Commit Graph

4602 Commits

Author SHA1 Message Date
OpenSauce04
6d72a6f447 plgldr: Fixed plugins that should load for all titles failing to load due to a missing check 2026-01-24 22:59:59 +00:00
PabloMK7
93f54be3f9 video_core: Fix custom textures when loading a savestate
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2026-01-22 19:42:21 +01:00
PabloMK7
b0fea112e8 core: Fix accurate multiplication loading (home menu and savestate)
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2026-01-22 15:11:38 +01:00
Francesco Saltori
c7e0364342
cheats: Fix previous cheats not being cleaned up when a game has no cheats file (#1640) 2026-01-20 14:38:44 +01:00
PabloMK7
624be242c4 core: Add ability to insert cartridges 2026-01-10 20:51:28 +00:00
PabloMK7
7de2d7b846
video_core: Switch to xxHash and improve ShaderSetup behaviour (#1592) 2026-01-09 18:01:49 +01:00
PabloMK7
8acdb35798
core: Move plugin FB address ownership to MemorySystem (#1572) 2026-01-09 10:26:12 +01:00
PabloMK7
47cd41cc58
core: Improve MemorySystem::GetPhysicalPointer (#1587) 2026-01-09 10:23:44 +01:00
David Griswold
4bdcf342b6
video_core: Stereo Settings Improvements: Full Width SBS, Swap Eyes, Select which display(s) to render on (#1212) 2026-01-03 21:40:59 +01:00
PabloMK7
4ac18f5e18
core: Fix memory mode handling and n3ds exclusive app detection (#1560) 2026-01-02 15:03:23 +01:00
Kleidis
f31bd1bcdd
android: Add support for compressing and decompressing files (#1458) 2025-12-31 15:38:22 +01:00
PabloMK7
40d512cafd
plgldr: Fix plugin memory management (#1554) 2025-12-30 22:21:44 +01:00
PabloMK7
4085ce6bf8
core: Add SMDH region free patch setting (#1541) 2025-12-29 01:20:26 +01:00
David Griswold
b7540aa019
store opacity in layout to avoid applying opacity incorrectly (#1496) 2025-12-27 16:15:36 +01:00
PabloMK7
8384eaa0c2
core: Fix memory mode handling during app launch (#1534) 2025-12-27 13:38:06 +01:00
PabloMK7
f60f3eed1f
core: Implement AM:CancelImportProgram (#1535) 2025-12-27 12:11:07 +01:00
PabloMK7
7a2f3fdda9 audio_core: Update teakra for new memory ownership
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2025-12-22 11:51:22 +01:00
PabloMK7
2edc8b4b73 audio_core: Move dsp memory ownership to memory system 2025-12-22 11:51:22 +01:00
PabloMK7
109f5fb730
core: Fix home menu garbled suspended application image (#1518)
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2025-12-20 21:34:23 +01:00
PabloMK7
4fdc45a771 qt: Add batch Z3DS compression/decompression 2025-12-09 18:32:07 +00:00
PabloMK7
b0fe4d190d
core: Temporary workaround for MSVC compiler bug (#1505) 2025-12-07 22:27:50 +01:00
huesos_96
3716f6b9b6
Android: Dual screen fixes for Handhelds that have 2 screens like Ayaneo Pocket DS (#1341)
* Prevent SecondaryDisplay from stealing focus

The SecondaryDisplay Activity was stealing focus from the main
Activity when it was launched.

Set the `FLAG_NOT_FOCUSABLE` and `FLAG_NOT_TOUCH_MODAL` window flags
to prevent the SecondaryDisplay from gaining focus.

* Implement touch controls for secondary display

This commit introduces touch input handling for the secondary display.

The following changes were made:
- Added `onSecondaryTouchEvent` and `onSecondaryTouchMoved` to `NativeLibrary.kt` and `native.cpp` to process touch events on the secondary display.
- Implemented `onTouchListener` in `SecondaryDisplay.kt` to capture touch events and forward them to the native layer.
- Handles `ACTION_DOWN`, `ACTION_POINTER_DOWN`, `ACTION_MOVE`, `ACTION_UP`, `ACTION_POINTER_UP`, and `ACTION_CANCEL` motion events.
- Tracks the active pointer to ensure correct touch event handling.

* Refactor display logic for multi-display support

This commit introduces a `DisplayHelper` class to centralize display-related logic, particularly for handling scenarios where the application might be launched on an external display.

Key changes:
- Added `DisplayHelper.kt` to manage internal and external display identification based on launch conditions.
- `MainActivity` and `EmulationActivity` now use `DisplayHelper.checkLaunchDisplay()` to determine the initial display.
- `SecondaryDisplay` now uses `DisplayHelper.getExternalDisplay()` to correctly identify the target display for the secondary presentation.
- `InputOverlay` now queries `DisplayHelper.isBottomOnPrimary()` to determine if touch input should be processed for the primary display based on the current screen layout.
- `SecondaryDisplay` now queries `DisplayHelper.isBottomOnSecondary()` to conditionally pass touch events to the native layer based on which screen (primary or secondary) is currently displaying the 3DS bottom screen.

These changes ensure that the application behaves correctly when launched on either the internal or an external display, and that touch input is routed appropriately based on the user's chosen screen layout for the dual screens.

* Removed primary-screen checks so the input overlay always forwards touch events, ensuring all touches reach the native handler even when multiple displays are active

* Remove DisplayHelper class and adjust external display logic

* Formatting adjustments

---------

Co-authored-by: DavidRGriswold <novachild@gmail.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-10-03 14:45:49 +01:00
lannoene
0be78e9550
Improve DLP and multiplayer compatability (#1375)
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* Added NWM spectator mode (DLP now partially working), fixed debug assert, added applet utility cmd fallback

* Reverted AppletUtility command change

* Fixed inconsistent mac address

* Enabled DLP Child authorization

* Added the DLP module to recommended online modules

* Clean up

* Changed the returned number of words on GetProgramInfoFromCia to 7 insteead of 8, futher reverted AppletUtility function to match its original form
2025-09-20 19:59:54 +02:00
PabloMK7
48db1c1de5
am: fix save data being deleted on CIA install failure (#1319)
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2025-08-20 14:48:34 +02:00
PabloMK7
dc2ab096cb loader: Fix compressed 3dsx icon reading 2025-08-08 22:46:17 +01:00
David Griswold
aca8b45664
android: Implement secondary display support (#617)
* Enable the SecondScreenPresentation class

* Update everything to enable second screen on android under GL and Vulkan. Still some issues!

* Some attempts to enable surface changes

* OpenGL is working on surface change, vulkan still no

* release surfaces (also fixed vulkan?)

* added and enabled layout setting

* resolve merge conflict

* rearrange switch cases to satisfy linux compiler

* openGL is working!

* several vk changes to try to fix crashes

* maybe vulkan is working?

* removing unnecessary code attempts

* Simplified secondscreen for better performance

* vk_platform.cpp: Fixed build failure caused by bad rebase

* vk_present_window.h: Removed stray newline

* Applied clang-format

* bug fix for odin 2

* Applied clang-format

* Updated license headers

* Moved SecondScreen class to org.citra.citra_emu.display

* Various formatting and readability improvements

* Added brackets where previously absent for readability

* Additional readability improvement

* RendererVulkan::NotifySurfaceChanged: Simplified condition checking

* change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen

* rename main_window to main_present_window and second_window to secondary_present_window

* Reverted accidentally downgraded compatibility list submodule

* Removed unnecessary log message

* Applied clang-format

* Added a description to the Secondary Display Screen Layout setting

* Added `_ptr` suffix to `secondary_present_window`

This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->`

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-08-08 21:41:52 +01:00
David Griswold
36a0b7824d
desktop: Fix horizontal centering single window mode (#1211)
* fix horizontal centering single window mode

* Formatting adjustment

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-07-31 17:27:35 +01:00
PabloMK7
25d7db7bbe
Z3DS: Mark compressed files in UI and other minor fixes (#1249)
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2025-07-28 10:38:23 +02:00
PabloMK7
00c0f01e73 Z3DS: Add title info and smdh to metadata
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2025-07-27 17:13:32 +02:00
PabloMK7
8dafecd528 loader: Add compressed ROM (Z3DS) support 2025-07-27 17:13:32 +02:00
Nikki
4447a5c9f2
[GSP] Set correct stop flag (#1199) 2025-06-29 13:09:03 +02:00
PabloMK7
0deb0f50b8
Add "SWP" frame time information (#1173) 2025-06-20 19:26:12 +02:00
PabloMK7
3c3dd2bd86
am: Improve cia encrypted content detection (#1152) 2025-06-17 14:17:01 +02:00
PabloMK7
a974fc4ac8 kernel: Improve SVC handling timings 2025-05-31 15:23:14 +00:00
PabloMK7
ec964c8610
Add more advanced frame time information (#1083) 2025-05-29 17:38:10 +02:00
OpenSauce
fd2551439e
android: Add rotate screen upright toggle to UI (#819)
* Add upright boolean for portrait mode

* Add the `upright_screen` boolean to the UI as a switch & in-game

* ScreenAdjustmentUtil.kt: Updated license header

---------

Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
2025-05-28 18:50:57 +00:00
PabloMK7
5e2161d90b
video_core: Refactor state tracking (#1059) 2025-05-26 14:37:03 +02:00
PabloMK7
e83b81ec98
Add setting to toggle RPC server (disabled by default) (#1047)
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2025-05-18 17:27:37 +02:00
Briar
580d46e3d6
android: Add aspect ratio setting for single screen layout mode (#913)
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* android: Add aspect ratio setting for single screen layout mode

Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>

* Partial rewrite to address issues and improve readability

---------

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-05-12 19:58:01 +01:00
PabloMK7
18447ac6ac Fix savestates with the OpenGL renderer 2025-05-07 21:05:34 +01:00
PabloMK7
01d7ff7a08
Fix installing DLCs with encrypted flags for missing contents (#979)
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2025-04-24 21:53:09 +02:00
PabloMK7
939a6e0f7a
Allow shader cache to switch to different titles at runtime (#978) 2025-04-24 19:03:48 +02:00
PabloMK7
eba3c2c08f
Fix cheats and rpc server affecting the wrong processes (#956) 2025-04-23 17:09:37 +02:00
PabloMK7
391f91f735
Support downloading owned DLCs (#950) 2025-04-23 17:08:48 +02:00
lannoene
de1b520498
Fix File::Write() not conforming to debug header validation (#952)
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2025-04-18 12:51:15 +02:00
David Griswold
967263fc80
Implement screen gap setting (#622)
* implement screen gap

* type conversion fix for windows

* int setting
2025-04-16 19:05:46 +01:00
PabloMK7
72eb16f933
Fix ncch loader building wrong update title ID (#930)
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2025-04-15 16:27:32 +02:00
PabloMK7
52ccaabca8 Fix system files setup for region changed consoles
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2025-04-13 19:16:12 +01:00
PabloMK7
8acc5e22a0
Use common open source font on CHN/KOR/TWN (#920) 2025-04-13 17:38:04 +02:00
David Griswold
8e477e35bb
android: Original Portrait Layout (#625)
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* Original Portrait Layout

Original Portrait Layout

* type conversion fix for win

* Updated license headers

* Applied clang-format

* android: Reordered Portrait Screen Layout menu

Custom Layout is now at the bottom of the list

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-04-11 18:23:07 +01:00