// Copyright Citra Emulator Project / Azahar Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include "citra_qt/configuration/config.h" #include "citra_qt/setting_qkeys.h" #include "common/file_util.h" #include "common/settings.h" #include "core/hle/service/service.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "network/network.h" #include "network/network_settings.h" QtConfig::QtConfig(const std::string& config_name, ConfigType config_type) : type{config_type} { global = config_type == ConfigType::GlobalConfig; Initialize(config_name); } QtConfig::~QtConfig() { if (global) { Save(); } } const std::array QtConfig::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B, Qt::Key_V, }; const std::array, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_D, }, }}; // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off const std::array QtConfig::default_hotkeys {{ {QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::ApplicationShortcut}}, {QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}}, {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, {QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::ApplicationShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::ApplicationShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::ApplicationShortcut}}, {QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::ApplicationShortcut}}, {QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::ApplicationShortcut}}, {QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}}, {QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}}, {QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}}, {QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}}, {QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}}, {QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::ApplicationShortcut}}, {QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::ApplicationShortcut}}, {QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::ApplicationShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::ApplicationShortcut}}, {QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, }}; // clang-format on void QtConfig::Initialize(const std::string& config_name) { const std::string fs_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir); const std::string config_file = fmt::format("{}.ini", config_name); switch (type) { case ConfigType::GlobalConfig: qt_config_loc = fmt::format("{}/{}", fs_config_loc, config_file); break; case ConfigType::PerGameConfig: qt_config_loc = fmt::format("{}/custom/{}", fs_config_loc, config_file); break; } FileUtil::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their * usages later in this file. This allows explicit definition of some types that don't work * nicely with the general version. */ // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor // can it implicitly convert a QVariant back to a {std::,Q}string template <> void QtConfig::ReadBasicSetting(Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const auto default_value = QString::fromStdString(setting.GetDefault()); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { setting.SetValue(default_value.toStdString()); } else { setting.SetValue(qt_config->value(name, default_value).toString().toStdString()); } } // definition for vectors of enums template void QtConfig::ReadBasicSetting(Settings::Setting, ranged>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::vector default_value = setting.GetDefault(); QStringList stringList = qt_config->value(name).toStringList(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool() || stringList.size() < 1) { setting.SetValue(default_value); } else { if (stringList.size() < 1) { setting.SetValue(default_value); } else { std::vector newValue; for (const QString& str : stringList) { if constexpr (std::is_enum_v) { using TypeU = std::underlying_type_t; newValue.push_back(static_cast(str.toInt())); } else if constexpr (std::is_integral_v) { newValue.push_back(str.toInt()); } else { newValue.push_back(str.toStdString()); } } setting.SetValue(newValue); } } } template void QtConfig::ReadBasicSetting(Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type default_value = setting.GetDefault(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { setting.SetValue(default_value); } else { QVariant value{}; if constexpr (std::is_enum_v) { using TypeU = std::underlying_type_t; value = qt_config->value(name, static_cast(default_value)); setting.SetValue(static_cast(value.value())); } else { value = qt_config->value(name, QVariant::fromValue(default_value)); setting.SetValue(value.value()); } } } template void QtConfig::ReadGlobalSetting(Settings::SwitchableSetting& setting) { QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); if (global || !use_global) { ReadBasicSetting(setting); } } // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant template <> void QtConfig::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::string& value = setting.GetValue(); if (global) qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, QString::fromStdString(value)); } template void QtConfig::WriteBasicSetting(const Settings::Setting, ranged>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::vector& value = setting.GetValue(); if (global) qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); QStringList stringList; if constexpr (std::is_enum_v) { // For enums, convert to underlying integer type strings using TypeU = std::underlying_type_t; for (const Type& item : value) { stringList.append(QString::number(static_cast(item))); } } else { // For non-enum types (assuming numeric) for (const Type& item : value) { stringList.append(QString::number(item)); } } qt_config->setValue(name, stringList); } // Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable template <> void QtConfig::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const u16& value = setting.GetValue(); if (global) qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, static_cast(value)); } template void QtConfig::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type value = setting.GetValue(); if (global) qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); if constexpr (std::is_enum_v) { qt_config->setValue(name, static_cast>(value)); } else { qt_config->setValue(name, QVariant::fromValue(value)); } } template void QtConfig::WriteGlobalSetting(const Settings::SwitchableSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); } if (global || !setting.UsingGlobal()) { WriteBasicSetting(setting); } } void QtConfig::ReadValues() { if (global) { ReadControlValues(); ReadCameraValues(); ReadDataStorageValues(); ReadMiscellaneousValues(); ReadDebuggingValues(); ReadWebServiceValues(); ReadVideoDumpingValues(); } ReadUIValues(); ReadCoreValues(); ReadRendererValues(); ReadLayoutValues(); ReadAudioValues(); ReadSystemValues(); ReadUtilityValues(); } void QtConfig::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); ReadGlobalSetting(Settings::values.audio_emulation); ReadGlobalSetting(Settings::values.enable_audio_stretching); ReadGlobalSetting(Settings::values.enable_realtime_audio); ReadGlobalSetting(Settings::values.volume); if (global) { ReadBasicSetting(Settings::values.output_type); ReadBasicSetting(Settings::values.output_device); ReadBasicSetting(Settings::values.input_type); ReadBasicSetting(Settings::values.input_device); } qt_config->endGroup(); } void QtConfig::ReadCameraValues() { using namespace Service::CAM; qt_config->beginGroup(QStringLiteral("Camera")); Settings::values.camera_name[OuterRightCamera] = ReadSetting(Settings::QKeys::camera_inner_flip, QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[OuterRightCamera] = ReadSetting(Settings::QKeys::camera_outer_right_config, QString{}).toString().toStdString(); Settings::values.camera_flip[OuterRightCamera] = ReadSetting(Settings::QKeys::camera_outer_right_flip, 0).toInt(); Settings::values.camera_name[InnerCamera] = ReadSetting(Settings::QKeys::camera_inner_name, QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[InnerCamera] = ReadSetting(Settings::QKeys::camera_inner_config, QString{}).toString().toStdString(); Settings::values.camera_flip[InnerCamera] = ReadSetting(Settings::QKeys::camera_inner_flip, 0).toInt(); Settings::values.camera_name[OuterLeftCamera] = ReadSetting(Settings::QKeys::camera_outer_left_name, QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[OuterLeftCamera] = ReadSetting(Settings::QKeys::camera_outer_left_config, QString{}).toString().toStdString(); Settings::values.camera_flip[OuterLeftCamera] = ReadSetting(Settings::QKeys::camera_outer_left_flip, 0).toInt(); qt_config->endGroup(); } void QtConfig::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); ReadBasicSetting(Settings::values.use_artic_base_controller); int num_touch_from_button_maps = qt_config->beginReadArray(Settings::QKeys::touch_from_button_maps); if (num_touch_from_button_maps > 0) { const auto append_touch_from_button_map = [this] { Settings::TouchFromButtonMap map; map.name = ReadSetting(Settings::QKeys::name, QStringLiteral("default")) .toString() .toStdString(); const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries")); map.buttons.reserve(num_touch_maps); for (int i = 0; i < num_touch_maps; i++) { qt_config->setArrayIndex(i); std::string touch_mapping = ReadSetting(Settings::QKeys::bind).toString().toStdString(); map.buttons.emplace_back(std::move(touch_mapping)); } qt_config->endArray(); // entries Settings::values.touch_from_button_maps.emplace_back(std::move(map)); }; for (int i = 0; i < num_touch_from_button_maps; ++i) { qt_config->setArrayIndex(i); append_touch_from_button_map(); } } else { Settings::values.touch_from_button_maps.emplace_back( Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } qt_config->endArray(); Settings::values.current_input_profile_index = ReadSetting(Settings::QKeys::profile, 0).toInt(); const auto append_profile = [this, num_touch_from_button_maps] { Settings::InputProfile profile; profile.name = ReadSetting(Settings::QKeys::name, QStringLiteral("Default")).toString().toStdString(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (profile.buttons[i].empty()) profile.buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); profile.analogs[i] = ReadSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (profile.analogs[i].empty()) profile.analogs[i] = default_param; } profile.motion_device = ReadSetting(Settings::QKeys::motion_device, QStringLiteral( "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0")) .toString() .toStdString(); profile.touch_device = ReadSetting(Settings::QKeys::touch_device, QStringLiteral("engine:emu_window")) .toString() .toStdString(); profile.use_touchpad = ReadSetting(Settings::QKeys::use_touchpad, false).toBool(); profile.controller_touch_device = ReadSetting(Settings::QKeys::controller_touch_device, QStringLiteral("")) .toString() .toStdString(); profile.use_touch_from_button = ReadSetting(Settings::QKeys::use_touch_from_button, false).toBool(); profile.touch_from_button_map_index = ReadSetting(Settings::QKeys::touch_from_button_map, 0).toInt(); profile.touch_from_button_map_index = std::clamp(profile.touch_from_button_map_index, 0, num_touch_from_button_maps - 1); profile.udp_input_address = ReadSetting(Settings::QKeys::udp_input_address, QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)) .toString() .toStdString(); profile.udp_input_port = static_cast( ReadSetting(Settings::QKeys::udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT) .toInt()); profile.udp_pad_index = static_cast(ReadSetting(Settings::QKeys::udp_pad_index, 0).toUInt()); Settings::values.input_profiles.emplace_back(std::move(profile)); }; int num_input_profiles = qt_config->beginReadArray(QStringLiteral("profiles")); for (int i = 0; i < num_input_profiles; ++i) { qt_config->setArrayIndex(i); append_profile(); } qt_config->endArray(); // create a input profile if no input profiles exist, with the default or old settings if (num_input_profiles == 0) { append_profile(); num_input_profiles = 1; } // ensure that the current input profile index is valid. Settings::values.current_input_profile_index = std::clamp(Settings::values.current_input_profile_index, 0, num_input_profiles - 1); Settings::LoadProfile(Settings::values.current_input_profile_index); qt_config->endGroup(); } void QtConfig::ReadUtilityValues() { qt_config->beginGroup(QStringLiteral("Utility")); ReadGlobalSetting(Settings::values.dump_textures); ReadGlobalSetting(Settings::values.custom_textures); ReadGlobalSetting(Settings::values.preload_textures); ReadGlobalSetting(Settings::values.async_custom_loading); qt_config->endGroup(); } void QtConfig::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); ReadGlobalSetting(Settings::values.cpu_clock_percentage); if (global) { ReadBasicSetting(Settings::values.use_cpu_jit); ReadBasicSetting(Settings::values.delay_start_for_lle_modules); } qt_config->endGroup(); } void QtConfig::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); ReadBasicSetting(Settings::values.use_virtual_sd); ReadBasicSetting(Settings::values.use_custom_storage); ReadBasicSetting(Settings::values.compress_cia_installs); const std::string nand_dir = ReadSetting(Settings::QKeys::nand_directory, QStringLiteral("")).toString().toStdString(); const std::string sdmc_dir = ReadSetting(Settings::QKeys::sdmc_directory, QStringLiteral("")).toString().toStdString(); if (Settings::values.use_custom_storage) { FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir, nand_dir); FileUtil::UpdateUserPath(FileUtil::UserPath::SDMCDir, sdmc_dir); } qt_config->endGroup(); } void QtConfig::ReadDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(Settings::QKeys::record_frame_times, false).toBool(); ReadBasicSetting(Settings::values.use_gdbstub); ReadBasicSetting(Settings::values.gdbstub_port); ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.dump_command_buffers); ReadBasicSetting(Settings::values.instant_debug_log); ReadBasicSetting(Settings::values.enable_rpc_server); ReadBasicSetting(Settings::values.toggle_unique_data_console_type); qt_config->beginGroup(QStringLiteral("LLE")); for (const auto& service_module : Service::service_module_map) { bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool(); Settings::values.lle_modules.emplace(service_module.name, use_lle); } qt_config->endGroup(); qt_config->endGroup(); } void QtConfig::ReadLayoutValues() { qt_config->beginGroup(QStringLiteral("Layout")); ReadGlobalSetting(Settings::values.render_3d); ReadGlobalSetting(Settings::values.factor_3d); ReadGlobalSetting(Settings::values.swap_eyes_3d); ReadGlobalSetting(Settings::values.render_3d_which_display); ReadGlobalSetting(Settings::values.filter_mode); ReadGlobalSetting(Settings::values.pp_shader_name); ReadGlobalSetting(Settings::values.anaglyph_shader_name); ReadGlobalSetting(Settings::values.layout_option); ReadGlobalSetting(Settings::values.swap_screen); ReadGlobalSetting(Settings::values.upright_screen); ReadGlobalSetting(Settings::values.large_screen_proportion); ReadGlobalSetting(Settings::values.screen_gap); ReadGlobalSetting(Settings::values.small_screen_position); ReadGlobalSetting(Settings::values.layouts_to_cycle); if (global) { ReadBasicSetting(Settings::values.mono_render_option); ReadBasicSetting(Settings::values.custom_top_x); ReadBasicSetting(Settings::values.custom_top_y); ReadBasicSetting(Settings::values.custom_top_width); ReadBasicSetting(Settings::values.custom_top_height); ReadBasicSetting(Settings::values.custom_bottom_x); ReadBasicSetting(Settings::values.custom_bottom_y); ReadBasicSetting(Settings::values.custom_bottom_width); ReadBasicSetting(Settings::values.custom_bottom_height); ReadBasicSetting(Settings::values.custom_second_layer_opacity); ReadBasicSetting(Settings::values.screen_top_stretch); ReadBasicSetting(Settings::values.screen_top_leftright_padding); ReadBasicSetting(Settings::values.screen_top_topbottom_padding); ReadBasicSetting(Settings::values.screen_bottom_stretch); ReadBasicSetting(Settings::values.screen_bottom_leftright_padding); ReadBasicSetting(Settings::values.screen_bottom_topbottom_padding); ReadBasicSetting(Settings::values.portrait_layout_option); ReadBasicSetting(Settings::values.custom_portrait_top_x); ReadBasicSetting(Settings::values.custom_portrait_top_y); ReadBasicSetting(Settings::values.custom_portrait_top_width); ReadBasicSetting(Settings::values.custom_portrait_top_height); ReadBasicSetting(Settings::values.custom_portrait_bottom_x); ReadBasicSetting(Settings::values.custom_portrait_bottom_y); ReadBasicSetting(Settings::values.custom_portrait_bottom_width); ReadBasicSetting(Settings::values.custom_portrait_bottom_height); } qt_config->endGroup(); } void QtConfig::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); ReadBasicSetting(Settings::values.log_filter); ReadBasicSetting(Settings::values.log_regex_filter); #ifdef __unix__ ReadBasicSetting(Settings::values.enable_gamemode); #endif #ifdef ENABLE_QT_UPDATE_CHECKER ReadBasicSetting(UISettings::values.check_for_update_on_start); ReadBasicSetting(UISettings::values.update_check_channel); #endif qt_config->endGroup(); } void QtConfig::ReadMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); UISettings::values.nickname = ReadSetting(Settings::QKeys::nickname, QString{}).toString(); UISettings::values.ip = ReadSetting(Settings::QKeys::ip, QString{}).toString(); UISettings::values.port = ReadSetting(Settings::QKeys::port, Network::DefaultRoomPort).toString(); UISettings::values.room_nickname = ReadSetting(Settings::QKeys::room_nickname, QString{}).toString(); UISettings::values.room_name = ReadSetting(Settings::QKeys::room_name, QString{}).toString(); UISettings::values.room_port = ReadSetting(Settings::QKeys::room_port, QStringLiteral("24872")).toString(); bool ok; UISettings::values.host_type = ReadSetting(Settings::QKeys::host_type, 0).toUInt(&ok); if (!ok) { UISettings::values.host_type = 0; } UISettings::values.max_player = ReadSetting(Settings::QKeys::max_player, 8).toUInt(); UISettings::values.game_id = ReadSetting(Settings::QKeys::game_id, 0).toULongLong(); UISettings::values.room_description = ReadSetting(Settings::QKeys::room_description, QString{}).toString(); UISettings::values.multiplayer_filter_text = ReadSetting(Settings::QKeys::multiplayer_filter_text, QString{}).toString(); UISettings::values.multiplayer_filter_games_owned = ReadSetting(Settings::QKeys::multiplayer_filter_games_owned, false).toBool(); UISettings::values.multiplayer_filter_hide_empty = ReadSetting(Settings::QKeys::multiplayer_filter_hide_empty, false).toBool(); UISettings::values.multiplayer_filter_hide_full = ReadSetting(Settings::QKeys::multiplayer_filter_hide_full, false).toBool(); // Read ban list back int size = qt_config->beginReadArray(Settings::QKeys::username_ban_list); UISettings::values.ban_list.first.resize(size); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::values.ban_list.first[i] = ReadSetting(Settings::QKeys::username).toString().toStdString(); } qt_config->endArray(); size = qt_config->beginReadArray(Settings::QKeys::ip_ban_list); UISettings::values.ban_list.second.resize(size); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::values.ban_list.second[i] = ReadSetting(Settings::QKeys::ip).toString().toStdString(); } qt_config->endArray(); qt_config->endGroup(); } void QtConfig::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); ReadGlobalSetting(UISettings::values.screenshot_path); if (global) { UISettings::values.roms_path = ReadSetting(Settings::QKeys::romsPath).toString(); UISettings::values.symbols_path = ReadSetting(Settings::QKeys::symbolsPath).toString(); UISettings::values.movie_record_path = ReadSetting(Settings::QKeys::movieRecordPath).toString(); UISettings::values.movie_playback_path = ReadSetting(Settings::QKeys::moviePlaybackPath).toString(); UISettings::values.video_dumping_path = ReadSetting(Settings::QKeys::videoDumpingPath).toString(); UISettings::values.game_dir_deprecated = ReadSetting(Settings::QKeys::gameListRootDir, QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting(Settings::QKeys::gameListDeepScan, false).toBool(); int size = qt_config->beginReadArray(QStringLiteral("gamedirs")); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting(Settings::QKeys::path).toString(); game_dir.deep_scan = ReadSetting(Settings::QKeys::deep_scan, false).toBool(); game_dir.expanded = ReadSetting(Settings::QKeys::expanded, true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, // also carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = QStringLiteral("INSTALLED"); game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("SYSTEM"); UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.last_artic_base_addr = ReadSetting(Settings::QKeys::last_artic_base_addr, QString{}).toString(); UISettings::values.recent_files = ReadSetting(Settings::QKeys::recentFiles).toStringList(); UISettings::values.language = ReadSetting(Settings::QKeys::language, QString{}).toString(); ReadBasicSetting(UISettings::values.inserted_cartridge); if (!FileUtil::Exists(UISettings::values.inserted_cartridge.GetValue())) { UISettings::values.inserted_cartridge.SetValue(""); } } qt_config->endGroup(); } void QtConfig::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); ReadGlobalSetting(Settings::values.graphics_api); ReadGlobalSetting(Settings::values.physical_device); ReadGlobalSetting(Settings::values.spirv_shader_gen); ReadGlobalSetting(Settings::values.disable_spirv_optimizer); ReadGlobalSetting(Settings::values.async_shader_compilation); ReadGlobalSetting(Settings::values.async_presentation); ReadGlobalSetting(Settings::values.use_hw_shader); ReadGlobalSetting(Settings::values.shaders_accurate_mul); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.use_display_refresh_rate_detection); ReadGlobalSetting(Settings::values.resolution_factor); ReadGlobalSetting(Settings::values.use_integer_scaling); ReadGlobalSetting(Settings::values.frame_limit); ReadGlobalSetting(Settings::values.turbo_limit); ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.texture_filter); ReadGlobalSetting(Settings::values.texture_sampling); ReadGlobalSetting(Settings::values.delay_game_render_thread_us); ReadGlobalSetting(Settings::values.disable_right_eye_render); if (global) { ReadBasicSetting(Settings::values.use_shader_jit); } qt_config->endGroup(); } void QtConfig::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); for (const auto& [name, group, shortcut] : default_hotkeys) { qt_config->beginGroup(group); qt_config->beginGroup(name); // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1 // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open // a file dialog in windowed mode UISettings::values.shortcuts.push_back( {name, group, {ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(), shortcut.context}}); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void QtConfig::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); ReadGlobalSetting(Settings::values.is_new_3ds); ReadGlobalSetting(Settings::values.lle_applets); ReadGlobalSetting(Settings::values.enable_required_online_lle_modules); ReadGlobalSetting(Settings::values.region_value); if (global) { ReadBasicSetting(Settings::values.init_clock); ReadBasicSetting(Settings::values.init_time); ReadBasicSetting(Settings::values.init_time_offset); ReadBasicSetting(Settings::values.init_ticks_type); ReadBasicSetting(Settings::values.init_ticks_override); ReadBasicSetting(Settings::values.steps_per_hour); ReadBasicSetting(Settings::values.plugin_loader_enabled); ReadBasicSetting(Settings::values.allow_plugin_loader); ReadBasicSetting(Settings::values.apply_region_free_patch); } qt_config->endGroup(); } // Options for variable bit rate live streaming taken from here: // https://developers.google.com/media/vp9/live-encoding const QString DEFAULT_VIDEO_ENCODER_OPTIONS = QStringLiteral("quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1"); const QString DEFAULT_AUDIO_ENCODER_OPTIONS = QStringLiteral(""); void QtConfig::ReadVideoDumpingValues() { qt_config->beginGroup(QStringLiteral("VideoDumping")); Settings::values.output_format = ReadSetting(Settings::QKeys::output_format, QStringLiteral("webm")) .toString() .toStdString(); Settings::values.format_options = ReadSetting(Settings::QKeys::format_options).toString().toStdString(); Settings::values.video_encoder = ReadSetting(Settings::QKeys::video_encoder, QStringLiteral("libvpx-vp9")) .toString() .toStdString(); Settings::values.video_encoder_options = ReadSetting(Settings::QKeys::video_encoder_options, DEFAULT_VIDEO_ENCODER_OPTIONS) .toString() .toStdString(); Settings::values.video_bitrate = ReadSetting(Settings::QKeys::video_bitrate, 2500000).toULongLong(); Settings::values.audio_encoder = ReadSetting(Settings::QKeys::audio_encoder, QStringLiteral("libvorbis")) .toString() .toStdString(); Settings::values.audio_encoder_options = ReadSetting(Settings::QKeys::audio_encoder_options, DEFAULT_AUDIO_ENCODER_OPTIONS) .toString() .toStdString(); Settings::values.audio_bitrate = ReadSetting(Settings::QKeys::audio_bitrate, 64000).toULongLong(); qt_config->endGroup(); } void QtConfig::ReadUIValues() { qt_config->beginGroup(QStringLiteral("UI")); ReadPathValues(); if (global) { UISettings::values.theme = ReadSetting(Settings::QKeys::theme, QString::fromUtf8(UISettings::themes[0].second)) .toString(); #ifdef USE_DISCORD_PRESENCE ReadBasicSetting(UISettings::values.enable_discord_presence); #endif ReadBasicSetting(UISettings::values.screenshot_resolution_factor); ReadUILayoutValues(); ReadUIGameListValues(); ReadShortcutValues(); ReadMultiplayerValues(); ReadBasicSetting(UISettings::values.single_window_mode); ReadBasicSetting(UISettings::values.fullscreen); ReadBasicSetting(UISettings::values.display_titlebar); ReadBasicSetting(UISettings::values.show_filter_bar); ReadBasicSetting(UISettings::values.show_status_bar); ReadBasicSetting(UISettings::values.show_advanced_frametime_info); ReadBasicSetting(UISettings::values.confirm_before_closing); ReadBasicSetting(UISettings::values.save_state_warning); ReadBasicSetting(UISettings::values.first_start); ReadBasicSetting(UISettings::values.callout_flags); ReadBasicSetting(UISettings::values.show_console); ReadBasicSetting(UISettings::values.pause_when_in_background); ReadBasicSetting(UISettings::values.mute_when_in_background); ReadBasicSetting(UISettings::values.hide_mouse); } qt_config->endGroup(); } void QtConfig::ReadUIGameListValues() { qt_config->beginGroup(QStringLiteral("GameList")); ReadBasicSetting(UISettings::values.game_list_icon_size); ReadBasicSetting(UISettings::values.game_list_row_1); ReadBasicSetting(UISettings::values.game_list_row_2); ReadBasicSetting(UISettings::values.game_list_hide_no_icon); ReadBasicSetting(UISettings::values.game_list_single_line_mode); ReadBasicSetting(UISettings::values.show_compat_column); ReadBasicSetting(UISettings::values.show_region_column); ReadBasicSetting(UISettings::values.show_type_column); ReadBasicSetting(UISettings::values.show_size_column); ReadBasicSetting(UISettings::values.show_play_time_column); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); UISettings::values.favorited_ids.append( ReadSetting(Settings::QKeys::program_id).toULongLong()); } qt_config->endArray(); qt_config->endGroup(); } void QtConfig::ReadUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); UISettings::values.geometry = ReadSetting(Settings::QKeys::geometry).toByteArray(); UISettings::values.state = ReadSetting(Settings::QKeys::state).toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting(Settings::QKeys::geometryRenderWindow).toByteArray(); UISettings::values.secondarywindow_geometry = ReadSetting(Settings::QKeys::geometrySecondaryWindow).toByteArray(); UISettings::values.gamelist_header_state = ReadSetting(Settings::QKeys::gameListHeaderState).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(Settings::QKeys::microProfileDialogGeometry).toByteArray(); ReadBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } void QtConfig::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); NetSettings::values.web_api_url = ReadSetting(Settings::QKeys::web_api_url, QStringLiteral("https://api.citra-emu.org")) .toString() .toStdString(); NetSettings::values.citra_username = ReadSetting(Settings::QKeys::citra_username).toString().toStdString(); NetSettings::values.citra_token = ReadSetting(Settings::QKeys::citra_token).toString().toStdString(); qt_config->endGroup(); } void QtConfig::SaveValues() { if (global) { SaveControlValues(); SaveCameraValues(); SaveDataStorageValues(); SaveMiscellaneousValues(); SaveDebuggingValues(); SaveWebServiceValues(); SaveVideoDumpingValues(); } SaveUIValues(); SaveCoreValues(); SaveRendererValues(); SaveLayoutValues(); SaveAudioValues(); SaveSystemValues(); SaveUtilityValues(); qt_config->sync(); } void QtConfig::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); WriteGlobalSetting(Settings::values.audio_emulation); WriteGlobalSetting(Settings::values.enable_audio_stretching); WriteGlobalSetting(Settings::values.enable_realtime_audio); WriteGlobalSetting(Settings::values.volume); if (global) { WriteBasicSetting(Settings::values.output_type); WriteBasicSetting(Settings::values.output_device); WriteBasicSetting(Settings::values.input_type); WriteBasicSetting(Settings::values.input_device); } qt_config->endGroup(); } void QtConfig::SaveCameraValues() { using namespace Service::CAM; qt_config->beginGroup(QStringLiteral("Camera")); WriteSetting(Settings::QKeys::camera_outer_right_name, QString::fromStdString(Settings::values.camera_name[OuterRightCamera]), QStringLiteral("blank")); WriteSetting(Settings::QKeys::camera_outer_right_config, QString::fromStdString(Settings::values.camera_config[OuterRightCamera]), QString{}); WriteSetting(Settings::QKeys::camera_outer_right_flip, Settings::values.camera_flip[OuterRightCamera], 0); WriteSetting(Settings::QKeys::camera_inner_name, QString::fromStdString(Settings::values.camera_name[InnerCamera]), QStringLiteral("blank")); WriteSetting(Settings::QKeys::camera_inner_config, QString::fromStdString(Settings::values.camera_config[InnerCamera]), QString{}); WriteSetting(Settings::QKeys::camera_inner_flip, Settings::values.camera_flip[InnerCamera], 0); WriteSetting(Settings::QKeys::camera_outer_left_name, QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]), QStringLiteral("blank")); WriteSetting(Settings::QKeys::camera_outer_left_config, QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]), QString{}); WriteSetting(Settings::QKeys::camera_outer_left_flip, Settings::values.camera_flip[OuterLeftCamera], 0); qt_config->endGroup(); } void QtConfig::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); WriteBasicSetting(Settings::values.use_artic_base_controller); WriteSetting(Settings::QKeys::profile, Settings::values.current_input_profile_index, 0); qt_config->beginWriteArray(QStringLiteral("profiles")); for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) { qt_config->setArrayIndex(static_cast(p)); const auto& profile = Settings::values.input_profiles[p]; WriteSetting(Settings::QKeys::name, QString::fromStdString(profile.name), QStringLiteral("default")); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(profile.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(profile.analogs[i]), QString::fromStdString(default_param)); } WriteSetting( Settings::QKeys::motion_device, QString::fromStdString(profile.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0")); WriteSetting(Settings::QKeys::touch_device, QString::fromStdString(profile.touch_device), QStringLiteral("engine:emu_window")); WriteSetting(Settings::QKeys::use_touchpad, profile.use_touchpad, false); WriteSetting(Settings::QKeys::controller_touch_device, QString::fromStdString(profile.controller_touch_device), QStringLiteral("")); WriteSetting(Settings::QKeys::use_touch_from_button, profile.use_touch_from_button, false); WriteSetting(Settings::QKeys::touch_from_button_map, profile.touch_from_button_map_index, 0); WriteSetting(Settings::QKeys::udp_input_address, QString::fromStdString(profile.udp_input_address), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)); WriteSetting(Settings::QKeys::udp_input_port, profile.udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT); WriteSetting(Settings::QKeys::udp_pad_index, profile.udp_pad_index, 0); } qt_config->endArray(); qt_config->beginWriteArray(Settings::QKeys::touch_from_button_maps); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { qt_config->setArrayIndex(static_cast(p)); const auto& map = Settings::values.touch_from_button_maps[p]; WriteSetting(Settings::QKeys::name, QString::fromStdString(map.name), QStringLiteral("default")); qt_config->beginWriteArray(QStringLiteral("entries")); for (std::size_t q = 0; q < map.buttons.size(); ++q) { qt_config->setArrayIndex(static_cast(q)); WriteSetting(Settings::QKeys::bind, QString::fromStdString(map.buttons[q])); } qt_config->endArray(); } qt_config->endArray(); qt_config->endGroup(); } void QtConfig::SaveUtilityValues() { qt_config->beginGroup(QStringLiteral("Utility")); WriteGlobalSetting(Settings::values.dump_textures); WriteGlobalSetting(Settings::values.custom_textures); WriteGlobalSetting(Settings::values.preload_textures); WriteGlobalSetting(Settings::values.async_custom_loading); qt_config->endGroup(); } void QtConfig::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); WriteGlobalSetting(Settings::values.cpu_clock_percentage); if (global) { WriteBasicSetting(Settings::values.use_cpu_jit); WriteBasicSetting(Settings::values.delay_start_for_lle_modules); } qt_config->endGroup(); } void QtConfig::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); WriteBasicSetting(Settings::values.use_virtual_sd); WriteBasicSetting(Settings::values.use_custom_storage); WriteBasicSetting(Settings::values.compress_cia_installs); WriteSetting(Settings::QKeys::nand_directory, QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)), QStringLiteral("")); WriteSetting(Settings::QKeys::sdmc_directory, QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)), QStringLiteral("")); qt_config->endGroup(); } void QtConfig::SaveDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(Settings::QKeys::record_frame_times, Settings::values.record_frame_times); WriteBasicSetting(Settings::values.use_gdbstub); WriteBasicSetting(Settings::values.gdbstub_port); WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.instant_debug_log); WriteBasicSetting(Settings::values.enable_rpc_server); WriteBasicSetting(Settings::values.toggle_unique_data_console_type); qt_config->beginGroup(QStringLiteral("LLE")); for (const auto& service_module : Settings::values.lle_modules) { WriteSetting(QString::fromStdString(service_module.first), service_module.second, false); } qt_config->endGroup(); qt_config->endGroup(); } void QtConfig::SaveLayoutValues() { qt_config->beginGroup(QStringLiteral("Layout")); WriteGlobalSetting(Settings::values.render_3d); WriteGlobalSetting(Settings::values.factor_3d); WriteGlobalSetting(Settings::values.swap_eyes_3d); WriteGlobalSetting(Settings::values.render_3d_which_display); WriteGlobalSetting(Settings::values.filter_mode); WriteGlobalSetting(Settings::values.pp_shader_name); WriteGlobalSetting(Settings::values.anaglyph_shader_name); WriteGlobalSetting(Settings::values.layout_option); WriteGlobalSetting(Settings::values.swap_screen); WriteGlobalSetting(Settings::values.upright_screen); WriteGlobalSetting(Settings::values.large_screen_proportion); WriteGlobalSetting(Settings::values.screen_gap); WriteGlobalSetting(Settings::values.small_screen_position); WriteGlobalSetting(Settings::values.layouts_to_cycle); if (global) { WriteBasicSetting(Settings::values.mono_render_option); WriteBasicSetting(Settings::values.custom_top_x); WriteBasicSetting(Settings::values.custom_top_y); WriteBasicSetting(Settings::values.custom_top_width); WriteBasicSetting(Settings::values.custom_top_height); WriteBasicSetting(Settings::values.custom_bottom_x); WriteBasicSetting(Settings::values.custom_bottom_y); WriteBasicSetting(Settings::values.custom_bottom_width); WriteBasicSetting(Settings::values.custom_bottom_height); WriteBasicSetting(Settings::values.custom_second_layer_opacity); WriteBasicSetting(Settings::values.screen_top_stretch); WriteBasicSetting(Settings::values.screen_top_leftright_padding); WriteBasicSetting(Settings::values.screen_top_topbottom_padding); WriteBasicSetting(Settings::values.screen_bottom_stretch); WriteBasicSetting(Settings::values.screen_bottom_leftright_padding); WriteBasicSetting(Settings::values.screen_bottom_topbottom_padding); WriteBasicSetting(Settings::values.custom_portrait_top_x); WriteBasicSetting(Settings::values.custom_portrait_top_y); WriteBasicSetting(Settings::values.custom_portrait_top_width); WriteBasicSetting(Settings::values.custom_portrait_top_height); WriteBasicSetting(Settings::values.custom_portrait_bottom_x); WriteBasicSetting(Settings::values.custom_portrait_bottom_y); WriteBasicSetting(Settings::values.custom_portrait_bottom_width); WriteBasicSetting(Settings::values.custom_portrait_bottom_height); } qt_config->endGroup(); } void QtConfig::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); WriteBasicSetting(Settings::values.log_filter); WriteBasicSetting(Settings::values.log_regex_filter); #ifdef __unix__ WriteBasicSetting(Settings::values.enable_gamemode); #endif #ifdef ENABLE_QT_UPDATE_CHECKER WriteBasicSetting(UISettings::values.check_for_update_on_start); WriteBasicSetting(UISettings::values.update_check_channel); #endif qt_config->endGroup(); } void QtConfig::SaveMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); WriteSetting(Settings::QKeys::nickname, UISettings::values.nickname, QString{}); WriteSetting(Settings::QKeys::ip, UISettings::values.ip, QString{}); WriteSetting(Settings::QKeys::port, UISettings::values.port, Network::DefaultRoomPort); WriteSetting(Settings::QKeys::room_nickname, UISettings::values.room_nickname, QString{}); WriteSetting(Settings::QKeys::room_name, UISettings::values.room_name, QString{}); WriteSetting(Settings::QKeys::room_port, UISettings::values.room_port, QStringLiteral("24872")); WriteSetting(Settings::QKeys::host_type, UISettings::values.host_type, 0); WriteSetting(Settings::QKeys::max_player, UISettings::values.max_player, 8); WriteSetting(Settings::QKeys::game_id, UISettings::values.game_id, 0); WriteSetting(Settings::QKeys::room_description, UISettings::values.room_description, QString{}); WriteSetting(Settings::QKeys::multiplayer_filter_text, UISettings::values.multiplayer_filter_text, QString{}); WriteSetting(Settings::QKeys::multiplayer_filter_games_owned, UISettings::values.multiplayer_filter_games_owned, false); WriteSetting(Settings::QKeys::multiplayer_filter_hide_empty, UISettings::values.multiplayer_filter_hide_empty, false); WriteSetting(Settings::QKeys::multiplayer_filter_hide_full, UISettings::values.multiplayer_filter_hide_full, false); // Write ban list qt_config->beginWriteArray(Settings::QKeys::username_ban_list); for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) { qt_config->setArrayIndex(static_cast(i)); WriteSetting(Settings::QKeys::username, QString::fromStdString(UISettings::values.ban_list.first[i])); } qt_config->endArray(); qt_config->beginWriteArray(Settings::QKeys::ip_ban_list); for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) { qt_config->setArrayIndex(static_cast(i)); WriteSetting(Settings::QKeys::ip, QString::fromStdString(UISettings::values.ban_list.second[i])); } qt_config->endArray(); qt_config->endGroup(); } void QtConfig::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); WriteGlobalSetting(UISettings::values.screenshot_path); if (global) { WriteSetting(Settings::QKeys::romsPath, UISettings::values.roms_path); WriteSetting(Settings::QKeys::symbolsPath, UISettings::values.symbols_path); WriteSetting(Settings::QKeys::movieRecordPath, UISettings::values.movie_record_path); WriteSetting(Settings::QKeys::moviePlaybackPath, UISettings::values.movie_playback_path); WriteSetting(Settings::QKeys::videoDumpingPath, UISettings::values.video_dumping_path); qt_config->beginWriteArray(Settings::QKeys::gamedirs); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; WriteSetting(Settings::QKeys::path, game_dir.path); WriteSetting(Settings::QKeys::deep_scan, game_dir.deep_scan, false); WriteSetting(Settings::QKeys::expanded, game_dir.expanded, true); } qt_config->endArray(); WriteSetting(Settings::QKeys::last_artic_base_addr, UISettings::values.last_artic_base_addr, QString{}); WriteSetting(Settings::QKeys::recentFiles, UISettings::values.recent_files); WriteSetting(Settings::QKeys::language, UISettings::values.language, QString{}); WriteBasicSetting(UISettings::values.inserted_cartridge); } qt_config->endGroup(); } void QtConfig::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); WriteGlobalSetting(Settings::values.graphics_api); WriteGlobalSetting(Settings::values.physical_device); WriteGlobalSetting(Settings::values.spirv_shader_gen); WriteGlobalSetting(Settings::values.disable_spirv_optimizer); WriteGlobalSetting(Settings::values.async_shader_compilation); WriteGlobalSetting(Settings::values.async_presentation); WriteGlobalSetting(Settings::values.use_hw_shader); WriteGlobalSetting(Settings::values.shaders_accurate_mul); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteGlobalSetting(Settings::values.use_vsync); WriteGlobalSetting(Settings::values.use_display_refresh_rate_detection); WriteGlobalSetting(Settings::values.resolution_factor); WriteGlobalSetting(Settings::values.use_integer_scaling); WriteGlobalSetting(Settings::values.frame_limit); WriteGlobalSetting(Settings::values.turbo_limit); WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.texture_filter); WriteGlobalSetting(Settings::values.texture_sampling); WriteGlobalSetting(Settings::values.delay_game_render_thread_us); WriteGlobalSetting(Settings::values.disable_right_eye_render); if (global) { WriteSetting(Settings::QKeys::use_shader_jit, Settings::values.use_shader_jit.GetValue(), true); } qt_config->endGroup(); } void QtConfig::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { const auto& [name, group, shortcut] = UISettings::values.shortcuts[i]; const auto& default_hotkey = default_hotkeys[i].shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); WriteSetting(Settings::QKeys::KeySeq, shortcut.keyseq, default_hotkey.keyseq); WriteSetting(Settings::QKeys::Context, shortcut.context, default_hotkey.context); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void QtConfig::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); WriteGlobalSetting(Settings::values.is_new_3ds); WriteGlobalSetting(Settings::values.lle_applets); WriteGlobalSetting(Settings::values.enable_required_online_lle_modules); WriteGlobalSetting(Settings::values.region_value); if (global) { WriteBasicSetting(Settings::values.init_clock); WriteBasicSetting(Settings::values.init_time); WriteBasicSetting(Settings::values.init_time_offset); WriteBasicSetting(Settings::values.init_ticks_type); WriteBasicSetting(Settings::values.init_ticks_override); WriteBasicSetting(Settings::values.steps_per_hour); WriteBasicSetting(Settings::values.plugin_loader_enabled); WriteBasicSetting(Settings::values.allow_plugin_loader); WriteBasicSetting(Settings::values.apply_region_free_patch); } qt_config->endGroup(); } void QtConfig::SaveVideoDumpingValues() { qt_config->beginGroup(QStringLiteral("VideoDumping")); WriteSetting(Settings::QKeys::output_format, QString::fromStdString(Settings::values.output_format), QStringLiteral("webm")); WriteSetting(Settings::QKeys::format_options, QString::fromStdString(Settings::values.format_options)); WriteSetting(Settings::QKeys::video_encoder, QString::fromStdString(Settings::values.video_encoder), QStringLiteral("libvpx-vp9")); WriteSetting(Settings::QKeys::video_encoder_options, QString::fromStdString(Settings::values.video_encoder_options), DEFAULT_VIDEO_ENCODER_OPTIONS); WriteSetting(Settings::QKeys::video_bitrate, static_cast(Settings::values.video_bitrate), 2500000); WriteSetting(Settings::QKeys::audio_encoder, QString::fromStdString(Settings::values.audio_encoder), QStringLiteral("libvorbis")); WriteSetting(Settings::QKeys::audio_encoder_options, QString::fromStdString(Settings::values.audio_encoder_options), DEFAULT_AUDIO_ENCODER_OPTIONS); WriteSetting(Settings::QKeys::audio_bitrate, static_cast(Settings::values.audio_bitrate), 64000); qt_config->endGroup(); } void QtConfig::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); SavePathValues(); if (global) { WriteSetting(Settings::QKeys::theme, UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); #ifdef USE_DISCORD_PRESENCE WriteBasicSetting(UISettings::values.enable_discord_presence); #endif WriteBasicSetting(UISettings::values.screenshot_resolution_factor); SaveUILayoutValues(); SaveUIGameListValues(); SaveShortcutValues(); SaveMultiplayerValues(); WriteBasicSetting(UISettings::values.single_window_mode); WriteBasicSetting(UISettings::values.fullscreen); WriteBasicSetting(UISettings::values.display_titlebar); WriteBasicSetting(UISettings::values.show_filter_bar); WriteBasicSetting(UISettings::values.show_status_bar); WriteBasicSetting(UISettings::values.show_advanced_frametime_info); WriteBasicSetting(UISettings::values.confirm_before_closing); WriteBasicSetting(UISettings::values.save_state_warning); WriteBasicSetting(UISettings::values.first_start); WriteBasicSetting(UISettings::values.callout_flags); WriteBasicSetting(UISettings::values.show_console); WriteBasicSetting(UISettings::values.pause_when_in_background); WriteBasicSetting(UISettings::values.mute_when_in_background); WriteBasicSetting(UISettings::values.hide_mouse); } qt_config->endGroup(); } void QtConfig::SaveUIGameListValues() { qt_config->beginGroup(QStringLiteral("GameList")); WriteBasicSetting(UISettings::values.game_list_icon_size); WriteBasicSetting(UISettings::values.game_list_row_1); WriteBasicSetting(UISettings::values.game_list_row_2); WriteBasicSetting(UISettings::values.game_list_hide_no_icon); WriteBasicSetting(UISettings::values.game_list_single_line_mode); WriteBasicSetting(UISettings::values.show_compat_column); WriteBasicSetting(UISettings::values.show_region_column); WriteBasicSetting(UISettings::values.show_type_column); WriteBasicSetting(UISettings::values.show_size_column); WriteBasicSetting(UISettings::values.show_play_time_column); qt_config->beginWriteArray(Settings::QKeys::favorites); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); WriteSetting(Settings::QKeys::program_id, QVariant::fromValue(UISettings::values.favorited_ids[i])); } qt_config->endArray(); qt_config->endGroup(); } void QtConfig::SaveUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); WriteSetting(Settings::QKeys::geometry, UISettings::values.geometry); WriteSetting(Settings::QKeys::state, UISettings::values.state); WriteSetting(Settings::QKeys::geometryRenderWindow, UISettings::values.renderwindow_geometry); WriteSetting(Settings::QKeys::geometrySecondaryWindow, UISettings::values.secondarywindow_geometry); WriteSetting(Settings::QKeys::gameListHeaderState, UISettings::values.gamelist_header_state); WriteSetting(Settings::QKeys::microProfileDialogGeometry, UISettings::values.microprofile_geometry); WriteBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } void QtConfig::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); WriteSetting(Settings::QKeys::web_api_url, QString::fromStdString(NetSettings::values.web_api_url), QStringLiteral("https://api.citra-emu.org")); WriteSetting(Settings::QKeys::citra_username, QString::fromStdString(NetSettings::values.citra_username)); WriteSetting(Settings::QKeys::citra_token, QString::fromStdString(NetSettings::values.citra_token)); qt_config->endGroup(); } QVariant QtConfig::ReadSetting(const QString& name) const { return qt_config->value(name); } QVariant QtConfig::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } void QtConfig::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void QtConfig::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { if (global) qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } void QtConfig::Reload() { ReadValues(); // To apply default value changes SaveValues(); } void QtConfig::Save() { SaveValues(); }