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The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222). |
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| .. | ||
| gl_rasterizer_cache.cpp | ||
| gl_rasterizer_cache.h | ||
| gl_rasterizer.cpp | ||
| gl_rasterizer.h | ||
| gl_resource_manager.h | ||
| gl_shader_gen.cpp | ||
| gl_shader_gen.h | ||
| gl_shader_util.cpp | ||
| gl_shader_util.h | ||
| gl_state.cpp | ||
| gl_state.h | ||
| pica_to_gl.h | ||
| renderer_opengl.cpp | ||
| renderer_opengl.h | ||