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NovaChild 2026-04-03 07:37:07 +03:00 committed by GitHub
commit 7249193b0e
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39 changed files with 2059 additions and 783 deletions

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@ -194,6 +194,7 @@ if (ENABLE_QT)
"geometry"
"state"
"geometryRenderWindow"
"geometrySecondaryWindow"
"gameListHeaderState"
"microProfileDialogGeometry"
"name"
@ -202,12 +203,15 @@ if (ENABLE_QT)
"use_touchpad"
"controller_touch_device"
"use_touch_from_button"
"input_maptype"
"controller_hotkey_maptype"
"touch_from_button_map"
"touch_from_button_maps" # Why are these two so similar? Basically typo bait
"nand_directory"
"sdmc_directory"
"game_id"
"KeySeq"
"controller_keyseq"
"gamedirs"
"libvorbis"
"Context"

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@ -15,6 +15,7 @@
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="128x128/cartridge.png">icons/128x128/cartridge.png</file>
<file alias="256x256/azahar.png">icons/256x256/azahar.png</file>
<file alias="256x256/automap_face_buttons.png">icons/256x256/automap_face_buttons.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
</qresource>

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@ -13,30 +13,28 @@ namespace DefaultINI {
// All of these setting keys are either not currently used by Android or are too niche to bother
// documenting (people can contribute documentation if they care), or some other explained reason
constexpr std::array android_config_omitted_keys = {
Keys::enable_gamemode,
Keys::use_custom_storage,
Keys::init_time_offset,
Keys::physical_device,
Keys::use_gles, // Niche
Keys::dump_command_buffers,
Keys::use_display_refresh_rate_detection,
Keys::screen_top_stretch,
Keys::screen_top_leftright_padding,
Keys::screen_top_topbottom_padding,
Keys::screen_bottom_stretch,
Keys::screen_bottom_leftright_padding,
Keys::screen_bottom_topbottom_padding,
Keys::mono_render_option,
Keys::log_regex_filter, // Niche
Keys::video_encoder,
Keys::video_encoder_options,
Keys::video_bitrate,
Keys::audio_encoder,
Keys::audio_encoder_options,
Keys::audio_bitrate,
Keys::last_artic_base_addr, // On Android, this value is stored as a "preference"
};
constexpr std::array android_config_omitted_keys = {Keys::enable_gamemode,
Keys::use_custom_storage,
Keys::init_time_offset,
Keys::physical_device,
Keys::use_gles, // Niche
Keys::dump_command_buffers,
Keys::use_display_refresh_rate_detection,
Keys::screen_top_stretch,
Keys::screen_top_leftright_padding,
Keys::screen_top_topbottom_padding,
Keys::screen_bottom_stretch,
Keys::screen_bottom_leftright_padding,
Keys::screen_bottom_topbottom_padding,
Keys::mono_render_option,
Keys::log_regex_filter, // Niche
Keys::video_encoder,
Keys::video_encoder_options,
Keys::video_bitrate,
Keys::audio_encoder,
Keys::audio_encoder_options,
Keys::audio_bitrate,
Keys::last_artic_base_addr};
// clang-format off

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@ -63,6 +63,9 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
configuration/configure_hotkeys_controller.cpp
configuration/configure_hotkeys_controller.h
configuration/configure_hotkeys_controller.ui
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input.ui
@ -140,6 +143,8 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
game_list_worker.h
hotkeys.cpp
hotkeys.h
hotkey_monitor.cpp
hotkey_monitor.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
@ -188,6 +193,8 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
util/graphics_device_info.h
util/sequence_dialog/sequence_dialog.cpp
util/sequence_dialog/sequence_dialog.h
util/sequence_dialog/controller_sequence_dialog.cpp
util/sequence_dialog/controller_sequence_dialog.h
util/spinbox.cpp
util/spinbox.h
util/util.cpp

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@ -499,6 +499,7 @@ void GMainWindow::InitializeWidgets() {
action_secondary_rotate_screen = new QAction(secondary_window);
game_list = new GameList(*play_time_manager, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
@ -778,19 +779,32 @@ void GMainWindow::InitializeSaveStateMenuActions() {
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window");
hotkey_registry.buttonMonitor.start(16);
LOG_DEBUG(Frontend, "Initializing hotkeys");
const QString fullscreen = QStringLiteral("Fullscreen");
// QAction Hotkeys
const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
const bool primary_only = false) {
static const QString main_window = QStringLiteral("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
const bool primary_only = false,
const QString group = QStringLiteral("Main Window")) {
auto context = hotkey_registry.GetShortcutContext(group, action_name);
auto shortcut = hotkey_registry.GetKeySequence(group, action_name);
action->setShortcut(shortcut);
action->setShortcutContext(context);
action->setAutoRepeat(false);
this->addAction(action);
<<<<<<< HEAD
if (!primary_only)
secondary_window->addAction(action);
hotkey_registry.SetAction(main_window, action_name, action);
=======
// handle the shortcuts that are different per-screen
if (context == Qt::WidgetShortcut) {
render_window->addAction(action);
if (!primary_only) {
secondary_window->addAction(action);
}
}
>>>>>>> 88d1bef1c (Bugfix: All desktop hotkeys now work in dual-window mode.)
};
link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
@ -802,7 +816,7 @@ void GMainWindow::InitializeHotkeys() {
link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
link_action_shortcut(ui->action_Fullscreen, fullscreen, true);
link_action_shortcut(ui->action_Fullscreen, fullscreen);
link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, QStringLiteral("Swap Screens"));
link_action_shortcut(ui->action_Screen_Layout_Upright_Screens,
@ -822,12 +836,13 @@ void GMainWindow::InitializeHotkeys() {
link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
// QShortcut Hotkeys
const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
const auto* secondary_hotkey =
hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
connect(hotkey, &QShortcut::activated, this, function);
connect(secondary_hotkey, &QShortcut::activated, this, function);
const auto connect_shortcut = [&](const QString& action_name, const auto& function,
const QString& group = QStringLiteral("Main Window"),
QObject* parent = nullptr) {
if (parent == nullptr)
parent = this;
const auto* hotkey = hotkey_registry.GetHotkey(group, action_name, parent);
connect(hotkey, &QShortcut::activated, parent, function);
};
connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
@ -888,6 +903,36 @@ void GMainWindow::InitializeHotkeys() {
}
});
// Navigation Actions - send keyboard shortcuts from controller buttons, but only when
// a game window is NOT in focus
const auto connect_navigation_shortcut =
[&](const QString& action_name, Qt::Key key, Qt::KeyboardModifier mod = Qt::NoModifier,
const QString& group = QStringLiteral("Navigation"), QObject* parent = nullptr) {
if (parent == nullptr)
parent = this;
const auto* hotkey = hotkey_registry.GetHotkey(group, action_name, parent);
connect(hotkey, &QShortcut::activated, this, [this, key, mod] {
if (QApplication::focusWidget() == render_window ||
QApplication::focusWidget() == secondary_window)
return;
QKeyEvent press(QEvent::KeyPress, key, mod);
QKeyEvent release(QEvent::KeyRelease, key, mod);
QApplication::sendEvent(QApplication::focusWidget(), &press);
QApplication::sendEvent(QApplication::focusWidget(), &release);
});
};
// TODO: Improve keyboard navigation everywhere so these actually work everywhere
connect_navigation_shortcut(QStringLiteral("Move down (Down Arrow)"), Qt::Key_Down);
connect_navigation_shortcut(QStringLiteral("Move up (Up Arrow)"), Qt::Key_Up);
connect_navigation_shortcut(QStringLiteral("Move left (Left Arrow)"), Qt::Key_Left);
connect_navigation_shortcut(QStringLiteral("Move right (Right Arrow)"), Qt::Key_Right);
connect_navigation_shortcut(QStringLiteral("Confirm / Run game (Enter)"), Qt::Key_Enter);
connect_navigation_shortcut(QStringLiteral("Go back / Cancel (Esc)"), Qt::Key_Escape);
connect_navigation_shortcut(QStringLiteral("Change Focus Forward (Tab)"), Qt::Key_Tab);
connect_navigation_shortcut(QStringLiteral("Change Focus Backward (Shift+Tab)"), Qt::Key_Tab,
Qt::ShiftModifier);
// Secondary Window QAction Hotkeys
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
@ -897,11 +942,6 @@ void GMainWindow::InitializeHotkeys() {
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
}
void GMainWindow::SetDefaultUIGeometry() {
@ -920,6 +960,7 @@ void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
@ -2592,14 +2633,25 @@ void GMainWindow::ToggleSecondaryFullscreen() {
}
void GMainWindow::ShowFullscreen() {
QWidget* window_to_change =
ui->action_Single_Window_Mode->isChecked() ? static_cast<QWidget*>(this) : render_window;
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
showFullScreen();
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
render_window->showFullScreen();
}
bool secondary_on_same = window_to_change->screen() == secondary_window->screen();
window_to_change->showFullScreen();
// try to fullscreen the second window if it is visible and on a different screen from main
if (secondary_window->isVisible() && !secondary_on_same) {
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
LOG_INFO(Frontend, "Attempting to fullscreen secondary window");
secondary_window->showFullScreen();
}
}
@ -2613,12 +2665,16 @@ void GMainWindow::HideFullscreen() {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
}
if (secondary_window->isFullScreen()) {
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
secondary_window->showNormal();
}
}
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
@ -2634,7 +2690,7 @@ void GMainWindow::ToggleWindowMode() {
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
game_list->show();
}
}
@ -2645,10 +2701,10 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
return;
}
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
secondary_window->RestoreGeometry();
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
secondary_window->show();
} else {
secondary_window->BackupGeometry();
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
secondary_window->hide();
}
}
@ -3075,7 +3131,6 @@ void GMainWindow::OnCaptureScreenshot() {
.toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z"))
.toStdString();
path.append(fmt::format("/{}_{}.png", filename, timestamp));
auto* const screenshot_window =
secondary_window->HasFocus() ? secondary_window : render_window;
screenshot_window->CaptureScreenshot(
@ -4137,6 +4192,7 @@ void GMainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED

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@ -171,6 +171,7 @@ private:
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
std::vector<std::unique_ptr<Hotkey>> m_test_hotkeys;
#ifdef USE_DISCORD_PRESENCE
void SetDiscordEnabled(bool state);
@ -371,6 +372,7 @@ private:
// Hotkeys
bool turbo_mode_active = false;
std::vector<std::unique_ptr<Hotkey>> nav_hotkeys;
// Whether emulation is currently running in Citra.
bool emulation_running = false;

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@ -52,50 +52,69 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> QtConfi
},
}};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// These will be alphabetized when displayed, but the order doesn't matter here.
// All hotkeys left at default context of Qt::ApplicationShortcut for now
// TODO: determine if some hotkeys should only be applied in certain widgets and update group and
// context
// clang-format off
const std::array<UISettings::Shortcut, 38> QtConfig::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}},
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
const std::array<UISettings::Shortcut, 46> QtConfig::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("")}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("")}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("")}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), QStringLiteral("")}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("")}},
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("")}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral("")}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("")}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), QStringLiteral("")}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("")}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("")}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral("")}},
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), QStringLiteral("")}},
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), QStringLiteral("")}},
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), QStringLiteral("")}},
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), QStringLiteral("")}},
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), QStringLiteral("")}},
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), QStringLiteral("")}},
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), QStringLiteral("")}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral("")}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("")}},
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), QStringLiteral("")}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral("")}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("")}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), QStringLiteral("")}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), QStringLiteral("")}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral("")}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), QStringLiteral("")}},
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), QStringLiteral("")}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("")}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral("")}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral("")}},
// Navigation shortcuts will only be shown on the Controller Hotkeys pane, to duplicate keyboard navigation
// They will be ignored in the render_window and secondary_window at implementation, so still leave as default Qt::ApplicationShortcut context
{QStringLiteral("Move down (Down Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:12,engine:sdl,maptype:all,name:D-Pad Down")}},
{QStringLiteral("Move up (Up Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:11,engine:sdl,maptype:all,name:D-Pad Up")}},
{QStringLiteral("Move left (Left Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:13,engine:sdl,maptype:all,name:D-Pad Left")}},
{QStringLiteral("Move right (Right Arrow)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:14,engine:sdl,maptype:all,name:D-Pad Right")}},
{QStringLiteral("Confirm / Run game (Enter)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:0,engine:sdl,maptype:all,name:A / ✖ Button")}},
{QStringLiteral("Go back / Cancel (Esc)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:1,engine:sdl,maptype:all,name:B / ● Button")}},
{QStringLiteral("Change Focus Forward (Tab)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:10,engine:sdl,maptype:all,name:RB")}},
{QStringLiteral("Change Focus Backward (Shift+Tab)"), QStringLiteral("Navigation"), {QStringLiteral(""),
QStringLiteral("api:controller,button:9,engine:sdl,maptype:all,name:LB")}},
}};
// clang-format on
@ -227,7 +246,8 @@ void QtConfig::WriteBasicSetting(const Settings::Setting<std::vector<Type>, rang
}
qt_config->setValue(name, stringList);
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not
// human-readable
template <>
void QtConfig::WriteBasicSetting(const Settings::Setting<u16>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
@ -336,6 +356,11 @@ void QtConfig::ReadControlValues() {
ReadBasicSetting(Settings::values.use_artic_base_controller);
UISettings::values.controller_hotkey_maptype = static_cast<Settings::InputMappingType>(
ReadSetting(Settings::QKeys::controller_hotkey_maptype,
static_cast<int>(Settings::InputMappingType::AllControllers))
.toInt());
int num_touch_from_button_maps =
qt_config->beginReadArray(Settings::QKeys::touch_from_button_maps);
@ -374,6 +399,8 @@ void QtConfig::ReadControlValues() {
Settings::InputProfile profile;
profile.name =
ReadSetting(Settings::QKeys::name, QStringLiteral("Default")).toString().toStdString();
profile.maptype = static_cast<Settings::InputMappingType>(
ReadSetting(Settings::QKeys::input_maptype, 2).toInt());
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
@ -500,7 +527,8 @@ void QtConfig::ReadDataStorageValues() {
void QtConfig::ReadDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
// Intentionally not using the QT default setting as this is intended to be changed in the
// ini
Settings::values.record_frame_times =
qt_config->value(Settings::QKeys::record_frame_times, false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
@ -735,13 +763,16 @@ void QtConfig::ReadShortcutValues() {
for (const auto& [name, group, shortcut] : default_hotkeys) {
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of
// 1 for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the
// open a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(), shortcut.context}});
{ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(),
ReadSetting(Settings::QKeys::controller_keyseq, shortcut.controller_keyseq)
.toString(),
shortcut.context}});
qt_config->endGroup();
qt_config->endGroup();
}
@ -886,6 +917,8 @@ void QtConfig::ReadUILayoutValues() {
UISettings::values.state = ReadSetting(Settings::QKeys::state).toByteArray();
UISettings::values.renderwindow_geometry =
ReadSetting(Settings::QKeys::geometryRenderWindow).toByteArray();
UISettings::values.secondarywindow_geometry =
ReadSetting(Settings::QKeys::geometrySecondaryWindow).toByteArray();
UISettings::values.gamelist_header_state =
ReadSetting(Settings::QKeys::gameListHeaderState).toByteArray();
UISettings::values.microprofile_geometry =
@ -983,7 +1016,9 @@ void QtConfig::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
WriteBasicSetting(Settings::values.use_artic_base_controller);
WriteSetting(Settings::QKeys::controller_hotkey_maptype,
static_cast<int>(UISettings::values.controller_hotkey_maptype.GetValue()),
static_cast<int>(Settings::InputMappingType::GuidPort));
WriteSetting(Settings::QKeys::profile, Settings::values.current_input_profile_index, 0);
qt_config->beginWriteArray(QStringLiteral("profiles"));
for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) {
@ -991,6 +1026,8 @@ void QtConfig::SaveControlValues() {
const auto& profile = Settings::values.input_profiles[p];
WriteSetting(Settings::QKeys::name, QString::fromStdString(profile.name),
QStringLiteral("default"));
WriteSetting(Settings::QKeys::input_maptype, static_cast<int>(profile.maptype),
static_cast<int>(Settings::InputMappingType::GuidPort));
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]),
@ -1086,7 +1123,8 @@ void QtConfig::SaveDataStorageValues() {
void QtConfig::SaveDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
// Intentionally not using the QT default setting as this is intended to be changed in the
// ini
qt_config->setValue(Settings::QKeys::record_frame_times, Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
@ -1287,6 +1325,8 @@ void QtConfig::SaveShortcutValues() {
qt_config->beginGroup(name);
WriteSetting(Settings::QKeys::KeySeq, shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(Settings::QKeys::Context, shortcut.context, default_hotkey.context);
WriteSetting(Settings::QKeys::controller_keyseq, shortcut.controller_keyseq,
default_hotkey.controller_keyseq);
qt_config->endGroup();
qt_config->endGroup();
}
@ -1413,6 +1453,8 @@ void QtConfig::SaveUILayoutValues() {
WriteSetting(Settings::QKeys::geometry, UISettings::values.geometry);
WriteSetting(Settings::QKeys::state, UISettings::values.state);
WriteSetting(Settings::QKeys::geometryRenderWindow, UISettings::values.renderwindow_geometry);
WriteSetting(Settings::QKeys::geometrySecondaryWindow,
UISettings::values.secondarywindow_geometry);
WriteSetting(Settings::QKeys::gameListHeaderState, UISettings::values.gamelist_header_state);
WriteSetting(Settings::QKeys::microProfileDialogGeometry,
UISettings::values.microprofile_geometry);

View File

@ -26,7 +26,7 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 38> default_hotkeys;
static const std::array<UISettings::Shortcut, 46> default_hotkeys;
private:
void Initialize(const std::string& config_name);

View File

@ -12,6 +12,7 @@
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/configuration/configure_graphics.h"
#include "citra_qt/configuration/configure_hotkeys.h"
#include "citra_qt/configuration/configure_hotkeys_controller.h"
#include "citra_qt/configuration/configure_input.h"
#include "citra_qt/configuration/configure_layout.h"
#include "citra_qt/configuration/configure_storage.h"
@ -32,6 +33,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
system_tab{std::make_unique<ConfigureSystem>(system, this)},
input_tab{std::make_unique<ConfigureInput>(system, this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
hotkeys_controller_tab{std::make_unique<ConfigureControllerHotkeys>(this)},
graphics_tab{
std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this)},
enhancements_tab{std::make_unique<ConfigureEnhancements>(this)},
@ -48,7 +50,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(input_tab.get(), tr("Input"));
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys"));
ui->tabWidget->addTab(hotkeys_controller_tab.get(), tr("Controller Hotkeys"));
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Keyboard Hotkeys"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(enhancements_tab.get(), tr("Enhancements"));
ui->tabWidget->addTab(layout_tab.get(), tr("Layout"));
@ -60,7 +63,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Cor
ui->tabWidget->addTab(ui_tab.get(), tr("UI"));
hotkeys_tab->Populate(registry);
hotkeys_controller_tab->Populate(registry);
PopulateSelectionList();
connect(ui_tab.get(), &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
@ -104,6 +107,7 @@ void ConfigureDialog::ApplyConfiguration() {
input_tab->ApplyConfiguration();
input_tab->ApplyProfile();
hotkeys_tab->ApplyConfiguration(registry);
hotkeys_controller_tab->ApplyConfiguration(registry);
graphics_tab->ApplyConfiguration();
enhancements_tab->ApplyConfiguration();
layout_tab->ApplyConfiguration();
@ -127,7 +131,7 @@ void ConfigureDialog::PopulateSelectionList() {
{tr("System"), {system_tab.get(), camera_tab.get(), storage_tab.get()}},
{tr("Graphics"), {enhancements_tab.get(), layout_tab.get(), graphics_tab.get()}},
{tr("Audio"), {audio_tab.get()}},
{tr("Controls"), {input_tab.get(), hotkeys_tab.get()}}}};
{tr("Controls"), {input_tab.get(), hotkeys_controller_tab.get(), hotkeys_tab.get()}}}};
for (const auto& entry : items) {
auto* const item = new QListWidgetItem(entry.first);
@ -158,6 +162,7 @@ void ConfigureDialog::RetranslateUI() {
system_tab->RetranslateUI();
input_tab->RetranslateUI();
hotkeys_tab->RetranslateUI();
hotkeys_controller_tab->RetranslateUI();
graphics_tab->RetranslateUI();
enhancements_tab->RetranslateUI();
layout_tab->RetranslateUI();
@ -174,19 +179,21 @@ void ConfigureDialog::UpdateVisibleTabs() {
if (items.isEmpty())
return;
const std::map<QWidget*, QString> widgets = {{general_tab.get(), tr("General")},
{system_tab.get(), tr("System")},
{input_tab.get(), tr("Input")},
{hotkeys_tab.get(), tr("Hotkeys")},
{enhancements_tab.get(), tr("Enhancements")},
{layout_tab.get(), tr("Layout")},
{graphics_tab.get(), tr("Advanced")},
{audio_tab.get(), tr("Audio")},
{camera_tab.get(), tr("Camera")},
{debug_tab.get(), tr("Debug")},
{storage_tab.get(), tr("Storage")},
{web_tab.get(), tr("Web")},
{ui_tab.get(), tr("UI")}};
const std::map<QWidget*, QString> widgets = {
{general_tab.get(), tr("General")},
{system_tab.get(), tr("System")},
{input_tab.get(), tr("Input")},
{hotkeys_tab.get(), tr("Keyboard Hotkeys")},
{hotkeys_controller_tab.get(), tr("Controller Hotkeys")},
{enhancements_tab.get(), tr("Enhancements")},
{layout_tab.get(), tr("Layout")},
{graphics_tab.get(), tr("Advanced")},
{audio_tab.get(), tr("Audio")},
{camera_tab.get(), tr("Camera")},
{debug_tab.get(), tr("Debug")},
{storage_tab.get(), tr("Storage")},
{web_tab.get(), tr("Web")},
{ui_tab.get(), tr("UI")}};
ui->tabWidget->clear();

View File

@ -1,4 +1,4 @@
// Copyright 2016 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -23,6 +23,7 @@ class ConfigureGeneral;
class ConfigureSystem;
class ConfigureInput;
class ConfigureHotkeys;
class ConfigureControllerHotkeys;
class ConfigureGraphics;
class ConfigureLayout;
class ConfigureEnhancements;
@ -65,6 +66,7 @@ private:
std::unique_ptr<ConfigureSystem> system_tab;
std::unique_ptr<ConfigureInput> input_tab;
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
std::unique_ptr<ConfigureControllerHotkeys> hotkeys_controller_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureEnhancements> enhancements_tab;
std::unique_ptr<ConfigureLayout> layout_tab;

View File

@ -29,7 +29,7 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->hotkey_list->setModel(model);
ui->hotkey_list->setColumnWidth(0, 250);
ui->hotkey_list->setColumnWidth(0, 300);
ui->hotkey_list->resizeColumnToContents(hotkey_column);
connect(ui->button_restore_defaults, &QPushButton::clicked, this,
@ -57,17 +57,18 @@ QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const {
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) {
// skip the controller navigation group in the keyboard hotkey config window
if (group.first == QStringLiteral("Navigation"))
continue;
QStandardItem* parent_item = new QStandardItem(group.first);
parent_item->setEditable(false);
for (const auto& hotkey : group.second) {
QStandardItem* action = new QStandardItem(hotkey.first);
QStandardItem* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
QStandardItem* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
action->setEditable(false);
keyseq->setEditable(false);
controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq});
parent_item->appendRow({action, keyseq});
}
model->appendRow(parent_item);
}

View File

@ -0,0 +1,166 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include <QMenu>
#include <QMessageBox>
#include <QStandardItemModel>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_hotkeys_controller.h"
#include "citra_qt/configuration/configure_input.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/util/sequence_dialog/controller_sequence_dialog.h"
#include "ui_configure_hotkeys_controller.h"
constexpr int name_column = 0;
constexpr int readable_hotkey_column = 1;
constexpr int hotkey_column = 2;
ConfigureControllerHotkeys::ConfigureControllerHotkeys(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureControllerHotkeys>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
ui->comboBoxMappingType->setCurrentIndex(
static_cast<int>(UISettings::values.controller_hotkey_maptype.GetValue()));
model = new QStandardItemModel(this);
model->setColumnCount(2);
model->setHorizontalHeaderLabels({tr("Action"), tr("Controller Hotkey")});
connect(ui->hotkey_list, &QTreeView::doubleClicked, this,
&ConfigureControllerHotkeys::Configure);
connect(ui->hotkey_list, &QTreeView::customContextMenuRequested, this,
&ConfigureControllerHotkeys::PopupContextMenu);
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->hotkey_list->setModel(model);
ui->hotkey_list->setColumnWidth(0, 300);
ui->hotkey_list->resizeColumnToContents(readable_hotkey_column);
connect(ui->button_clear_all, &QPushButton::clicked, this,
&ConfigureControllerHotkeys::ClearAll);
}
ConfigureControllerHotkeys::~ConfigureControllerHotkeys() = default;
void ConfigureControllerHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) {
QStandardItem* parent_item = new QStandardItem(group.first);
parent_item->setEditable(false);
for (const auto& hotkey : group.second) {
QStandardItem* action = new QStandardItem(hotkey.first);
QStandardItem* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
QStandardItem* readable_keyseq = new QStandardItem(
HotkeyRegistry::SequenceToString(hotkey.second.controller_keyseq));
action->setEditable(false);
controller_keyseq->setEditable(false);
parent_item->appendRow({action, readable_keyseq, controller_keyseq});
}
model->appendRow(parent_item);
}
ui->hotkey_list->expandAll();
}
void ConfigureControllerHotkeys::Configure(QModelIndex index) {
if (!index.parent().isValid()) {
return;
}
// Swap to the hotkey column
index = index.sibling(index.row(), hotkey_column);
QModelIndex readableIndex = index.sibling(index.row(), readable_hotkey_column);
const auto previous_key = model->data(index);
ControllerSequenceDialog hotkey_dialog{this};
const int return_code = hotkey_dialog.exec();
const auto key_sequence = hotkey_dialog.GetSequence();
if (return_code == QDialog::Rejected || key_sequence.isEmpty()) {
return;
}
model->setData(index, key_sequence);
model->setData(readableIndex, HotkeyRegistry::SequenceToString(key_sequence));
}
void ConfigureControllerHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
Settings::InputMappingType maptype = UISettings::values.controller_hotkey_maptype =
static_cast<Settings::InputMappingType>(ui->comboBoxMappingType->currentIndex());
for (int key_id = 0; key_id < model->rowCount(); key_id++) {
QStandardItem* parent = model->item(key_id, 0);
for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) {
const QStandardItem* action = parent->child(key_column_id, name_column);
const QStandardItem* controller_keyseq = parent->child(key_column_id, hotkey_column);
if (controller_keyseq->text().isEmpty())
continue;
const QStringList sequences = controller_keyseq->text().split(QStringLiteral("||"));
std::vector<Common::ParamPackage> params;
std::transform(sequences.begin(), sequences.end(), std::back_inserter(params),
[](const QString& s) { return Common::ParamPackage(s.toStdString()); });
if (maptype == Settings::InputMappingType::AllControllers) {
for (auto& param : params)
param.Set("maptype", "all");
} else if (maptype == Settings::InputMappingType::Guid) {
for (auto& param : params)
param.Set("maptype", "guid");
} else {
for (auto& param : params)
param.Set("maptype", "guid+port");
}
for (auto& [group, sub_actions] : registry.hotkey_groups) {
if (group != parent->text())
continue;
for (auto& [action_name, hotkey] : sub_actions) {
if (action_name == action->text()) {
QStringList parts;
for (const auto& param : params) {
parts.append(QString::fromStdString(param.Serialize()));
}
hotkey.controller_keyseq = parts.join(QStringLiteral("||"));
registry.UpdateControllerHotkey(action_name, hotkey);
break;
}
}
}
}
}
registry.SaveHotkeys();
}
void ConfigureControllerHotkeys::ClearAll() {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)->child(r2, readable_hotkey_column)->setText(QString{});
model->item(r, 0)->child(r2, hotkey_column)->setText(QString{});
}
}
}
void ConfigureControllerHotkeys::PopupContextMenu(const QPoint& menu_location) {
const auto index = ui->hotkey_list->indexAt(menu_location);
if (!index.parent().isValid()) {
return;
}
QMenu context_menu;
QAction* clear = context_menu.addAction(tr("Clear"));
const auto readable_hotkey_index = index.sibling(index.row(), readable_hotkey_column);
const auto hotkey_index = index.sibling(index.row(), hotkey_column);
connect(clear, &QAction::triggered, this, [this, hotkey_index, readable_hotkey_index] {
model->setData(hotkey_index, QString{});
model->setData(readable_hotkey_index, QString{});
});
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
}
void ConfigureControllerHotkeys::RetranslateUI() {
ui->retranslateUi(this);
}

View File

@ -0,0 +1,42 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureControllerHotkeys;
}
class HotkeyRegistry;
class QStandardItemModel;
class ConfigureControllerHotkeys : public QWidget {
Q_OBJECT
public:
explicit ConfigureControllerHotkeys(QWidget* parent = nullptr);
~ConfigureControllerHotkeys() override;
void ApplyConfiguration(HotkeyRegistry& registry);
void RetranslateUI();
/**
* Populates the hotkey list widget using data from the provided registry.
* Called everytime the Configure dialog is opened.
* @param registry The HotkeyRegistry whose data is used to populate the list.
*/
void Populate(const HotkeyRegistry& registry);
private:
void Configure(QModelIndex index);
void ClearAll();
void PopupContextMenu(const QPoint& menu_location);
std::unique_ptr<Ui::ConfigureControllerHotkeys> ui;
QStandardItemModel* model;
};

View File

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureControllerHotkeys</class>
<widget class="QWidget" name="ConfigureControllerHotkeys">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>933</width>
<height>388</height>
</rect>
</property>
<property name="windowTitle">
<string>Controller Hotkey Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Double-click on a binding to change it. You can use two-button chords as well.</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="button_clear_all">
<property name="text">
<string>Clear All</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignRight">
<widget class="QLabel" name="label_16">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>166</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>1920192</width>
<height>16777215</height>
</size>
</property>
<property name="toolTip">
<string>Some mappings cannot be applied to all controllers, such as back buttons</string>
</property>
<property name="text">
<string>Apply Controller Hotkeys To:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxMappingType">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<item>
<property name="text">
<string>All controllers</string>
</property>
</item>
<item>
<property name="text">
<string>Controllers of the mapped type</string>
</property>
</item>
<item>
<property name="text">
<string>Only the mapped controller</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTreeView" name="hotkey_list">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="sortingEnabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -70,88 +70,15 @@ static void SetAnalogButton(const Common::ParamPackage& input_param,
}
static QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
const auto engine_str = param.Get("engine", "");
if (engine_str == "keyboard") {
if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0));
} else {
return QString::fromStdString(InputCommon::ButtonToText(param));
}
if (engine_str == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
}
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::fromStdString(param.Get("button", ""));
return QObject::tr("Button %1").arg(button_str);
}
return {};
}
if (engine_str == "gcpad") {
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
return QObject::tr("GC Button %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
return QObject::tr("[unknown]");
}
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
const auto engine_str = param.Get("engine", "");
if (engine_str == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
const QString axis_x_str{QString::fromStdString(param.Get("axis_x", ""))};
const QString axis_y_str{QString::fromStdString(param.Get("axis_y", ""))};
static const QString plus_str{QString::fromStdString("+")};
static const QString minus_str{QString::fromStdString("-")};
if (engine_str == "sdl" || engine_str == "gcpad") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left") {
return QObject::tr("Axis %1%2").arg(axis_x_str, minus_str);
}
if (dir == "right") {
return QObject::tr("Axis %1%2").arg(axis_x_str, plus_str);
}
if (dir == "up") {
return QObject::tr("Axis %1%2").arg(axis_y_str, plus_str);
}
if (dir == "down") {
return QObject::tr("Axis %1%2").arg(axis_y_str, minus_str);
}
return {};
}
return QObject::tr("[unknown]");
return QString::fromStdString(InputCommon::AnalogToText(param, dir));
}
ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
@ -230,7 +157,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
// If the user closes the dialog, the changes are reverted in
// `GMainWindow::OnConfigure()`
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
},
InputCommon::Polling::DeviceType::Button);
});
@ -241,7 +167,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.addAction(tr("Restore Default"), this, [&] {
buttons_param[button_id] =
@ -249,7 +174,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
QtConfig::default_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
@ -269,7 +193,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
},
InputCommon::Polling::DeviceType::Button);
});
@ -281,7 +204,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.addAction(tr("Restore Default"), this, [&] {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
@ -291,7 +213,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
@ -308,7 +229,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
[this, analog_id](const Common::ParamPackage& params) {
analogs_param[analog_id] = params;
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
},
InputCommon::Polling::DeviceType::Analog);
}
@ -328,7 +248,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
}
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
}
@ -343,7 +262,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
SetAnalogButton(params, analogs_param[analog_id], "modifier");
}
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
},
InputCommon::Polling::DeviceType::Button);
});
@ -357,7 +275,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
}
ui->buttonCircleMod->setText(tr("[not set]"));
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.addAction(tr("Restore Default"), this, [&] {
@ -371,7 +288,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
AnalogToText(analogs_param[analog_id], "modifier"));
}
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
});
context_menu.exec(ui->buttonCircleMod->mapToGlobal(menu_location));
});
@ -395,7 +311,6 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
connect(ui->profile, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int i) {
ApplyConfiguration();
Settings::SaveProfile(Settings::values.current_input_profile_index);
Settings::LoadProfile(i);
LoadConfiguration();
});
@ -407,7 +322,8 @@ ConfigureInput::ConfigureInput(Core::System& _system, QWidget* parent)
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
// skip button downs and only process button ups to maintain former behavior
if (params.Has("engine") && !params.Has("down")) {
SetPollingResult(params, false);
return;
}
@ -423,12 +339,44 @@ void ConfigureInput::ApplyConfiguration() {
Settings::values.use_artic_base_controller = ui->use_artic_controller->isChecked();
Settings::values.current_input_profile.maptype =
static_cast<Settings::InputMappingType>(ui->comboBoxMappingType->currentIndex());
std::transform(buttons_param.begin(), buttons_param.end(),
Settings::values.current_input_profile.buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
[](Common::ParamPackage& param) {
if (param.Get("engine", "keyboard") == "sdl") {
if (Settings::values.current_input_profile.maptype ==
Settings::InputMappingType::AllControllers)
param.Set("maptype", "all");
else if (Settings::values.current_input_profile.maptype ==
Settings::InputMappingType::Guid)
param.Set("maptype", "guid");
else
param.Set("maptype", "guid+port");
} else {
param.Erase("maptype");
}
return param.Serialize();
});
std::transform(analogs_param.begin(), analogs_param.end(),
Settings::values.current_input_profile.analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
[](Common::ParamPackage& param) {
if (param.Get("engine", "keyboard") == "sdl") {
if (Settings::values.current_input_profile.maptype ==
Settings::InputMappingType::AllControllers)
param.Set("maptype", "all");
else if (Settings::values.current_input_profile.maptype ==
Settings::InputMappingType::Guid)
param.Set("maptype", "guid");
else
param.Set("maptype", "guid+port");
} else {
param.Erase("maptype");
}
return param.Serialize();
});
Settings::SaveProfile(ui->profile->currentIndex());
}
void ConfigureInput::ApplyProfile() {
@ -469,6 +417,8 @@ QList<QKeySequence> ConfigureInput::GetUsedKeyboardKeys() {
void ConfigureInput::LoadConfiguration() {
ui->use_artic_controller->setChecked(Settings::values.use_artic_base_controller.GetValue());
ui->comboBoxMappingType->setCurrentIndex(
static_cast<int>(Settings::values.current_input_profile.maptype));
ui->use_artic_controller->setEnabled(!system.IsPoweredOn());
std::transform(Settings::values.current_input_profile.buttons.begin(),
@ -495,7 +445,6 @@ void ConfigureInput::RestoreDefaults() {
UpdateButtonLabels();
ApplyConfiguration();
Settings::SaveProfile(Settings::values.current_input_profile_index);
}
void ConfigureInput::ClearAll() {
@ -509,7 +458,6 @@ void ConfigureInput::ClearAll() {
UpdateButtonLabels();
ApplyConfiguration();
Settings::SaveProfile(Settings::values.current_input_profile_index);
}
void ConfigureInput::UpdateButtonLabels() {
@ -583,16 +531,21 @@ void ConfigureInput::MapFromButton(const Common::ParamPackage& params) {
void ConfigureInput::AutoMap() {
ui->buttonAutoMap->setEnabled(false);
if (QMessageBox::information(this, tr("Information"),
tr("After pressing OK, press any button on your joystick"),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Cancel) {
QMessageBox box(this);
box.setWindowTitle(tr("Auto map Controller"));
box.setText(tr("After pressing OK, press the A (right) button on your gamepad"));
box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
QPixmap pixmap(QStringLiteral(":/icons/default/256x256/automap_face_buttons.png"));
pixmap = pixmap.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation);
box.setIconPixmap(pixmap);
int result = box.exec();
if (result == QMessageBox::Cancel) {
ui->buttonAutoMap->setEnabled(true);
return;
}
input_setter = [this](const Common::ParamPackage& params) {
MapFromButton(params);
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
};
device_pollers = InputCommon::Polling::GetPollers(InputCommon::Polling::DeviceType::Button);
want_keyboard_keys = false;
@ -690,7 +643,6 @@ void ConfigureInput::NewProfile() {
}
ApplyConfiguration();
Settings::SaveProfile(ui->profile->currentIndex());
Settings::CreateProfile(name.toStdString());
ui->profile->addItem(name);
ui->profile->setCurrentIndex(Settings::values.current_input_profile_index);

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -43,6 +43,7 @@ public:
/// Save the current input profile index
void ApplyProfile();
public slots:
void OnHotkeysChanged(QList<QKeySequence> new_key_list);

View File

@ -6,61 +6,163 @@
<rect>
<x>0</x>
<y>0</y>
<width>441</width>
<height>727</height>
<width>716</width>
<height>694</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigureInput</string>
</property>
<layout class="QVBoxLayout" name="rootLayout">
<property name="spacing">
<number>2</number>
</property>
<property name="leftMargin">
<number>12</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>Profile</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="profile"/>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonNew">
<property name="text">
<string>New</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDelete">
<property name="text">
<string>Delete</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRename">
<property name="text">
<string>Rename</string>
</property>
</widget>
</item>
</layout>
<widget class="QFrame" name="frame">
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Sunken</enum>
</property>
<layout class="QVBoxLayout" name="verticalLayout_40">
<property name="spacing">
<number>4</number>
</property>
<property name="leftMargin">
<number>12</number>
</property>
<property name="topMargin">
<number>8</number>
</property>
<property name="rightMargin">
<number>12</number>
</property>
<property name="bottomMargin">
<number>8</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>Profile</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="profile"/>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonNew">
<property name="text">
<string>New</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDelete">
<property name="text">
<string>Delete</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRename">
<property name="text">
<string>Rename</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignRight">
<widget class="QLabel" name="label_16">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>166</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>1920192</width>
<height>16777215</height>
</size>
</property>
<property name="toolTip">
<string>Some mappings cannot be applied to all controllers, such as back buttons</string>
</property>
<property name="text">
<string>Apply Game Controller Maps To:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxMappingType">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>150</width>
<height>0</height>
</size>
</property>
<item>
<property name="text">
<string>All controllers</string>
</property>
</item>
<item>
<property name="text">
<string>Controllers of the mapped type</string>
</property>
</item>
<item>
<property name="text">
<string>Only the mapped controller</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QScrollArea" name="scrollArea">
@ -68,6 +170,14 @@
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>675</width>
<height>996</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QGridLayout" name="gridLayout_7">

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iostream>
#include <QActionGroup>
#include <QApplication>
#include <QDir>
@ -44,6 +45,37 @@
#include "core/hle/service/fs/archive.h"
#include "qcursor.h"
// On Mac OS X, neither the Return nor Enter key triggers the activation signal for some reason. Fix
// it.
void GameListTreeView::keyPressEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Return || event->key() == Qt::Key_Enter) {
const QModelIndex idx = currentIndex();
if (idx.isValid()) {
emit activated(idx);
return;
}
}
QTreeView::keyPressEvent(event);
}
// if focus goes into the game list and nothing is already selected, select the first actual game
void GameListTreeView::focusInEvent(QFocusEvent* event) {
if (!currentIndex().isValid()) {
for (int i = 0; i < model()->rowCount(); i++) {
const QModelIndex folder = model()->index(i, 0);
if (model()->rowCount(folder) > 0) {
const QModelIndex first = model()->index(0, 0, folder);
setCurrentIndex(first);
selectionModel()->select(first,
QItemSelectionModel::Select | QItemSelectionModel::Rows);
break;
}
}
}
QTreeView::focusInEvent(event);
}
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
: QObject(parent), gamelist{gamelist} {}
@ -88,6 +120,13 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
}
break;
}
// up, down, tab
// If the up arrow, down arrow, or tab key is pressed, this should move focus to the
// treeview
case Qt::Key_Up:
case Qt::Key_Down: {
gamelist->tree_view->setFocus();
}
default:
return QObject::eventFilter(obj, event);
}
@ -355,7 +394,7 @@ GameList::GameList(PlayTime::PlayTimeManager& play_time_manager_, GMainWindow* p
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
tree_view = new GameListTreeView;
search_field = new GameListSearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
@ -371,7 +410,6 @@ GameList::GameList(PlayTime::PlayTimeManager& play_time_manager_, GMainWindow* p
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
tree_view->setItemDelegateForColumn(0, new CartridgeIconDelegate(tree_view));
tree_view->header()->setContextMenuPolicy(Qt::CustomContextMenu);
UpdateColumnVisibility();
item_model->insertColumns(0, COLUMN_COUNT);

View File

@ -21,6 +21,7 @@ enum class MediaType : u32;
class GameListWorker;
class GameListDir;
class GameListSearchField;
class GameListTreeView;
class GMainWindow;
class QFileSystemWatcher;
class QHBoxLayout;
@ -94,6 +95,10 @@ public:
static const QStringList supported_file_extensions;
GameListTreeView* GetGameTreeView() {
return tree_view;
}
signals:
void GameChosen(const QString& game_path);
void ShouldCancelWorker();
@ -137,10 +142,11 @@ private:
void changeEvent(QEvent*) override;
void RetranslateUI();
protected:
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
GameListTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;

View File

@ -16,6 +16,7 @@
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include <QTreeView>
#include <QWidget>
#include "citra_qt/uisettings.h"
#include "citra_qt/util/util.h"
@ -529,3 +530,9 @@ private:
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};
class GameListTreeView : public QTreeView {
protected:
void keyPressEvent(QKeyEvent* event) override;
void focusInEvent(QFocusEvent* event) override;
};

View File

@ -0,0 +1,92 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iostream>
#include <QApplication>
#include <QShortcut>
#include <QTimer>
#include <QWidget>
#include "core/frontend/input.h"
#include "hotkey_monitor.h"
#include "hotkeys.h"
struct ControllerHotkeyMonitor::ButtonState {
Hotkey* hk;
bool lastStatus = false;
bool lastStatus2 = false;
};
ControllerHotkeyMonitor::ControllerHotkeyMonitor() {
m_buttons = std::make_unique<std::map<QString, ButtonState>>();
m_timer = new QTimer();
QObject::connect(m_timer, &QTimer::timeout, [this]() { checkAllButtons(); });
}
void ControllerHotkeyMonitor::start(const int msec) {
m_timer->start(msec);
}
ControllerHotkeyMonitor::~ControllerHotkeyMonitor() {
delete m_timer;
}
void ControllerHotkeyMonitor::addButton(const QString& name, Hotkey* hk) {
(*m_buttons)[name] = {hk, false};
}
void ControllerHotkeyMonitor::removeButton(const QString& name) {
m_buttons->erase(name);
}
void ControllerHotkeyMonitor::checkAllButtons() {
// Controller Hotkeys
for (auto& [name, it] : *m_buttons) {
bool trigger = false;
if (!it.hk || !it.hk->button_device)
continue;
bool currentStatus = it.hk->button_device->GetStatus();
if (it.hk->button_device2) {
// two buttons, need both pressed and one *just now* pressed
bool currentStatus2 = it.hk->button_device2->GetStatus();
trigger = currentStatus && currentStatus2 && (!it.lastStatus || !it.lastStatus2);
it.lastStatus = currentStatus;
it.lastStatus2 = currentStatus2;
} else {
// if only one button, trigger as soon as pressed
trigger = currentStatus && !it.lastStatus;
it.lastStatus = currentStatus;
}
if (trigger) {
if (it.hk->action) {
it.hk->action->trigger();
}
for (auto const& [name, hotkey_shortcut] : it.hk->shortcuts) {
if (hotkey_shortcut && hotkey_shortcut->isEnabled()) {
QWidget* parent = qobject_cast<QWidget*>(hotkey_shortcut->parent());
if (!parent)
continue;
if (name == QStringLiteral("move down")) {
std::cout << "move down triggered before context check" << std::endl;
}
bool shouldFire = true;
// Code to honor context, so we can set different contexts and parents
// appropriately
if (hotkey_shortcut->context() == Qt::WidgetShortcut) {
shouldFire = parent == QApplication::focusWidget();
} else if (hotkey_shortcut->context() == Qt::WidgetWithChildrenShortcut) {
shouldFire = parent == QApplication::focusWidget() ||
parent->isAncestorOf(QApplication::focusWidget());
} else if (hotkey_shortcut->context() == Qt::WindowShortcut) {
shouldFire = parent->window()->isActiveWindow();
}
if (shouldFire) {
hotkey_shortcut->activated();
break;
}
}
}
}
}
}

View File

@ -0,0 +1,28 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <memory>
#include <QString>
class QTimer;
struct Hotkey;
class ControllerHotkeyMonitor {
public:
explicit ControllerHotkeyMonitor();
~ControllerHotkeyMonitor();
void addButton(const QString& name, Hotkey* hk);
void removeButton(const QString& name);
void start(const int msec);
private:
void checkAllButtons();
struct ButtonState;
std::unique_ptr<std::map<QString, ButtonState>> m_buttons;
QTimer* m_timer;
};

View File

@ -1,11 +1,13 @@
// Copyright 2014 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QAction>
#include <QShortcut>
#include <QtGlobal>
#include "citra_qt/hotkeys.h"
#include "citra_qt/uisettings.h"
#include "input_common/main.h"
HotkeyRegistry::HotkeyRegistry() = default;
@ -17,22 +19,41 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back(
{hotkey.first, group.first,
UISettings::ContextualShortcut(
{hotkey.second.keyseq.toString(), hotkey.second.context})});
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
hotkey.second.controller_keyseq,
hotkey.second.context})});
}
}
}
void HotkeyRegistry::UpdateControllerHotkey(QString name, Hotkey& hk) {
if (hk.controller_keyseq.isEmpty()) {
buttonMonitor.removeButton(name);
} else {
QStringList paramList = hk.controller_keyseq.split(QStringLiteral("||"));
if (paramList.length() > 0) {
hk.button_device =
Input::CreateDevice<Input::ButtonDevice>(paramList.value(0).toStdString());
if (paramList.length() > 1) {
hk.button_device2 =
Input::CreateDevice<Input::ButtonDevice>(paramList.value(1).toStdString());
}
buttonMonitor.addButton(name, &hk);
}
}
}
void HotkeyRegistry::LoadHotkeys() {
// Make sure NOT to use a reference here because it would become invalid once we call
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
if (!shortcut.shortcut.keyseq.isEmpty()) {
if (!shortcut.shortcut.keyseq.isEmpty() || !shortcut.shortcut.controller_keyseq.isEmpty()) {
hk.keyseq =
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
}
UpdateControllerHotkey(shortcut.name, hk);
for (auto const& [_, hotkey_shortcut] : hk.shortcuts) {
if (hotkey_shortcut) {
hotkey_shortcut->disconnect();
@ -63,3 +84,23 @@ Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
Hotkey& hk = hotkey_groups[group][action];
return hk.context;
}
void HotkeyRegistry::SetAction(const QString& group, const QString& action_name, QAction* action) {
Hotkey& hk = hotkey_groups[group][action_name];
hk.action = action;
}
QString HotkeyRegistry::SequenceToString(QString controller_keyseq) {
if (controller_keyseq.isEmpty())
return controller_keyseq;
QStringList keys = controller_keyseq.split(QStringLiteral("||"));
Common::ParamPackage p1 = Common::ParamPackage(keys.value(0).toStdString());
QString output = QString::fromStdString(InputCommon::ButtonToText(p1));
if (keys.length() > 1) {
output.append(QStringLiteral(" + "));
p1 = Common::ParamPackage(keys.value(1).toStdString());
output.append(QString::fromStdString(InputCommon::ButtonToText(p1)));
}
return output;
}

View File

@ -1,25 +1,41 @@
// Copyright 2014 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <QAction>
#include <QKeySequence>
#include <QString>
#include "core/frontend/input.h"
#include "hotkey_monitor.h"
class QDialog;
class QSettings;
class QShortcut;
class QWidget;
struct Hotkey {
QKeySequence keyseq;
QString controller_keyseq;
std::map<QString, QShortcut*> shortcuts;
Qt::ShortcutContext context = Qt::ApplicationShortcut;
std::unique_ptr<Input::ButtonDevice> button_device = nullptr;
std::unique_ptr<Input::ButtonDevice> button_device2 = nullptr;
QAction* action = nullptr;
};
class HotkeyRegistry final {
public:
friend class ConfigureHotkeys;
friend class ConfigureControllerHotkeys;
explicit HotkeyRegistry();
~HotkeyRegistry();
ControllerHotkeyMonitor buttonMonitor;
/**
* Loads hotkeys from the settings file.
*
@ -36,6 +52,11 @@ public:
*/
void SaveHotkeys();
/**
* Updates the button devices for a hotkey based on the controller_keyseq value
*/
void UpdateControllerHotkey(QString name, Hotkey& hk);
/**
* Returns a QShortcut object whose activated() signal can be connected to other QObjects'
* slots.
@ -43,8 +64,8 @@ public:
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
* @param widget Parent widget of the returned QShortcut.
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
* will be the same. Thus, you shouldn't rely on the caller really being the
* @warning If multiple QWidgets' call this function for the same action, the returned
* QShortcut will be the same. Thus, you shouldn't rely on the caller really being the
* QShortcut's parent.
*/
QShortcut* GetHotkey(const QString& group, const QString& action, QObject* widget);
@ -67,14 +88,23 @@ public:
*/
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
private:
struct Hotkey {
QKeySequence keyseq;
QString controller_keyseq;
std::map<QString, QShortcut*> shortcuts;
Qt::ShortcutContext context = Qt::WindowShortcut;
};
/**
* Stores a QAction into the appropriate hotkey, for triggering by controller
*
* @param group General group this shortcut context belongs to
* @param action_name Name of the action
* @param action The QAction to store
*/
void SetAction(const QString& group, const QString& action_name, QAction* action);
/**
* Takes a controller keysequene for a hotkey and returns a readable string
*
*
*/
static QString SequenceToString(QString controller_keyseq);
private:
using HotkeyMap = std::map<QString, Hotkey>;
using HotkeyGroupMap = std::map<QString, HotkeyMap>;

View File

@ -13,12 +13,14 @@
#include <QString>
#include <QStringList>
#include <QVector>
#include "citra_qt/setting_qkeys.h"
#include "common/settings.h"
namespace UISettings {
struct ContextualShortcut {
QString keyseq;
QString controller_keyseq;
int context;
};
@ -70,7 +72,7 @@ struct Values {
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray secondarywindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
@ -163,6 +165,11 @@ struct Values {
Settings::Setting<bool> show_console{false, "showConsole"};
bool shortcut_already_warned = false;
// this isn't really a UI setting, but it's a citra_qt exclusive setting so here we are
Settings::Setting<Settings::InputMappingType> controller_hotkey_maptype{
Settings::InputMappingType::AllControllers,
Settings::QKeys::controller_hotkey_maptype.toStdString()};
};
extern Values values;

View File

@ -0,0 +1,93 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iostream>
#include <QDialogButtonBox>
#include <QLabel>
#include <QTimer>
#include <QVBoxLayout>
#include "citra_qt/hotkeys.h"
#include "common/param_package.h"
#include "configuration/configure_hotkeys_controller.h"
#include "configuration/configure_input.h"
#include "controller_sequence_dialog.h"
#include "util/sequence_dialog/controller_sequence_dialog.h"
ControllerSequenceDialog::ControllerSequenceDialog(QWidget* parent)
: QDialog(parent), poll_timer(std::make_unique<QTimer>()) {
setWindowTitle(tr("Press then release one or two controller buttons"));
auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true);
textBox = new QLabel(QStringLiteral("Waiting..."), this);
auto* const layout = new QVBoxLayout(this);
layout->addWidget(textBox);
layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
LaunchPollers();
}
ControllerSequenceDialog::~ControllerSequenceDialog() = default;
QString ControllerSequenceDialog::GetSequence() {
return key_sequence;
}
void ControllerSequenceDialog::closeEvent(QCloseEvent*) {
reject();
}
bool ControllerSequenceDialog::focusNextPrevChild(bool next) {
return false;
}
void ControllerSequenceDialog::LaunchPollers() {
device_pollers = InputCommon::Polling::GetPollers(InputCommon::Polling::DeviceType::Button);
for (auto& poller : device_pollers) {
poller->Start();
}
connect(poll_timer.get(), &QTimer::timeout, this, [this, downCount = 0]() mutable {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
if (params.Has("down")) {
downCount++;
if (downCount == 1) {
// either the first press, or the first new press
key_sequence = QStringLiteral("");
params1 = params;
params2 = Common::ParamPackage();
key_sequence = QString::fromStdString(params1.Serialize());
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence) +
QStringLiteral("..."));
} else if (downCount == 2 && !params2.Has("engine")) {
// this is a second button, currently only one button saved, so save it
params2 = params;
key_sequence = QString::fromStdString(params1.Serialize() + "||" +
params2.Serialize());
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence));
}
// if downCount == 3 or more, just ignore them - we have saved the first two
// presses
} else { // button release
downCount--;
if (downCount <= 0) {
// buttons all released, show the saved sequence and prepare to start again
textBox->setText(HotkeyRegistry::SequenceToString(key_sequence));
params1 = Common::ParamPackage();
params2 = Common::ParamPackage();
}
}
}
}
});
poll_timer->start(100);
}

View File

@ -0,0 +1,31 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QLabel>
#include "common/param_package.h"
#include "input_common/main.h"
class ControllerSequenceDialog : public QDialog {
Q_OBJECT
public:
explicit ControllerSequenceDialog(QWidget* parent = nullptr);
~ControllerSequenceDialog();
QString GetSequence();
void closeEvent(QCloseEvent*) override;
private:
void LaunchPollers();
QLabel* textBox;
QString key_sequence;
Common::ParamPackage params1, params2;
bool focusNextPrevChild(bool next) override;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::unique_ptr<QTimer> poll_timer;
};

View File

@ -1,4 +1,4 @@
// Copyright 2018 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

View File

@ -1,4 +1,4 @@
// Copyright 2018 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

View File

@ -1,7 +1,6 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <initializer_list>
@ -23,7 +22,6 @@ public:
ParamPackage& operator=(const ParamPackage& other) = default;
ParamPackage& operator=(ParamPackage&& other) = default;
[[nodiscard]] std::string Serialize() const;
[[nodiscard]] std::string Get(const std::string& key, const std::string& default_value) const;
[[nodiscard]] int Get(const std::string& key, int default_value) const;

View File

@ -49,6 +49,8 @@ enum class LayoutOption : u32 { // Shouldn't these have set numbers to prevent l
CustomLayout,
};
enum class InputMappingType : u8 { AllControllers, Guid, GuidPort };
/** Defines the layout option for mobile portrait */
enum class PortraitLayoutOption : u32 {
// formerly mobile portrait
@ -449,6 +451,7 @@ struct InputProfile {
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
InputMappingType maptype = Settings::InputMappingType::GuidPort;
};
struct TouchFromButtonMap {

View File

@ -23,6 +23,7 @@ add_library(input_common STATIC
if(ENABLE_SDL2)
target_sources(input_common PRIVATE
sdl/sdl_impl.cpp
sdl/sdl_joystick.cpp
sdl/sdl_impl.h
)
target_link_libraries(input_common PRIVATE SDL2::SDL2)

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -70,6 +70,104 @@ void Shutdown() {
udp.reset();
}
std::string ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return "[not set]";
}
const auto engine_str = param.Get("engine", "");
// keyboard should be handled by the frontend
if (engine_str == "keyboard") {
return "keyboard code " + param.Get("code", 0);
}
if (engine_str == "sdl") {
if (param.Has("hat")) {
return "Hat " + param.Get("hat", "") + " " + param.Get("direction", "");
} else if (param.Has("button")) {
if (param.Get("name", "") != "")
return param.Get("name", "");
else
return "Button " + param.Get("button", "");
} else if (param.Has("axis")) {
auto name = param.Get("name", "");
if (name == "LT" || name == "RT")
return name;
else if (name != "")
return name + param.Get("direction", "");
else
return "Axis " + param.Get("axis", "") + param.Get("direction", "");
}
return {};
}
if (engine_str == "gcpad") {
if (param.Has("axis")) {
const auto axis_str = param.Get("axis", "");
const auto direction_str = param.Get("direction", "");
return "GC Axis " + axis_str + direction_str;
}
if (param.Has("button")) {
const auto button = int(std::log2(param.Get("button", 0)));
return "GC Button " + button;
}
return "keyboard code " + param.Get("code", 0);
}
return "[unknown]";
}
std::string AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return "[not set]";
}
const auto engine_str = param.Get("engine", "");
if (engine_str == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
const auto axis_x_str = param.Get("axis_x", "");
const auto axis_y_str = param.Get("axis_y", "");
const auto name_x_str = param.Get("name_x", "");
const auto name_y_str = param.Get("name_y", "");
static const auto plus_str = "+";
static const auto minus_str = "-";
if (engine_str == "sdl" || engine_str == "gcpad") {
if (dir == "modifier") {
return "[unused]";
}
if (dir == "left") {
if (name_x_str == "")
return "Axis " + axis_x_str + minus_str;
else
return name_x_str + minus_str;
}
if (dir == "right") {
if (name_x_str == "")
return "Axis " + axis_x_str + plus_str;
else
return name_x_str + plus_str;
}
if (dir == "up") {
if (name_y_str == "")
return "Axis " + axis_y_str + plus_str;
else
return name_y_str + plus_str;
}
if (dir == "down") {
if (name_y_str == "")
return "Axis " + axis_y_str + minus_str;
else
return name_y_str + plus_str;
}
return {};
}
return "[unknown]";
}
Keyboard* GetKeyboard() {
return keyboard.get();
}
@ -104,8 +202,8 @@ Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params
const auto native_button{static_cast<Settings::NativeButton::Values>(button)};
const auto engine{params.Get("engine", "")};
if (engine == "sdl") {
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBindByGUID(
params.Get("guid", "0"), params.Get("port", 0), native_button);
return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBind(params,
native_button);
}
#ifdef ENABLE_GCADAPTER
if (engine == "gcpad") {

View File

@ -37,6 +37,9 @@ std::string GenerateKeyboardParam(int key_code);
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
std::string AnalogToText(const Common::ParamPackage& param, const std::string& dir);
std::string ButtonToText(const Common::ParamPackage& param);
Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button);
Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog);

File diff suppressed because it is too large Load Diff

View File

@ -10,17 +10,10 @@
#include <unordered_map>
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
using SDL_GameController = struct _SDL_GameController;
#include "input_common/sdl/sdl_joystick.h"
namespace InputCommon::SDL {
class SDLJoystick;
class SDLGameController;
class SDLButtonFactory;
class SDLAnalogFactory;
class SDLMotionFactory;
@ -37,11 +30,14 @@ public:
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
// returns a pointer to a vector of joysticks that match the needs of this device.
// will be a pointer because it will be updated when new joysticks are added
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> GetJoysticksByGUID(
const std::string& guid);
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
Settings::NativeButton::Values button);
Common::ParamPackage GetSDLControllerButtonBind(const Common::ParamPackage a_button_params,
Settings::NativeButton::Values button);
Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
Settings::NativeAnalog::Values analog);
@ -54,13 +50,17 @@ public:
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
void CloseJoystick(SDL_JoystickID instance_id);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::unordered_map<std::string, std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>>>
joystick_map;
// This vector keeps a list of all joysticks, ignoring guid
std::shared_ptr<std::vector<std::shared_ptr<SDLJoystick>>> joystick_vector =
std::make_shared<std::vector<std::shared_ptr<SDLJoystick>>>();
std::mutex joystick_map_mutex;
std::shared_ptr<SDLTouchFactory> touch_factory;

View File

@ -0,0 +1,175 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <SDL.h>
#include "sdl_joystick.h"
namespace InputCommon::SDL {
SDLJoystick::SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
sdl_controller{game_controller, &SDL_GameControllerClose} {
EnableMotion();
CreateControllerButtonMap();
}
bool SDLJoystick::IsButtonMappedToController(int button) const {
return mapped_joystick_buttons.count(button) > 0;
}
void SDLJoystick::EnableMotion() {
if (!sdl_controller) {
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
SDL_GameController* controller = sdl_controller.get();
if (HasMotion()) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
}
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
if (has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
}
if (has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
#endif
}
bool SDLJoystick::HasMotion() const {
return has_gyro || has_accel;
}
bool SDLJoystick::GetButton(int button, bool isController) const {
if (!sdl_joystick)
return false;
if (isController)
return SDL_GameControllerGetButton(sdl_controller.get(),
static_cast<SDL_GameControllerButton>(button));
return SDL_JoystickGetButton(sdl_joystick.get(), button) != 0;
}
float SDLJoystick::GetAxis(int axis, bool isController) const {
if (!sdl_joystick)
return 0.0;
if (isController)
return SDL_GameControllerGetAxis(sdl_controller.get(),
static_cast<SDL_GameControllerAxis>(axis)) /
32767.0f;
return SDL_JoystickGetAxis(sdl_joystick.get(), axis) / 32767.0f;
}
std::tuple<float, float> SDLJoystick::GetAnalog(int axis_x, int axis_y, bool isController) const {
float x = GetAxis(axis_x, isController);
float y = GetAxis(axis_y, isController);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1.0f) {
r = std::sqrt(r);
x /= r;
y /= r;
}
return std::make_tuple(x, y);
}
bool SDLJoystick::GetHatDirection(int hat, Uint8 direction) const {
// no need to worry about gamecontroller here - that api treats hats as buttons
if (!sdl_joystick)
return false;
return SDL_JoystickGetHat(sdl_joystick.get(), hat) == direction;
}
void SDLJoystick::SetTouchpad(float x, float y, int touchpad, bool down) {
std::lock_guard lock{mutex};
state.touchpad[touchpad] = std::make_tuple(x, y, down);
}
void SDLJoystick::SetAccel(const float x, const float y, const float z) {
std::lock_guard lock{mutex};
state.accel.x = x;
state.accel.y = y;
state.accel.z = z;
}
void SDLJoystick::SetGyro(const float pitch, const float yaw, const float roll) {
std::lock_guard lock{mutex};
state.gyro.x = pitch;
state.gyro.y = yaw;
state.gyro.z = roll;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> SDLJoystick::GetMotion() const {
std::lock_guard lock{mutex};
return std::make_tuple(state.accel, state.gyro);
}
/**
* The guid of the joystick
*/
const std::string& SDLJoystick::GetGUID() const {
return guid;
}
/**
* The number of joystick from the same type that were connected before this joystick
*/
int SDLJoystick::GetPort() const {
return port;
}
std::tuple<float, float, float> SDLJoystick::GetTouch(int pad) const {
return state.touchpad.at(pad);
}
SDL_Joystick* SDLJoystick::GetSDLJoystick() const {
return sdl_joystick.get();
}
SDL_GameController* SDLJoystick::GetSDLGameController() const {
return sdl_controller.get();
}
void SDLJoystick::SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
sdl_joystick.reset(joystick);
sdl_controller.reset(controller);
}
void SDLJoystick::CreateControllerButtonMap() {
mapped_joystick_buttons.clear();
if (!sdl_controller) {
return; // Not a controller, no mapped buttons
}
// Check all controller buttons
for (int i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
auto bind = SDL_GameControllerGetBindForButton(sdl_controller.get(),
static_cast<SDL_GameControllerButton>(i));
if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
mapped_joystick_buttons.insert(bind.value.button);
}
}
// Also check trigger axes that might be buttons
auto lt_bind =
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_TRIGGERLEFT);
if (lt_bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
mapped_joystick_buttons.insert(lt_bind.value.button);
}
auto rt_bind =
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
if (rt_bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
mapped_joystick_buttons.insert(rt_bind.value.button);
}
}
} // namespace InputCommon::SDL

View File

@ -0,0 +1,76 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <mutex>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include "common/vector_math.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
using SDL_GameController = struct _SDL_GameController;
namespace InputCommon::SDL {
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller);
bool IsButtonMappedToController(int button) const;
void EnableMotion();
bool HasMotion() const;
bool GetButton(int button, bool isController) const;
float GetAxis(int axis, bool isController) const;
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, bool isController) const;
bool GetHatDirection(int hat, uint8_t direction) const;
void SetTouchpad(float x, float y, int touchpad, bool down);
void SetAccel(const float x, const float y, const float z);
void SetGyro(const float pitch, const float yaw, const float roll);
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetMotion() const;
/**
* The guid of the joystick
*/
const std::string& GetGUID() const;
/**
* The number of joystick from the same type that were connected before this joystick
*/
int GetPort() const;
std::tuple<float, float, float> GetTouch(int pad) const;
SDL_Joystick* GetSDLJoystick() const;
SDL_GameController* GetSDLGameController() const;
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller);
private:
struct State {
Common::Vec3<float> accel;
Common::Vec3<float> gyro;
std::unordered_map<int, std::tuple<float, float, bool>> touchpad;
} state;
std::string guid;
int port;
bool has_gyro{false};
bool has_accel{false};
std::unique_ptr<SDL_Joystick, void (*)(SDL_Joystick*)> sdl_joystick;
std::unique_ptr<SDL_GameController, void (*)(SDL_GameController*)> sdl_controller;
mutable std::mutex mutex;
std::unordered_set<int> mapped_joystick_buttons;
void CreateControllerButtonMap();
};
} // namespace InputCommon::SDL