Merge branch 'master' into COMBO_BUTTON

This commit is contained in:
ADAS2024 2025-07-31 14:13:20 -04:00 committed by GitHub
commit ec41b6c67d
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10 changed files with 25 additions and 21 deletions

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@ -160,11 +160,11 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.render_3d);
ReadSetting("Renderer", Settings::values.factor_3d);
std::string default_shader = "none (builtin)";
std::string default_shader = "None (builtin)";
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)";
default_shader = "Dubois (builtin)";
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
default_shader = "horizontal (builtin)";
default_shader = "Horizontal (builtin)";
Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
ReadSetting("Renderer", Settings::values.filter_mode);

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@ -4,14 +4,14 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id("com.android.application") version "8.8.1" apply false
id("com.android.library") version "8.8.1" apply false
id("com.android.application") version "8.11.1" apply false
id("com.android.library") version "8.11.1" apply false
id("org.jetbrains.kotlin.android") version "2.0.20" apply false
id("org.jetbrains.kotlin.plugin.serialization") version "2.0.20"
}
tasks.register("clean").configure {
delete(rootProject.buildDir)
delete(rootProject.layout.buildDirectory)
}
buildscript {

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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip

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@ -11,7 +11,6 @@ AboutDialog::AboutDialog(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::AboutDialog>()) {
ui->setupUi(this);
ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("azahar")).pixmap(200));
ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg(
QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10)));

View File

@ -27,7 +27,7 @@
</sizepolicy>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/icons/azahar.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/icons/default/256x256/azahar.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>

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@ -9,6 +9,7 @@
#include <thread>
#include <QFileDialog>
#include <QFutureWatcher>
#include <QIcon>
#include <QLabel>
#include <QMessageBox>
#include <QPalette>
@ -330,8 +331,6 @@ GMainWindow::GMainWindow(Core::System& system_)
ui->setupUi(this);
statusBar()->hide();
setWindowIcon(QIcon(QString::fromStdString(":/icons/azahar.png")));
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
@ -390,6 +389,10 @@ GMainWindow::GMainWindow(Core::System& system_)
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB});
UpdateWindowTitle();
QIcon azahar_icon = QIcon(QString::fromStdString(":/icons/default/256x256/azahar.png"));
render_window->setWindowIcon(azahar_icon);
secondary_window->setWindowIcon(azahar_icon);
show();
#ifdef ENABLE_QT_UPDATE_CHECKER

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@ -1,4 +1,4 @@
// Copyright 2019 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -75,7 +75,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
if (stereo_option == Settings::StereoRenderOption::Interlaced ||
stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
ui->shader_combobox->addItem(QStringLiteral("Horizontal (builtin)"));
ui->shader_combobox->setCurrentIndex(0);
ui->shader_combobox->setEnabled(false);
return;
@ -83,10 +83,10 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
std::string current_shader;
if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
ui->shader_combobox->addItem(QStringLiteral("Dubois (builtin)"));
current_shader = Settings::values.anaglyph_shader_name.GetValue();
} else {
ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
ui->shader_combobox->addItem(QStringLiteral("None (builtin)"));
current_shader = Settings::values.pp_shader_name.GetValue();
}

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@ -566,8 +566,8 @@ struct Values {
Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
SwitchableSetting<std::string> pp_shader_name{"None (builtin)", "pp_shader_name"};
SwitchableSetting<std::string> anaglyph_shader_name{"Dubois (builtin)", "anaglyph_shader_name"};
SwitchableSetting<bool> dump_textures{false, "dump_textures"};
SwitchableSetting<bool> custom_textures{false, "custom_textures"};

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@ -121,8 +121,10 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool up
width - Settings::values.screen_bottom_leftright_padding.GetValue(),
height - Settings::values.screen_bottom_topbottom_padding.GetValue()};
} else {
top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
top_screen = top_screen.TranslateX((width - top_screen.GetWidth()) / 2)
.TranslateY((height - top_screen.GetHeight()) / 2);
bot_screen = bot_screen.TranslateX((width - bot_screen.GetWidth()) / 2)
.TranslateY((height - bot_screen.GetHeight()) / 2);
}
#endif

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@ -367,7 +367,7 @@ void RendererOpenGL::ReloadShader() {
// Link shaders and get variable locations
std::string shader_data = fragment_shader_precision_OES;
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") {
if (Settings::values.anaglyph_shader_name.GetValue() == "Dubois (builtin)") {
shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG;
} else {
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
@ -384,7 +384,7 @@ void RendererOpenGL::ReloadShader() {
Settings::StereoRenderOption::ReverseInterlaced) {
shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
} else {
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
if (Settings::values.pp_shader_name.GetValue() == "None (builtin)") {
shader_data += HostShaders::OPENGL_PRESENT_FRAG;
} else {
std::string shader_text = OpenGL::GetPostProcessingShaderCode(