Lime3DS/src/audio_core/hle
2025-03-01 00:10:07 +00:00
..
aac_decoder.cpp audio_core: Clean up AAC decoder infrastructure. (#7310) 2024-01-04 11:00:03 -08:00
aac_decoder.h audio_core: Clean up AAC decoder infrastructure. (#7310) 2024-01-04 11:00:03 -08:00
common.h audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
decoder.cpp audio_core: Clean up AAC decoder infrastructure. (#7310) 2024-01-04 11:00:03 -08:00
decoder.h audio_core: Clean up AAC decoder infrastructure. (#7310) 2024-01-04 11:00:03 -08:00
filter.cpp audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
filter.h audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
hle.cpp Improved realtime audio implementation 2024-11-27 21:05:40 +00:00
hle.h core: Eliminate more uses of Core::System::GetInstance(). (#7313) 2024-01-05 12:07:28 -08:00
mixers.cpp audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
mixers.h Applied clang-format-18 to codebase 2024-11-10 21:02:54 +00:00
shared_memory.h Applied clang-format-18 to codebase 2024-11-10 21:02:54 +00:00
source.cpp Replaced references to games with references to applications 2025-03-01 00:10:07 +00:00
source.h memory: Cache last physical memory pointer 2024-11-13 12:35:13 +01:00