// Copyright Citra Emulator Project / Azahar Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/param_package.h" #include "input_common/analog_from_button.h" #ifdef ENABLE_GCADAPTER #include "input_common/gcadapter/gc_adapter.h" #include "input_common/gcadapter/gc_poller.h" #endif #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "input_common/sdl/sdl.h" #include "input_common/sdl/sdl_impl.h" #include "input_common/touch_from_button.h" #include "input_common/udp/udp.h" namespace InputCommon { #ifdef ENABLE_GCADAPTER std::shared_ptr gcbuttons; std::shared_ptr gcanalog; std::shared_ptr gcadapter; #endif static std::shared_ptr keyboard; static std::shared_ptr motion_emu; static std::unique_ptr udp; static std::unique_ptr sdl; void Init() { #ifdef ENABLE_GCADAPTER gcadapter = std::make_shared(); gcbuttons = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcbuttons); gcanalog = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcanalog); #endif keyboard = std::make_shared(); Input::RegisterFactory("keyboard", keyboard); Input::RegisterFactory("analog_from_button", std::make_shared()); motion_emu = std::make_shared(); Input::RegisterFactory("motion_emu", motion_emu); Input::RegisterFactory("touch_from_button", std::make_shared()); sdl = SDL::Init(); udp = CemuhookUDP::Init(); } void Shutdown() { #ifdef ENABLE_GCADAPTER Input::UnregisterFactory("gcpad"); Input::UnregisterFactory("gcpad"); gcbuttons.reset(); gcanalog.reset(); #endif Input::UnregisterFactory("keyboard"); keyboard.reset(); Input::UnregisterFactory("analog_from_button"); Input::UnregisterFactory("motion_emu"); motion_emu.reset(); Input::UnregisterFactory("emu_window"); Input::UnregisterFactory("touch_from_button"); sdl.reset(); udp.reset(); } std::string ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return "[not set]"; } const auto engine_str = param.Get("engine", ""); // keyboard should be handled by the frontend if (engine_str == "keyboard") { return "keyboard code " + param.Get("code", 0); } if (engine_str == "sdl") { if (param.Has("hat")) { return "Hat " + param.Get("hat", "") + " " + param.Get("direction", ""); } else if (param.Has("button")) { if (param.Get("name", "") != "") return param.Get("name", ""); else return "Button " + param.Get("button", ""); } else if (param.Has("axis")) { auto name = param.Get("name", ""); if (name == "LT" || name == "RT") return name; else if (name != "") return name + param.Get("direction", ""); else return "Axis " + param.Get("axis", "") + param.Get("direction", ""); } return {}; } if (engine_str == "gcpad") { if (param.Has("axis")) { const auto axis_str = param.Get("axis", ""); const auto direction_str = param.Get("direction", ""); return "GC Axis " + axis_str + direction_str; } if (param.Has("button")) { const auto button = int(std::log2(param.Get("button", 0))); return "GC Button " + button; } return "keyboard code " + param.Get("code", 0); } return "[unknown]"; } std::string AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return "[not set]"; } const auto engine_str = param.Get("engine", ""); if (engine_str == "analog_from_button") { return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } const auto axis_x_str = param.Get("axis_x", ""); const auto axis_y_str = param.Get("axis_y", ""); const auto name_x_str = param.Get("name_x", ""); const auto name_y_str = param.Get("name_y", ""); static const auto plus_str = "+"; static const auto minus_str = "-"; if (engine_str == "sdl" || engine_str == "gcpad") { if (dir == "modifier") { return "[unused]"; } if (dir == "left") { if (name_x_str == "") return "Axis " + axis_x_str + minus_str; else return name_x_str + minus_str; } if (dir == "right") { if (name_x_str == "") return "Axis " + axis_x_str + plus_str; else return name_x_str + plus_str; } if (dir == "up") { if (name_y_str == "") return "Axis " + axis_y_str + plus_str; else return name_y_str + plus_str; } if (dir == "down") { if (name_y_str == "") return "Axis " + axis_y_str + minus_str; else return name_y_str + plus_str; } return {}; } return "[unknown]"; } Keyboard* GetKeyboard() { return keyboard.get(); } MotionEmu* GetMotionEmu() { return motion_emu.get(); } std::string GenerateKeyboardParam(int key_code) { Common::ParamPackage param{ {"engine", "keyboard"}, {"code", std::to_string(key_code)}, }; return param.Serialize(); } std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale) { Common::ParamPackage circle_pad_param{ {"engine", "analog_from_button"}, {"up", GenerateKeyboardParam(key_up)}, {"down", GenerateKeyboardParam(key_down)}, {"left", GenerateKeyboardParam(key_left)}, {"right", GenerateKeyboardParam(key_right)}, {"modifier", GenerateKeyboardParam(key_modifier)}, {"modifier_scale", std::to_string(modifier_scale)}, }; return circle_pad_param.Serialize(); } Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button) { const auto native_button{static_cast(button)}; const auto engine{params.Get("engine", "")}; if (engine == "sdl") { return dynamic_cast(sdl.get())->GetSDLControllerButtonBind(params, native_button); } #ifdef ENABLE_GCADAPTER if (engine == "gcpad") { return gcbuttons->GetGcTo3DSMappedButton(params.Get("port", 0), native_button); } #endif return {}; } Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog) { const auto native_analog{static_cast(analog)}; const auto engine{params.Get("engine", "")}; if (engine == "sdl") { return dynamic_cast(sdl.get())->GetSDLControllerAnalogBindByGUID( params.Get("guid", "0"), params.Get("port", 0), native_analog); } #ifdef ENABLE_GCADAPTER if (engine == "gcpad") { return gcanalog->GetGcTo3DSMappedAnalog(params.Get("port", 0), native_analog); } #endif return {}; } void ReloadInputDevices() { if (!udp) { return; } udp->ReloadUDPClient(); } namespace Polling { std::vector> GetPollers(DeviceType type) { std::vector> pollers; #ifdef HAVE_SDL2 pollers = sdl->GetPollers(type); #endif #ifdef ENABLE_GCADAPTER switch (type) { case DeviceType::Analog: pollers.push_back(std::make_unique(*gcanalog)); break; case DeviceType::Button: pollers.push_back(std::make_unique(*gcbuttons)); break; default: break; } #endif return pollers; } } // namespace Polling } // namespace InputCommon