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Default to Vulkan renderer on Android
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000530c028
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@ -17,7 +17,7 @@ enum class IntSetting(
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CAMERA_INNER_FLIP(SettingKeys.camera_inner_flip(), Settings.SECTION_CAMERA, 0),
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CAMERA_OUTER_LEFT_FLIP(SettingKeys.camera_outer_left_flip(), Settings.SECTION_CAMERA, 0),
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CAMERA_OUTER_RIGHT_FLIP(SettingKeys.camera_outer_right_flip(), Settings.SECTION_CAMERA, 0),
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GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 1),
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GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 2),
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RESOLUTION_FACTOR(SettingKeys.resolution_factor(), Settings.SECTION_RENDERER, 1),
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STEREOSCOPIC_3D_MODE(SettingKeys.render_3d(), Settings.SECTION_RENDERER, 2),
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STEREOSCOPIC_3D_DEPTH(SettingKeys.factor_3d(), Settings.SECTION_RENDERER, 0),
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@ -90,7 +90,7 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
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[Renderer]
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# Whether to render using OpenGL
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# 1: OpenGL ES (default), 2: Vulkan
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# 1: OpenGL ES, 2: Vulkan (default)
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)") DECLARE_KEY(graphics_api) BOOST_HANA_STRING(R"(
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# Whether to compile shaders on multiple worker threads (Vulkan only)
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@ -61,7 +61,14 @@ bool GetMicrophoneInterface(struct retro_microphone_interface* mic_interface) {
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}
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Settings::GraphicsAPI GetPreferredRenderer() {
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// try and maintain the current driver
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// On Android, we really want to default to Vulkan if we can, so we'll ignore the frontend's
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// recommendation if possible...
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#if defined(ANDROID) && defined(ENABLE_VULKAN)
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return Settings::GraphicsAPI::Vulkan;
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#endif
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// ...Otherwise negotiate with the RetroArch frontend as usual
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// Attempt to use the renderer recommended by the frontend if possible
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retro_hw_context_type context_type = RETRO_HW_CONTEXT_OPENGL;
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environ_cb(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &context_type);
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switch (context_type) {
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@ -80,7 +87,7 @@ Settings::GraphicsAPI GetPreferredRenderer() {
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default:
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break;
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}
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// we can't maintain the current driver, need to switch
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// We can't get a recommendation from the frontend, so fall back to whatever's available
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#if defined(ENABLE_VULKAN)
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return Settings::GraphicsAPI::Vulkan;
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#elif defined(ENABLE_OPENGL)
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@ -498,8 +498,11 @@ struct Values {
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Setting<bool> apply_region_free_patch{true, Keys::apply_region_free_patch};
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// Renderer
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// clang-format off
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SwitchableSetting<GraphicsAPI, true> graphics_api{
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#if defined(ENABLE_OPENGL)
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#if defined(ANDROID) && defined(ENABLE_VULKAN) // Prefer Vulkan on Android, OpenGL on everything else
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GraphicsAPI::Vulkan,
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#elif defined(ENABLE_OPENGL)
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GraphicsAPI::OpenGL,
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#elif defined(ENABLE_VULKAN)
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GraphicsAPI::Vulkan,
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@ -510,6 +513,7 @@ struct Values {
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#error "At least one renderer must be enabled."
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#endif
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GraphicsAPI::Software, GraphicsAPI::Vulkan, Keys::graphics_api};
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// clang-format on
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SwitchableSetting<u32> physical_device{0, Keys::physical_device};
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Setting<bool> use_gles{false, Keys::use_gles};
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Setting<bool> renderer_debug{false, Keys::renderer_debug};
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