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@ -210,9 +210,10 @@ void ConfigureGeneral::RetranslateUI() {
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void ConfigureGeneral::RetroAchievementsLogIn() {
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#ifdef ENABLE_RETROACHIEVEMENTS
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std::string username = ui->retroachievements_username_input->text().toStdString(),
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password = ui->retroachievements_password_input->text().toStdString();
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password = ui->retroachievements_password_input->text().toStdString();
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Core::System::GetInstance().RetroAchievementsClient().LogInUser(username.c_str(), password.c_str());
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Core::System::GetInstance().RetroAchievementsClient().LogInUser(username.c_str(),
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password.c_str());
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#endif
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}
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@ -137,7 +137,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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CLS(Movie) \
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CLS(Loader) \
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CLS(WebService) \
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CLS(RPC_Server) \
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CLS(RPC_Server) \
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CLS(RetroAchievements)
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// GetClassName is a macro defined by Windows.h, grrr...
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@ -663,11 +663,11 @@ const Cheats::CheatEngine& System::CheatEngine() const {
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}
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#ifdef ENABLE_RETROACHIEVEMENTS
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RetroAchievements::Client &System::RetroAchievementsClient() {
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RetroAchievements::Client& System::RetroAchievementsClient() {
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return *retroachievements_client;
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}
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const RetroAchievements::Client &System::RetroAchievementsClient() const {
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const RetroAchievements::Client& System::RetroAchievementsClient() const {
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return *retroachievements_client;
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}
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#endif
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@ -285,10 +285,10 @@ public:
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#ifdef ENABLE_RETROACHIEVEMENTS
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// Gets a reference to the RetroAchievements client
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[[nodiscard]] RetroAchievements::Client &RetroAchievementsClient();
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[[nodiscard]] RetroAchievements::Client& RetroAchievementsClient();
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// Gets a const reference to the RetroAchievements client
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[[nodiscard]] const RetroAchievements::Client &RetroAchievementsClient() const;
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[[nodiscard]] const RetroAchievements::Client& RetroAchievementsClient() const;
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#endif
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/// Gets a reference to the custom texture cache system
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@ -10,93 +10,97 @@
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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namespace RetroAchievements
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{
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namespace RetroAchievements {
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namespace Callbacks {
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// This is the function the rc_client will use to read memory for the emulator. we don't need it yet,
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// so just provide a dummy function that returns "no memory read".
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static uint32_t read_memory(uint32_t address, uint8_t* buffer, uint32_t num_bytes, rc_client_t* client)
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{
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// TODO: implement later
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LOG_DEBUG(RetroAchievements, "Attempting to read memory.");
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// This is the function the rc_client will use to read memory for the emulator. we don't need it
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// yet, so just provide a dummy function that returns "no memory read".
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static uint32_t read_memory(uint32_t address, uint8_t* buffer, uint32_t num_bytes,
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rc_client_t* client) {
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// TODO: implement later
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LOG_DEBUG(RetroAchievements, "Attempting to read memory.");
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return 0;
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return 0;
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}
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static void server_call(const rc_api_request_t* request, rc_client_server_callback_t callback, void* callback_data, rc_client_t* rc_client)
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{
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LOG_DEBUG(RetroAchievements, "Attempting to call server.");
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static void server_call(const rc_api_request_t* request, rc_client_server_callback_t callback,
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void* callback_data, rc_client_t* rc_client) {
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LOG_DEBUG(RetroAchievements, "Attempting to call server.");
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std::string user_agent = std::string("Azahar/") + Common::g_build_fullname; // TODO: Make this a numeric version as per https://github.com/RetroAchievements/rcheevos/wiki/rc_client-integration#user-agent-header
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std::string user_agent =
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std::string("Azahar/") +
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Common::
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g_build_fullname; // TODO: Make this a numeric version as per
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// https://github.com/RetroAchievements/rcheevos/wiki/rc_client-integration#user-agent-header
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// TODO: Should make this async?
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// TODO: Use a persistent client since base URL will maybe be the same? Or instead just need to parse the URL into scheme-host-port and path.
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// TODO: Should make this async?
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// TODO: Use a persistent client since base URL will maybe be the same? Or instead just need to
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// parse the URL into scheme-host-port and path.
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// httplib::Client client(request->url);
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httplib::Client client("https://retroachievements.org");
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// httplib::Client client(request->url);
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httplib::Client client("https://retroachievements.org");
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httplib::Result result;
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if (request->post_data) {
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result = client.Post("/dorequest.php", request->post_data, std::strlen(request->post_data), request->content_type);
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} else {
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result = client.Get("...");
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}
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httplib::Result result;
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if (request->post_data) {
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result = client.Post("/dorequest.php", request->post_data, std::strlen(request->post_data),
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request->content_type);
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} else {
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result = client.Get("...");
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}
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if (result) {
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LOG_DEBUG(RetroAchievements, "Status: {}", result->status);
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LOG_DEBUG(RetroAchievements, "Body: {}", result->body);
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if (result) {
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LOG_DEBUG(RetroAchievements, "Status: {}", result->status);
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LOG_DEBUG(RetroAchievements, "Body: {}", result->body);
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rc_api_server_response_t server_response = { .body = result->body.c_str(), .body_length = result->body.length(), .http_status_code = result->status };
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callback(&server_response, callback_data);
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} else {
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LOG_DEBUG(RetroAchievements, "HTTP error {}", result.error());
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}
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rc_api_server_response_t server_response = {.body = result->body.c_str(),
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.body_length = result->body.length(),
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.http_status_code = result->status};
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callback(&server_response, callback_data);
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} else {
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LOG_DEBUG(RetroAchievements, "HTTP error {}", result.error());
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}
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}
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// Write log messages to the console
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static void log_message(const char* message, const rc_client_t* client)
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{
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LOG_DEBUG(RetroAchievements, "RetroAchievements internal message: \"{}\"", message);
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}
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static void log_message(const char* message, const rc_client_t* client) {
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LOG_DEBUG(RetroAchievements, "RetroAchievements internal message: \"{}\"", message);
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}
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} // namespace Callbacks
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Client::Client(const Core::System& _system) : system{_system} {}
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Client::~Client() {
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if (rc_client) {
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rc_client_destroy(rc_client);
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rc_client = NULL;
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}
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if (rc_client) {
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rc_client_destroy(rc_client);
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rc_client = NULL;
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}
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}
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void Client::Initialize() {
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LOG_DEBUG(RetroAchievements, "Initializing RetroAchievements client.");
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LOG_DEBUG(RetroAchievements, "Initializing RetroAchievements client.");
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rc_client = rc_client_create(Callbacks::read_memory, Callbacks::server_call);
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rc_client_enable_logging(rc_client, RC_CLIENT_LOG_LEVEL_VERBOSE, Callbacks::log_message);
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rc_client_set_hardcore_enabled(rc_client, 0);
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rc_client = rc_client_create(Callbacks::read_memory, Callbacks::server_call);
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rc_client_enable_logging(rc_client, RC_CLIENT_LOG_LEVEL_VERBOSE, Callbacks::log_message);
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rc_client_set_hardcore_enabled(rc_client, 0);
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}
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static void login_callback(int result, const char* error_message, rc_client_t* client, void* userdata)
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{
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// If not successful, just report the error and bail.
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if (result != RC_OK)
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{
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LOG_ERROR(RetroAchievements, "Login failed.");
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return;
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}
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static void login_callback(int result, const char* error_message, rc_client_t* client,
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void* userdata) {
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// If not successful, just report the error and bail.
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if (result != RC_OK) {
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LOG_ERROR(RetroAchievements, "Login failed.");
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return;
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}
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// Login was successful. Capture the token for future logins so we don't have to store the password anywhere.
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const rc_client_user_t* user = rc_client_get_user_info(client);
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// store_retroachievements_credentials(user->username, user->token);
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// Login was successful. Capture the token for future logins so we don't have to store the
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// password anywhere.
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const rc_client_user_t* user = rc_client_get_user_info(client);
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// store_retroachievements_credentials(user->username, user->token);
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// Inform user of successful login
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LOG_INFO(RetroAchievements, "Logged in as {} ({} points)", user->display_name, user->score);
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// Inform user of successful login
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LOG_INFO(RetroAchievements, "Logged in as {} ({} points)", user->display_name, user->score);
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}
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void Client::LogInUser(const char* username, const char* password)
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{
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rc_client_begin_login_with_password(rc_client, username, password, login_callback, NULL);
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void Client::LogInUser(const char* username, const char* password) {
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rc_client_begin_login_with_password(rc_client, username, password, login_callback, NULL);
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}
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} // namespace RetroAchievements
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@ -6,18 +6,18 @@ class System;
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struct rc_client_t;
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namespace RetroAchievements
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{
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class Client {
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public:
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explicit Client(const Core::System& system);
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~Client();
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namespace RetroAchievements {
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class Client {
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public:
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explicit Client(const Core::System& system);
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~Client();
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void Initialize();
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void Initialize();
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void LogInUser(const char* username, const char* password);
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private:
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const Core::System& system;
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rc_client_t* rc_client = nullptr;
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};
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void LogInUser(const char* username, const char* password);
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private:
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const Core::System& system;
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rc_client_t* rc_client = nullptr;
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};
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} // namespace RetroAchievements
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