mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-04-08 10:21:29 -06:00
Merge db7a1a2785 into 3066887ff4
This commit is contained in:
commit
7249193b0e
@ -194,6 +194,7 @@ if (ENABLE_QT)
|
||||
"geometry"
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"state"
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"geometryRenderWindow"
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"geometrySecondaryWindow"
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"gameListHeaderState"
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"microProfileDialogGeometry"
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"name"
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@ -202,12 +203,15 @@ if (ENABLE_QT)
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"use_touchpad"
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"controller_touch_device"
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"use_touch_from_button"
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"input_maptype"
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"controller_hotkey_maptype"
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"touch_from_button_map"
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"touch_from_button_maps" # Why are these two so similar? Basically typo bait
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"nand_directory"
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"sdmc_directory"
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"game_id"
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"KeySeq"
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"controller_keyseq"
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"gamedirs"
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"libvorbis"
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"Context"
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BIN
dist/qt_themes/default/icons/256x256/automap_face_buttons.png
vendored
Normal file
BIN
dist/qt_themes/default/icons/256x256/automap_face_buttons.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
1
dist/qt_themes/default/theme_default.qrc
vendored
1
dist/qt_themes/default/theme_default.qrc
vendored
@ -15,6 +15,7 @@
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="128x128/cartridge.png">icons/128x128/cartridge.png</file>
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<file alias="256x256/azahar.png">icons/256x256/azahar.png</file>
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<file alias="256x256/automap_face_buttons.png">icons/256x256/automap_face_buttons.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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||||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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||||
</qresource>
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@ -13,30 +13,28 @@ namespace DefaultINI {
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// All of these setting keys are either not currently used by Android or are too niche to bother
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// documenting (people can contribute documentation if they care), or some other explained reason
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constexpr std::array android_config_omitted_keys = {
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Keys::enable_gamemode,
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Keys::use_custom_storage,
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Keys::init_time_offset,
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Keys::physical_device,
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Keys::use_gles, // Niche
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Keys::dump_command_buffers,
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Keys::use_display_refresh_rate_detection,
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Keys::screen_top_stretch,
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Keys::screen_top_leftright_padding,
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||||
Keys::screen_top_topbottom_padding,
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||||
Keys::screen_bottom_stretch,
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||||
Keys::screen_bottom_leftright_padding,
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||||
Keys::screen_bottom_topbottom_padding,
|
||||
Keys::mono_render_option,
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Keys::log_regex_filter, // Niche
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||||
Keys::video_encoder,
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||||
Keys::video_encoder_options,
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Keys::video_bitrate,
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||||
Keys::audio_encoder,
|
||||
Keys::audio_encoder_options,
|
||||
Keys::audio_bitrate,
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||||
Keys::last_artic_base_addr, // On Android, this value is stored as a "preference"
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||||
};
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constexpr std::array android_config_omitted_keys = {Keys::enable_gamemode,
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Keys::use_custom_storage,
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Keys::init_time_offset,
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Keys::physical_device,
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Keys::use_gles, // Niche
|
||||
Keys::dump_command_buffers,
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Keys::use_display_refresh_rate_detection,
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Keys::screen_top_stretch,
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||||
Keys::screen_top_leftright_padding,
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||||
Keys::screen_top_topbottom_padding,
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||||
Keys::screen_bottom_stretch,
|
||||
Keys::screen_bottom_leftright_padding,
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||||
Keys::screen_bottom_topbottom_padding,
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Keys::mono_render_option,
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||||
Keys::log_regex_filter, // Niche
|
||||
Keys::video_encoder,
|
||||
Keys::video_encoder_options,
|
||||
Keys::video_bitrate,
|
||||
Keys::audio_encoder,
|
||||
Keys::audio_encoder_options,
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||||
Keys::audio_bitrate,
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Keys::last_artic_base_addr};
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// clang-format off
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@ -63,6 +63,9 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_hotkeys.ui
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configuration/configure_hotkeys_controller.cpp
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||||
configuration/configure_hotkeys_controller.h
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||||
configuration/configure_hotkeys_controller.ui
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input.ui
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@ -140,6 +143,8 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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hotkey_monitor.cpp
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hotkey_monitor.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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@ -188,6 +193,8 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
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util/graphics_device_info.h
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/sequence_dialog/controller_sequence_dialog.cpp
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util/sequence_dialog/controller_sequence_dialog.h
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util/spinbox.cpp
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util/spinbox.h
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util/util.cpp
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@ -499,6 +499,7 @@ void GMainWindow::InitializeWidgets() {
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action_secondary_rotate_screen = new QAction(secondary_window);
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game_list = new GameList(*play_time_manager, this);
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ui->horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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@ -778,19 +779,32 @@ void GMainWindow::InitializeSaveStateMenuActions() {
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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const QString main_window = QStringLiteral("Main Window");
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hotkey_registry.buttonMonitor.start(16);
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LOG_DEBUG(Frontend, "Initializing hotkeys");
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const QString fullscreen = QStringLiteral("Fullscreen");
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// QAction Hotkeys
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const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
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const bool primary_only = false) {
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static const QString main_window = QStringLiteral("Main Window");
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action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
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const bool primary_only = false,
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const QString group = QStringLiteral("Main Window")) {
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auto context = hotkey_registry.GetShortcutContext(group, action_name);
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auto shortcut = hotkey_registry.GetKeySequence(group, action_name);
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action->setShortcut(shortcut);
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action->setShortcutContext(context);
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action->setAutoRepeat(false);
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this->addAction(action);
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<<<<<<< HEAD
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if (!primary_only)
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secondary_window->addAction(action);
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hotkey_registry.SetAction(main_window, action_name, action);
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=======
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// handle the shortcuts that are different per-screen
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if (context == Qt::WidgetShortcut) {
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render_window->addAction(action);
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if (!primary_only) {
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secondary_window->addAction(action);
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}
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}
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>>>>>>> 88d1bef1c (Bugfix: All desktop hotkeys now work in dual-window mode.)
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};
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link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
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@ -802,7 +816,7 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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link_action_shortcut(ui->action_Fullscreen, fullscreen, true);
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link_action_shortcut(ui->action_Fullscreen, fullscreen);
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link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, QStringLiteral("Swap Screens"));
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link_action_shortcut(ui->action_Screen_Layout_Upright_Screens,
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@ -822,12 +836,13 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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||||
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||||
// QShortcut Hotkeys
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const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
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const auto* secondary_hotkey =
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hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
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connect(hotkey, &QShortcut::activated, this, function);
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connect(secondary_hotkey, &QShortcut::activated, this, function);
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const auto connect_shortcut = [&](const QString& action_name, const auto& function,
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const QString& group = QStringLiteral("Main Window"),
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QObject* parent = nullptr) {
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if (parent == nullptr)
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parent = this;
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const auto* hotkey = hotkey_registry.GetHotkey(group, action_name, parent);
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connect(hotkey, &QShortcut::activated, parent, function);
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};
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connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
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@ -888,6 +903,36 @@ void GMainWindow::InitializeHotkeys() {
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}
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});
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// Navigation Actions - send keyboard shortcuts from controller buttons, but only when
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// a game window is NOT in focus
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const auto connect_navigation_shortcut =
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[&](const QString& action_name, Qt::Key key, Qt::KeyboardModifier mod = Qt::NoModifier,
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const QString& group = QStringLiteral("Navigation"), QObject* parent = nullptr) {
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if (parent == nullptr)
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parent = this;
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const auto* hotkey = hotkey_registry.GetHotkey(group, action_name, parent);
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connect(hotkey, &QShortcut::activated, this, [this, key, mod] {
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if (QApplication::focusWidget() == render_window ||
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QApplication::focusWidget() == secondary_window)
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return;
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QKeyEvent press(QEvent::KeyPress, key, mod);
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QKeyEvent release(QEvent::KeyRelease, key, mod);
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QApplication::sendEvent(QApplication::focusWidget(), &press);
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QApplication::sendEvent(QApplication::focusWidget(), &release);
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});
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};
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// TODO: Improve keyboard navigation everywhere so these actually work everywhere
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connect_navigation_shortcut(QStringLiteral("Move down (Down Arrow)"), Qt::Key_Down);
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connect_navigation_shortcut(QStringLiteral("Move up (Up Arrow)"), Qt::Key_Up);
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connect_navigation_shortcut(QStringLiteral("Move left (Left Arrow)"), Qt::Key_Left);
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connect_navigation_shortcut(QStringLiteral("Move right (Right Arrow)"), Qt::Key_Right);
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connect_navigation_shortcut(QStringLiteral("Confirm / Run game (Enter)"), Qt::Key_Enter);
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connect_navigation_shortcut(QStringLiteral("Go back / Cancel (Esc)"), Qt::Key_Escape);
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connect_navigation_shortcut(QStringLiteral("Change Focus Forward (Tab)"), Qt::Key_Tab);
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connect_navigation_shortcut(QStringLiteral("Change Focus Backward (Shift+Tab)"), Qt::Key_Tab,
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Qt::ShiftModifier);
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// Secondary Window QAction Hotkeys
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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@ -897,11 +942,6 @@ void GMainWindow::InitializeHotkeys() {
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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||||
// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
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SLOT(ToggleSecondaryFullscreen()));
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}
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||||
void GMainWindow::SetDefaultUIGeometry() {
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||||
@ -920,6 +960,7 @@ void GMainWindow::RestoreUIState() {
|
||||
restoreGeometry(UISettings::values.geometry);
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||||
restoreState(UISettings::values.state);
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
|
||||
#if MICROPROFILE_ENABLED
|
||||
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
||||
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
|
||||
@ -2592,14 +2633,25 @@ void GMainWindow::ToggleSecondaryFullscreen() {
|
||||
}
|
||||
|
||||
void GMainWindow::ShowFullscreen() {
|
||||
QWidget* window_to_change =
|
||||
ui->action_Single_Window_Mode->isChecked() ? static_cast<QWidget*>(this) : render_window;
|
||||
|
||||
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||
UISettings::values.geometry = saveGeometry();
|
||||
ui->menubar->hide();
|
||||
statusBar()->hide();
|
||||
showFullScreen();
|
||||
} else {
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
render_window->showFullScreen();
|
||||
}
|
||||
|
||||
bool secondary_on_same = window_to_change->screen() == secondary_window->screen();
|
||||
window_to_change->showFullScreen();
|
||||
|
||||
// try to fullscreen the second window if it is visible and on a different screen from main
|
||||
if (secondary_window->isVisible() && !secondary_on_same) {
|
||||
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
|
||||
LOG_INFO(Frontend, "Attempting to fullscreen secondary window");
|
||||
secondary_window->showFullScreen();
|
||||
}
|
||||
}
|
||||
|
||||
@ -2613,12 +2665,16 @@ void GMainWindow::HideFullscreen() {
|
||||
render_window->showNormal();
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
}
|
||||
if (secondary_window->isFullScreen()) {
|
||||
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
|
||||
secondary_window->showNormal();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::ToggleWindowMode() {
|
||||
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||
// Render in the main window...
|
||||
render_window->BackupGeometry();
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
ui->horizontalLayout->addWidget(render_window);
|
||||
render_window->setFocusPolicy(Qt::StrongFocus);
|
||||
if (emulation_running) {
|
||||
@ -2634,7 +2690,7 @@ void GMainWindow::ToggleWindowMode() {
|
||||
render_window->setFocusPolicy(Qt::NoFocus);
|
||||
if (emulation_running) {
|
||||
render_window->setVisible(true);
|
||||
render_window->RestoreGeometry();
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
game_list->show();
|
||||
}
|
||||
}
|
||||
@ -2645,10 +2701,10 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
|
||||
return;
|
||||
}
|
||||
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
|
||||
secondary_window->RestoreGeometry();
|
||||
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
|
||||
secondary_window->show();
|
||||
} else {
|
||||
secondary_window->BackupGeometry();
|
||||
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
|
||||
secondary_window->hide();
|
||||
}
|
||||
}
|
||||
@ -3075,7 +3131,6 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||
.toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z"))
|
||||
.toStdString();
|
||||
path.append(fmt::format("/{}_{}.png", filename, timestamp));
|
||||
|
||||
auto* const screenshot_window =
|
||||
secondary_window->HasFocus() ? secondary_window : render_window;
|
||||
screenshot_window->CaptureScreenshot(
|
||||
@ -4137,6 +4192,7 @@ void GMainWindow::UpdateUISettings() {
|
||||
if (!ui->action_Fullscreen->isChecked()) {
|
||||
UISettings::values.geometry = saveGeometry();
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
|
||||
}
|
||||
UISettings::values.state = saveState();
|
||||
#if MICROPROFILE_ENABLED
|
||||
|
||||
@ -171,6 +171,7 @@ private:
|
||||
bool LoadROM(const QString& filename);
|
||||
void BootGame(const QString& filename);
|
||||
void ShutdownGame();
|
||||
std::vector<std::unique_ptr<Hotkey>> m_test_hotkeys;
|
||||
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
void SetDiscordEnabled(bool state);
|
||||
@ -371,6 +372,7 @@ private:
|
||||
|
||||
// Hotkeys
|
||||
bool turbo_mode_active = false;
|
||||
std::vector<std::unique_ptr<Hotkey>> nav_hotkeys;
|
||||
|
||||
// Whether emulation is currently running in Citra.
|
||||
bool emulation_running = false;
|
||||
|
||||
@ -52,50 +52,69 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> QtConfi
|
||||
},
|
||||
}};
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// These will be alphabetized when displayed, but the order doesn't matter here.
|
||||
// All hotkeys left at default context of Qt::ApplicationShortcut for now
|
||||
// TODO: determine if some hotkeys should only be applied in certain widgets and update group and
|
||||
// context
|
||||
|
||||
// clang-format off
|
||||
const std::array<UISettings::Shortcut, 38> QtConfig::default_hotkeys {{
|
||||
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
|
||||
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
|
||||
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
|
||||
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
|
||||
const std::array<UISettings::Shortcut, 46> QtConfig::default_hotkeys {{
|
||||
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("")}},
|
||||
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("")}},
|
||||
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("")}},
|
||||
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), QStringLiteral("")}},
|
||||
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("")}},
|
||||
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("")}},
|
||||
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral("")}},
|
||||
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("")}},
|
||||
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), QStringLiteral("")}},
|
||||
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("")}},
|
||||
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("")}},
|
||||
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral("")}},
|
||||
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), QStringLiteral("")}},
|
||||
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), QStringLiteral("")}},
|
||||
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), QStringLiteral("")}},
|
||||
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), QStringLiteral("")}},
|
||||
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), QStringLiteral("")}},
|
||||
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), QStringLiteral("")}},
|
||||
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), QStringLiteral("")}},
|
||||
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral("")}},
|
||||
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("")}},
|
||||
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), QStringLiteral("")}},
|
||||
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral("")}},
|
||||
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
|
||||
// Navigation shortcuts will only be shown on the Controller Hotkeys pane, to duplicate keyboard navigation
|
||||
// They will be ignored in the render_window and secondary_window at implementation, so still leave as default Qt::ApplicationShortcut context
|
||||
{QStringLiteral("Move down (Down Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:12,engine:sdl,maptype:all,name:D-Pad Down")}},
|
||||
{QStringLiteral("Move up (Up Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:11,engine:sdl,maptype:all,name:D-Pad Up")}},
|
||||
{QStringLiteral("Move left (Left Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:13,engine:sdl,maptype:all,name:D-Pad Left")}},
|
||||
{QStringLiteral("Move right (Right Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:14,engine:sdl,maptype:all,name:D-Pad Right")}},
|
||||
{QStringLiteral("Confirm / Run game (Enter)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:0,engine:sdl,maptype:all,name:A / ✖ Button")}},
|
||||
{QStringLiteral("Go back / Cancel (Esc)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:1,engine:sdl,maptype:all,name:B / ● Button")}},
|
||||
{QStringLiteral("Change Focus Forward (Tab)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:10,engine:sdl,maptype:all,name:RB")}},
|
||||
{QStringLiteral("Change Focus Backward (Shift+Tab)"), QStringLiteral("Navigation"), {QStringLiteral(""),
|
||||
QStringLiteral("api:controller,button:9,engine:sdl,maptype:all,name:LB")}},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
@ -227,7 +246,8 @@ void QtConfig::WriteBasicSetting(const Settings::Setting<std::vector<Type>, rang
|
||||
}
|
||||
qt_config->setValue(name, stringList);
|
||||
}
|
||||
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
|
||||
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not
|
||||
// human-readable
|
||||
template <>
|
||||
void QtConfig::WriteBasicSetting(const Settings::Setting<u16>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
@ -336,6 +356,11 @@ void QtConfig::ReadControlValues() {
|
||||
|
||||
ReadBasicSetting(Settings::values.use_artic_base_controller);
|
||||
|
||||
UISettings::values.controller_hotkey_maptype = static_cast<Settings::InputMappingType>(
|
||||
ReadSetting(Settings::QKeys::controller_hotkey_maptype,
|
||||
static_cast<int>(Settings::InputMappingType::AllControllers))
|
||||
.toInt());
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
qt_config->beginReadArray(Settings::QKeys::touch_from_button_maps);
|
||||
|
||||
@ -374,6 +399,8 @@ void QtConfig::ReadControlValues() {
|
||||
Settings::InputProfile profile;
|
||||
profile.name =
|
||||
ReadSetting(Settings::QKeys::name, QStringLiteral("Default")).toString().toStdString();
|
||||
profile.maptype = static_cast<Settings::InputMappingType>(
|
||||
ReadSetting(Settings::QKeys::input_maptype, 2).toInt());
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
|
||||
@ -500,7 +527,8 @@ void QtConfig::ReadDataStorageValues() {
|
||||
void QtConfig::ReadDebuggingValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Debugging"));
|
||||
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the ini
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the
|
||||
// ini
|
||||
Settings::values.record_frame_times =
|
||||
qt_config->value(Settings::QKeys::record_frame_times, false).toBool();
|
||||
ReadBasicSetting(Settings::values.use_gdbstub);
|
||||
@ -735,13 +763,16 @@ void QtConfig::ReadShortcutValues() {
|
||||
for (const auto& [name, group, shortcut] : default_hotkeys) {
|
||||
qt_config->beginGroup(group);
|
||||
qt_config->beginGroup(name);
|
||||
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
|
||||
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||
// a file dialog in windowed mode
|
||||
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of
|
||||
// 1 for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the
|
||||
// open a file dialog in windowed mode
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{name,
|
||||
group,
|
||||
{ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(), shortcut.context}});
|
||||
{ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(),
|
||||
ReadSetting(Settings::QKeys::controller_keyseq, shortcut.controller_keyseq)
|
||||
.toString(),
|
||||
shortcut.context}});
|
||||
qt_config->endGroup();
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -886,6 +917,8 @@ void QtConfig::ReadUILayoutValues() {
|
||||
UISettings::values.state = ReadSetting(Settings::QKeys::state).toByteArray();
|
||||
UISettings::values.renderwindow_geometry =
|
||||
ReadSetting(Settings::QKeys::geometryRenderWindow).toByteArray();
|
||||
UISettings::values.secondarywindow_geometry =
|
||||
ReadSetting(Settings::QKeys::geometrySecondaryWindow).toByteArray();
|
||||
UISettings::values.gamelist_header_state =
|
||||
ReadSetting(Settings::QKeys::gameListHeaderState).toByteArray();
|
||||
UISettings::values.microprofile_geometry =
|
||||
@ -983,7 +1016,9 @@ void QtConfig::SaveControlValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||
|
||||
WriteBasicSetting(Settings::values.use_artic_base_controller);
|
||||
|
||||
WriteSetting(Settings::QKeys::controller_hotkey_maptype,
|
||||
static_cast<int>(UISettings::values.controller_hotkey_maptype.GetValue()),
|
||||
static_cast<int>(Settings::InputMappingType::GuidPort));
|
||||
WriteSetting(Settings::QKeys::profile, Settings::values.current_input_profile_index, 0);
|
||||
qt_config->beginWriteArray(QStringLiteral("profiles"));
|
||||
for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) {
|
||||
@ -991,6 +1026,8 @@ void QtConfig::SaveControlValues() {
|
||||
const auto& profile = Settings::values.input_profiles[p];
|
||||
WriteSetting(Settings::QKeys::name, QString::fromStdString(profile.name),
|
||||
QStringLiteral("default"));
|
||||
WriteSetting(Settings::QKeys::input_maptype, static_cast<int>(profile.maptype),
|
||||
static_cast<int>(Settings::InputMappingType::GuidPort));
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]),
|
||||
@ -1086,7 +1123,8 @@ void QtConfig::SaveDataStorageValues() {
|
||||
void QtConfig::SaveDebuggingValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Debugging"));
|
||||
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the ini
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the
|
||||
// ini
|
||||
qt_config->setValue(Settings::QKeys::record_frame_times, Settings::values.record_frame_times);
|
||||
WriteBasicSetting(Settings::values.use_gdbstub);
|
||||
WriteBasicSetting(Settings::values.gdbstub_port);
|
||||
@ -1287,6 +1325,8 @@ void QtConfig::SaveShortcutValues() {
|
||||
qt_config->beginGroup(name);
|
||||
WriteSetting(Settings::QKeys::KeySeq, shortcut.keyseq, default_hotkey.keyseq);
|
||||
WriteSetting(Settings::QKeys::Context, shortcut.context, default_hotkey.context);
|
||||
WriteSetting(Settings::QKeys::controller_keyseq, shortcut.controller_keyseq,
|
||||
default_hotkey.controller_keyseq);
|
||||
qt_config->endGroup();
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -1413,6 +1453,8 @@ void QtConfig::SaveUILayoutValues() {
|
||||
WriteSetting(Settings::QKeys::geometry, UISettings::values.geometry);
|
||||
WriteSetting(Settings::QKeys::state, UISettings::values.state);
|
||||
WriteSetting(Settings::QKeys::geometryRenderWindow, UISettings::values.renderwindow_geometry);
|
||||
WriteSetting(Settings::QKeys::geometrySecondaryWindow,
|
||||
UISettings::values.secondarywindow_geometry);
|
||||
WriteSetting(Settings::QKeys::gameListHeaderState, UISettings::values.gamelist_header_state);
|
||||
WriteSetting(Settings::QKeys::microProfileDialogGeometry,
|
||||
UISettings::values.microprofile_geometry);
|
||||
|
||||
@ -26,7 +26,7 @@ public:
|
||||
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<UISettings::Shortcut, 38> default_hotkeys;
|
||||
static const std::array<UISettings::Shortcut, 46> default_hotkeys;
|
||||
|
||||
private:
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
@ -12,6 +12,7 @@
|
||||
#include "citra_qt/configuration/configure_general.h"
|
||||
#include "citra_qt/configuration/configure_graphics.h"
|
||||
#include "citra_qt/configuration/configure_hotkeys.h"
|
||||
#include "citra_qt/configuration/configure_hotkeys_controller.h"
|
||||
#include "citra_qt/configuration/configure_input.h"
|
||||
#include "citra_qt/configuration/configure_layout.h"
|
||||
#include "citra_qt/configuration/configure_storage.h"
|
||||
@ -32,6 +33,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
|
||||
system_tab{std::make_unique<ConfigureSystem>(system, this)},
|
||||
input_tab{std::make_unique<ConfigureInput>(system, this)},
|
||||
hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
|
||||
hotkeys_controller_tab{std::make_unique<ConfigureControllerHotkeys>(this)},
|
||||
graphics_tab{
|
||||
std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this)},
|
||||
enhancements_tab{std::make_unique<ConfigureEnhancements>(this)},
|
||||
@ -48,7 +50,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
|
||||
ui->tabWidget->addTab(general_tab.get(), tr("General"));
|
||||
ui->tabWidget->addTab(system_tab.get(), tr("System"));
|
||||
ui->tabWidget->addTab(input_tab.get(), tr("Input"));
|
||||
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys"));
|
||||
ui->tabWidget->addTab(hotkeys_controller_tab.get(), tr("Controller Hotkeys"));
|
||||
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Keyboard Hotkeys"));
|
||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(enhancements_tab.get(), tr("Enhancements"));
|
||||
ui->tabWidget->addTab(layout_tab.get(), tr("Layout"));
|
||||
@ -60,7 +63,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
|
||||
ui->tabWidget->addTab(ui_tab.get(), tr("UI"));
|
||||
|
||||
hotkeys_tab->Populate(registry);
|
||||
|
||||
hotkeys_controller_tab->Populate(registry);
|
||||
PopulateSelectionList();
|
||||
|
||||
connect(ui_tab.get(), &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
|
||||
@ -104,6 +107,7 @@ void ConfigureDialog::ApplyConfiguration() {
|
||||
input_tab->ApplyConfiguration();
|
||||
input_tab->ApplyProfile();
|
||||
hotkeys_tab->ApplyConfiguration(registry);
|
||||
hotkeys_controller_tab->ApplyConfiguration(registry);
|
||||
graphics_tab->ApplyConfiguration();
|
||||
enhancements_tab->ApplyConfiguration();
|
||||
layout_tab->ApplyConfiguration();
|
||||
@ -127,7 +131,7 @@ void ConfigureDialog::PopulateSelectionList() {
|
||||
{tr("System"), {system_tab.get(), camera_tab.get(), storage_tab.get()}},
|
||||
{tr("Graphics"), {enhancements_tab.get(), layout_tab.get(), graphics_tab.get()}},
|
||||
{tr("Audio"), {audio_tab.get()}},
|
||||
{tr("Controls"), {input_tab.get(), hotkeys_tab.get()}}}};
|
||||
{tr("Controls"), {input_tab.get(), hotkeys_controller_tab.get(), hotkeys_tab.get()}}}};
|
||||
|
||||
for (const auto& entry : items) {
|
||||
auto* const item = new QListWidgetItem(entry.first);
|
||||
@ -158,6 +162,7 @@ void ConfigureDialog::RetranslateUI() {
|
||||
system_tab->RetranslateUI();
|
||||
input_tab->RetranslateUI();
|
||||
hotkeys_tab->RetranslateUI();
|
||||
hotkeys_controller_tab->RetranslateUI();
|
||||
graphics_tab->RetranslateUI();
|
||||
enhancements_tab->RetranslateUI();
|
||||
layout_tab->RetranslateUI();
|
||||
@ -174,19 +179,21 @@ void ConfigureDialog::UpdateVisibleTabs() {
|
||||
if (items.isEmpty())
|
||||
return;
|
||||
|
||||
const std::map<QWidget*, QString> widgets = {{general_tab.get(), tr("General")},
|
||||
{system_tab.get(), tr("System")},
|
||||
{input_tab.get(), tr("Input")},
|
||||
{hotkeys_tab.get(), tr("Hotkeys")},
|
||||
{enhancements_tab.get(), tr("Enhancements")},
|
||||
{layout_tab.get(), tr("Layout")},
|
||||
{graphics_tab.get(), tr("Advanced")},
|
||||
{audio_tab.get(), tr("Audio")},
|
||||
{camera_tab.get(), tr("Camera")},
|
||||
{debug_tab.get(), tr("Debug")},
|
||||
{storage_tab.get(), tr("Storage")},
|
||||
{web_tab.get(), tr("Web")},
|
||||
{ui_tab.get(), tr("UI")}};
|
||||
const std::map<QWidget*, QString> widgets = {
|
||||
{general_tab.get(), tr("General")},
|
||||
{system_tab.get(), tr("System")},
|
||||
{input_tab.get(), tr("Input")},
|
||||
{hotkeys_tab.get(), tr("Keyboard Hotkeys")},
|
||||
{hotkeys_controller_tab.get(), tr("Controller Hotkeys")},
|
||||
{enhancements_tab.get(), tr("Enhancements")},
|
||||
{layout_tab.get(), tr("Layout")},
|
||||
{graphics_tab.get(), tr("Advanced")},
|
||||
{audio_tab.get(), tr("Audio")},
|
||||
{camera_tab.get(), tr("Camera")},
|
||||
{debug_tab.get(), tr("Debug")},
|
||||
{storage_tab.get(), tr("Storage")},
|
||||
{web_tab.get(), tr("Web")},
|
||||
{ui_tab.get(), tr("UI")}};
|
||||
|
||||
ui->tabWidget->clear();
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -23,6 +23,7 @@ class ConfigureGeneral;
|
||||
class ConfigureSystem;
|
||||
class ConfigureInput;
|
||||
class ConfigureHotkeys;
|
||||
class ConfigureControllerHotkeys;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureLayout;
|
||||
class ConfigureEnhancements;
|
||||
@ -65,6 +66,7 @@ private:
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
std::unique_ptr<ConfigureInput> input_tab;
|
||||
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
|
||||
std::unique_ptr<ConfigureControllerHotkeys> hotkeys_controller_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureEnhancements> enhancements_tab;
|
||||
std::unique_ptr<ConfigureLayout> layout_tab;
|
||||
|
||||
@ -29,7 +29,7 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
|
||||
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
ui->hotkey_list->setModel(model);
|
||||
|
||||
ui->hotkey_list->setColumnWidth(0, 250);
|
||||
ui->hotkey_list->setColumnWidth(0, 300);
|
||||
ui->hotkey_list->resizeColumnToContents(hotkey_column);
|
||||
|
||||
connect(ui->button_restore_defaults, &QPushButton::clicked, this,
|
||||
@ -57,17 +57,18 @@ QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const {
|
||||
|
||||
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
// skip the controller navigation group in the keyboard hotkey config window
|
||||
if (group.first == QStringLiteral("Navigation"))
|
||||
continue;
|
||||
QStandardItem* parent_item = new QStandardItem(group.first);
|
||||
parent_item->setEditable(false);
|
||||
for (const auto& hotkey : group.second) {
|
||||
QStandardItem* action = new QStandardItem(hotkey.first);
|
||||
QStandardItem* keyseq =
|
||||
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
|
||||
QStandardItem* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
|
||||
action->setEditable(false);
|
||||
keyseq->setEditable(false);
|
||||
controller_keyseq->setEditable(false);
|
||||
parent_item->appendRow({action, keyseq, controller_keyseq});
|
||||
parent_item->appendRow({action, keyseq});
|
||||
}
|
||||
model->appendRow(parent_item);
|
||||
}
|
||||
|
||||
166
src/citra_qt/configuration/configure_hotkeys_controller.cpp
Normal file
166
src/citra_qt/configuration/configure_hotkeys_controller.cpp
Normal file
@ -0,0 +1,166 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <vector>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include "citra_qt/configuration/config.h"
|
||||
#include "citra_qt/configuration/configure_hotkeys_controller.h"
|
||||
#include "citra_qt/configuration/configure_input.h"
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/util/sequence_dialog/controller_sequence_dialog.h"
|
||||
#include "ui_configure_hotkeys_controller.h"
|
||||
|
||||
constexpr int name_column = 0;
|
||||
constexpr int readable_hotkey_column = 1;
|
||||
constexpr int hotkey_column = 2;
|
||||
|
||||
ConfigureControllerHotkeys::ConfigureControllerHotkeys(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureControllerHotkeys>()) {
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
ui->comboBoxMappingType->setCurrentIndex(
|
||||
static_cast<int>(UISettings::values.controller_hotkey_maptype.GetValue()));
|
||||
model = new QStandardItemModel(this);
|
||||
model->setColumnCount(2);
|
||||
model->setHorizontalHeaderLabels({tr("Action"), tr("Controller Hotkey")});
|
||||
|
||||
connect(ui->hotkey_list, &QTreeView::doubleClicked, this,
|
||||
&ConfigureControllerHotkeys::Configure);
|
||||
connect(ui->hotkey_list, &QTreeView::customContextMenuRequested, this,
|
||||
&ConfigureControllerHotkeys::PopupContextMenu);
|
||||
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
ui->hotkey_list->setModel(model);
|
||||
|
||||
ui->hotkey_list->setColumnWidth(0, 300);
|
||||
ui->hotkey_list->resizeColumnToContents(readable_hotkey_column);
|
||||
|
||||
connect(ui->button_clear_all, &QPushButton::clicked, this,
|
||||
&ConfigureControllerHotkeys::ClearAll);
|
||||
}
|
||||
|
||||
ConfigureControllerHotkeys::~ConfigureControllerHotkeys() = default;
|
||||
|
||||
void ConfigureControllerHotkeys::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
QStandardItem* parent_item = new QStandardItem(group.first);
|
||||
parent_item->setEditable(false);
|
||||
for (const auto& hotkey : group.second) {
|
||||
QStandardItem* action = new QStandardItem(hotkey.first);
|
||||
QStandardItem* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
|
||||
QStandardItem* readable_keyseq = new QStandardItem(
|
||||
HotkeyRegistry::SequenceToString(hotkey.second.controller_keyseq));
|
||||
action->setEditable(false);
|
||||
controller_keyseq->setEditable(false);
|
||||
parent_item->appendRow({action, readable_keyseq, controller_keyseq});
|
||||
}
|
||||
model->appendRow(parent_item);
|
||||
}
|
||||
|
||||
ui->hotkey_list->expandAll();
|
||||
}
|
||||
|
||||
void ConfigureControllerHotkeys::Configure(QModelIndex index) {
|
||||
if (!index.parent().isValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Swap to the hotkey column
|
||||
index = index.sibling(index.row(), hotkey_column);
|
||||
QModelIndex readableIndex = index.sibling(index.row(), readable_hotkey_column);
|
||||
|
||||
const auto previous_key = model->data(index);
|
||||
|
||||
ControllerSequenceDialog hotkey_dialog{this};
|
||||
|
||||
const int return_code = hotkey_dialog.exec();
|
||||
const auto key_sequence = hotkey_dialog.GetSequence();
|
||||
if (return_code == QDialog::Rejected || key_sequence.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
model->setData(index, key_sequence);
|
||||
model->setData(readableIndex, HotkeyRegistry::SequenceToString(key_sequence));
|
||||
}
|
||||
|
||||
void ConfigureControllerHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
|
||||
Settings::InputMappingType maptype = UISettings::values.controller_hotkey_maptype =
|
||||
static_cast<Settings::InputMappingType>(ui->comboBoxMappingType->currentIndex());
|
||||
|
||||
for (int key_id = 0; key_id < model->rowCount(); key_id++) {
|
||||
QStandardItem* parent = model->item(key_id, 0);
|
||||
for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) {
|
||||
const QStandardItem* action = parent->child(key_column_id, name_column);
|
||||
const QStandardItem* controller_keyseq = parent->child(key_column_id, hotkey_column);
|
||||
if (controller_keyseq->text().isEmpty())
|
||||
continue;
|
||||
const QStringList sequences = controller_keyseq->text().split(QStringLiteral("||"));
|
||||
std::vector<Common::ParamPackage> params;
|
||||
std::transform(sequences.begin(), sequences.end(), std::back_inserter(params),
|
||||
[](const QString& s) { return Common::ParamPackage(s.toStdString()); });
|
||||
if (maptype == Settings::InputMappingType::AllControllers) {
|
||||
for (auto& param : params)
|
||||
param.Set("maptype", "all");
|
||||
} else if (maptype == Settings::InputMappingType::Guid) {
|
||||
for (auto& param : params)
|
||||
param.Set("maptype", "guid");
|
||||
} else {
|
||||
for (auto& param : params)
|
||||
param.Set("maptype", "guid+port");
|
||||
}
|
||||
|
||||
for (auto& [group, sub_actions] : registry.hotkey_groups) {
|
||||
if (group != parent->text())
|
||||
continue;
|
||||
for (auto& [action_name, hotkey] : sub_actions) {
|
||||
if (action_name == action->text()) {
|
||||
QStringList parts;
|
||||
for (const auto& param : params) {
|
||||
parts.append(QString::fromStdString(param.Serialize()));
|
||||
}
|
||||
hotkey.controller_keyseq = parts.join(QStringLiteral("||"));
|
||||
registry.UpdateControllerHotkey(action_name, hotkey);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registry.SaveHotkeys();
|
||||
}
|
||||
|
||||
void ConfigureControllerHotkeys::ClearAll() {
|
||||
for (int r = 0; r < model->rowCount(); ++r) {
|
||||
const QStandardItem* parent = model->item(r, 0);
|
||||
|
||||
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
|
||||
model->item(r, 0)->child(r2, readable_hotkey_column)->setText(QString{});
|
||||
model->item(r, 0)->child(r2, hotkey_column)->setText(QString{});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureControllerHotkeys::PopupContextMenu(const QPoint& menu_location) {
|
||||
const auto index = ui->hotkey_list->indexAt(menu_location);
|
||||
if (!index.parent().isValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QMenu context_menu;
|
||||
QAction* clear = context_menu.addAction(tr("Clear"));
|
||||
|
||||
const auto readable_hotkey_index = index.sibling(index.row(), readable_hotkey_column);
|
||||
const auto hotkey_index = index.sibling(index.row(), hotkey_column);
|
||||
connect(clear, &QAction::triggered, this, [this, hotkey_index, readable_hotkey_index] {
|
||||
model->setData(hotkey_index, QString{});
|
||||
model->setData(readable_hotkey_index, QString{});
|
||||
});
|
||||
|
||||
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
void ConfigureControllerHotkeys::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
42
src/citra_qt/configuration/configure_hotkeys_controller.h
Normal file
42
src/citra_qt/configuration/configure_hotkeys_controller.h
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureControllerHotkeys;
|
||||
}
|
||||
|
||||
class HotkeyRegistry;
|
||||
class QStandardItemModel;
|
||||
|
||||
class ConfigureControllerHotkeys : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureControllerHotkeys(QWidget* parent = nullptr);
|
||||
~ConfigureControllerHotkeys() override;
|
||||
|
||||
void ApplyConfiguration(HotkeyRegistry& registry);
|
||||
void RetranslateUI();
|
||||
|
||||
/**
|
||||
* Populates the hotkey list widget using data from the provided registry.
|
||||
* Called everytime the Configure dialog is opened.
|
||||
* @param registry The HotkeyRegistry whose data is used to populate the list.
|
||||
*/
|
||||
void Populate(const HotkeyRegistry& registry);
|
||||
|
||||
private:
|
||||
void Configure(QModelIndex index);
|
||||
void ClearAll();
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
|
||||
std::unique_ptr<Ui::ConfigureControllerHotkeys> ui;
|
||||
|
||||
QStandardItemModel* model;
|
||||
};
|
||||
135
src/citra_qt/configuration/configure_hotkeys_controller.ui
Normal file
135
src/citra_qt/configuration/configure_hotkeys_controller.ui
Normal file
@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureControllerHotkeys</class>
|
||||
<widget class="QWidget" name="ConfigureControllerHotkeys">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>933</width>
|
||||
<height>388</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Controller Hotkey Settings</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Double-click on a binding to change it. You can use two-button chords as well.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_clear_all">
|
||||
<property name="text">
|
||||
<string>Clear All</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignRight">
|
||||
<widget class="QLabel" name="label_16">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>166</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>1920192</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Some mappings cannot be applied to all controllers, such as back buttons</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Apply Controller Hotkeys To:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="comboBoxMappingType">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>All controllers</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Controllers of the mapped type</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Only the mapped controller</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QTreeView" name="hotkey_list">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
@ -70,88 +70,15 @@ static void SetAnalogButton(const Common::ParamPackage& input_param,
|
||||
}
|
||||
|
||||
static QString ButtonToText(const Common::ParamPackage& param) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
}
|
||||
const auto engine_str = param.Get("engine", "");
|
||||
if (engine_str == "keyboard") {
|
||||
if (param.Get("engine", "") == "keyboard") {
|
||||
return GetKeyName(param.Get("code", 0));
|
||||
} else {
|
||||
return QString::fromStdString(InputCommon::ButtonToText(param));
|
||||
}
|
||||
|
||||
if (engine_str == "sdl") {
|
||||
if (param.Has("hat")) {
|
||||
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
|
||||
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
|
||||
|
||||
return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
|
||||
}
|
||||
|
||||
if (param.Has("axis")) {
|
||||
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
|
||||
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
|
||||
|
||||
return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
|
||||
}
|
||||
|
||||
if (param.Has("button")) {
|
||||
const QString button_str = QString::fromStdString(param.Get("button", ""));
|
||||
|
||||
return QObject::tr("Button %1").arg(button_str);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
if (engine_str == "gcpad") {
|
||||
if (param.Has("axis")) {
|
||||
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
|
||||
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
|
||||
|
||||
return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
|
||||
}
|
||||
if (param.Has("button")) {
|
||||
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
|
||||
return QObject::tr("GC Button %1").arg(button_str);
|
||||
}
|
||||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
|
||||
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
}
|
||||
|
||||
const auto engine_str = param.Get("engine", "");
|
||||
if (engine_str == "analog_from_button") {
|
||||
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
|
||||
}
|
||||
|
||||
const QString axis_x_str{QString::fromStdString(param.Get("axis_x", ""))};
|
||||
const QString axis_y_str{QString::fromStdString(param.Get("axis_y", ""))};
|
||||
static const QString plus_str{QString::fromStdString("+")};
|
||||
static const QString minus_str{QString::fromStdString("-")};
|
||||
if (engine_str == "sdl" || engine_str == "gcpad") {
|
||||
if (dir == "modifier") {
|
||||
return QObject::tr("[unused]");
|
||||
}
|
||||
if (dir == "left") {
|
||||
return QObject::tr("Axis %1%2").arg(axis_x_str, minus_str);
|
||||
}
|
||||
if (dir == "right") {
|
||||
return QObject::tr("Axis %1%2").arg(axis_x_str, plus_str);
|
||||
}
|
||||
if (dir == "up") {
|
||||
return QObject::tr("Axis %1%2").arg(axis_y_str, plus_str);
|
||||
}
|
||||
if (dir == "down") {
|
||||
return QObject::tr("Axis %1%2").arg(axis_y_str, minus_str);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
return QObject::tr("[unknown]");
|
||||
return QString::fromStdString(InputCommon::AnalogToText(param, dir));
|
||||
}
|
||||
|
||||
ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
@ -230,7 +157,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
// If the user closes the dialog, the changes are reverted in
|
||||
// `GMainWindow::OnConfigure()`
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
@ -241,7 +167,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
buttons_param[button_id].Clear();
|
||||
button_map[button_id]->setText(tr("[not set]"));
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), this, [&] {
|
||||
buttons_param[button_id] =
|
||||
@ -249,7 +174,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
QtConfig::default_buttons[button_id])};
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
|
||||
});
|
||||
@ -269,7 +193,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
@ -281,7 +204,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), this, [&] {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
@ -291,7 +213,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
|
||||
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
|
||||
menu_location));
|
||||
@ -308,7 +229,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
[this, analog_id](const Common::ParamPackage& params) {
|
||||
analogs_param[analog_id] = params;
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Analog);
|
||||
}
|
||||
@ -328,7 +248,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
|
||||
}
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
}
|
||||
|
||||
@ -343,7 +262,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
SetAnalogButton(params, analogs_param[analog_id], "modifier");
|
||||
}
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
@ -357,7 +275,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
}
|
||||
ui->buttonCircleMod->setText(tr("[not set]"));
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
|
||||
context_menu.addAction(tr("Restore Default"), this, [&] {
|
||||
@ -371,7 +288,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
AnalogToText(analogs_param[analog_id], "modifier"));
|
||||
}
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
});
|
||||
context_menu.exec(ui->buttonCircleMod->mapToGlobal(menu_location));
|
||||
});
|
||||
@ -395,7 +311,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
|
||||
connect(ui->profile, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int i) {
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(Settings::values.current_input_profile_index);
|
||||
Settings::LoadProfile(i);
|
||||
LoadConfiguration();
|
||||
});
|
||||
@ -407,7 +322,8 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
|
||||
Common::ParamPackage params;
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
// skip button downs and only process button ups to maintain former behavior
|
||||
if (params.Has("engine") && !params.Has("down")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
@ -423,12 +339,44 @@ void ConfigureInput::ApplyConfiguration() {
|
||||
|
||||
Settings::values.use_artic_base_controller = ui->use_artic_controller->isChecked();
|
||||
|
||||
Settings::values.current_input_profile.maptype =
|
||||
static_cast<Settings::InputMappingType>(ui->comboBoxMappingType->currentIndex());
|
||||
|
||||
std::transform(buttons_param.begin(), buttons_param.end(),
|
||||
Settings::values.current_input_profile.buttons.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
[](Common::ParamPackage& param) {
|
||||
if (param.Get("engine", "keyboard") == "sdl") {
|
||||
if (Settings::values.current_input_profile.maptype ==
|
||||
Settings::InputMappingType::AllControllers)
|
||||
param.Set("maptype", "all");
|
||||
else if (Settings::values.current_input_profile.maptype ==
|
||||
Settings::InputMappingType::Guid)
|
||||
param.Set("maptype", "guid");
|
||||
else
|
||||
param.Set("maptype", "guid+port");
|
||||
} else {
|
||||
param.Erase("maptype");
|
||||
}
|
||||
return param.Serialize();
|
||||
});
|
||||
std::transform(analogs_param.begin(), analogs_param.end(),
|
||||
Settings::values.current_input_profile.analogs.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
[](Common::ParamPackage& param) {
|
||||
if (param.Get("engine", "keyboard") == "sdl") {
|
||||
if (Settings::values.current_input_profile.maptype ==
|
||||
Settings::InputMappingType::AllControllers)
|
||||
param.Set("maptype", "all");
|
||||
else if (Settings::values.current_input_profile.maptype ==
|
||||
Settings::InputMappingType::Guid)
|
||||
param.Set("maptype", "guid");
|
||||
else
|
||||
param.Set("maptype", "guid+port");
|
||||
} else {
|
||||
param.Erase("maptype");
|
||||
}
|
||||
return param.Serialize();
|
||||
});
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
}
|
||||
|
||||
void ConfigureInput::ApplyProfile() {
|
||||
@ -469,6 +417,8 @@ QList<QKeySequence> ConfigureInput::GetUsedKeyboardKeys() {
|
||||
void ConfigureInput::LoadConfiguration() {
|
||||
|
||||
ui->use_artic_controller->setChecked(Settings::values.use_artic_base_controller.GetValue());
|
||||
ui->comboBoxMappingType->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.current_input_profile.maptype));
|
||||
ui->use_artic_controller->setEnabled(!system.IsPoweredOn());
|
||||
|
||||
std::transform(Settings::values.current_input_profile.buttons.begin(),
|
||||
@ -495,7 +445,6 @@ void ConfigureInput::RestoreDefaults() {
|
||||
UpdateButtonLabels();
|
||||
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(Settings::values.current_input_profile_index);
|
||||
}
|
||||
|
||||
void ConfigureInput::ClearAll() {
|
||||
@ -509,7 +458,6 @@ void ConfigureInput::ClearAll() {
|
||||
UpdateButtonLabels();
|
||||
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(Settings::values.current_input_profile_index);
|
||||
}
|
||||
|
||||
void ConfigureInput::UpdateButtonLabels() {
|
||||
@ -583,16 +531,21 @@ void ConfigureInput::MapFromButton(const Common::ParamPackage& params) {
|
||||
|
||||
void ConfigureInput::AutoMap() {
|
||||
ui->buttonAutoMap->setEnabled(false);
|
||||
if (QMessageBox::information(this, tr("Information"),
|
||||
tr("After pressing OK, press any button on your joystick"),
|
||||
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Cancel) {
|
||||
QMessageBox box(this);
|
||||
box.setWindowTitle(tr("Auto map Controller"));
|
||||
box.setText(tr("After pressing OK, press the A (right) button on your gamepad"));
|
||||
box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
|
||||
QPixmap pixmap(QStringLiteral(":/icons/default/256x256/automap_face_buttons.png"));
|
||||
pixmap = pixmap.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
box.setIconPixmap(pixmap);
|
||||
int result = box.exec();
|
||||
if (result == QMessageBox::Cancel) {
|
||||
ui->buttonAutoMap->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
input_setter = [this](const Common::ParamPackage& params) {
|
||||
MapFromButton(params);
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
};
|
||||
device_pollers = InputCommon::Polling::GetPollers(InputCommon::Polling::DeviceType::Button);
|
||||
want_keyboard_keys = false;
|
||||
@ -690,7 +643,6 @@ void ConfigureInput::NewProfile() {
|
||||
}
|
||||
|
||||
ApplyConfiguration();
|
||||
Settings::SaveProfile(ui->profile->currentIndex());
|
||||
Settings::CreateProfile(name.toStdString());
|
||||
ui->profile->addItem(name);
|
||||
ui->profile->setCurrentIndex(Settings::values.current_input_profile_index);
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// Copyright Citra Emulator Project / Lime3DS Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -43,6 +43,7 @@ public:
|
||||
|
||||
/// Save the current input profile index
|
||||
void ApplyProfile();
|
||||
|
||||
public slots:
|
||||
void OnHotkeysChanged(QList<QKeySequence> new_key_list);
|
||||
|
||||
|
||||
@ -6,61 +6,163 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>441</width>
|
||||
<height>727</height>
|
||||
<width>716</width>
|
||||
<height>694</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>ConfigureInput</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="rootLayout">
|
||||
<property name="spacing">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile"/>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonNew">
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonDelete">
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonRename">
|
||||
<property name="text">
|
||||
<string>Rename</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QFrame" name="frame">
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::StyledPanel</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Sunken</enum>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_40">
|
||||
<property name="spacing">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>8</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>8</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile"/>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonNew">
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonDelete">
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonRename">
|
||||
<property name="text">
|
||||
<string>Rename</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignRight">
|
||||
<widget class="QLabel" name="label_16">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>166</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>1920192</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Some mappings cannot be applied to all controllers, such as back buttons</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Apply Game Controller Maps To:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="comboBoxMappingType">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>All controllers</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Controllers of the mapped type</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Only the mapped controller</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
@ -68,6 +170,14 @@
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="scrollAreaContents">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>675</width>
|
||||
<height>996</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout_7">
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <iostream>
|
||||
#include <QActionGroup>
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
@ -44,6 +45,37 @@
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "qcursor.h"
|
||||
|
||||
// On Mac OS X, neither the Return nor Enter key triggers the activation signal for some reason. Fix
|
||||
// it.
|
||||
|
||||
void GameListTreeView::keyPressEvent(QKeyEvent* event) {
|
||||
if (event->key() == Qt::Key_Return || event->key() == Qt::Key_Enter) {
|
||||
const QModelIndex idx = currentIndex();
|
||||
if (idx.isValid()) {
|
||||
emit activated(idx);
|
||||
return;
|
||||
}
|
||||
}
|
||||
QTreeView::keyPressEvent(event);
|
||||
}
|
||||
|
||||
// if focus goes into the game list and nothing is already selected, select the first actual game
|
||||
void GameListTreeView::focusInEvent(QFocusEvent* event) {
|
||||
if (!currentIndex().isValid()) {
|
||||
for (int i = 0; i < model()->rowCount(); i++) {
|
||||
const QModelIndex folder = model()->index(i, 0);
|
||||
if (model()->rowCount(folder) > 0) {
|
||||
const QModelIndex first = model()->index(0, 0, folder);
|
||||
setCurrentIndex(first);
|
||||
selectionModel()->select(first,
|
||||
QItemSelectionModel::Select | QItemSelectionModel::Rows);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
QTreeView::focusInEvent(event);
|
||||
}
|
||||
|
||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
|
||||
: QObject(parent), gamelist{gamelist} {}
|
||||
|
||||
@ -88,6 +120,13 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
}
|
||||
break;
|
||||
}
|
||||
// up, down, tab
|
||||
// If the up arrow, down arrow, or tab key is pressed, this should move focus to the
|
||||
// treeview
|
||||
case Qt::Key_Up:
|
||||
case Qt::Key_Down: {
|
||||
gamelist->tree_view->setFocus();
|
||||
}
|
||||
default:
|
||||
return QObject::eventFilter(obj, event);
|
||||
}
|
||||
@ -355,7 +394,7 @@ GameList::GameList(PlayTime::PlayTimeManager& play_time_manager_, GMainWindow* p
|
||||
|
||||
this->main_window = parent;
|
||||
layout = new QVBoxLayout;
|
||||
tree_view = new QTreeView;
|
||||
tree_view = new GameListTreeView;
|
||||
search_field = new GameListSearchField(this);
|
||||
item_model = new QStandardItemModel(tree_view);
|
||||
tree_view->setModel(item_model);
|
||||
@ -371,7 +410,6 @@ GameList::GameList(PlayTime::PlayTimeManager& play_time_manager_, GMainWindow* p
|
||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||
tree_view->setItemDelegateForColumn(0, new CartridgeIconDelegate(tree_view));
|
||||
tree_view->header()->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
UpdateColumnVisibility();
|
||||
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
|
||||
@ -21,6 +21,7 @@ enum class MediaType : u32;
|
||||
class GameListWorker;
|
||||
class GameListDir;
|
||||
class GameListSearchField;
|
||||
class GameListTreeView;
|
||||
class GMainWindow;
|
||||
class QFileSystemWatcher;
|
||||
class QHBoxLayout;
|
||||
@ -94,6 +95,10 @@ public:
|
||||
|
||||
static const QStringList supported_file_extensions;
|
||||
|
||||
GameListTreeView* GetGameTreeView() {
|
||||
return tree_view;
|
||||
}
|
||||
|
||||
signals:
|
||||
void GameChosen(const QString& game_path);
|
||||
void ShouldCancelWorker();
|
||||
@ -137,10 +142,11 @@ private:
|
||||
void changeEvent(QEvent*) override;
|
||||
void RetranslateUI();
|
||||
|
||||
protected:
|
||||
GameListSearchField* search_field;
|
||||
GMainWindow* main_window = nullptr;
|
||||
QVBoxLayout* layout = nullptr;
|
||||
QTreeView* tree_view = nullptr;
|
||||
GameListTreeView* tree_view = nullptr;
|
||||
QStandardItemModel* item_model = nullptr;
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
|
||||
@ -16,6 +16,7 @@
|
||||
#include <QRunnable>
|
||||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
#include <QTreeView>
|
||||
#include <QWidget>
|
||||
#include "citra_qt/uisettings.h"
|
||||
#include "citra_qt/util/util.h"
|
||||
@ -529,3 +530,9 @@ private:
|
||||
QLabel* label_filter_result = nullptr;
|
||||
QToolButton* button_filter_close = nullptr;
|
||||
};
|
||||
|
||||
class GameListTreeView : public QTreeView {
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void focusInEvent(QFocusEvent* event) override;
|
||||
};
|
||||
|
||||
92
src/citra_qt/hotkey_monitor.cpp
Normal file
92
src/citra_qt/hotkey_monitor.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <iostream>
|
||||
#include <QApplication>
|
||||
#include <QShortcut>
|
||||
#include <QTimer>
|
||||
#include <QWidget>
|
||||
#include "core/frontend/input.h"
|
||||
#include "hotkey_monitor.h"
|
||||
#include "hotkeys.h"
|
||||
|
||||
struct ControllerHotkeyMonitor::ButtonState {
|
||||
Hotkey* hk;
|
||||
bool lastStatus = false;
|
||||
bool lastStatus2 = false;
|
||||
};
|
||||
|
||||
ControllerHotkeyMonitor::ControllerHotkeyMonitor() {
|
||||
m_buttons = std::make_unique<std::map<QString, ButtonState>>();
|
||||
m_timer = new QTimer();
|
||||
QObject::connect(m_timer, &QTimer::timeout, [this]() { checkAllButtons(); });
|
||||
}
|
||||
|
||||
void ControllerHotkeyMonitor::start(const int msec) {
|
||||
m_timer->start(msec);
|
||||
}
|
||||
|
||||
ControllerHotkeyMonitor::~ControllerHotkeyMonitor() {
|
||||
delete m_timer;
|
||||
}
|
||||
|
||||
void ControllerHotkeyMonitor::addButton(const QString& name, Hotkey* hk) {
|
||||
(*m_buttons)[name] = {hk, false};
|
||||
}
|
||||
|
||||
void ControllerHotkeyMonitor::removeButton(const QString& name) {
|
||||
m_buttons->erase(name);
|
||||
}
|
||||
|
||||
void ControllerHotkeyMonitor::checkAllButtons() {
|
||||
// Controller Hotkeys
|
||||
for (auto& [name, it] : *m_buttons) {
|
||||
bool trigger = false;
|
||||
if (!it.hk || !it.hk->button_device)
|
||||
continue;
|
||||
bool currentStatus = it.hk->button_device->GetStatus();
|
||||
if (it.hk->button_device2) {
|
||||
// two buttons, need both pressed and one *just now* pressed
|
||||
bool currentStatus2 = it.hk->button_device2->GetStatus();
|
||||
trigger = currentStatus && currentStatus2 && (!it.lastStatus || !it.lastStatus2);
|
||||
it.lastStatus = currentStatus;
|
||||
it.lastStatus2 = currentStatus2;
|
||||
} else {
|
||||
// if only one button, trigger as soon as pressed
|
||||
trigger = currentStatus && !it.lastStatus;
|
||||
it.lastStatus = currentStatus;
|
||||
}
|
||||
if (trigger) {
|
||||
if (it.hk->action) {
|
||||
it.hk->action->trigger();
|
||||
}
|
||||
for (auto const& [name, hotkey_shortcut] : it.hk->shortcuts) {
|
||||
if (hotkey_shortcut && hotkey_shortcut->isEnabled()) {
|
||||
QWidget* parent = qobject_cast<QWidget*>(hotkey_shortcut->parent());
|
||||
if (!parent)
|
||||
continue;
|
||||
if (name == QStringLiteral("move down")) {
|
||||
std::cout << "move down triggered before context check" << std::endl;
|
||||
}
|
||||
bool shouldFire = true;
|
||||
// Code to honor context, so we can set different contexts and parents
|
||||
// appropriately
|
||||
if (hotkey_shortcut->context() == Qt::WidgetShortcut) {
|
||||
shouldFire = parent == QApplication::focusWidget();
|
||||
} else if (hotkey_shortcut->context() == Qt::WidgetWithChildrenShortcut) {
|
||||
shouldFire = parent == QApplication::focusWidget() ||
|
||||
parent->isAncestorOf(QApplication::focusWidget());
|
||||
} else if (hotkey_shortcut->context() == Qt::WindowShortcut) {
|
||||
shouldFire = parent->window()->isActiveWindow();
|
||||
}
|
||||
|
||||
if (shouldFire) {
|
||||
hotkey_shortcut->activated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
28
src/citra_qt/hotkey_monitor.h
Normal file
28
src/citra_qt/hotkey_monitor.h
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <QString>
|
||||
|
||||
class QTimer;
|
||||
struct Hotkey;
|
||||
|
||||
class ControllerHotkeyMonitor {
|
||||
public:
|
||||
explicit ControllerHotkeyMonitor();
|
||||
~ControllerHotkeyMonitor();
|
||||
void addButton(const QString& name, Hotkey* hk);
|
||||
void removeButton(const QString& name);
|
||||
void start(const int msec);
|
||||
|
||||
private:
|
||||
void checkAllButtons();
|
||||
struct ButtonState;
|
||||
|
||||
std::unique_ptr<std::map<QString, ButtonState>> m_buttons;
|
||||
QTimer* m_timer;
|
||||
};
|
||||
@ -1,11 +1,13 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QAction>
|
||||
#include <QShortcut>
|
||||
#include <QtGlobal>
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/uisettings.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
HotkeyRegistry::HotkeyRegistry() = default;
|
||||
|
||||
@ -17,22 +19,41 @@ void HotkeyRegistry::SaveHotkeys() {
|
||||
for (const auto& hotkey : group.second) {
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{hotkey.first, group.first,
|
||||
UISettings::ContextualShortcut(
|
||||
{hotkey.second.keyseq.toString(), hotkey.second.context})});
|
||||
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
|
||||
hotkey.second.controller_keyseq,
|
||||
hotkey.second.context})});
|
||||
}
|
||||
}
|
||||
}
|
||||
void HotkeyRegistry::UpdateControllerHotkey(QString name, Hotkey& hk) {
|
||||
if (hk.controller_keyseq.isEmpty()) {
|
||||
buttonMonitor.removeButton(name);
|
||||
} else {
|
||||
QStringList paramList = hk.controller_keyseq.split(QStringLiteral("||"));
|
||||
if (paramList.length() > 0) {
|
||||
hk.button_device =
|
||||
Input::CreateDevice<Input::ButtonDevice>(paramList.value(0).toStdString());
|
||||
if (paramList.length() > 1) {
|
||||
hk.button_device2 =
|
||||
Input::CreateDevice<Input::ButtonDevice>(paramList.value(1).toStdString());
|
||||
}
|
||||
buttonMonitor.addButton(name, &hk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HotkeyRegistry::LoadHotkeys() {
|
||||
// Make sure NOT to use a reference here because it would become invalid once we call
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
||||
if (!shortcut.shortcut.keyseq.isEmpty()) {
|
||||
if (!shortcut.shortcut.keyseq.isEmpty() || !shortcut.shortcut.controller_keyseq.isEmpty()) {
|
||||
hk.keyseq =
|
||||
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
||||
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
||||
}
|
||||
UpdateControllerHotkey(shortcut.name, hk);
|
||||
|
||||
for (auto const& [_, hotkey_shortcut] : hk.shortcuts) {
|
||||
if (hotkey_shortcut) {
|
||||
hotkey_shortcut->disconnect();
|
||||
@ -63,3 +84,23 @@ Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
return hk.context;
|
||||
}
|
||||
|
||||
void HotkeyRegistry::SetAction(const QString& group, const QString& action_name, QAction* action) {
|
||||
Hotkey& hk = hotkey_groups[group][action_name];
|
||||
hk.action = action;
|
||||
}
|
||||
|
||||
QString HotkeyRegistry::SequenceToString(QString controller_keyseq) {
|
||||
if (controller_keyseq.isEmpty())
|
||||
return controller_keyseq;
|
||||
QStringList keys = controller_keyseq.split(QStringLiteral("||"));
|
||||
Common::ParamPackage p1 = Common::ParamPackage(keys.value(0).toStdString());
|
||||
QString output = QString::fromStdString(InputCommon::ButtonToText(p1));
|
||||
|
||||
if (keys.length() > 1) {
|
||||
output.append(QStringLiteral(" + "));
|
||||
p1 = Common::ParamPackage(keys.value(1).toStdString());
|
||||
output.append(QString::fromStdString(InputCommon::ButtonToText(p1)));
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
@ -1,25 +1,41 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <QAction>
|
||||
#include <QKeySequence>
|
||||
#include <QString>
|
||||
#include "core/frontend/input.h"
|
||||
#include "hotkey_monitor.h"
|
||||
|
||||
class QDialog;
|
||||
class QSettings;
|
||||
class QShortcut;
|
||||
class QWidget;
|
||||
|
||||
struct Hotkey {
|
||||
QKeySequence keyseq;
|
||||
QString controller_keyseq;
|
||||
std::map<QString, QShortcut*> shortcuts;
|
||||
Qt::ShortcutContext context = Qt::ApplicationShortcut;
|
||||
std::unique_ptr<Input::ButtonDevice> button_device = nullptr;
|
||||
std::unique_ptr<Input::ButtonDevice> button_device2 = nullptr;
|
||||
QAction* action = nullptr;
|
||||
};
|
||||
|
||||
class HotkeyRegistry final {
|
||||
public:
|
||||
friend class ConfigureHotkeys;
|
||||
friend class ConfigureControllerHotkeys;
|
||||
|
||||
explicit HotkeyRegistry();
|
||||
~HotkeyRegistry();
|
||||
|
||||
ControllerHotkeyMonitor buttonMonitor;
|
||||
|
||||
/**
|
||||
* Loads hotkeys from the settings file.
|
||||
*
|
||||
@ -36,6 +52,11 @@ public:
|
||||
*/
|
||||
void SaveHotkeys();
|
||||
|
||||
/**
|
||||
* Updates the button devices for a hotkey based on the controller_keyseq value
|
||||
*/
|
||||
void UpdateControllerHotkey(QString name, Hotkey& hk);
|
||||
|
||||
/**
|
||||
* Returns a QShortcut object whose activated() signal can be connected to other QObjects'
|
||||
* slots.
|
||||
@ -43,8 +64,8 @@ public:
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
* @param widget Parent widget of the returned QShortcut.
|
||||
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
|
||||
* will be the same. Thus, you shouldn't rely on the caller really being the
|
||||
* @warning If multiple QWidgets' call this function for the same action, the returned
|
||||
* QShortcut will be the same. Thus, you shouldn't rely on the caller really being the
|
||||
* QShortcut's parent.
|
||||
*/
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QObject* widget);
|
||||
@ -67,14 +88,23 @@ public:
|
||||
*/
|
||||
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
|
||||
|
||||
private:
|
||||
struct Hotkey {
|
||||
QKeySequence keyseq;
|
||||
QString controller_keyseq;
|
||||
std::map<QString, QShortcut*> shortcuts;
|
||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||
};
|
||||
/**
|
||||
* Stores a QAction into the appropriate hotkey, for triggering by controller
|
||||
*
|
||||
* @param group General group this shortcut context belongs to
|
||||
* @param action_name Name of the action
|
||||
* @param action The QAction to store
|
||||
*/
|
||||
void SetAction(const QString& group, const QString& action_name, QAction* action);
|
||||
|
||||
/**
|
||||
* Takes a controller keysequene for a hotkey and returns a readable string
|
||||
*
|
||||
*
|
||||
*/
|
||||
static QString SequenceToString(QString controller_keyseq);
|
||||
|
||||
private:
|
||||
using HotkeyMap = std::map<QString, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<QString, HotkeyMap>;
|
||||
|
||||
|
||||
@ -13,12 +13,14 @@
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "citra_qt/setting_qkeys.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
struct ContextualShortcut {
|
||||
QString keyseq;
|
||||
QString controller_keyseq;
|
||||
int context;
|
||||
};
|
||||
|
||||
@ -70,7 +72,7 @@ struct Values {
|
||||
QByteArray state;
|
||||
|
||||
QByteArray renderwindow_geometry;
|
||||
|
||||
QByteArray secondarywindow_geometry;
|
||||
QByteArray gamelist_header_state;
|
||||
|
||||
QByteArray microprofile_geometry;
|
||||
@ -163,6 +165,11 @@ struct Values {
|
||||
Settings::Setting<bool> show_console{false, "showConsole"};
|
||||
|
||||
bool shortcut_already_warned = false;
|
||||
|
||||
// this isn't really a UI setting, but it's a citra_qt exclusive setting so here we are
|
||||
Settings::Setting<Settings::InputMappingType> controller_hotkey_maptype{
|
||||
Settings::InputMappingType::AllControllers,
|
||||
Settings::QKeys::controller_hotkey_maptype.toStdString()};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
@ -0,0 +1,93 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <iostream>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QLabel>
|
||||
#include <QTimer>
|
||||
#include <QVBoxLayout>
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "common/param_package.h"
|
||||
#include "configuration/configure_hotkeys_controller.h"
|
||||
#include "configuration/configure_input.h"
|
||||
#include "controller_sequence_dialog.h"
|
||||
#include "util/sequence_dialog/controller_sequence_dialog.h"
|
||||
|
||||
ControllerSequenceDialog::ControllerSequenceDialog(QWidget* parent)
|
||||
: QDialog(parent), poll_timer(std::make_unique<QTimer>()) {
|
||||
setWindowTitle(tr("Press then release one or two controller buttons"));
|
||||
|
||||
auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
buttons->setCenterButtons(true);
|
||||
|
||||
textBox = new QLabel(QStringLiteral("Waiting..."), this);
|
||||
auto* const layout = new QVBoxLayout(this);
|
||||
layout->addWidget(textBox);
|
||||
layout->addWidget(buttons);
|
||||
|
||||
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
|
||||
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
|
||||
|
||||
LaunchPollers();
|
||||
}
|
||||
|
||||
ControllerSequenceDialog::~ControllerSequenceDialog() = default;
|
||||
|
||||
QString ControllerSequenceDialog::GetSequence() {
|
||||
return key_sequence;
|
||||
}
|
||||
|
||||
void ControllerSequenceDialog::closeEvent(QCloseEvent*) {
|
||||
reject();
|
||||
}
|
||||
|
||||
bool ControllerSequenceDialog::focusNextPrevChild(bool next) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ControllerSequenceDialog::LaunchPollers() {
|
||||
device_pollers = InputCommon::Polling::GetPollers(InputCommon::Polling::DeviceType::Button);
|
||||
|
||||
for (auto& poller : device_pollers) {
|
||||
poller->Start();
|
||||
}
|
||||
|
||||
connect(poll_timer.get(), &QTimer::timeout, this, [this, downCount = 0]() mutable {
|
||||
Common::ParamPackage params;
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
if (params.Has("down")) {
|
||||
downCount++;
|
||||
if (downCount == 1) {
|
||||
// either the first press, or the first new press
|
||||
key_sequence = QStringLiteral("");
|
||||
params1 = params;
|
||||
params2 = Common::ParamPackage();
|
||||
key_sequence = QString::fromStdString(params1.Serialize());
|
||||
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence) +
|
||||
QStringLiteral("..."));
|
||||
} else if (downCount == 2 && !params2.Has("engine")) {
|
||||
// this is a second button, currently only one button saved, so save it
|
||||
params2 = params;
|
||||
key_sequence = QString::fromStdString(params1.Serialize() + "||" +
|
||||
params2.Serialize());
|
||||
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence));
|
||||
}
|
||||
// if downCount == 3 or more, just ignore them - we have saved the first two
|
||||
// presses
|
||||
} else { // button release
|
||||
downCount--;
|
||||
if (downCount <= 0) {
|
||||
// buttons all released, show the saved sequence and prepare to start again
|
||||
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence));
|
||||
params1 = Common::ParamPackage();
|
||||
params2 = Common::ParamPackage();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
poll_timer->start(100);
|
||||
}
|
||||
@ -0,0 +1,31 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QLabel>
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
class ControllerSequenceDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ControllerSequenceDialog(QWidget* parent = nullptr);
|
||||
~ControllerSequenceDialog();
|
||||
|
||||
QString GetSequence();
|
||||
void closeEvent(QCloseEvent*) override;
|
||||
|
||||
private:
|
||||
void LaunchPollers();
|
||||
QLabel* textBox;
|
||||
QString key_sequence;
|
||||
Common::ParamPackage params1, params2;
|
||||
bool focusNextPrevChild(bool next) override;
|
||||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
|
||||
std::unique_ptr<QTimer> poll_timer;
|
||||
};
|
||||
@ -1,4 +1,4 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <initializer_list>
|
||||
@ -23,7 +22,6 @@ public:
|
||||
|
||||
ParamPackage& operator=(const ParamPackage& other) = default;
|
||||
ParamPackage& operator=(ParamPackage&& other) = default;
|
||||
|
||||
[[nodiscard]] std::string Serialize() const;
|
||||
[[nodiscard]] std::string Get(const std::string& key, const std::string& default_value) const;
|
||||
[[nodiscard]] int Get(const std::string& key, int default_value) const;
|
||||
|
||||
@ -49,6 +49,8 @@ enum class LayoutOption : u32 { // Shouldn't these have set numbers to prevent l
|
||||
CustomLayout,
|
||||
};
|
||||
|
||||
enum class InputMappingType : u8 { AllControllers, Guid, GuidPort };
|
||||
|
||||
/** Defines the layout option for mobile portrait */
|
||||
enum class PortraitLayoutOption : u32 {
|
||||
// formerly mobile portrait
|
||||
@ -449,6 +451,7 @@ struct InputProfile {
|
||||
std::string udp_input_address;
|
||||
u16 udp_input_port;
|
||||
u8 udp_pad_index;
|
||||
InputMappingType maptype = Settings::InputMappingType::GuidPort;
|
||||
};
|
||||
|
||||
struct TouchFromButtonMap {
|
||||
|
||||
@ -23,6 +23,7 @@ add_library(input_common STATIC
|
||||
if(ENABLE_SDL2)
|
||||
target_sources(input_common PRIVATE
|
||||
sdl/sdl_impl.cpp
|
||||
sdl/sdl_joystick.cpp
|
||||
sdl/sdl_impl.h
|
||||
)
|
||||
target_link_libraries(input_common PRIVATE SDL2::SDL2)
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -70,6 +70,104 @@ void Shutdown() {
|
||||
udp.reset();
|
||||
}
|
||||
|
||||
std::string ButtonToText(const Common::ParamPackage& param) {
|
||||
if (!param.Has("engine")) {
|
||||
return "[not set]";
|
||||
}
|
||||
const auto engine_str = param.Get("engine", "");
|
||||
// keyboard should be handled by the frontend
|
||||
if (engine_str == "keyboard") {
|
||||
return "keyboard code " + param.Get("code", 0);
|
||||
}
|
||||
|
||||
if (engine_str == "sdl") {
|
||||
if (param.Has("hat")) {
|
||||
return "Hat " + param.Get("hat", "") + " " + param.Get("direction", "");
|
||||
} else if (param.Has("button")) {
|
||||
if (param.Get("name", "") != "")
|
||||
return param.Get("name", "");
|
||||
else
|
||||
return "Button " + param.Get("button", "");
|
||||
|
||||
} else if (param.Has("axis")) {
|
||||
auto name = param.Get("name", "");
|
||||
if (name == "LT" || name == "RT")
|
||||
return name;
|
||||
else if (name != "")
|
||||
return name + param.Get("direction", "");
|
||||
else
|
||||
return "Axis " + param.Get("axis", "") + param.Get("direction", "");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
if (engine_str == "gcpad") {
|
||||
if (param.Has("axis")) {
|
||||
const auto axis_str = param.Get("axis", "");
|
||||
const auto direction_str = param.Get("direction", "");
|
||||
|
||||
return "GC Axis " + axis_str + direction_str;
|
||||
}
|
||||
if (param.Has("button")) {
|
||||
const auto button = int(std::log2(param.Get("button", 0)));
|
||||
return "GC Button " + button;
|
||||
}
|
||||
return "keyboard code " + param.Get("code", 0);
|
||||
}
|
||||
|
||||
return "[unknown]";
|
||||
}
|
||||
|
||||
std::string AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
|
||||
if (!param.Has("engine")) {
|
||||
return "[not set]";
|
||||
}
|
||||
|
||||
const auto engine_str = param.Get("engine", "");
|
||||
if (engine_str == "analog_from_button") {
|
||||
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
|
||||
}
|
||||
|
||||
const auto axis_x_str = param.Get("axis_x", "");
|
||||
const auto axis_y_str = param.Get("axis_y", "");
|
||||
const auto name_x_str = param.Get("name_x", "");
|
||||
const auto name_y_str = param.Get("name_y", "");
|
||||
static const auto plus_str = "+";
|
||||
static const auto minus_str = "-";
|
||||
if (engine_str == "sdl" || engine_str == "gcpad") {
|
||||
if (dir == "modifier") {
|
||||
return "[unused]";
|
||||
}
|
||||
if (dir == "left") {
|
||||
if (name_x_str == "")
|
||||
return "Axis " + axis_x_str + minus_str;
|
||||
else
|
||||
return name_x_str + minus_str;
|
||||
}
|
||||
if (dir == "right") {
|
||||
if (name_x_str == "")
|
||||
return "Axis " + axis_x_str + plus_str;
|
||||
else
|
||||
return name_x_str + plus_str;
|
||||
}
|
||||
if (dir == "up") {
|
||||
if (name_y_str == "")
|
||||
return "Axis " + axis_y_str + plus_str;
|
||||
else
|
||||
return name_y_str + plus_str;
|
||||
}
|
||||
if (dir == "down") {
|
||||
if (name_y_str == "")
|
||||
return "Axis " + axis_y_str + minus_str;
|
||||
else
|
||||
return name_y_str + plus_str;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
return "[unknown]";
|
||||
}
|
||||
|
||||
Keyboard* GetKeyboard() {
|
||||
return keyboard.get();
|
||||
}
|
||||
@ -104,8 +202,8 @@ Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params
|
||||
const auto native_button{static_cast<Settings::NativeButton::Values>(button)};
|
||||
const auto engine{params.Get("engine", "")};
|
||||
if (engine == "sdl") {
|
||||
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBindByGUID(
|
||||
params.Get("guid", "0"), params.Get("port", 0), native_button);
|
||||
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBind(params,
|
||||
native_button);
|
||||
}
|
||||
#ifdef ENABLE_GCADAPTER
|
||||
if (engine == "gcpad") {
|
||||
|
||||
@ -37,6 +37,9 @@ std::string GenerateKeyboardParam(int key_code);
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
std::string AnalogToText(const Common::ParamPackage& param, const std::string& dir);
|
||||
std::string ButtonToText(const Common::ParamPackage& param);
|
||||
|
||||
Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button);
|
||||
Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -10,17 +10,10 @@
|
||||
#include <unordered_map>
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
#include "input_common/sdl/sdl_joystick.h"
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class SDLJoystick;
|
||||
class SDLGameController;
|
||||
class SDLButtonFactory;
|
||||
class SDLAnalogFactory;
|
||||
class SDLMotionFactory;
|
||||
@ -37,11 +30,14 @@ public:
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
// returns a pointer to a vector of joysticks that match the needs of this device.
|
||||
// will be a pointer because it will be updated when new joysticks are added
|
||||
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> GetJoysticksByGUID(
|
||||
const std::string& guid);
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
|
||||
Settings::NativeButton::Values button);
|
||||
Common::ParamPackage GetSDLControllerButtonBind(const Common::ParamPackage a_button_params,
|
||||
Settings::NativeButton::Values button);
|
||||
Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
|
||||
Settings::NativeAnalog::Values analog);
|
||||
|
||||
@ -54,13 +50,17 @@ public:
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
void CloseJoystick(SDL_JoystickID instance_id);
|
||||
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::unordered_map<std::string, std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>>>
|
||||
joystick_map;
|
||||
// This vector keeps a list of all joysticks, ignoring guid
|
||||
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joystick_vector =
|
||||
std::make_shared<std::vector<std::shared_ptr<SDLJoystick>>>();
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
std::shared_ptr<SDLTouchFactory> touch_factory;
|
||||
|
||||
175
src/input_common/sdl/sdl_joystick.cpp
Normal file
175
src/input_common/sdl/sdl_joystick.cpp
Normal file
@ -0,0 +1,175 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <SDL.h>
|
||||
#include "sdl_joystick.h"
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
SDLJoystick::SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
EnableMotion();
|
||||
CreateControllerButtonMap();
|
||||
}
|
||||
|
||||
bool SDLJoystick::IsButtonMappedToController(int button) const {
|
||||
return mapped_joystick_buttons.count(button) > 0;
|
||||
}
|
||||
|
||||
void SDLJoystick::EnableMotion() {
|
||||
if (!sdl_controller) {
|
||||
return;
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||||
SDL_GameController* controller = sdl_controller.get();
|
||||
|
||||
if (HasMotion()) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
|
||||
}
|
||||
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
|
||||
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
|
||||
if (has_accel) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
}
|
||||
if (has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool SDLJoystick::HasMotion() const {
|
||||
return has_gyro || has_accel;
|
||||
}
|
||||
|
||||
bool SDLJoystick::GetButton(int button, bool isController) const {
|
||||
if (!sdl_joystick)
|
||||
return false;
|
||||
if (isController)
|
||||
return SDL_GameControllerGetButton(sdl_controller.get(),
|
||||
static_cast<SDL_GameControllerButton>(button));
|
||||
return SDL_JoystickGetButton(sdl_joystick.get(), button) != 0;
|
||||
}
|
||||
|
||||
float SDLJoystick::GetAxis(int axis, bool isController) const {
|
||||
if (!sdl_joystick)
|
||||
return 0.0;
|
||||
if (isController)
|
||||
return SDL_GameControllerGetAxis(sdl_controller.get(),
|
||||
static_cast<SDL_GameControllerAxis>(axis)) /
|
||||
32767.0f;
|
||||
return SDL_JoystickGetAxis(sdl_joystick.get(), axis) / 32767.0f;
|
||||
}
|
||||
|
||||
std::tuple<float, float> SDLJoystick::GetAnalog(int axis_x, int axis_y, bool isController) const {
|
||||
float x = GetAxis(axis_x, isController);
|
||||
float y = GetAxis(axis_y, isController);
|
||||
y = -y; // 3DS uses an y-axis inverse from SDL
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return std::make_tuple(x, y);
|
||||
}
|
||||
|
||||
bool SDLJoystick::GetHatDirection(int hat, Uint8 direction) const {
|
||||
// no need to worry about gamecontroller here - that api treats hats as buttons
|
||||
if (!sdl_joystick)
|
||||
return false;
|
||||
return SDL_JoystickGetHat(sdl_joystick.get(), hat) == direction;
|
||||
}
|
||||
|
||||
void SDLJoystick::SetTouchpad(float x, float y, int touchpad, bool down) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.touchpad[touchpad] = std::make_tuple(x, y, down);
|
||||
}
|
||||
|
||||
void SDLJoystick::SetAccel(const float x, const float y, const float z) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.accel.x = x;
|
||||
state.accel.y = y;
|
||||
state.accel.z = z;
|
||||
}
|
||||
void SDLJoystick::SetGyro(const float pitch, const float yaw, const float roll) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.gyro.x = pitch;
|
||||
state.gyro.y = yaw;
|
||||
state.gyro.z = roll;
|
||||
}
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> SDLJoystick::GetMotion() const {
|
||||
std::lock_guard lock{mutex};
|
||||
return std::make_tuple(state.accel, state.gyro);
|
||||
}
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& SDLJoystick::GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int SDLJoystick::GetPort() const {
|
||||
return port;
|
||||
}
|
||||
|
||||
std::tuple<float, float, float> SDLJoystick::GetTouch(int pad) const {
|
||||
return state.touchpad.at(pad);
|
||||
}
|
||||
|
||||
SDL_Joystick* SDLJoystick::GetSDLJoystick() const {
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
SDL_GameController* SDLJoystick::GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
void SDLJoystick::SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_joystick.reset(joystick);
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
void SDLJoystick::CreateControllerButtonMap() {
|
||||
mapped_joystick_buttons.clear();
|
||||
|
||||
if (!sdl_controller) {
|
||||
return; // Not a controller, no mapped buttons
|
||||
}
|
||||
|
||||
// Check all controller buttons
|
||||
for (int i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
|
||||
auto bind = SDL_GameControllerGetBindForButton(sdl_controller.get(),
|
||||
static_cast<SDL_GameControllerButton>(i));
|
||||
|
||||
if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
||||
mapped_joystick_buttons.insert(bind.value.button);
|
||||
}
|
||||
}
|
||||
|
||||
// Also check trigger axes that might be buttons
|
||||
auto lt_bind =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_TRIGGERLEFT);
|
||||
if (lt_bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
||||
mapped_joystick_buttons.insert(lt_bind.value.button);
|
||||
}
|
||||
|
||||
auto rt_bind =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
|
||||
if (rt_bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
||||
mapped_joystick_buttons.insert(rt_bind.value.button);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace InputCommon::SDL
|
||||
76
src/input_common/sdl/sdl_joystick.h
Normal file
76
src/input_common/sdl/sdl_joystick.h
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller);
|
||||
|
||||
bool IsButtonMappedToController(int button) const;
|
||||
|
||||
void EnableMotion();
|
||||
bool HasMotion() const;
|
||||
|
||||
bool GetButton(int button, bool isController) const;
|
||||
float GetAxis(int axis, bool isController) const;
|
||||
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, bool isController) const;
|
||||
bool GetHatDirection(int hat, uint8_t direction) const;
|
||||
|
||||
void SetTouchpad(float x, float y, int touchpad, bool down);
|
||||
void SetAccel(const float x, const float y, const float z);
|
||||
void SetGyro(const float pitch, const float yaw, const float roll);
|
||||
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetMotion() const;
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& GetGUID() const;
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int GetPort() const;
|
||||
|
||||
std::tuple<float, float, float> GetTouch(int pad) const;
|
||||
|
||||
SDL_Joystick* GetSDLJoystick() const;
|
||||
SDL_GameController* GetSDLGameController() const;
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller);
|
||||
|
||||
private:
|
||||
struct State {
|
||||
Common::Vec3<float> accel;
|
||||
Common::Vec3<float> gyro;
|
||||
std::unordered_map<int, std::tuple<float, float, bool>> touchpad;
|
||||
} state;
|
||||
std::string guid;
|
||||
int port;
|
||||
bool has_gyro{false};
|
||||
bool has_accel{false};
|
||||
std::unique_ptr<SDL_Joystick, void (*)(SDL_Joystick*)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, void (*)(SDL_GameController*)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_set<int> mapped_joystick_buttons;
|
||||
void CreateControllerButtonMap();
|
||||
};
|
||||
} // namespace InputCommon::SDL
|
||||
Loading…
Reference in New Issue
Block a user