Commit Graph

82 Commits

Author SHA1 Message Date
ADAS2024
209173fa0c
[Android] Add Combo Button (#1244)
* Base starting commit for Feature Impl

* Base commit 2 (off of closed PR, impl details of the actual button will likely be different.)

* Added Combo Button Bool setting to use for later implementation.

* Added Combo Button Submenu and associated strings. Need to implement button displaying for user to interact with.

* Added layout file for combo settings for potential impl

* Removed combo settings as it wasn't liked. Starting Multi Choice impl

* Added Multi Choice Impl. Need to Refactor OnClick for MultiChoice and debug Impl when adding combo button.

* Change List<> in Multi Files to be MutableSet<> to allow adds while prevent potential duplicates. Finished primary multi choice backend impl.

* used correct lisencing procedure for multi files

* Added code in arrays.xml to display the buttons.
This code has the buttons display but clicking on them crashes the app. Will debug further.
Also replaced setSelectedValues with add and remove SelectedValue for clarity purposes.

* Deleted Int Combo Value array in arrays.xml as it was not needed. Able to Click multiple buttons at once but unchecking them causes app to crash. (within the MultiChoice OnClick for SettingsAdapter.kt)

Also debating whether to remove the normal MultiChoice addition as it wasn't added.

* Attempt to deal with merge conflicts

* Moved OnSettingChange after I add or remove selected vals to fix crashing issue.

* Displayed combo button in both landscape and portrait

* WIP on Button Impl, made combo button setting run time editable

* Changed the combo_key string into button_combo, added functionality (impl could be better), added combo key as an input bindable setting within the buttons tab

* Moved Combo Settings into just controls instead of having its own submenu

* Made ComboHelper code more readable and added the key setting to be toggleable in game

* Edited Layout integers of combo button. Made Combo Button display properly in normal portrait mode.

* Code Cleanup and Start of Reimplementation based off #1430

* Progress commit for better impl, need to have the pop up menu show up to select buttons

* Code cleanup and bug fix to properly map values.

* Deleted Multi String Setting, added basic error handling, added comment explaining hardcoded size

* Changed Combo Button to be a HotKey, changed impl to be default multi choice, and removed StringMultiChoice details

* Remove Commented Code

* Changed ComboHelper.kt to use Native Button ints, removed rest of initial implementation traces

* Commented out debug logging, added back missing TODO statement regarding magic numbers

* Cleanup

* Changed Combo Key to Combo Button in kotlin code (will need to test)

* Trying to integrate combo button as a SettingsKey setting. Running into issues with malformed/missing key

* latest changes (added setting to default ini). Still debugging file issue

* added possible fix to touchscreen latency issue, will need to test

* Reverted MultiChoice code to original, removed unused strings and variables and ensured consistent naming, fixed latency issues with button,

* reverted int list setting change as its no longer needed.

* `combo_buttons` --> `combo_button_buttons`

* default_ini.h: Adjust ini comment for combo_button_buttons

* Fix "Reset Overlay" not affecting combo button

* Better center default position of combo button in portrait layout

* `combo_button_options` --> `combo_button_settings`

Better reflects string content

* Last-minute minor string nitpicks

---------

Co-authored-by: OpenSauce <opensauce04@gmail.com>
2026-07-04 15:11:06 +01:00
KojoZero
8c4e8b77b2
Add Skip Presenting Duplicate Frames Feature (#1867)
* added basic skip duplicate frames implementation

* fix secondary display and attempt to fix lcd color fill
2026-07-03 12:37:27 +02:00
PabloMK7
fcb10fb899
core: Make PICA debugging a toggleable feature (#2254) 2026-07-03 11:00:56 +02:00
Sergei Golishnikov
04f3a93854
macos: fix Vulkan/Metal renderer on macOS 26+ and bump MoltenVK (#2149)
* macos: fix Vulkan/Metal renderer on macOS 26+ and bump MoltenVK

Four related changes that together let the Vulkan backend boot a game
on Apple Silicon Macs running macOS 26.x. Each is needed independently;
the combination was tested on a Mac16,6 (M4 Max) / macOS 26.4.1.

CMakeModules/DownloadExternals.cmake:
  Bump bundled MoltenVK from v1.2.9 to v1.4.1. v1.2.9 does not
  recognize macOS 26 surface objects and traps with an Objective-C
  "unrecognized selector" inside vkGetPhysicalDeviceSurfaceCapabilitiesKHR.

src/video_core/renderer_vulkan/vk_instance.cpp:
  Disable VK_EXT_tooling_info on MoltenVK. MoltenVK advertises the
  extension but does not expose vkGetPhysicalDeviceToolPropertiesEXT
  through its dispatcher, so the call inside CollectToolingInfo()
  trips a vulkan-hpp assertion in Debug and dereferences NULL in
  Release.

src/citra_qt/bootmanager.cpp:
  Force-install a fresh CAMetalLayer on the NSView before handing it
  to createMetalSurfaceEXT. Qt 6.11's QWindow::MetalSurface does not
  always back the view with a CAMetalLayer on macOS 26, and MoltenVK
  1.3+ aborts in MVKSurface::getNaturalExtent() if the layer is not
  the right class. Implemented via objc_msgSend so no .mm conversion
  is needed.

src/citra_meta/CMakeLists.txt:
  Gate LaunchScreen.storyboard behind 'if (IOS)'. The storyboard is
  iOS-only and previously broke the Xcode generator on macOS with
  "iOS storyboards do not support target device type 'mac'."

* Move Metal layer creation logic into MetalUtil::CreateMetalLayer ObjC++ function

This change makes the code much more readable, as the logic is now in its native language

---------

Co-authored-by: SergeyMild <>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-06-17 16:15:42 +01:00
NovaChild
8a6d597dec
android: Secondary Layout and Menu Improvements (#1385)
* Add a new Secondary Display Layout option on android that makes the secondary display honor swap button

* add quick menu option for secondary layout

* fix icon

* added other secondary layouts

* Add a new Secondary Display Layout option on android that makes the secondary display honor swap button

# Conflicts:
#	src/core/frontend/framebuffer_layout.cpp

* add quick menu option for secondary layout

* fix icon

* added other secondary layouts

* updated secondary menu with functionality to switch external displays

 Conflicts:
	src/android/app/src/main/java/org/citra/citra_emu/display/SecondaryDisplay.kt

* safety checks for crash prevention

* make secondary menu only appear if a secondary display is available

* update default displayid behavior to exclude "Built"

* update odin 2 bugfix to handle other languages

* Apply clang-format

* Rename "Opposite of Primary Display" option for brevity

* Rename menu_secondary_layout_reverse_primary for consistency

* Rename SecondaryDisplayLayout::ReversePrimary for consistency

* first round of code fixes based on review

* Added android-side enable_secondary_display boolean setting, replacing secondary_display_layout = none on the android side. Exposed it in Layout settings, and secondary display layout is now only selectable if it is enabled.  Support for the old option is still in the code, but should no longer be selectable.

Also renamed opposite to reverse_primary in a few other places.

* Update framebuffer layout and renderers to correctly render hybrid mode on both primary and secondary displays

* Apply clang format

* Re-apply terminology changes which were undone by a recent commit

* Removed unused string emulation_secondary_display_default

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-06-14 17:37:32 +01:00
crueter
379649dbce
cmake: Fix MoltenVK fetch order/library conflicts (#2183)
* [cmake] Fix MoltenVK fetch order/library conflicts

Rather than dealing with `find_library` shenanigans, just set the
library path directly (when using bundled MoltenVK). System MoltenVK
solely uses `find_library`.

Avoids cache nonsense that can cause system/bundled versions to get
mixed up, and overall makes the system/bundled mvk handling a lot more
consistent

```
cmake -S . -B build -DUSE_SYSTEM_MOLTENVK=ON
-- Using MoltenVK at /opt/homebrew/lib/libMoltenVK.dylib.
cmake -S . -B build -DUSE_SYSTEM_MOLTENVK=OFF
-- Using MoltenVK at /Users/crueter/code/azahar/build/externals/MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib.
cmake -S . -B build -DUSE_SYSTEM_MOLTENVK=ON
-- Using MoltenVK at /opt/homebrew/lib/libMoltenVK.dylib.
```

Signed-off-by: crueter <crueter@eden-emu.dev>

* remove old comment

Signed-off-by: crueter <crueter@eden-emu.dev>

* Cleanup

---------

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-06-05 16:36:48 +01:00
OpenSauce04
854e198196 cmake: Implemented bundle target for MXE builds
Just copies the content of bin/<type>/ to bundle/
2026-05-09 10:32:52 +01:00
PabloMK7
929a51afc6
audio: Add option to simulate headphones plugged in (#2099) 2026-05-08 15:19:53 +02:00
PabloMK7
260f08c497
core: Add async filesystem operations (#2098) 2026-05-08 11:35:47 +02:00
PabloMK7
b540725090
Revamp GDB implemenation and add a some minor debug features (#2086) 2026-05-07 13:48:35 +02:00
PabloMK7
5ddbaeae23
gsp: Fix GPU interrupt queue and add GPU timing emulation (#2095) 2026-05-07 01:36:21 +02:00
OpenSauce04
118579adb3 Fixed launch failures on NetBSD due to PaX MPROTECT restrictions 2026-04-05 13:11:40 +01:00
OpenSauce04
9b045bf837 libretro: Replace render_touchscreen setting with enable_touch_pointer_timeout
Touch pointer rendering is now always enabled, but unless a controller is being used to move the touchscreen cursor, it will be hidden due to the timeout which is also enabled by default.
2026-03-23 13:07:39 +00:00
David Griswold
1febb83942
qt: Add controller touchpad support (#777) 2026-03-12 00:21:17 +01:00
PabloMK7
2207be30a9
core: Add "toggle unique data console type" option (#1826) 2026-03-06 01:23:35 +01:00
OpenSauce04
efccedbbd2 cmake: Version info generation improvements
- Allow GIT-COMMIT and GIT-TAG files to override real git info (useful for testing version-related functionality such as update checks)
- Always re-configure scm_rev.cpp when configuring with CMake (fixes an issue where the version number would just not update in incremental builds)
2026-03-04 11:45:55 +00:00
OpenSauce
068d6598bc
Configuration backend improvements Pt. 1 (#1762)
* Convert all setting keys in settings.h into hana strings

* Derive libretro setting keys from common/settings.h hana strings

* settings.h: Reduce code repetition in key definitions via macro

* Implemented mechanism to pass our C++ setting keys to Android/Kotlin

None of the Android keys have been moved over as of this commit, this is just prep work

* jni_settings_keys.cpp.in: Removed redundant code

* Migrate (almost) all Android setting string keys over to SettingKeys

Also some slight cleanup

* Updated license headers

* Fixed top custom width erroneously being used in place of top custom height

* Migrate (probably) all setting string keys to Settings::QKeys

* Migrated several previously missed string keys to generated keys

* SettingKeys.kt: Visually seperate shared and Android-exclusive keys, similar to GenerateSettingKeys.cmake

* android: sdl2_config --> android_config

Not sure why these values are named this way. Hold-over from SDL2 frontend?

* android: Generate and validate default config.ini dynamically

* Settings: Assume C-style string keys by default

Relative to the previous commit, the following names have changed:
- Settings::Keys --> Settings::HKeys
- Settings::CKeys --> Settings::Keys

* default_ini.h: Fixed formatting warning

* Comment cleanup

* android: Fixed compilation failure due to incorrect namespace

* config.cpp: Use ASSERT_MSG instead of LOG_ERROR and ASSERT(false)
2026-03-02 23:26:43 +00:00
PabloMK7
304db9173b
video_core: vulkan: Add disk shader cache (#1725)
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2026-02-16 15:59:22 +01:00
OpenSauce04
54f2221ec6 cmake: Fix build info sometimes not generating correctly 2026-01-19 21:13:18 +00:00
OpenSauce04
64516e6420 cmake: Removed redundant BuildInstaller.cmake 2026-01-19 18:48:13 +00:00
OpenSauce04
e0b8e8440a cmake: Fixed AppImage build failure caused by upstream changes to linuxdeploy
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Also improved error message when linuxdeploy run fails
2025-11-30 18:17:42 +00:00
OpenSauce04
bf03cac9e1 cmake: On Windows, download MSVC 2022 Qt versions instead of MSVC 2019 2025-09-03 03:15:14 +01:00
OpenSauce04
b6be443069 cmake: Bump downloaded Qt version to 6.9.2
Also bumps aqtinstall to 3.3.0
2025-09-03 03:15:14 +01:00
RedBlackAka
f20e5be513 Update MoltenVK to 1.2.9
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2025-05-26 19:33:27 +01:00
OpenSauce04
1e8cc02d56 cmake: Reduce files copied to bundle directory by create_base_bundle_target 2025-04-26 22:19:16 +01:00
OpenSauce04
a53ce91852 Fix CMake CMP0175 warnings
Closes #981
2025-04-26 16:42:37 +01:00
OpenSauce04
dee576bfeb Use reverse TLD filenames for installed Linux files where appropriate
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2025-03-28 00:02:10 +00:00
OpenSauce04
16dac366cf Install 512x512 icon to CMAKE_INSTALL_PREFIX 2025-03-22 16:22:51 +00:00
OpenSauce04
b225e856df Updated all files under dist to refer to Azahar instead of Citra
This resolves some icon theming issues on Linux

Co-authored-by: HurricanePootis <53066639+HurricanePootis@users.noreply.github.com>
2025-03-21 16:37:10 +00:00
OpenSauce04
c399783266 Merged the SDL and Qt frontends together into a single unified executable 2024-11-10 19:28:04 +00:00
Reg Tiangha
7142e4f0e5 cmake: Update aqtinstall to v3.1.18 2024-11-10 19:01:21 +00:00
OpenSauce04
647a234e03 Builds created from unified sources will now display the correct version number in-app 2024-11-10 18:16:49 +00:00
OpenSauce04
b148393c09 Fixed release version numbers not being displayed in-app 2024-11-10 18:16:49 +00:00
Steveice10
19784355f9
build: Improve support for Windows cross-compilation. (#7389)
* build: Improve support for Windows cross-compilation.

* build: Move linuxdeploy download to bundle target execution time.
2024-02-05 10:09:50 -08:00
Steveice10
37f0a7484f
renderer_vulkan: Revert vkGetInstanceProcAddr symbol change for MoltenVK. (#7341) 2024-01-12 09:16:04 -08:00
Steveice10
2ce0a9e899
renderer_vulkan: Update to support MoltenVK 1.2.7 (#7335) 2024-01-09 11:33:47 -08:00
GPUCode
2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00
Steveice10
1c75d895fc
build: Block qt.mirror.constant.com as a Qt download mirror. (#7148) 2023-11-11 11:52:11 -08:00
Steveice10
5193a5d222
build: Remove need for system Python to download Qt on macOS. (#7125) 2023-11-06 12:26:50 -08:00
GPUCode
1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
Steveice10
50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Steveice10
9e898bca06
build: Fix Qt installer build script. (#6938) 2023-09-01 15:18:47 -07:00
TGP17
894c1c85a5
Include Citra Icon in release (#6905) 2023-08-21 22:34:54 +02:00
Steveice10
6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Steveice10
af78268dd5
qt: Update Qt to 6.5.1 (#6863) 2023-08-10 14:32:51 -07:00
Vitor K
19107cec4b
citra-qt: update the separate window titles to use full_name and show Primary/Secondary identifier (#6712)
* citra-qt: update the separate window titles to use full_name and Primary/Secondary window identifier

* build_fullname: remove trailing space
2023-07-25 05:51:46 -07:00
Steveice10
9d4609e29a
build: Bundle libraries in-place as well on MSVC. (#6665) 2023-07-06 02:37:06 +02:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
Steveice10
89663e0db8
build: Fix generating build info using unified source archive. (#6628) 2023-06-20 09:44:20 -07:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00