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https://github.com/Lime3DS/Lime3DS.git
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* framebuffer: Add hybrid layout mode to FrameLayoutFromResolutionScale * framebuffer_layout.cpp: Moved seemingly misplaced `default` case to proper location * framebuffer_layout.cpp: Fixed incorrect calculation of framebuffer dimensions for hybrid layout * framebuffer_layout.cpp: Made implicit cast from float to int explicit --------- Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com> |
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| .. | ||
| applets | ||
| camera | ||
| emu_window.cpp | ||
| emu_window.h | ||
| framebuffer_layout.cpp | ||
| framebuffer_layout.h | ||
| image_interface.cpp | ||
| image_interface.h | ||
| input.h | ||