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* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments |
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| .. | ||
| custom_textures | ||
| debug_utils | ||
| host_shaders | ||
| rasterizer_cache | ||
| renderer_opengl | ||
| renderer_software | ||
| shader | ||
| texture | ||
| CMakeLists.txt | ||
| command_processor.cpp | ||
| command_processor.h | ||
| geometry_pipeline.cpp | ||
| geometry_pipeline.h | ||
| gpu_debugger.h | ||
| pica_state.h | ||
| pica_types.h | ||
| pica.cpp | ||
| pica.h | ||
| precompiled_headers.h | ||
| primitive_assembly.cpp | ||
| primitive_assembly.h | ||
| rasterizer_accelerated.cpp | ||
| rasterizer_accelerated.h | ||
| rasterizer_interface.h | ||
| regs_framebuffer.h | ||
| regs_lighting.h | ||
| regs_pipeline.h | ||
| regs_rasterizer.h | ||
| regs_shader.h | ||
| regs_texturing.h | ||
| regs.cpp | ||
| regs.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| utils.h | ||
| vertex_loader.cpp | ||
| vertex_loader.h | ||
| video_core.cpp | ||
| video_core.h | ||