mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2026-04-07 09:01:29 -06:00
This uses the mailbox model to move pixel downloading to its own thread, eliminating Nvidia's warnings and (possibly) making use of GPU copy engine. To achieve this, we created a new mailbox type that is different from the presentation mailbox in that it never discards a rendered frame. Also, I tweaked the projection matrix thing so that it can just draw the frame upside down instead of having the CPU flip it. |
||
|---|---|---|
| .. | ||
| android | ||
| audio_core | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| dedicated_room | ||
| input_common | ||
| network | ||
| tests | ||
| video_core | ||
| web_service | ||
| .clang-format | ||
| CMakeLists.txt | ||