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https://github.com/Lime3DS/Lime3DS.git
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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/apt/ns.h"
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#include "core/loader/loader.h"
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namespace Service::NS {
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std::shared_ptr<Kernel::Process> LaunchTitle(Core::System& system, FS::MediaType media_type,
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u64 title_id) {
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std::string path = AM::GetTitleContentPath(media_type, title_id);
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auto loader = Loader::GetLoader(path);
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if (!loader) {
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LOG_WARNING(Service_NS, "Could not find .app for title 0x{:016x}", title_id);
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return nullptr;
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}
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auto plg_ldr = Service::PLGLDR::GetService(system);
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if (plg_ldr) {
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const auto& plg_context = plg_ldr->GetPluginLoaderContext();
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if (plg_context.is_enabled && plg_context.use_user_load_parameters &&
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plg_context.user_load_parameters.low_title_Id == static_cast<u32>(title_id) &&
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plg_context.user_load_parameters.plugin_memory_strategy ==
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PLGLDR::PLG_LDR::PluginMemoryStrategy::PLG_STRATEGY_MODE3) {
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loader->SetKernelMemoryModeOverride(Kernel::MemoryMode::Dev2);
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}
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}
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std::shared_ptr<Kernel::Process> process;
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Loader::ResultStatus result = loader->Load(process);
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if (result != Loader::ResultStatus::Success) {
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LOG_WARNING(Service_NS, "Error loading .app for title 0x{:016x}", title_id);
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return nullptr;
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}
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return process;
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}
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void RebootToTitle(Core::System& system, FS::MediaType media_type, u64 title_id) {
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auto new_path = AM::GetTitleContentPath(media_type, title_id);
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if (new_path.empty() || !FileUtil::Exists(new_path)) {
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// TODO: This can happen if the requested title is not installed. Need a way to find
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// non-installed titles in the game list.
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LOG_CRITICAL(Service_APT,
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"Failed to find title '{}' to jump to, resetting current title instead.",
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new_path);
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new_path.clear();
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}
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system.RequestReset(new_path);
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}
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} // namespace Service::NS
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