Lime3DS/CMakeModules/GenerateSettingKeys.cmake
ADAS2024 209173fa0c
[Android] Add Combo Button (#1244)
* Base starting commit for Feature Impl

* Base commit 2 (off of closed PR, impl details of the actual button will likely be different.)

* Added Combo Button Bool setting to use for later implementation.

* Added Combo Button Submenu and associated strings. Need to implement button displaying for user to interact with.

* Added layout file for combo settings for potential impl

* Removed combo settings as it wasn't liked. Starting Multi Choice impl

* Added Multi Choice Impl. Need to Refactor OnClick for MultiChoice and debug Impl when adding combo button.

* Change List<> in Multi Files to be MutableSet<> to allow adds while prevent potential duplicates. Finished primary multi choice backend impl.

* used correct lisencing procedure for multi files

* Added code in arrays.xml to display the buttons.
This code has the buttons display but clicking on them crashes the app. Will debug further.
Also replaced setSelectedValues with add and remove SelectedValue for clarity purposes.

* Deleted Int Combo Value array in arrays.xml as it was not needed. Able to Click multiple buttons at once but unchecking them causes app to crash. (within the MultiChoice OnClick for SettingsAdapter.kt)

Also debating whether to remove the normal MultiChoice addition as it wasn't added.

* Attempt to deal with merge conflicts

* Moved OnSettingChange after I add or remove selected vals to fix crashing issue.

* Displayed combo button in both landscape and portrait

* WIP on Button Impl, made combo button setting run time editable

* Changed the combo_key string into button_combo, added functionality (impl could be better), added combo key as an input bindable setting within the buttons tab

* Moved Combo Settings into just controls instead of having its own submenu

* Made ComboHelper code more readable and added the key setting to be toggleable in game

* Edited Layout integers of combo button. Made Combo Button display properly in normal portrait mode.

* Code Cleanup and Start of Reimplementation based off #1430

* Progress commit for better impl, need to have the pop up menu show up to select buttons

* Code cleanup and bug fix to properly map values.

* Deleted Multi String Setting, added basic error handling, added comment explaining hardcoded size

* Changed Combo Button to be a HotKey, changed impl to be default multi choice, and removed StringMultiChoice details

* Remove Commented Code

* Changed ComboHelper.kt to use Native Button ints, removed rest of initial implementation traces

* Commented out debug logging, added back missing TODO statement regarding magic numbers

* Cleanup

* Changed Combo Key to Combo Button in kotlin code (will need to test)

* Trying to integrate combo button as a SettingsKey setting. Running into issues with malformed/missing key

* latest changes (added setting to default ini). Still debugging file issue

* added possible fix to touchscreen latency issue, will need to test

* Reverted MultiChoice code to original, removed unused strings and variables and ensured consistent naming, fixed latency issues with button,

* reverted int list setting change as its no longer needed.

* `combo_buttons` --> `combo_button_buttons`

* default_ini.h: Adjust ini comment for combo_button_buttons

* Fix "Reset Overlay" not affecting combo button

* Better center default position of combo button in portrait layout

* `combo_button_options` --> `combo_button_settings`

Better reflects string content

* Last-minute minor string nitpicks

---------

Co-authored-by: OpenSauce <opensauce04@gmail.com>
2026-07-04 15:11:06 +01:00

287 lines
8.3 KiB
CMake

## This file should be the *only place* where setting keys exist as strings.
# All references to setting strings should be derived from the
# `setting_keys.h` and `jni_setting_keys.cpp` files generated here.
# !!! Changes made here should be mirrored to SettingKeys.kt if used on Android
# Shared setting keys (multi-platform)
foreach(KEY IN ITEMS
"use_artic_base_controller"
"enable_gamemode"
"use_cpu_jit"
"cpu_clock_percentage"
"is_new_3ds"
"lle_applets"
"deterministic_async_operations"
"enable_required_online_lle_modules"
"use_virtual_sd"
"use_custom_storage"
"compress_cia_installs"
"async_fs_operations"
"region_value"
"init_clock"
"init_time"
"init_time_offset"
"init_ticks_type"
"init_ticks_override"
"plugin_loader"
"allow_plugin_loader"
"steps_per_hour"
"apply_region_free_patch"
"graphics_api"
"physical_device"
"use_gles"
"renderer_debug"
"pica_debugging"
"dump_command_buffers"
"spirv_shader_gen"
"disable_spirv_optimizer"
"async_shader_compilation"
"async_presentation"
"use_hw_shader"
"use_disk_shader_cache"
"shaders_accurate_mul"
"use_vsync"
"use_skip_duplicate_frames"
"use_display_refresh_rate_detection"
"use_shader_jit"
"resolution_factor"
"frame_limit"
"turbo_limit"
"texture_filter"
"texture_sampling"
"delay_game_render_thread_us"
"simulate_3ds_gpu_timings"
"layout_option"
"swap_screen"
"upright_screen"
"secondary_display_layout"
"large_screen_proportion"
"screen_gap"
"small_screen_position"
"custom_top_x"
"custom_top_y"
"custom_top_width"
"custom_top_height"
"custom_bottom_x"
"custom_bottom_y"
"custom_bottom_width"
"custom_bottom_height"
"custom_second_layer_opacity"
"aspect_ratio"
"screen_top_stretch"
"screen_top_leftright_padding"
"screen_top_topbottom_padding"
"screen_bottom_stretch"
"screen_bottom_leftright_padding"
"screen_bottom_topbottom_padding"
"portrait_layout_option"
"custom_portrait_top_x"
"custom_portrait_top_y"
"custom_portrait_top_width"
"custom_portrait_top_height"
"custom_portrait_bottom_x"
"custom_portrait_bottom_y"
"custom_portrait_bottom_width"
"custom_portrait_bottom_height"
"bg_red"
"bg_green"
"bg_blue"
"render_3d"
"factor_3d"
"swap_eyes_3d"
"render_3d_which_display"
"mono_render_option"
"cardboard_screen_size"
"cardboard_x_shift"
"cardboard_y_shift"
"filter_mode"
"pp_shader_name"
"anaglyph_shader_name"
"dump_textures"
"custom_textures"
"preload_textures"
"async_custom_loading"
"disable_right_eye_render"
"audio_emulation"
"enable_audio_stretching"
"enable_realtime_audio"
"volume"
"output_type"
"output_device"
"input_type"
"input_device"
"simulate_headphones_plugged"
"delay_start_for_lle_modules"
"use_gdbstub"
"gdbstub_port"
"instant_debug_log"
"enable_rpc_server"
"log_filter"
"log_regex_filter"
"toggle_unique_data_console_type"
"break_on_unmapped_memory_access"
"use_integer_scaling"
"layouts_to_cycle"
"camera_inner_flip"
"camera_outer_left_flip"
"camera_outer_right_flip"
"camera_inner_name"
"camera_inner_config"
"camera_outer_left_name"
"camera_outer_left_config"
"camera_outer_right_name"
"camera_outer_right_config"
"video_encoder"
"video_encoder_options"
"video_bitrate"
"audio_encoder"
"audio_encoder_options"
"audio_bitrate"
"last_artic_base_addr"
"motion_device"
"touch_device"
"udp_input_address"
"udp_input_port"
"udp_pad_index"
"record_frame_times"
"language" # FIXME: DUPLICATE KEY (libretro equivalent: language_value)
"web_api_url"
"citra_username"
"citra_token"
)
set(SETTING_KEY_LIST "${SETTING_KEY_LIST}\n\"${KEY}\",")
set(SETTING_KEY_DEFINITIONS "${SETTING_KEY_DEFINITIONS}\nDEFINE_KEY(${KEY})")
if (ANDROID)
string(REPLACE "_" "_1" KEY_JNI_ESCAPED ${KEY})
set(JNI_SETTING_KEY_DEFINITIONS "${JNI_SETTING_KEY_DEFINITIONS}
JNI_DEFINE_KEY(${KEY}, ${KEY_JNI_ESCAPED})")
endif()
endforeach()
# Qt exclusive setting keys
# Note: A lot of these are very generic because our Qt settings are currently put under groups:
# E.g. UILayout\geometry
# TODO: We should probably get rid of these groups and use complete keys at some point. -OS
# FIXME: Some of these settings don't use the standard snake_case. When we can migrate, address that. -OS
if (ENABLE_QT)
foreach(KEY IN ITEMS
"nickname"
"ip"
"port"
"room_nickname"
"room_name"
"room_port"
"host_type"
"max_player"
"room_description"
"multiplayer_filter_text"
"multiplayer_filter_games_owned"
"multiplayer_filter_hide_empty"
"multiplayer_filter_hide_full"
"username_ban_list"
"username"
"ip_ban_list"
"romsPath"
"symbolsPath"
"movieRecordPath"
"moviePlaybackPath"
"videoDumpingPath"
"gameListRootDir"
"gameListDeepScan"
"path"
"deep_scan"
"expanded"
"recentFiles"
"output_format"
"format_options"
"theme"
"program_id"
"geometry"
"state"
"geometryRenderWindow"
"gameListHeaderState"
"microProfileDialogGeometry"
"name"
"bind"
"profile"
"use_touchpad"
"controller_touch_device"
"use_touch_from_button"
"touch_from_button_map"
"touch_from_button_maps" # Why are these two so similar? Basically typo bait
"nand_directory"
"sdmc_directory"
"game_id"
"KeySeq"
"gamedirs"
"libvorbis"
"Context"
"favorites"
)
set(SETTING_KEY_LIST "${SETTING_KEY_LIST}\n\"${KEY}\",")
set(SETTING_KEY_DEFINITIONS "${SETTING_KEY_DEFINITIONS}\nDEFINE_KEY(${KEY})")
endforeach()
endif()
# Android exclusive setting keys (standalone app only, not Android libretro)
if (ANDROID)
foreach(KEY IN ITEMS
"expand_to_cutout_area"
"performance_overlay_enable"
"performance_overlay_show_fps"
"performance_overlay_show_frame_time"
"performance_overlay_show_speed"
"performance_overlay_show_app_ram_usage"
"performance_overlay_show_available_ram"
"performance_overlay_show_battery_temp"
"performance_overlay_background"
"use_frame_limit" # FIXME: DUPLICATE KEY (shared equivalent: frame_limit)
"android_hide_images"
"screen_orientation"
"performance_overlay_position"
"enable_secondary_display"
"combo_button_buttons"
)
string(REPLACE "_" "_1" KEY_JNI_ESCAPED ${KEY})
set(SETTING_KEY_LIST "${SETTING_KEY_LIST}\n\"${KEY}\",")
set(SETTING_KEY_DEFINITIONS "${SETTING_KEY_DEFINITIONS}\nDEFINE_KEY(${KEY})")
set(JNI_SETTING_KEY_DEFINITIONS "${JNI_SETTING_KEY_DEFINITIONS}
JNI_DEFINE_KEY(${KEY}, ${KEY_JNI_ESCAPED})")
endforeach()
endif()
# Libretro exclusive setting keys
if (ENABLE_LIBRETRO)
foreach(KEY IN ITEMS
"language_value"
"swap_screen_mode"
"use_libretro_save_path"
"analog_function"
"analog_deadzone"
"enable_mouse_touchscreen"
"enable_touch_touchscreen"
"enable_touch_pointer_timeout"
"enable_motion"
"motion_sensitivity"
)
string(REPLACE "_" "_1" KEY_JNI_ESCAPED ${KEY})
set(SETTING_KEY_LIST "${SETTING_KEY_LIST}\n\"${KEY}\",")
set(SETTING_KEY_DEFINITIONS "${SETTING_KEY_DEFINITIONS}\nDEFINE_KEY(${KEY})")
endforeach()
endif()
# Trim trailing comma and newline from SETTING_KEY_LIST
string(LENGTH "${SETTING_KEY_LIST}" SETTING_KEY_LIST_LENGTH)
math(EXPR SETTING_KEY_LIST_NEW_LENGTH "${SETTING_KEY_LIST_LENGTH} - 1")
string(SUBSTRING "${SETTING_KEY_LIST}" 0 ${SETTING_KEY_LIST_NEW_LENGTH} SETTING_KEY_LIST)
# Configure files
configure_file("common/setting_keys.h.in" "common/setting_keys.h" @ONLY)
if (ENABLE_QT)
configure_file("citra_qt/setting_qkeys.h.in" "citra_qt/setting_qkeys.h" @ONLY)
endif()
if (ANDROID AND NOT ENABLE_LIBRETRO)
configure_file("android/app/src/main/jni/jni_setting_keys.cpp.in" "android/app/src/main/jni/jni_setting_keys.cpp" @ONLY)
endif()