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By only loading data from disk when creating an instance of this new class instead of on every method call, we save a lot of file open operations, which due to SAF are very expensive. This should noticeably speed up game list scanning. No intended change in what metadata is shown. |
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| .. | ||
| app | ||
| gradle/wrapper | ||
| .gitignore | ||
| build.gradle | ||
| code-style-java.xml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle | ||