Bugfix: All desktop hotkeys now work in dual-window mode (#1967)

* Bugfix: All desktop hotkeys now work in dual-window mode.

The fullscreen hotkey now works differently. It always changes
the fullscreen setting, and attempts to fullscreen both windows
in dual-screen mode *if* they are on different screens. Othewise
it only fullscreens the main screen for consistency between layouts.

Geometry is always saved and restored from UISettings for more
consistency.

* return to single-window fullscreening behavior
This commit is contained in:
NovaChild 2026-07-10 17:48:14 -05:00 committed by GitHub
parent 9aa53c6223
commit 7e98003789
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GPG Key ID: B5690EEEBB952194
4 changed files with 77 additions and 65 deletions

View File

@ -201,6 +201,7 @@ if (ENABLE_QT)
"geometry"
"state"
"geometryRenderWindow"
"geometrySecondaryWindow"
"gameListHeaderState"
"microProfileDialogGeometry"
"name"

View File

@ -555,11 +555,6 @@ void GMainWindow::InitializeWidgets() {
secondary_window->hide();
secondary_window->setParent(nullptr);
action_secondary_fullscreen = new QAction(secondary_window);
action_secondary_toggle_screen = new QAction(secondary_window);
action_secondary_swap_screen = new QAction(secondary_window);
action_secondary_rotate_screen = new QAction(secondary_window);
game_list = new GameList(*play_time_manager, this);
ui->horizontalLayout->addWidget(game_list);
@ -865,11 +860,19 @@ void GMainWindow::InitializeHotkeys() {
const bool primary_only = false,
const bool auto_repeat = false) {
static const QString main_window = QStringLiteral("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
auto context = hotkey_registry.GetShortcutContext(main_window, action_name);
auto shortcut = hotkey_registry.GetKeySequence(main_window, action_name);
action->setShortcut(shortcut);
action->setShortcutContext(context);
action->setAutoRepeat(auto_repeat);
this->addAction(action);
if (!primary_only)
secondary_window->addAction(action);
// handle the shortcuts that are different per-screen
if (context == Qt::WidgetShortcut) {
render_window->addAction(action);
if (!primary_only) {
secondary_window->addAction(action);
}
}
hotkey_registry.SetAction(main_window, action_name, action);
};
@ -882,7 +885,7 @@ void GMainWindow::InitializeHotkeys() {
link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
link_action_shortcut(ui->action_Fullscreen, fullscreen, true);
link_action_shortcut(ui->action_Fullscreen, fullscreen);
link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
link_action_shortcut(ui->action_Debug_Pause, QStringLiteral("Debug Pause"));
link_action_shortcut(ui->action_Debug_Resume, QStringLiteral("Debug Resume"));
@ -909,19 +912,21 @@ void GMainWindow::InitializeHotkeys() {
// QShortcut Hotkeys
const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
const auto* secondary_hotkey =
hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
connect(hotkey, &QShortcut::activated, this, function);
connect(secondary_hotkey, &QShortcut::activated, this, function);
};
connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
if (emulation_running) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
if (secondary_window->isActiveWindow()) {
secondary_window->showNormal();
} else {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
}
});
connect_shortcut(QStringLiteral("Toggle Per-Application Speed"), [&] {
if (!hotkey_registry
.GetKeySequence(QStringLiteral("Main Window"), QStringLiteral("Toggle Turbo Mode"))
@ -972,21 +977,6 @@ void GMainWindow::InitializeHotkeys() {
UpdateStatusBar();
}
});
// Secondary Window QAction Hotkeys
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
// This action will fire specifically when secondary_window is in focus
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
}
void GMainWindow::SetDefaultUIGeometry() {
@ -1005,6 +995,7 @@ void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
@ -2696,10 +2687,16 @@ void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
if (secondary_window->isVisible() && secondary_window->isActiveWindow()) {
// undo the action and fullscreen secondary manually
ui->action_Fullscreen->toggle();
ToggleSecondaryFullscreen();
} else {
HideFullscreen();
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
}
@ -2711,11 +2708,14 @@ void GMainWindow::ToggleSecondaryFullscreen() {
#ifdef NEEDS_ROUND_CORNERS_FIX
WindowCornerManager::instance().blockRoundedCorners(secondary_window, false);
#endif
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
secondary_window->showNormal();
} else {
#ifdef NEEDS_ROUND_CORNERS_FIX
WindowCornerManager::instance().blockRoundedCorners(secondary_window, true);
#endif
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
LOG_INFO(Frontend, "Attempting to fullscreen secondary window");
secondary_window->showFullScreen();
}
}
@ -2759,7 +2759,7 @@ void GMainWindow::HideFullscreen() {
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
@ -2772,10 +2772,9 @@ void GMainWindow::ToggleWindowMode() {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
game_list->show();
}
}
@ -2786,12 +2785,18 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
return;
}
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
secondary_window->RestoreGeometry();
secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
secondary_window->show();
} else {
secondary_window->BackupGeometry();
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
secondary_window->hide();
}
// make sure focus is on primary window whenever this changes
if (UISettings::values.single_window_mode.GetValue()) {
QApplication::setActiveWindow(this);
} else {
QApplication::setActiveWindow(render_window);
}
}
void GMainWindow::ChangeScreenLayout() {
@ -3235,7 +3240,6 @@ void GMainWindow::OnCaptureScreenshot() {
.toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z"))
.toStdString();
path.append(fmt::format("/{}_{}.png", filename, timestamp));
auto* const screenshot_window =
secondary_window->HasFocus() ? secondary_window : render_window;
screenshot_window->CaptureScreenshot(
@ -4285,6 +4289,9 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
if (!secondary_window->isFullScreen()) {
UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();

View File

@ -58,46 +58,46 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> QtConfi
// clang-format off
const std::vector<UISettings::Shortcut> QtConfig::default_hotkeys{ {
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Debug Pause"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Debug Resume"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Debug Step"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Debug Unschedule All"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Debug Schedule All"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Debug Pause"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Debug Resume"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Debug Step"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Debug Unschedule All"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Debug Schedule All"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut}},
} };
@ -904,6 +904,8 @@ void QtConfig::ReadUILayoutValues() {
UISettings::values.state = ReadSetting(Settings::QKeys::state).toByteArray();
UISettings::values.renderwindow_geometry =
ReadSetting(Settings::QKeys::geometryRenderWindow).toByteArray();
UISettings::values.secondarywindow_geometry =
ReadSetting(Settings::QKeys::geometrySecondaryWindow).toByteArray();
UISettings::values.gamelist_header_state =
ReadSetting(Settings::QKeys::gameListHeaderState).toByteArray();
UISettings::values.microprofile_geometry =
@ -1436,6 +1438,8 @@ void QtConfig::SaveUILayoutValues() {
WriteSetting(Settings::QKeys::geometry, UISettings::values.geometry);
WriteSetting(Settings::QKeys::state, UISettings::values.state);
WriteSetting(Settings::QKeys::geometryRenderWindow, UISettings::values.renderwindow_geometry);
WriteSetting(Settings::QKeys::geometrySecondaryWindow,
UISettings::values.secondarywindow_geometry);
WriteSetting(Settings::QKeys::gameListHeaderState, UISettings::values.gamelist_header_state);
WriteSetting(Settings::QKeys::microProfileDialogGeometry,
UISettings::values.microprofile_geometry);

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@ -72,7 +72,7 @@ struct Values {
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray secondarywindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;