Block orientation until emulation is ready to prevent unneccesary
// surface recreation until the renderer is ready.
isRotationBlocked = true
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LOCKED
super.onCreate(savedInstanceState)
secondaryDisplay = SecondaryDisplay(this)
secondaryDisplay.updateDisplay()
binding = ActivityEmulationBinding.inflate(layoutInflater)
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
hotkeyUtility = HotkeyUtility(screenAdjustmentUtil, this)
setContentView(binding.root)
@ -119,8 +130,6 @@ class EmulationActivity : AppCompatActivity() {
isEmulationRunning = true
instance = this
applyOrientationSettings() // Check for orientation settings at startup
val game = try {
intent.extras?.let { extras ->
BundleCompat.getParcelable(extras, "game", Game::class.java)
@ -140,9 +149,18 @@ class EmulationActivity : AppCompatActivity() {
// rotations. Here we set full screen immersive repeatedly in onResume and in
// onWindowFocusChanged to prevent the unwanted status bar state.
override fun onResume() {
super.onResume()
enableFullscreenImmersive()
applyOrientationSettings() // Check for orientation settings changes on runtime
if (isEmulationReady) {
// If emulation is ready then unblock rotation
isRotationBlocked = false
applyOrientationSettings()
emulationViewModel.setEmulationStarted(true)
} else {
if (!isRotationBlocked) {
applyOrientationSettings()
}
}
super.onResume()
}
override fun onStop() {
@ -151,8 +169,8 @@ class EmulationActivity : AppCompatActivity() {
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
enableFullscreenImmersive()
super.onWindowFocusChanged(hasFocus)
}
public override fun onRestart() {
@ -164,11 +182,15 @@ class EmulationActivity : AppCompatActivity() {
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean("isEmulationRunning", isEmulationRunning)
outState.putBoolean("isEmulationReady", isEmulationReady)
outState.putBoolean("isRotationBlocked", isRotationBlocked)
}
override fun onRestoreInstanceState(savedInstanceState: Bundle) {
super.onRestoreInstanceState(savedInstanceState)
isEmulationRunning = savedInstanceState.getBoolean("isEmulationRunning", false)
isEmulationReady = savedInstanceState.getBoolean("isEmulationReady", false)
isRotationBlocked = savedInstanceState.getBoolean("isRotationBlocked", isRotationBlocked)
}
override fun onDestroy() {
@ -222,6 +244,11 @@ class EmulationActivity : AppCompatActivity() {
fun onEmulationStarted() {
emulationViewModel.setEmulationStarted(true)
isEmulationReady = true
if (isRotationBlocked) {
isRotationBlocked = false
applyOrientationSettings()
}
Toast.makeText(
applicationContext,
getString(R.string.emulation_menu_help),