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https://github.com/Lime3DS/Lime3DS.git
synced 2026-06-03 13:45:01 -06:00
Merge branch 'master' into COMBO_BUTTON
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commit
ec41b6c67d
@ -160,11 +160,11 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.render_3d);
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ReadSetting("Renderer", Settings::values.factor_3d);
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std::string default_shader = "none (builtin)";
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std::string default_shader = "None (builtin)";
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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default_shader = "dubois (builtin)";
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default_shader = "Dubois (builtin)";
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
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default_shader = "horizontal (builtin)";
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default_shader = "Horizontal (builtin)";
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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ReadSetting("Renderer", Settings::values.filter_mode);
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@ -4,14 +4,14 @@
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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plugins {
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id("com.android.application") version "8.8.1" apply false
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id("com.android.library") version "8.8.1" apply false
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id("com.android.application") version "8.11.1" apply false
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id("com.android.library") version "8.11.1" apply false
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id("org.jetbrains.kotlin.android") version "2.0.20" apply false
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id("org.jetbrains.kotlin.plugin.serialization") version "2.0.20"
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}
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tasks.register("clean").configure {
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delete(rootProject.buildDir)
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delete(rootProject.layout.buildDirectory)
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}
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buildscript {
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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.10.2-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
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@ -11,7 +11,6 @@ AboutDialog::AboutDialog(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::AboutDialog>()) {
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ui->setupUi(this);
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ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("azahar")).pixmap(200));
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ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg(
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QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10)));
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@ -27,7 +27,7 @@
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</sizepolicy>
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</property>
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<property name="text">
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<string><html><head/><body><p><img src=":/icons/azahar.png"/></p></body></html></string>
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<string><html><head/><body><p><img src=":/icons/default/256x256/azahar.png"/></p></body></html></string>
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</property>
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</widget>
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</item>
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@ -9,6 +9,7 @@
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#include <thread>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QIcon>
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#include <QLabel>
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#include <QMessageBox>
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#include <QPalette>
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@ -330,8 +331,6 @@ GMainWindow::GMainWindow(Core::System& system_)
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ui->setupUi(this);
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statusBar()->hide();
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setWindowIcon(QIcon(QString::fromStdString(":/icons/azahar.png")));
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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@ -390,6 +389,10 @@ GMainWindow::GMainWindow(Core::System& system_)
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LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB});
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UpdateWindowTitle();
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QIcon azahar_icon = QIcon(QString::fromStdString(":/icons/default/256x256/azahar.png"));
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render_window->setWindowIcon(azahar_icon);
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secondary_window->setWindowIcon(azahar_icon);
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show();
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#ifdef ENABLE_QT_UPDATE_CHECKER
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@ -1,4 +1,4 @@
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// Copyright 2019 Citra Emulator Project
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// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -75,7 +75,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
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if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
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ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("Horizontal (builtin)"));
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setEnabled(false);
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return;
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@ -83,10 +83,10 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
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std::string current_shader;
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if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
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ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("Dubois (builtin)"));
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current_shader = Settings::values.anaglyph_shader_name.GetValue();
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} else {
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ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("None (builtin)"));
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current_shader = Settings::values.pp_shader_name.GetValue();
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}
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@ -566,8 +566,8 @@ struct Values {
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Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
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SwitchableSetting<bool> filter_mode{true, "filter_mode"};
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SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
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SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
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SwitchableSetting<std::string> pp_shader_name{"None (builtin)", "pp_shader_name"};
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SwitchableSetting<std::string> anaglyph_shader_name{"Dubois (builtin)", "anaglyph_shader_name"};
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SwitchableSetting<bool> dump_textures{false, "dump_textures"};
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SwitchableSetting<bool> custom_textures{false, "custom_textures"};
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@ -121,8 +121,10 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool up
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width - Settings::values.screen_bottom_leftright_padding.GetValue(),
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height - Settings::values.screen_bottom_topbottom_padding.GetValue()};
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} else {
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top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
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bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
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top_screen = top_screen.TranslateX((width - top_screen.GetWidth()) / 2)
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.TranslateY((height - top_screen.GetHeight()) / 2);
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bot_screen = bot_screen.TranslateX((width - bot_screen.GetWidth()) / 2)
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.TranslateY((height - bot_screen.GetHeight()) / 2);
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}
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#endif
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@ -367,7 +367,7 @@ void RendererOpenGL::ReloadShader() {
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// Link shaders and get variable locations
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std::string shader_data = fragment_shader_precision_OES;
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
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if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") {
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if (Settings::values.anaglyph_shader_name.GetValue() == "Dubois (builtin)") {
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shader_data += HostShaders::OPENGL_PRESENT_ANAGLYPH_FRAG;
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} else {
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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@ -384,7 +384,7 @@ void RendererOpenGL::ReloadShader() {
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Settings::StereoRenderOption::ReverseInterlaced) {
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shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
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} else {
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if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
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if (Settings::values.pp_shader_name.GetValue() == "None (builtin)") {
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shader_data += HostShaders::OPENGL_PRESENT_FRAG;
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} else {
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std::string shader_text = OpenGL::GetPostProcessingShaderCode(
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